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Posts

  • HedwirezHedwirez Registered User regular
    Does anybody have any advice for punishing Kens who jump in all the time? I am playing as bison and am still very much a beginner, so although I can block high about 50% of the time, they still land quite a few hits and end up beating me by just doing the same thing over and over.

    It's frustrating to continue losing against people who clearly have no strategy beyond jumping about and dping repeatedly. At least I can now punish blocked dps semi regularly.

    Also, head stomping people who spam fireballs never gets old. Not sure it works against good people but seems to be successful against amply of the people I am up against.

  • Hiryu02Hiryu02 Registered User regular
    Learn the proper distance at which you can standing hard kick jump ins on reaction. Do your best to maintain that distance. Luckily, if you are keeping people out with st mk and st hk, they have to jump from outside that range, thus being in perfect distancing for an anti-air, standing hk.

    If you predict the jump, you can meet them in the air with jumping mp combo, then juggle ultra 2 after that lands.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • aBlankaBlank Registered User
    Hiryu02 wrote: »
    Learn the proper distance at which you can standing hard kick jump ins on reaction. Do your best to maintain that distance. Luckily, if you are keeping people out with st mk and st hk, they have to jump from outside that range, thus being in perfect distancing for an anti-air, standing hk.

    If you predict the jump, you can meet them in the air with jumping mp combo, then juggle ultra 2 after that lands.

    Basically this. It's pretty important to remain mobile as Bison. The only time you should have to block a jump in is if you're simply unprepared to anti-air it (bad range, or they jumped over a laggy poke) or if it's a safe jump setup (untechable knockdown like a throw or something, that you don't want to reversal out of). Jump happy players tend to collapse once they realize you can stop them.

    RE Headstomps, they really aren't that great at punishing fireballs. It's a pretty slow move and it has to be done predicatively not on reaction. So you're taking a gamble they're going to toss something out. If you sniff out a pattern, go nuts but I see a lot of Bison's rely way too much on Devil Reverse/Headstomp shenanigans and that shit really doesn't fly. Much better when it comes as a surprise and not as your main form of attack or anything. Get good at EX scissors through fireballs or quick FADC dash forwards. Bison's forward dash is godlike.

  • SkutSkutSkutSkut Registered User regular
    blaze_zero wrote: »
    I said in IRC, that Diago will lose here, abandon Ryu, and comeback with the most monstrous Hakan this world has ever seen.

    It is more likely Kuroda will drop 3S and main Hakan :P

    steam_sig.png
  • ValiantheartValiantheart Registered User regular
    blaze_zero wrote: »
    I said in IRC, that Diago will lose here, abandon Ryu, and comeback with the most monstrous Hakan this world has ever seen.

    Yeah, Daigo is on record for saying he basically hates grapplers.

    PSN: Valiant_heart PC: Valiantheart99
  • blaze_zeroblaze_zero Registered User regular
    Well, yeah. That's the joke.

  • aBlankaBlank Registered User
    im hopping into training mode if anyone feels like playing. GT Blankosaurus.

  • TIFunkaliciousTIFunkalicious Kicking back in NebraskaRegistered User regular
    The problem with jumpy kens vs bison is that kens jumpins are so damn good

    If the jumpin is too close for HK to get him off, try dashing under the jump. You won't get a punish but you aren't forced to block anything either, which is as good as it gets for dictator in most games. After the dash, you can backwards teleport to get as far away as possible. Slide HK also works for alot of characters, especially those with floaty jumps

    EX psycho will go through jumpins and hit them pretty reliably, similar to hondas headbutt

    Bison is about momentum and he falls apart without it. Letting them jump is certainly a way of losing it.

    Box Live: TIFunkalicious
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  • KinderpartyKinderparty Registered User regular
    Someone broke into our car and stole all my friends stuff at the SB:R venue. :(

    TV, stick, GPS unit, macbook, his clothes, and the DS. Poof, gone!

  • ValiantheartValiantheart Registered User regular
    Go Marn!

    I love watching his Dudley.

