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[XBLA Game On] Yu-Gi-Oh! Decade Duels - 12/22/10: DLC Packs Have Arrived!

OwenashiOwenashi Registered User regular
edited December 2010 in Games and Technology
ygo5dsdecadeduelscover2.jpg

After a year of Magic: The Gathering monopolizing the card-game portion of X-Box Live (unless you count Uno too), Microsoft and Konami are finally bringing Yu-Gi-Oh! to the Arcade with Yu-Gi-Oh! 5D's: Decade Duels. Here's what to expect for the mere sum of 800 points according to the 'back of the game's case'.
* Complete with the most robust card offering and the opportunity to purchase additional card packs through XBOX Live Arcade Marketplace to expand your deck
-Includes cards from Classic Yu-Gi-Oh!, GX and 5D's
* Complete against the most popular Yu-Gi-Oh! 5D's characters during the finals
* Battle through Single player or compete in 4 player tag duels with text and voice chat ability
* Includes 3 modes of play:
- Rank Match- Compete against Yu-Gi-Oh! fans of the same rank and ability
- Quick Match- Jump right into the action and compete against any Yu-Gi-Oh! fan
- Custom Match- Battle your friends and completely customize the rules of play
* Complete with live leader boards to track your rank as well as your friends
Become a Duelist - Play a single player game 10G
First to become a true Duelist - Win a Preliminary Tournament 10G
Become a Signer - Defeat Yusei 10G
Absolute King of the Turbo Duel - Defeat Jack 10G
You have talent! - Save an original Deck Recipe 10G
Create a friend! - Play a Tag Duel 10G
You became a tag Duelist! - Win a Tag Duel for the first time 10G
Becoming a special Duelist - Win and get a Rare Card 10G
Violent Duelist - Inflict at least 1 million total damage 20G
Lonely Duelist - 100 wins in Single Mode 30G
Friendly Duelist - 100 wins in Tag Duel 30G
Ultimate Duelist - 200 wins in any mode 40G

Some questions those of you interested in playing might have are..

Is this more like Gin Rummy or Poker? (Playing Basics)
The game does have a How To Play section accessed through the main menu and a tutorial when you start the single-player mode but I thought I'd try explaining some of the card-game's basics myself here. First off, let me outline how a player's turn goes when they have one during a duel, each part known as a Phase.
Draw Phase: Draw one card from your pre-duel shuffled deck
Standby Phase: A phase usually only active if a card's effect is stated to kick in then.
Main Phase 1: Where you can bring cards into play onto your card-field and set up your actions for the next phase.
Battle Phase: Time to attack! This is where you use your in-play monsters to destroy your opponent's and knock down their Life Point total some if not completely.
Main Phase 2: What could be said as your recovery time from the Battle Phase and giving you a chance to set up defenses and counters for the next turn. Whatever you've done in the first Main Phase can usually be done here.
End Phase: This signifies the end of your turn. Some card's effects can happen here like the Standby Phase. You also have to discard any extra cards in your hand if you hold more then six at this time.

Next, let me outline the typical win conditions for a duel.

1: Drain your opponent's Life Points (or LP for short) to zero. A typical duel has both duelists starting out at 8000 LP.
2: Your opponent has run out of cards to draw at the start of their turn.
3: An automatic-win effect attached to one or more cards. Anyone who's bothered seeing the first episode of the original series has seen this in action.

Now that we got that out of the way, time for the important part of dueling: the cards!

Monsters:

ygonormalmonstercard2a.jpgygoeffectmonstercard2a.jpg

Typically making up half of a deck's content, Monsters are the duelist's literal front-line soldiers in a duel. The two cards above show off the two basic classes of Monsters: Normal (regular monsters) and Effect (monsters which have a special ability or more). You're allowed to normally summon one monster during your turn in one of the five Monster-card spots on the field. Duelists can summon them face up as you can see above in what's called Attack Position or set them face-down and sideways in what's called Defense Position as shown below. It can also be in Defense Position right-side up, usually after it's attacked while it's face-down or if the owner changes the Position of a Monster from Attack to Defense.

ygofacedowndefensepositg.png

Attack and Defense Positions are what bring those points by ATK and DEF on the card into play, the Position dictating which of the two numbers is active at the time. During the Battle Phase, when two Monsters collide, the active points will decide which of the two stays.
1) ATK > ATK = second Monster destroyed and it's owner takes LP-damage based on the point difference.
2) ATK = ATK = both Monsters are destroyed but no LP-damage for either Monster's owner.
3) ATK > DEF = second Monster destroyed but no LP-damage for the owner unless an effect says otherwise.
4) ATK < DEF = both Monsters survive but the attacking Monster's owner takes LP-damage based on the point difference.
5) ATK = DEF = both Monsters survive but no LP-damage for either Monster's owner.

