How much damage does a telephone pole do? Is it classed as a club, hammer or polearm?
It's classed as Telephone Pole.
The player in the comic is obviously taking advantage of the racial feat support that gives Stone Yetis +2 damage and proficency with the Telephone Pole and Street Light weapon groups.
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HachfaceNot the Minister Farrakhan you're thinking ofDammit, Shepard!Registered Userregular
edited October 2010
My second game with ravensmuse's group was last night. We were exploring goblin-infested tunnels. Our intel told us that there was a hobgoblin patrol going around. I suggested we send a scout ahead who could do a hit-and-run and then lead the patrol into an ambush. Looking back, I still think it was a good idea with the information that we had.
The scout -- an archer ranger --went ahead stealthily. The rest of the party hid down the hallway, about 10 squares, around a corner. The archer found some goblins. Not the goblins we were looking for, but some goblins. All was going more or less according to plan, so he used his surprise round to twin strike a couple goblins. He had a screaming bow, so it made an unmistakable sound. But that's OK -- the plan was, after all, that the ranger would be a lure. Two of the goblins went down (minions) and the ranger retreated.
However, instead of following the ranger as planned, the goblins stood their ground. This was because the ranger's screaming bow caught the attention of two trolls and a cave bear the next room over. Our plan to isolate and ambush totally backfired, and we ended up chaining together three different encounters at once.
So in one encounter we fought a troll, a cave bear (elite), some sort of goblin controller, and -- to our surprise -- a goblin shaman who turned out to be a solo.
Fortunately the monsters were not friends. Our strategy was tactical retreat, letting the monsters fight each other.
My second game with ravensmuse's group was last night. We were exploring goblin-infested tunnels. Our intel told us that there was a hobgoblin patrol going around. I suggested we send a scout ahead who could do a hit-and-run and then lead the patrol into an ambush. Looking back, I still think it was a good idea with the information that we had.
The scout -- an archer ranger --went ahead stealthily. The rest of the party hid down the hallway, about 10 squares, around a corner. The archer found some goblins. Not the goblins we were looking for, but some goblins. All was going more or less according to plan, so he used his surprise round to twin strike a couple goblins. He had a screaming bow, so it made an unmistakable sound. But that's OK -- the plan was, after all, that the ranger would be a lure. Two of the goblins went down (minions) and the ranger retreated.
However, instead of following the ranger as planned, the goblins stood their ground. This was because the ranger's screaming bow caught the attention of two trolls and a cave bear the next room over. Our plan to isolate and ambush totally backfired, and we ended up chaining together three different encounters at once.
So in one encounter we fought a troll, a cave bear (elite), some sort of goblin controller, and -- to our surprise -- a goblin shaman who turned out to be a solo.
Fortunately the monsters were not friends. Our strategy was tactical retreat, letting the monsters fight each other.
We did fine.
That sounds like some awesome RP. I always wish more groups would try to circumvent the encounters in creative ways
How much damage does a telephone pole do? Is it classed as a club, hammer or polearm?
It's classed as Telephone Pole.
The player in the comic is obviously taking advantage of the racial feat support that gives Stone Yetis +2 damage and proficency with the Telephone Pole and Street Light weapon groups.
That feat seems as broken as Dwarven Weapon Proficiency! Stone Yetis are going to be the best race for pretty much any melee-weapon using character!
How much damage does a telephone pole do? Is it classed as a club, hammer or polearm?
It's classed as Telephone Pole.
The player in the comic is obviously taking advantage of the racial feat support that gives Stone Yetis +2 damage and proficency with the Telephone Pole and Street Light weapon groups.
That feat seems as broken as Dwarven Weapon Proficiency! Stone Yetis are going to be the best race for pretty much any melee-weapon using character!
It's not so much the feat, but the fact that Superior Telephone Poles average 2 DPR higher than any other superior weapon group, including the feared Giant Pieces of Wood with Sharp Objects Imbedded in Them group.
Of course, the GPWSOIT group was so broken in 3.5, I really don't mind seeing more love given to the other weapons. I think it was just bad game design that in order to keep up with scaling damages, using a Masterwork Train Rail with Imbedded Rail Spikes was practically mandatory for any melee class past level 5 or so in 3rd edition.
How much damage does a telephone pole do? Is it classed as a club, hammer or polearm?