    PSN: Valiant_heart PC: Valiantheart99
  • KazakaKazaka Registered User
    Man, that's fucking low.

    ... They ate, slept and worked. Some of them found uninteresting partners at work who they married and came home to. Sometimes they would half-heartededly thrust into each other and children were made. They lived a middle class existence until their deaths to heart disease and cancer.
  • KinderpartyKinderparty Registered User regular
    Kazaka wrote: »
    Man, that's fucking low.

    Aye. :( Also I got Marn's signature! Marn on Dudley, Andre and Lance Cryor on Bison, Momochi on Ken, Choco on Blanka (she signed with a heart <3), Skisonic on Fuerte, Daigo on Ryu, Sanford on Sagat, Inthul and Starnab on Fei. Pretty sweet game manual now!

  • aBlankaBlank Registered User
    Sorry Sol, my internet is being a laggy bitch today... so much for street fighting :[

  • Fig-DFig-D Registered User regular
    Someone broke into our car and stole all my friends stuff at the SB:R venue. :(

    TV, stick, GPS unit, macbook, his clothes, and the DS. Poof, gone!

    D:

    People fucking suck.

    So... how'd you do? I watched the stream when I could but I was in and out quite a bit this weekend.

    WeskerSig.jpg
    SteamID - Fig-D :: Xbox Live - Fig D :: PSN - Fig-D
  • blaze_zeroblaze_zero Registered User regular
    Man, that totally fucking sucks Kinder. Sometimes, people are just fucking terrible.

  • setrajonassetrajonas Registered User
    Damn it Art.

  • Hiryu02Hiryu02 Registered User regular
    Does anyone know if the top 32/16 or so will be archived or restreamed later? I've been busy with wedding anniversary-related crap all night, so I basically have no chance to watch this in it's entirety.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • cj iwakuracj iwakura The Rhythm Rogue Coral Springs, FLRegistered User regular
    JW's fighting Gamerbee again. Deja vu.

  • RuffNiteRuffNite Registered User
    I'm blown away

    xbl: RuffNite
  • BizazedoBizazedo Registered User regular
    So tonight marked my beginning to try and break bad habits and try to fight slightly differently.

    It is...rough..so I ask you, as I struggle through this, how do you do it?

    My issue is I am a primarily reflex fighter. My reaction time is, sometimes, my strongest asset. I've played the game so much if I see something I think I recognize, Dictator is moving before the conscious thought is in my head to counter.

    This can get me into trouble against thinking type fighters since they can successfully bait me or against terribads or random people who do stuff that just makes me go "WTF..".

    I actually re-mapped my buttons slightly as well to try and help. My left hand is weaker, so I remapped a punch....I already know I am weakening my reaction to jumping double MP --> Ultra due to the remapping, but so far it appears to have helped my links!

    Still, instincts are hard to break :(. Beating some people causes bad habits that makes me lose against other people...

    Ugh, it's nerve wracking.

    [edit to Sol]

    I was playing around with it, it looks like you can link cr. Mp --> st. RH, but it's a bitch of a link.

    XBL: Bizazedo
    PSN: Bizazedo
    SC2: Bizazedo.930 (I suck, add me).
  • chamberlainchamberlain Registered User regular
    Bizazedo wrote: »
    So tonight marked my beginning to try and break bad habits and try to fight slightly differently.

    It is...rough..so I ask you, as I struggle through this, how do you do it?

    My issue is I am a primarily reflex fighter. My reaction time is, sometimes, my strongest asset. I've played the game so much if I see something I think I recognize, Dictator is moving before the conscious thought is in my head to counter.

    This can get me into trouble against thinking type fighters since they can successfully bait me or against terribads or random people who do stuff that just makes me go "WTF..".

    I actually re-mapped my buttons slightly as well to try and help. My left hand is weaker, so I remapped a punch....I already know I am weakening my reaction to jumping double MP --> Ultra due to the remapping, but so far it appears to have helped my links!

    Still, instincts are hard to break :(. Beating some people causes bad habits that makes me lose against other people...

