Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[Mass Effect] Lair of the Shadow Broker rules and you should buy it
Posts
I hope it turns out that
And then of course you can have the vanguard or scout ships show up in random parts of the galaxy throughout the game.
http://www.youtube.com/watch?v=aOAco0Xk4UI&feature=related
Steam: Heatwave Origin: Heatwave111
BUDDABUDDABUDDABUDDABUDDABUDDA
edit: look at the bit where he's taking on harby, starting at 2.05ish. he just peddles backwards, not even aiming, and the sheer rate of fire and huge damage makes the accuracy not even a concern, because anything in the cone of fire is dead with enough application of the trigger.
you could never, ever do that with the vindicator or the mattock. you'd have to aim properly for a start, to avoid the bullets sailing over his shoulders, which, with the smaller magazine/reserve ammo supply you can't afford. that would in turn mean you can't move as fast. with the revenant, you don't have to worry about missing at all.
How do I get Legion? I must have him (it?).
No, it's your depth perception viewing the scene in a wrong way, and not considering the egregious logical fallacy that idea represents.
As to why you're clearly mistaken, it's because Mass Effect 3 has to take place while Shepard and all of the other characters are still alive. Not when they've been dead for tens of thousands of years due to old age.
That's how long the trip would take, moving at Sovereign speed (ie, Reaper max impulse speed, he was in a hurry at the end of ME1, so we know that's their max velocity).
Except
Or perhaps not?
It just doesn't make much sense to me. It seems risky and silly for them to gamble everything on Sovereign activating the relay. I'm 100% positive they're either a relatively short journey away or they have other contingency plans in place. I don't know why anyone would think otherwise.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
Harbinger sez:
This suggests that the Collectors and the Human Reaper were there specifically to build a power base by which the Citadel Relay could be activated.
Look at the perspective in the final shots. They're not moving toward the galaxy, but if they did it would be a long, long, long time before they oculd get there, assuming they could get there at all. I mean they're far out enough to have a stunning perspective on the whole galaxy - that's, what, 50,000 light years? More? Even with an eezo core as big as the derelict Reaper's, there's a limit on how fast they can travel and I'm willing to bet it's not much faster than the SR2.
We know that traveling between systems in the same star cluster is something that takes hours on the Normandy - twelve light years is considered "more than a day's drive" on whatever transport Ashley would have used to visit her sisters.
The Reapers are incredibly massive. I don't think they have the fuel necessary to make the flight back to the galaxy. Not even close. Even if they did, it would takes hundreds or even thousands of years.
The Reaper attack depends on the Citadel.
We're gonna end up taking some serious terrorist actions in ME3. Mark my words.
Xbox Live: GZOTP | Origin: Khuutra
A powerful and secretive organization known as Surebrec, 10,000 years in the future, brings Shepard back by analyzing his DNA and genetic memory. The reapers have arrived, and they need the one man who has faced them before, who has survived against all odds, and who has the experience to lead, to fight, and to win!
On a related note, who will we be fighting on the ground in ME 3? The heretic geth are possibly wiped out in ME2 and the collectors are always destroyed. I'm guessing that the reapers will indoctrinate someone rather than just pouring out new husk variations.
Given ME2
If it's about gathering allies, that still implies there'll be plenty of people who need killing. Cerberus would be a good start. Also I'm led to believe there's a whole planet of Batarians...
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
Kinda wish I was playing on PC so I could play a Vanguard with a Reverant, though.
And then taking him to the ME version of Jurassic Park (they're gonna be one in 2152 or whatever, right?) to see a T-Wrex for Christmas.
The Revenant is all getting up in someone's face and then holding the trigger down. I found it quite fun, because it sounds badass and unlike most weapons, I never have to worry about magazine size or capacity.
But Vanguards are better, no question. Honestly, the Geth Plasma Shotgun is my favorite Vanguard weapon at this point; fires relatively fast for a shotgun (not quite Scimitar fast, but still), reloads rapidly, is deadly effective against all comers, and it's accurate out to a decent range.
It's like a sniper-rifle-shotgun.
edit: More fun, not better I suppose. Soldiers are ridiculously powerful with Adrenaline Rush spam. It's like a charge that doesn't force you to get up in someone's grill to use it.
Like every little boy, he's into dinosaurs--because they're awesome.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
(I cannot wait until I get this character into ME2!).
If you're running PC, use a save editor and import! If you're XBoxing...uh...go through the save transfer procedure thing! (ok, this requires hardware and last I saw looked like a huge pain in the ass. Still probably less of a pain in the ass than actually playing through...)
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
Will you bet your cock on that? Or something equally fleshy?