The symbol on the right-hand corner is the Monster's Attribute: Earth, Fire, Dark, Light, Water, and Wind. The term in the brackets identifies the Monster's Type, of which there's twenty-two. Types and Attributes are used as targets for card effects and some duelists also use them to help focus what their deck is built around.

As for the 'dragonballs' you see on the two Monster Cards above, those are a Monster's Star Level. They matter when it comes to summoning them normally. A Monster with one to four stars can be dropped on the field with no problem. Those with five or six however need to be Tribute Summoned (which counts as a normal summoning), basically giving up a Monster you have on the field already to bring the 5-6er out. Seven stars and up require two Monsters instead of one. Yep, it does sound a bit slow. That's why we have Special Summons! Unlike the one-Normal-Summon-per-turn rule, a player's able to Special Summon as many Monsters as they're able to. Special Summons basically depend on a card's effect, allowing you to bring out one or more Monster out from your hand, deck or discard pile (AKA the Graveyard). In fact, besides being able to Special Summon regular Normal and Effect Monsters, there's three groups of Monsters (both Normal and Effect) who's cards are in different colors then the regular yellow and brown thanks to being Special-Summon-only Monsters. In order of appearance in the card game's history...
Fusion (Purple) - Monsters summoned from tributing (typically) two (usually) specific Monsters in your hand and/or on the field with the aid of a Fusion-effect Spell Card. The original FeSC is Polymerization, but more FeSCs popped up as the game grew to offer duelists a better chance to use Fusion Monsters (since Polymerization came out WAY back in the first set). Fusion Monster cards rest in their own separate pile on the field (AKA the Extra Deck) until summoned.
Ritual (Blue) - Monsters summoned by sacrificing one or more Monsters in your hand and/or on the field via the aid of a Ritual Spell Card. With Ritual Summoning, it's not certain Monsters being the requirement but rather the Star Level as the tribute(s) must be equal or more to the Ritual Monster's. Each Ritual Monster has their own specific RSC to summon them though there are special substitute RSCs that can be used depending on the Ritual Monster's Attribute.
Synchro (White) - Monsters summoned by two or more Monsters tributed on the field, one of which must be a special type of Monster called a Tuner. Similar to Ritual Monsters, the Star Level for the tributed monsters are taken into account but they must exactly equal the Star Level of the Synchro Monster, no more and no less.

Spells:

ygospellcard.jpg

Before Effect Monsters began to outnumber Normal Monsters in the sets, Spell Cards (formally Magic Cards) were one of the two card-groups used to keep duels from being straightforward slugging matches between Monsters. While full of wonderful and earth-shattering effects, duelists tend to keep the Spell count to about one-forth of a deck's card-count, depending mostly on how crucial they are to the deck's overall strategy. They (for the most part) can only be used during the two Main Phases and can be optionally set face-down on the back row (five available slots just like the Monsters' row). Much like Monsters, Spells tend to fall under certain categories with each having a symbol on the card to identify which Spell Card belongs to which.
Normal (no symbol on the card) - The Plain-Janes of Spells.
Continuous (infinity sign) - Spell Cards which stay on the field (within the back row) and who's effects keep going until a condition stated on the card or it's destroyed by another effect.
Equip (plus sign) - Spell Cards which stay on the field and who's effects are bonded to a monster on the field. Typically destroyed when the monster is and sometimes visa-versa.
Quick-Play (lightning bolt) - Spell Cards which can be used at anytime but must be set face-down on the duelist's turn before you can use them during the opponent's.
Field (compass) - Spell Cards that work much like Continuous Spells but have their own special spot on the field. They tend to focus on specific Types, Attributes or sets of cards. Only one Field Spell Card can be active at a time and the duelist can destroy his opponent's by laying down one of his own.
Ritual (fire) - Special Spell Cards required for summoning Ritual Monsters.

