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Scariest Game You've Ever Played?
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That game was Dead Space, not the scariest of games, granted, but I think it had it's moments. I loved the fact that the game didn't pause when using terminals or the suit-menus - great tension building device.
I'm currently playing through Amnesia: Dark Descent and enjoying it immensely, definitely some good scares in there.
Oldschool games which scared me: I remember playing the first Alone in the Dark game and being not being overly scared, but certainly creeped out. I also remember playing Quake for the first time -- the first encounter with a Shambler was definitely a landmark scare in my gaming career. D:
Also, F.E.A.R. did a pretty good job of freaking me out. Some people say it was too corridor-centric, and it probably was, but wandering around those deserted office corridors with your comm link crackling and it flashing "Unknown Origin" kept my heart rate elevated. Good times.
The art style was great though.
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http://www.fallout3nexus.com/downloads/file.php?id=16534
I was highly intrigued after seeing that video of Dark Seed, but a quick wikipedia lookup showed I never want to go near actually playing the thing.
WiiU: JamWarrior
Atmospheric as fuck, that sound of bone scraping against bone and realising there was something behind me right now casued me to jump about 240,000,000 feet in the air.
Wow, just done a Google search, seems some other people reallllly liked the game.
Yes, it was horrible. Absolutely horrible. The prospect of timing in a video game never occured to my pre-teenage mind. I think I lucked out when I completed the damn thing.
The most vivid thing i remember about it is that when you die an alien pops out of you and it looks like it sticks it's tongue out, mocking you.
::edit:: I never got to the end of Realms of the Haunting, I always found it started scary (and I loved the FMV) but lost it's atmosphere further in.
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One of the scariest games, ever.
That department store alone... yeesh.
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Once you've actually seen the thing, and know exactly how it works (there is a pattern), then it ceases to be scary. At about 1/3 through the game, every time it appeared, I expected it, and dealt with it. I think I only EVER died once.
Fatal Frame.
That game was scary. I was a lot younger when I played it, but the ghosts and shit in that game move randomly, look different, look FUCKED UP, and can go through walls and attack you from behind.
You get bonux points if you let it get REALLY close before you take a photo, usually ending up with some fucked up looking photos.
No, Fatal Frame is much much scarier than Amnesia.
I have yet to see a game that can match Fatal Frame in any sense.
I don't look for em, so they might be out there, but I haven't seen them.
It scares me in how real it feels. The atmosphere is so good that I actually feel cold when it rains in the game! And yeah, darkness + underground = ohgodwhereisthecornersoicancryinit
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UH OH!!!!!
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any help with this?
Apparently $32 from here:
http://harlanellison.com/herc.htm
Beyond that or EBay, nothing legal.
WiiU: JamWarrior
The haunted Hotel bit from VtM: Bloodlines. Especially with headphones... freaked me right the fuck out.
3DS FC: 5129-0946-8305
PSN: DrSkullnumbers
I don't play many scary games, but this one, oh man.
You're isolated in negative 40 degree tundra. Small bases and outposts are your only refuge. You're running low on food. There's something else here. You have three companions, and then the door slams shut! The doctor following you pulls his gun and points it at you. He thinks you are the creature. You try to calm him down, and between the shouting and shaking and crying, you notice your other companion slowly growing tentacles, his flesh melting away.
Not knowing who was the creature and when the creatures would show up. That game got to me.
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Might be a pretty good reward. I don't care. Every time I've played I get the hell out as soon as I can
e: skull knows what's up
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Clive Barker's Undying was also very good and scary. That Scrye ability made for some fucked up moments.
System Shock 2, at least the early sections, were nice and tense.
That mansion from Vampire:Bloodlines. I'm a fucking vampire! This shit shouldn't scare me.
It was all jump scares, but Resident Evil 2, I THINK Leon's 2nd quest. At some point, the Tyrant busts through a wall, bringing rape. You fend him off and carry on. As you walk past the wall he busted through (good touch) on the other side, he comes through the wall AGAIN! So fucked up. I may be remembering that wrong
I never found Dead Space or Alan Wake scary at all, although they both had good atmosphere. The most recent game that game me the willies was Silent Hill for the Wii. I thought they did a really good job with that.
True dat. I've played most of the games listed here and I scoff at most of these. But Fatal Frame beats every single one of them by a country mile. I liked III the best.
I haven't had the chance to play Amnesia, but the videos look frightening.
Silent Hill 1 and 2 were both terrifying, 2 more so, but damn. That cult... And those damn children.