It's classed as Telephone Pole.
The player in the comic is obviously taking advantage of the racial feat support that gives Stone Yetis +2 damage and proficency with the Telephone Pole and Street Light weapon groups.
That feat seems as broken as Dwarven Weapon Proficiency! Stone Yetis are going to be the best race for pretty much any melee-weapon using character!
It's not so much the feat, but the fact that Superior Telephone Poles average 2 DPR higher than any other superior weapon group, including the feared Giant Pieces of Wood with Sharp Objects Imbedded in Them group.
Of course, the GPWSOIT group was so broken in 3.5, I really don't mind seeing more love given to the other weapons. I think it was just bad game design that in order to keep up with scaling damages, using a Masterwork Train Rail with Imbedded Rail Spikes was practically mandatory for any melee class past level 5 or so in 3rd edition.
But why were you playing melee at all when options like Liquefy Them With Your Mind and Horde of Radioactive Mutant Roaches were out there?
How much damage does a telephone pole do? Is it classed as a club, hammer or polearm?
It's classed as Telephone Pole.
The player in the comic is obviously taking advantage of the racial feat support that gives Stone Yetis +2 damage and proficency with the Telephone Pole and Street Light weapon groups.
That feat seems as broken as Dwarven Weapon Proficiency! Stone Yetis are going to be the best race for pretty much any melee-weapon using character!
It's not so much the feat, but the fact that Superior Telephone Poles average 2 DPR higher than any other superior weapon group, including the feared Giant Pieces of Wood with Sharp Objects Imbedded in Them group.
Of course, the GPWSOIT group was so broken in 3.5, I really don't mind seeing more love given to the other weapons. I think it was just bad game design that in order to keep up with scaling damages, using a Masterwork Train Rail with Imbedded Rail Spikes was practically mandatory for any melee class past level 5 or so in 3rd edition.
But why were you playing melee at all when options like Liquefy Them With Your Mind and Horde of Radioactive Mutant Roaches were out there?
Learn to postapocalypse noob.
I fucking hated the "save or have your brain liquify and pour out your nostrils" mechanic. It practically dominated high level play.
How much damage does a telephone pole do? Is it classed as a club, hammer or polearm?
It's classed as Telephone Pole.
The player in the comic is obviously taking advantage of the racial feat support that gives Stone Yetis +2 damage and proficency with the Telephone Pole and Street Light weapon groups.
That feat seems as broken as Dwarven Weapon Proficiency! Stone Yetis are going to be the best race for pretty much any melee-weapon using character!
It's not so much the feat, but the fact that Superior Telephone Poles average 2 DPR higher than any other superior weapon group, including the feared Giant Pieces of Wood with Sharp Objects Imbedded in Them group.
Of course, the GPWSOIT group was so broken in 3.5, I really don't mind seeing more love given to the other weapons. I think it was just bad game design that in order to keep up with scaling damages, using a Masterwork Train Rail with Imbedded Rail Spikes was practically mandatory for any melee class past level 5 or so in 3rd edition.
But why were you playing melee at all when options like Liquefy Them With Your Mind and Horde of Radioactive Mutant Roaches were out there?
Learn to postapocalypse noob.
I fucking hated the "save or have your brain liquify and pour out your nostrils" mechanic. It practically dominated high level play.
That kind of technique really just encouraged your DM to send exclusively robots at your party.
I mean sure, there's bound to be robots. But in an ancient Aztec temple floating in an EM field, it doesn't make a whole lot of sense.
And really, I'd rather have a consistent and sensible narrative when I play Gamma World. That's really what it's all about.
True. It's so hard to not get caught up in the mechanics, but at the end of the night, Gamma World is really all about telling a compelling story that's both rational and believable.
Thanks for bringing me back to what really matters, Terrendos.
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HachfaceNot the Minister Farrakhan you're thinking ofDammit, Shepard!Registered Userregular
The whole 3 hour battery thing is pretty limiting, but it's worth it in the right campaign for the immunity to mutant hybrid venereal diseases.
Unless your DM is cruel enough to make the only brothel in town operated by Mungo and his harem of rust monster harlots.
Then you really have a tough decision to make. Sure, the save DC versus having your cyber-wang rust off isn't ridiculously high, but it's a lot to bet on one roll.
Of course, that's where the true power of the Durasteel Genitals feat comes in.