Traps:

ygotrapcard.jpg

The Yang to Spells' Yin, Trap Cards make up the other one-fourth of a deck (meaning a ratio of 20/10/10 if one makes a straight 40-card deck). Traps are set face-down on the back row with the intent of being used during the opponent's turn to upset his or her's own plans. Because how game-upsetting they can be, they can only be played after the turn they're set. Much like Spells, Traps also have catagories they can be split into (though not as many).
Normal (no symbol) - The Plain-Janes of Trap Cards.
Continuous (infinity sign) - Just like Continuous Spell Cards, these stick around on the field as long as their effect(s) keep going or until they're destroyed by another effect.
Counter (curved arrow) - Trap Cards used mainly to negate a card's effect and/or destroy said card.

Deck Types:

Knowing the cards is great but knowing which way to put them together in a deck is also important. Using a random assortment of Monsters, Spells and Traps won't get duelists very far. Focusing the deck on a win-strategy will produce much better results. This can be done by using cards that relate to a specific Type or Attribute. The game helps in this regard via the use of Archetypes which are groups of Monster cards which relate to each other under a common theme, typically indentified via their name or picture. These Archetypes tend to be supported via Spells and Traps that target cards within the Archetype much like those that target Types and Attributes. No matter which way you focus your deck, they can boil down to a few basic deck-types (with some Archetypes having a mix of traits from two of the first three deck-types below).
Deck Types wrote:
Beatdown - The deck uses Monsters with high ATK to quickly drain the opponent's LP.
Burn - The deck uses multiple effects to drain the opponent's LP, such as Monsters that drain extra LP upon applying damage in a battle or Spells and Traps that drain a constant amount of LP during a certain phase each turn.
Mill - The deck uses multiple effects to force the opponent to discard cards from their deck to leave them unable to draw a card at the start of their turn and thus lose.
One Turn Kill - The deck uses a specific combo of cards to win the duel in one turn by draining the opponent's max LP in one shot or using an instant-win effect. Doing so in the first turn is called a First Turn Kill.

A few last things to keep in mind when creating a deck:

A) They can only be 40 to 60 cards in the proper deck.
B) The Extra Deck's limit is 15 cards.
C) There's also a Side Deck which is used to swap cards with the proper deck during Matches (best two out of three Duels). It also has a 15 card limit.
D) You can only use three copies max of a single card in a deck. The exceptions are cards placed on the Forbidden/Limited/Semi-Limited List (updated every March and September) which means 0/1/2 copies of the card can be used in the deck depending on which part of the list the card's on.

Who're those guys with the horn-hair? (Background And 'Duelistis Personae')
The game is based on the current Yu-Gi-Oh! series, Yu-Gi-Oh! 5D's. Set decades (no pun intended) after the events of the original series, 5D's takes place in Neo Domino City (New Domino City in the dub).

ygo5dszeroreverse.jpg

The Neo/New in Domino City is due to a catastrophic accident that occurred seventeen years before the series due to research of a new type of energy called Momentum (Ener-D). Later called the Zero Reverse event, the explosion caused the site of the prototype Momentum reactor and a great portion of the surrounding area to be flooded-n-quaked into an island apart from the mainland. The new island would eventually be called Satellite while the city was rebuilt on the nearby mainland's new shoreline.

ygo5dsbad.jpgsneodominosprawl.jpg

Neo Domino would end up prospering once safe creation of Momentum was established, allowing leaps ahead in technology that would make the city a near utopia. Satellite on the other hand would remain mostly in ruins, with the only major construction on the island done for factories and recycling centers for Neo Domino's trash. By the time of the series' start, Satellite's population are seen pretty much as third-class citizens and criminals in the eyes of Neo Domino's.

ygo5dsdwheel.png

To keep the minds of both populations off of those pesky social problems, an expansion to the worldwide pastime of Duel Monsters (the card game's name within the various series) is created in the form of the Riding Duel (Turbo Duel). This takes the holographic technology already used for dueling and installs it onto Momentum-fueled motorcycles called D-Wheels (Duel Runners). Yep, card games on motorcycles. They do still have regular duels though when using D-Wheels isn't possible. In fact, a mix of Riding and regular duels is what makes up the Fortune Cup tournament, which the first 26 episodes culminate in and what Decade Duels's setting is based on.