    Ugh, it's nerve wracking.

    [edit to Sol]

    I was playing around with it, it looks like you can link cr. Mp --> st. RH, but it's a bitch of a link.

    This may be a bit below you, but after getting destroyed by the likes of you and Sol and Kinderparty I consciously took two steps back, several deep breaths, and restricted my move set. By removing certain (not so safe) options my whole game calmed down and I made fewer unforced errors.

    I still get killed, but it looks less silly, I am much less desperate, and I feel like I am learning more from each defeat. Plus I actually beat Kinderparty's Ryu once, something he may never forgive me for.

    The list never changes: http://www.infinitebacklog.com
    Chamberlain.jpg
  • MorvidusMorvidus Registered User regular
    Gamerbee's Adon wins SB. I knew that cheerleader outfit was a good idea.

  • KinderpartyKinderparty Registered User regular
    I'll never forget how you took advantage of me like that, Chamberlain.

    Never.

    Also, on the note of progression, all I did was change my attitude towards the game. Once I stopped being such a Sad Sally poopy pants like Solsovly told me to do I had lot easier time focusing in matches. Still, I gotta work on some of my patterns too, Biz.

  • templewulftemplewulf Registered User regular
    After maining Bison for a bit, I'm not sure he's for me. I'd like to see something good happen with Hakan, but it's fucking rough. My main strategy is to oil up (for throw range increase), then poke with the f+MP shoulder to put me just in throw range. I can usually out-guess scrubs from here, but guessing incorrectly leaves him vulnerable for so goddamn long.

    How I make Hakan not suck?

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  • BizazedoBizazedo Registered User regular
    This may be a bit below you, but after getting destroyed by the likes of you and Sol and Kinderparty I consciously took two steps back, several deep breaths, and restricted my move set. By removing certain (not so safe) options my whole game calmed down and I made fewer unforced errors.

    I still get killed, but it looks less silly, I am much less desperate, and I feel like I am learning more from each defeat. Plus I actually beat Kinderparty's Ryu once, something he may never forgive me for.

    I think it's on the right track, actually.

    I am slowing the use of headstomp except in knockdown or corner situations. I used it way too much for high risk / high reward uses and it's probably good for me to not do that anymore lol.....

    That's one of my big issues that I think will help.

    I've also started working in crouching medium punch. It can be blocked standing, unfortunately, but the increased range is helping with my comfort zone. It seems to pretty good to use defensively, too, due to the range.
    templewulf wrote: »
    After maining Bison for a bit, I'm not sure he's for me. I'd like to see something good happen with Hakan, but it's fucking rough. My main strategy is to oil up (for throw range increase), then poke with the f+MP shoulder to put me just in throw range. I can usually out-guess scrubs from here, but guessing incorrectly leaves him vulnerable for so goddamn long.

    How I make Hakan not suck?

    What's your preferred playstyle in matches?

    And Hakan will always suck unless the patch comes :D.

    Also, on the note of progression, all I did was change my attitude towards the game. Once I stopped being such a Sad Sally poopy pants like Solsovly told me to do I had lot easier time focusing in matches. Still, I gotta work on some of my patterns too, Biz.

    Patterns are the bane of anyone's existence..even the top top guys imo.

    XBL: Bizazedo
    PSN: Bizazedo
    SC2: Bizazedo.930 (I suck, add me).
  • KrisKris Edmonton, ABRegistered User regular
    Are there any video's up from that tourney you were all watching yesterday? I'd really like to see some of Dieminion's new Guile in action.

    XBL: Zephyrall || PS3: Zephyrall_KN || Battle.Net: Zephyrall.398
  • aBlankaBlank Registered User
    Kris wrote: »
    Are there any video's up from that tourney you were all watching yesterday? I'd really like to see some of Dieminion's new Guile in action.

    I would like to watch some Guile play too but there's some super awesome paint drying in my bathroom right now.