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I was infiltrating the Hammerite's place for the first time, and I made it to the lower area filled with machines and fire. I was hurt, but it was a new area and no one had been alerted yet, so I thought I'd be ok if I played it safe. I killed the first few guards I saw and carefully hid their bodies near the door I came in through. Thinking I was safe for bit I started exploring the area, picking up some items and pulling a few switches, when suddenly I heard some shuffling behind me. It didn't sound like a guard and it hadn't yelled at me or anything, so in my confusion I calmly turned around and GOT MY FACE CHEWED OFF BY A FUCKING ZOMBIE. The Hammerites had been keeping the thing locked in a tiny room that might as well have been a jail cell, and one of the switches I pulled let it out. I knew the game had zombies in it, but I had no idea I'd meet one this early and I certainly wasn't expecting to see any here. The worst part is that I had to have walked right by its room without even seeing it, desipte it being plainly visible through the door and window. I can imagine the thing taking a half-hearted swipe at me through the bars as I walked past, and gleefully sneaking up behind me after the door unexpectedly opened. Ugh.
Exactly this experience, except I killed it with a shotgun blast to the face as it lunged at me but still went and sat in a corner for 5 minutes getting my heart rate down to a safe level before quitting and not touching the game for a week.
Yeah, the hotel is just really well designed. And creepy as fuck, the little kid's drawing still stands out. I had heard stories about it before I did it, so when
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Transparent things don't, ever. My brain automatically realises they aren't real.
Still a good game, but the combat was annoying as anything.
Not as outright scary as System Shock 2 though.
Fatal Frame II (the only one I've played) got a lot creepier when I put the camera up and slowly walked around town while looking through it for a while.
Man, I just thought of how much more awesome leading your sister around would have been if they did it that way. You could be walking around looking at things, then turn around to check on her and suddenly you'd see a ghost-child standing next to her, tugging her dress. Or she'd be gone and a ghost girl would be there, smiling at you. Such a missed opportunity.
You're a 12 tyear old with a camera. What do you want, Fire Cleaving Style?
The first Manhunt was also pretty frightening at times. Running at full speed away from the killers, hiding in the dark and knowing that you were dead if you were found, sneaking up on a guy and praying that he didn't turn around: all of this built a very real emotional response.
The Gabriel Knight games also did it well, but differently than most games. Especially in Sins of the Fathers, the game starts off very safe and secure, with the player just kind of looking in the window at a dangerous world, while growing connected to some very real characters. As the game moves forward and bad things can actually happen, the escalation is slow enough that the moment are genuinely scary. Combine amazing music, writing, and cinematics, and you've got a game that isn't a horror game, but can be very frightening at times.
1 and 2 Director's Cut on the Xbox both have first person modes.
It all came together to really suck me into it, to the point that I remember talking to a technician in some maintenance tunnels and being genuinely weirded out by the place. Like the feeling you get if you walk through a dark basement and have a sudden urge to run for the lightswitch for no tangible reason.
Maybe it won't be as good if I go back and play it now, and it certainly wasn't once the fighting started as I never even bothered to finish it, but I have fond memories of that first ten minutes or so.
EDIT: Good to hear about Fatal Frame. I might pick those up whenever I get an XBOX.
I never got the allure of Doom 3, just seemed like a super dark by the numbers FPS. I'll agree with the STALKER games though, there's something about those that just sows dread into your very heart. I need to sit down and finally beat Call of Pripyat, marvelous thus far.
Origin is the exact same as my Steam, in case you're needing a Support or Assault in BF3.
I REALLY wanted to get in to that game but never had the patience. Something about the start bored me. I'm stupid.
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The controls were a bit clunky, but it creeped me right the fuck out. And the creature was someone different every time you played.
That soldier that's been watching your back for the past two hours? He's now devouring you with a mouth full of acid teeth coming from his stomach.
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I also have a remarkable soft spot for Resident Evil 2. See, when I first played RE2 I didn't own a playstation, I would pool my allowance with a friend, we would rent a playstation and one game to play over a weekend. This weekend we chose RE2.
We get the game and the PlayStation. We don't get a memory card. Playing through RE2 when you are not allowed to save under any circumstances makes the game much, much, much more tense.
I believe the Director's Cut of Fatal Frame 2 had a FPS mode. I'll have to check when I get home now. D:
That's because every one in the game just had a random chance to go alien every few minutes. Even if you kept one completely safe and untouched by critters: BOOM. Alien. It totally sucked.
There were scripted events that may as well have been a big bold yellow line on the floor where any unchanged members would instantly turn into a monster. I mean you could literally use one of your tests on your teammate, "Hey cool you're human" take two steps and "NO I ARE A MONSTAR RAR"
That game was fucking terrible.