Characters certain to be dueling NPCs in Decade Duels's single-player mode:

ygo5dsyuseifudo.jpg

Yusei Fudo

The main protagonist of 5D's, Yusei's noted for being more cool-headed and serious (though not to the 'this is SERIOUS BUISNESS!' point) as well as being a genius when it comes to Duel Monsters and machines. Growing up as an orphan in Satellite, Yusei's only driven to go to Neo Domino when a former friend named Jack Atlas stole not just the first D-Wheel Yusei made (out of the Neo Domino junk dumped on the island) but Yusei's ace monster, Stardust Dragon. The first episode of 5D's picks up two years later, after Yusei built a new, better D-Wheel to sneak into Neo Domino and confront Jack.

Yusei's deck initially starts out focused around a group of Warrior-type Monsters known as the Warriors, primarily robotic Synchro Monsters which require a specific group of Tuners tied to them known as the Synchrons (for example Junk Warror and Junk Synchron). The Warriors line-up also includes regular Lv1-5 Monsters (like Turret Warrior and Speed Warrior) for Synchro Summoning material as well as other Synchro Monsters that requite Junk Synchron; Junk Archer, Junk Destroyer and the yet-released Junk Berserker. Yusei also uses Stardust Dragon (and Tuners and other related support) once he regains it, a Synchro Monster that follows Yusei's more defensive style of play by temporarily leaving the field during a turn in order to destroy any opponent's card that destroys another as well as canceling it's effect.

ygo5dsjackatlas.jpg

Jack Atlas

Yusei's primary rival at the beginning of 5D's and friend. At least until he stole Yusei's first D-Wheel and Stardust Dragon. In the two years between that event and the series' start, Jack's become Neo Domino's Duel King (AKA the top dueling champion) and has no problem defending the title over and over to his challengers as well as flaunting it to them and the fans. A little hot-headed and plenty arrogant, he has no problem accepting Yusei's challenge to regain Stardust Dragon, unaware of the chaos it'll bring to both them and the city.

Jack's deck follows a Beatdown strategy with some Burn cards for extra pain as it's meant to overwhelm opponents and deny them any space to react and counter. Also, while Yusei's deck follows a 'team effort' with the use of his Warriors, Jack tends to mainly rely on his ace Synchro Monster, Red Dragon Archfiend (Red Demon's Dragon in Japan), to dole out the battle-based pain while using a specific group of Tuners known as Resonators to help summon it. Sporting a healthy 3000 ATK, RDA can instantly destroy all Defense Position Monsters on the opponent's side of the field by destroying just one in battle. However, any monsters on RDA's side of the field that fail to attack also are destroyed at the end of the owner's turn.

ygo5dsluka2.pngygo5dsluna.jpg

Lua And Luca (Leo And Luna)

Twins living in a penthouse at one of Neo Domino's richer neighborhoods, they run across Yusei one night and help him out of a predicament. With their parents away most of the time and their education being of the home-schooled sort, Lua and Luca are both glad for the company Yusei provides and end up befriending him. While both have decks, only Lua's eager (to the point of overconfidence) for dueling while his sister Luca avoids playing due to her ending up exhausted for some unknown reason.

Lua and Luca's decks are the sort that can be attributed to the interests of kids their age. Lua's centered around an Archetype called Morphtronics (Deformers), normally weak Machine-type monsters which bring two separate effects with only one being active depending on the Monster being in Attack or Defense Position. Luca's on the other hand uses cards (of the Fairy, Beast and Plant-type) based on folklore creatures and enchantments with effects that tend to both protect her Monsters and raise her LP. Depending how closely Decade Duels will stick to the Fortune Cup storyline, the twins may or may not have their ace Synchro Monsters with them; Lua's Power Tool Dragon and Luca's Ancient Fairy Dragon. Both Synchro Monsters have the ability to manipulate a certain type of Spell Card to their own ends with PTD working with Equip Spell Cards and AFD working with Field Spell Cards.