The whole 3 hour battery thing is pretty limiting, but it's worth it in the right campaign for the immunity to mutant hybrid venereal diseases.
Unless your DM is cruel enough to make the only brothel in town operated by Mungo and his harem of rust monster harlots.
Then you really have a tough decision to make. Sure, the save DC versus having your cyber-wang rust off isn't ridiculously high, but it's a lot to bet on one roll.
Of course, that's where the true power of the Durasteel Genitals feat comes in.
I don't really like spending a feat on Durasteel Genitals, though. Feels like a brothel tax. I'd rather just buy a magical item to take care of it.
But then I have to find somewhere to store my sex robot, so it's not a perfect fix.
The whole 3 hour battery thing is pretty limiting, but it's worth it in the right campaign for the immunity to mutant hybrid venereal diseases.
Unless your DM is cruel enough to make the only brothel in town operated by Mungo and his harem of rust monster harlots.
Then you really have a tough decision to make. Sure, the save DC versus having your cyber-wang rust off isn't ridiculously high, but it's a lot to bet on one roll.
Of course, that's where the true power of the Durasteel Genitals feat comes in.
I don't really like spending a feat on Durasteel Genitals, though. Feels like a brothel tax. I'd rather just buy a magical item to take care of it.
But then I have to find somewhere to store my sex robot, so it's not a perfect fix.
Well, the Creepy Stalker PP should cover that with the level 11 "Keep Your Loved One inna Suitcase" feature.
Bonus, since the target is a robot, you don't need to wait on the level 16 "Keep Your Loved One Fed and Hydrated inna Suitcase" feature!
The whole 3 hour battery thing is pretty limiting, but it's worth it in the right campaign for the immunity to mutant hybrid venereal diseases.
Unless your DM is cruel enough to make the only brothel in town operated by Mungo and his harem of rust monster harlots.
Then you really have a tough decision to make. Sure, the save DC versus having your cyber-wang rust off isn't ridiculously high, but it's a lot to bet on one roll.
Of course, that's where the true power of the Durasteel Genitals feat comes in.
I don't really like spending a feat on Durasteel Genitals, though. Feels like a brothel tax. I'd rather just buy a magical item to take care of it.
But then I have to find somewhere to store my sex robot, so it's not a perfect fix.
Eh, I feel like the errata that made a Durasteel Wang a usable weapon helped boost the milage you could get out of the feat. Plus, going back to the Stone Yeti, I belive their Bludgeon Mastery damage bonus would technically apply, giving them an inherent +2 bonus to all rolls with a Durasteel Wang.
If your DM was kinda enough to let you apply the Cyborg template to a Stone Yeti...welcome to game-breaking city...
Ever seen a rust monster hooker beaten to death by a Cyborg Stone Yeti, wielding his Durasteel Wang 2-handed? Honestly, after that session, I don't think our group was ever really able to play together again. We all just kinda went our separate ways.
Well I mean, it's easy enough to take the "Made of the Antidote" feat for an Immunity to any but the most rare of venereal diseases, plus you also have the opportunity for allies to drink your blood to cure any Poison effect.
Or you could take the "Regenerative Biosteel Limbs" for your robot, and then you can regrow your cyber-wang as well as any other severe limb-related injuries. But this is really only worth it if your DM throws lots of Thresherbots and Sawmill-blade-bots at you.
Also, is Gamma World a straight up RPG, with MM, PHB and DMG all rolled into one book, or is it an RPG that is played in a series of one-shots? Like a Castle Ravenloft in the FUUUUUUUUUUUUUTURE?
The best part about the Durasteel Wang/Regenerative Biosteel Limbs combo is the reroll when you use your wang as a ranged weapon.
No, the best part is splitting the Durasteel Wang down the middle and letting both regenerate into Dual Wielding Durasteel Wangs.
Think bigger.
We could be quad-wielding thrown Durasteel Wangs.
Get your head in the game.
Let's not get into thrown weapons here. A Durasteel Wang would have to be a Heavy Thrown, and that's taking the weapon out of the DEX stat where it really belongs.
EDIT: Just look at the Wang Mastery feat. Requires 20 DEX. You really want that extra chance of crit in the late game.
The best part about the Durasteel Wang/Regenerative Biosteel Limbs combo is the reroll when you use your wang as a ranged weapon.