  • KrisKris Edmonton, ABRegistered User regular
    Oh hush. :P

    XBL: Zephyrall || PS3: Zephyrall_KN || Battle.Net: Zephyrall.398
  • H*RH*R Registered User regular
    templewulf wrote: »
    After maining Bison for a bit, I'm not sure he's for me. I'd like to see something good happen with Hakan, but it's fucking rough. My main strategy is to oil up (for throw range increase), then poke with the f+MP shoulder to put me just in throw range. I can usually out-guess scrubs from here, but guessing incorrectly leaves him vulnerable for so goddamn long.

    How I make Hakan not suck?

    I'd fist start by watching these two videos. They give some good instruction and show you a lot of what makes Hakan unique.

    Use your oil slide, it's a very versatile move that's not only good for damage, but getting in on someone to do an oil rocket. It also breaks armor, so that's a bonus.

    He's also got really good normals and normals you can buffer U1 into. So using that f.mp to get in while buffering U1 is a good tactic.

    Hakan is still an uphill road and he has a hard time with quite a few characters. Guile seems to be my bane. But i find him super fun and challenging. If you like him, don't give up. Plus it looks like he might get some buffs when the AE patch comes, so learning him now isn't a bad thing at all since there will probably be a lot more Hakans around then. Well....maybe just a few, i'm sure i'm overestimating his popularity. I just really like him.

    Xbox: WarrenMSP
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  • Evil MultifariousEvil Multifarious Registered User regular
    Biz, c.mp > s.mk is a ballin' link that I see a lot of Japanese players use. It's got damage, range, and safety, and most players are unfamiliar with c.mp links and will get caught hitting buttons by the mk.

    I imagine that you would make good use of it if you got the timing down.

    Kinderparty, I have not played you in a while. We should throw down.

    Inquisitor wrote: »
    I fucking hate you Canadians.
  • WaltWalt Waller Arcane Enchanted Frozen ElectrifiedRegistered User regular
    aBlank wrote: »
    Kris wrote: »
    Are there any video's up from that tourney you were all watching yesterday? I'd really like to see some of Dieminion's new Guile in action.

    I would like to watch some Guile play too but there's some super awesome paint drying in my bathroom right now.

    To be fair I saw an excellent Guile vs C.Viper match on Newgrounds once.

    PSN:GeneiDjinn XBL:Top Hat Panda Steam:Top Hat Panda Battle.net:Walt#1813
    got more chains than the snow patrol every one razor thin like an insect stripper pole
  • House of PaincakesHouse of Paincakes Registered User regular
    Walt wrote: »
    aBlank wrote: »
    Kris wrote: »
    Are there any video's up from that tourney you were all watching yesterday? I'd really like to see some of Dieminion's new Guile in action.

    I would like to watch some Guile play too but there's some super awesome paint drying in my bathroom right now.

    To be fair I saw an excellent Guile vs C.Viper match on Newgrounds once.

    *shudder*

    For those unfamiliar, do NOT go looking for this.

    Kinder - sometime I would like to do a bunch of 1v1 with you. I have a lot of trouble with good Ryus, need the practice.

    Really sucks about your friend's car :(

    Regarding SB:R, it was pretty cool to see Wong use Makoto and also cool to see Gamerbee adjust to that in the loser's finals.

    Also, who would have thought we'd be seeing Ken vs. Adon in the grand finals?

  • templewulftemplewulf Registered User regular
    Bizazedo wrote: »
    What's your preferred playstyle in matches?

    And Hakan will always suck unless the patch comes :D.

    I love command throwing, though I like how easy it is for Hakan to combo into oil slide. My real problems are in keeping oiled while on the defensive and actually moving in for the kill against good keep away.

    I'm wondering if he has some better pokes than f+MP, st. FP and oiled f+FK.
    H*R wrote: »
    Use your oil slide, it's a very versatile move that's not only good for damage, but getting in on someone to do an oil rocket. It also breaks armor, so that's a bonus.
    I throw it out when appropriate (e.g. MK-happy Dhalsims), but all it takes is one low block to ruin your day. I can't watch the video at work; is there some trick to using it successfully?
    He's also got really good normals and normals you can buffer U1 into. So using that f.mp to get in while buffering U1 is a good tactic.
    Yeah, I've got that one down after practicing that kind of thing with Zangief, but I feel like there's not a lot I can do to pressure an opponent aside from just being in throw range. With Bison I could throw lots of cr. lk xx scissor pressure with almost no retaliation. With Hakan, I can't do anything without getting wrecked on block.