Mass Effect 1 and 2 are already stick to that formula. People basically fall down on their knees as worship Shepard. Becoming a terrorist is in the complete, opposite direction of what we've seen and of that philosophy. Chances are at the end of Mass Effect 3, especially if you're a Paragon, the people of the galaxy will create a religion after Shepard.
And why would they have Shepard (and the potential allies you've raised) attack people who more than likely don't know about or acknowledge the threat of the reapers?
I don't know, man. Spending most of the game planning to blow up a space station, potentially inside a space station, and then finally pulling off the act, killing thousands and thousands of innocents doesn't sound like a very good ending. That's definitely not what Paragon Shepard would do, and I'm guessing his allies would be aghast at the idea.
I just think it's going to be an exciting and final finish. It's a very personal fight for Shepard, one he's determined to win. And stopping the cycle of destruction and genocide that has plagued the galaxy sounds much more triumphant for Shepard and BioWare-ish than blowing up a station. It wouldn't be very exciting if you just fight another proxy of the reapers, only for Shepard to stall the reapers again and say, "Well, I did my best! Now it's up to you future generations, wink!"
But who knows? BioWare could completely surprise us.
Well, no
Not the whole thing, anyway
Xbox Live: GZOTP | Origin: Khuutra
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
The games make it very clear that the energy consumption is prohibitive at longer durations, meaning that idea is out. It also makes it a point that the actual "reaping" requires an extensive power down, and exhausts their entire energy reserves as Sovereign himself slept in-system.
The entire train of thought is just intellectually bankrupt from all angles. Let's just please never consider it again.
I'm not saying that you couldn't be right if they decide to pull some irrational shit - I mean Shepard CAME BACK TO LIFE FROM DEATH, so we're talking that level of commitment to realism, but to have them travel all the way, and meet Shepard and his crew, and they're not all like 120 years old, is a tenuous argument at best.
If nothing else there's a certain poetry - in ME1 you get sent to take out a crazed rogue Spectre who believes in Mechanical God Spaceships, in ME3 you are a crazed rogue Spectre who believes in Mechanical God Spaceships.
Whether your character decides to live up to his terrorist reputation is up to you.
Given the distance, even assuming an insanely advanced drive, they'd be years off unless something else pops up. I wonder if we'll be taking the fight to the Reapers for ME3 the way we did to the Collectors in ME2?
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
I SLASH MY WRISTS
I CUT MY VEINS
ANGER ANGER
BROODING SULKING
LIFE IS NOT WORTH IT
DEPRESSION
Jacqueline would love me.
Of course it's also obvious that they will have some other trick up their sleeve in ME3 to get here faster since it's going to take place in Shepard's lifetime. Possibly something like that exponential FTL someone mentioned. The final scene is just supposed to be "oh shiiittt the reaper army is cooommiiinggg!"
But but but they said I was a spectre again! I even got the fancy decoder ring! D:
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
Hey, that sounds like it could be pretty sweet, with you and the allies you've gathered. Of course you'd need like 40 hours of game before that. I'm still betting they pull out some kind of deus ex machina, which you probably have to hunt down.
But really, I think all of us speaking in absolutes about what will or will not happen or what is or isn't possible is kind of silly. We have no idea. That scene in the end of ME2 could be one theory or the other. They could come up with some plot reason to have them show up, or maybe Shepard searches for a way to prevent their ultimate return (or at least for generations to come). If it's the former, I eagerly await the nerd rage here about how that doesn't make sense.
wait what is this save transfer thing?
because ive got some ME1 saves on computer but play ME2 on xbox...
It's not a deus ex machina if you've been striving for it the whole game. I'd hope they handle it less clumsily than they did in ME1 however. Vigil was a deus ex machina. The Conduit was a McGuffin (just clumsily handled).
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
Given the knowledge we have now, it's a reasonable statement. Of course, maybe the Reapers have some other drive system. They invented mass effect relays after all. So yeah, there are other ways in that don't involve slowboating it in, maybe.
As for what Shepard does...we have no idea and it's in the realm of pure speculation. I can't wait to see what they actually pull out--I just hope they end up being consistent and plausible within the universe while still being insanely fun.
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus
I thought the soldier vid looked fun. I certainly like that he's using three of his four weapons. Whereas with every other class I'm using two at most, and that's only if I run out of ammo in my primary weapon. It's also really tanky. There were a number of situations where the vanguard would've gone down when the soldier didn't. That kind of toughness is fun and appealing.
Definitely going to give soldier a try one of these days.
PA D3 Battletags Form
PA D3 Battletags List
This direction displeased many Westerners, although Japan enjoyed the finale greatly.
Hm. I don't have time to make sure this is the right one, but see if it's somewhere in here: http://social.bioware.com/forum/1/topic/103/index/2277020/1
The 2012 issue of Fornax. | Steam and Origin: Espressosaurus