No, the best part is splitting the Durasteel Wang down the middle and letting both regenerate into Dual Wielding Durasteel Wangs.
Think bigger.
We could be quad-wielding thrown Durasteel Wangs.
Get your head in the game.
Let's not get into thrown weapons here. A Durasteel Wang would have to be a Heavy Thrown, and that's taking the weapon out of the DEX stat where it really belongs.
EDIT: Just look at the Wang Mastery feat. Requires 20 DEX. You really want that extra chance of crit in the late game.
A Zombie Robot could swing 20 Dex by Epic no problem. They'll probably want it for feats like "Duck Headshot" anyway.
The best part about the Durasteel Wang/Regenerative Biosteel Limbs combo is the reroll when you use your wang as a ranged weapon.
No, the best part is splitting the Durasteel Wang down the middle and letting both regenerate into Dual Wielding Durasteel Wangs.
Think bigger.
We could be quad-wielding thrown Durasteel Wangs.
Get your head in the game.
Let's not get into thrown weapons here. A Durasteel Wang would have to be a Heavy Thrown, and that's taking the weapon out of the DEX stat where it really belongs.
EDIT: Just look at the Wang Mastery feat. Requires 20 DEX. You really want that extra chance of crit in the late game.
A Zombie Robot could swing 20 Dex by Epic no problem. They'll probably want it for feats like "Duck Headshot" anyway.
But at that point you're really dumping your Will defense. And how are you going to handle the inevitable Mutant Hackers? I mean, unless you like putting holes in your friends with your own Durasteel Wangs once they override your neural net and send you into floor model mode.
And seriously, if your DM sees you going for this kind of build, there's no way he's not going to throw some Mutant Hackers your way.
The best part about the Durasteel Wang/Regenerative Biosteel Limbs combo is the reroll when you use your wang as a ranged weapon.
No, the best part is splitting the Durasteel Wang down the middle and letting both regenerate into Dual Wielding Durasteel Wangs.
Think bigger.
We could be quad-wielding thrown Durasteel Wangs.
Get your head in the game.
Let's not get into thrown weapons here. A Durasteel Wang would have to be a Heavy Thrown, and that's taking the weapon out of the DEX stat where it really belongs.
EDIT: Just look at the Wang Mastery feat. Requires 20 DEX. You really want that extra chance of crit in the late game.
A Zombie Robot could swing 20 Dex by Epic no problem. They'll probably want it for feats like "Duck Headshot" anyway.
But at that point you're really dumping your Will defense. And how are you going to handle the inevitable Mutant Hackers? I mean, unless you like putting holes in your friends with your own Durasteel Wangs once they override your neural net and send you into floor model mode.
And seriously, if your DM sees you going for this kind of build, there's no way he's not going to throw some Mutant Hackers your way.
No brain, no Will defense. No defense, no successful attacks.
Posts
I sure hope the next update is soon and includes the aforementioned new products (Dark Sun, Essentials).
I wouldn't hold your breath
(grumble)
In August, duh.
Damn.
We missed it and have to wait for it to swing around again.
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3DS FCode: 1993-7512-8991
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
That's because all you have are nails...
wait...
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
It's classed as Telephone Pole.
The player in the comic is obviously taking advantage of the racial feat support that gives Stone Yetis +2 damage and proficency with the Telephone Pole and Street Light weapon groups.
The scout -- an archer ranger --went ahead stealthily. The rest of the party hid down the hallway, about 10 squares, around a corner. The archer found some goblins. Not the goblins we were looking for, but some goblins. All was going more or less according to plan, so he used his surprise round to twin strike a couple goblins. He had a screaming bow, so it made an unmistakable sound. But that's OK -- the plan was, after all, that the ranger would be a lure. Two of the goblins went down (minions) and the ranger retreated.
However, instead of following the ranger as planned, the goblins stood their ground. This was because the ranger's screaming bow caught the attention of two trolls and a cave bear the next room over. Our plan to isolate and ambush totally backfired, and we ended up chaining together three different encounters at once.
So in one encounter we fought a troll, a cave bear (elite), some sort of goblin controller, and -- to our surprise -- a goblin shaman who turned out to be a solo.
Fortunately the monsters were not friends. Our strategy was tactical retreat, letting the monsters fight each other.