    What are the AE changes that you guys are talking about? How is he improved?

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  • ValiantheartValiantheart Registered User regular
    Biz, c.mp > s.mk is a ballin' link that I see a lot of Japanese players use. It's got damage, range, and safety, and most players are unfamiliar with c.mp links and will get caught hitting buttons by the mk.

    I imagine that you would make good use of it if you got the timing down.

    Kinderparty, I have not played you in a while. We should throw down.

    Its a one framer. I have a heck of a time with it.

    PSN: Valiant_heart PC: Valiantheart99
  • blaze_zeroblaze_zero Registered User regular

    Also, who would have thought we'd be seeing Ken vs. Adon in the grand finals?

    Wait... whut? Damn, I missed a lot last night.

    Curse you homework!

    Also, something that I think helps improve my game is trying to block more, rather than using reversals. I know when I played Biz, Sol, and Hiryu on Sat., I was focusing more on trying to block strings and figure out where the lynch points were.

    It's kind of hard and a lot of times it will help them maintain pressure, but I'm slowly learning how to react.

  • Hiryu02Hiryu02 Registered User regular
    Good for you Kinder, I remember some of those ruts you were having. It's hard to break out of plateaus, but it's good to see that you've gotten past it.

    Sev: Your gameplay is the most heavily yomi based around. Usually you look for characters that allow you to force guessing situations for big dmg. Even if the guess is mathematically nowhere near in your favor lol. You're happiest when you have either a 50/50, 33/33/33 or even a 75/25 situation to go crazy with. And you will take big risks to force those situations to come up.
  • House of PaincakesHouse of Paincakes Registered User regular
    blaze_zero wrote: »
    Also, who would have thought we'd be seeing Ken vs. Adon in the grand finals?
    Wait... whut? Damn, I missed a lot last night.

    Yeah, a lot of great matches last night. The Ken was Momochi BTW, who won all his matches through the winner's final.

    Momochi almost went 5-0 against Team USA in Saturday's 5v5 but I guess Marn squeaked a win out. Supposedly Momochi wrecked Justin Wong's Rufus in the 5v5 so Wong went with Makoto and Balrog against him in the singles tournament.

  • BizazedoBizazedo Registered User regular

    Its a one framer. I have a heck of a time with it.

    It's a bitch.

    I was doing the cr. MP --> st. RH, which I assume is also one frame, and spent about 30 minutes in the training room last night doing that and a few variations on the cross up crouching combos.

    I was in a groove when I was nailing the MP --> RH most of the time, then I'd lose it almost immediately when I'd try and implement in a slightly different way (i.e., instead of dashing forward and doing it, walking and doing it, or different ranges).

    Takes some getting used to.

    Also, it seems 100x easier to do cr. lp --> cr. lp --> cr. lk --> scissors then cr. lp --> cr. lp --> cr. mk --> scissors.

    Annoying :(.

    XBL: Bizazedo
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  • ValiantheartValiantheart Registered User regular
    I didnt think c.mp->s.rh was a link. The 6 frame start up on s.rh would make it too slow.

    c.mp->s.mk is a one framer and s.mk has a 5 frame start up.

    PSN: Valiant_heart PC: Valiantheart99
  • BizazedoBizazedo Registered User regular
    I didnt think c.mp->s.rh was a link. The 6 frame start up on s.rh would make it too slow.

    c.mp->s.mk is a one framer and s.mk has a 5 frame start up.

    I didn't have training mode set to counter hit or anything and it was comboing /shrug.

    Unless default is counter hit, cr.mp-->st. RH works.

    XBL: Bizazedo
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    SC2: Bizazedo.930 (I suck, add me).
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