We did fine.
That sounds like some awesome RP. I always wish more groups would try to circumvent the encounters in creative ways
EDIT: Aaaaand I just noticed the results per page selector.
That feat seems as broken as Dwarven Weapon Proficiency! Stone Yetis are going to be the best race for pretty much any melee-weapon using character!
3DS FCode: 1993-7512-8991
It's not so much the feat, but the fact that Superior Telephone Poles average 2 DPR higher than any other superior weapon group, including the feared Giant Pieces of Wood with Sharp Objects Imbedded in Them group.
Of course, the GPWSOIT group was so broken in 3.5, I really don't mind seeing more love given to the other weapons. I think it was just bad game design that in order to keep up with scaling damages, using a Masterwork Train Rail with Imbedded Rail Spikes was practically mandatory for any melee class past level 5 or so in 3rd edition.
Learn to postapocalypse noob.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I fucking hated the "save or have your brain liquify and pour out your nostrils" mechanic. It practically dominated high level play.
Headless Zombie Cyborg 4 lyfe.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
I mean sure, there's bound to be robots. But in an ancient Aztec temple floating in an EM field, it doesn't make a whole lot of sense.
And really, I'd rather have a consistent and sensible narrative when I play Gamma World. That's really what it's all about.
The whole 3 hour battery thing is pretty limiting, but it's worth it in the right campaign for the immunity to mutant hybrid venereal diseases.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
True. It's so hard to not get caught up in the mechanics, but at the end of the night, Gamma World is really all about telling a compelling story that's both rational and believable.
Thanks for bringing me back to what really matters, Terrendos.
Unless your DM is cruel enough to make the only brothel in town operated by Mungo and his harem of rust monster harlots.
Then you really have a tough decision to make. Sure, the save DC versus having your cyber-wang rust off isn't ridiculously high, but it's a lot to bet on one roll.
Of course, that's where the true power of the Durasteel Genitals feat comes in.
But then I have to find somewhere to store my sex robot, so it's not a perfect fix.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Well, the Creepy Stalker PP should cover that with the level 11 "Keep Your Loved One inna Suitcase" feature.
Bonus, since the target is a robot, you don't need to wait on the level 16 "Keep Your Loved One Fed and Hydrated inna Suitcase" feature!
Eh, I feel like the errata that made a Durasteel Wang a usable weapon helped boost the milage you could get out of the feat. Plus, going back to the Stone Yeti, I belive their Bludgeon Mastery damage bonus would technically apply, giving them an inherent +2 bonus to all rolls with a Durasteel Wang.
If your DM was kinda enough to let you apply the Cyborg template to a Stone Yeti...welcome to game-breaking city...
Ever seen a rust monster hooker beaten to death by a Cyborg Stone Yeti, wielding his Durasteel Wang 2-handed? Honestly, after that session, I don't think our group was ever really able to play together again. We all just kinda went our separate ways.
Or you could take the "Regenerative Biosteel Limbs" for your robot, and then you can regrow your cyber-wang as well as any other severe limb-related injuries. But this is really only worth it if your DM throws lots of Thresherbots and Sawmill-blade-bots at you.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
No, the best part is splitting the Durasteel Wang down the middle and letting both regenerate into Dual Wielding Durasteel Wangs.
Are we back on cross-breeds again?
Nintendo Network ID: AzraelRose
DropBox invite link - get 500MB extra free.
We could be quad-wielding thrown Durasteel Wangs.
Get your head in the game.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Also, is Gamma World a straight up RPG, with MM, PHB and DMG all rolled into one book, or is it an RPG that is played in a series of one-shots? Like a Castle Ravenloft in the FUUUUUUUUUUUUUTURE?
Let's not get into thrown weapons here. A Durasteel Wang would have to be a Heavy Thrown, and that's taking the weapon out of the DEX stat where it really belongs.
EDIT: Just look at the Wang Mastery feat. Requires 20 DEX. You really want that extra chance of crit in the late game.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
But at that point you're really dumping your Will defense. And how are you going to handle the inevitable Mutant Hackers? I mean, unless you like putting holes in your friends with your own Durasteel Wangs once they override your neural net and send you into floor model mode.
And seriously, if your DM sees you going for this kind of build, there's no way he's not going to throw some Mutant Hackers your way.
Try to keep up.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.