ygo5dsakiizayoi.jpg

Aki Izayoi (Akiza Izinski)

Arguably the main female protagonist of 5D's, Aki is what you'd get if the X-Men's Jean Grey decided to play card games. A senator's daughter, Aki discovered at a young age that she had the uncontrollable telekinetic ability to cause the attacks and effects of Duel Monsters to become dangerously real. Branded a monster by her father and classmates, Aki grew up into an understandably angry teen to the point of roaming Neo Domino's streets under the disguised alias of the Black Rose Witch simply to hurt others during duels. Because of this, she ends up becoming an urban legend among duelists by the time Yusei and her cross paths.

Aki's deck, as her alias hints, is based around Plant-type Monsters. Along with the Field Spell Card known as Black Garden, her cards tend to require the presence and sometimes sacrifice of other Plant-type Monsters on the field to use their effects. A primary goal of her deck is to summon her ace Synchro Monster, Black Rose Dragon. Similar to some of her Plant cards' effect-activation requirement, BRD can remove a Plant-type Monster in the Graveyard from the duel to force an opponent's monster into Attack Position and have 0 ATK. It also has the devastating ability to destroy all cards on the field the moment it's Synchro Summoned if the owner so wishes.

Where can I find out more stuff so I don't lose so much to xXYugi1FAn!Xx? (Links)

Yu-Gi-Oh! Wikia - A good database of every card released so far as well as gameplay information (like the current Forbidden/Limited/Semi-Limited card list)and deck strategies.
Pojo.com's YGO Forum - An active message board with sub-forums dedicated to single-card and archetype/deck guides.
(Currently) Complete Card List on GameFAQs - And the same list restructured into available Archetypes/Types.

Anyone here have the game so I don't have to play xXYugi1FAn!Xx again? (Gamertag List)

aBlank - Blankosaurus
PaperLuigi44 - PaperLuigi44
Azues - Azureblade89
redfield85 - REDFIELD85
Newres - Newres
Matev - Duck Ninja

Drop a post with your XBL Gamertag and I'll add it to the list! I'll be getting myself up to Gold by the end of the month (hopefully) so I'll be able to join you.

Owenashi on
«13

Posts

  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited November 2010
    I had no idea that this was coming out already until today.

    I shall be interested in getting it, so long as the base mechanics are solid. CCGs were always a guilty pleasure of mine.

    PaperLuigi44 on
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited November 2010
    CARD GAMES

    ON MOTHERFUCKING

    MOTORCYCLES

    CARD GAMES ON MOTORBIKES

    Klyka on
    SC2 EU ID Klyka.110
    lTDyp.jpg
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited November 2010
    I was wondering how long it would take for that to be posted :P

    PaperLuigi44 on
  • aBlankaBlank Registered User regular
    edited November 2010
    I'll be picking this up... I'm a sucker for these type of games, I just hope it holds up.

    I heard there's no ban/forbidden list... at least in the single player. That's both hilarious and sad at the same time.

    (EDIT) also, GT is Blankosaurus

    (EDIT#2) god they start you off with a shitty deck against well made decks. I've won 1 game by pure luck. My very first game my opponent had Goya Guardian and Android Psychic thingie on the FIRST TURN. Wouldn't be a huge deal if I had a competent deck but my highest level card is a level 7 neo-space warrior (NORMAL monster). Just hopeless.

    Also, there does appear to be limited cards. Monster reborn is limited to 1. Haven't come across bans but I'd assume they just aren't in the game.

    aBlank on
  • redfield85redfield85 Registered User regular
    edited November 2010
    I was a huge Yugioh nut back in the day. I am going to give this a try and will let you all know if I purchase it.

    redfield85 on
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  • MatevMatev Cero Miedo Registered User regular
    edited November 2010
    If I can build a Toon Deck, those bastards can have my money.

    Matev on
    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • OwenashiOwenashi Registered User regular
    edited November 2010
    I should mention that you shouldn't expect much out of the starter deck as it is. The deck they hand you in YGO video games always tend to be random more or less. This one does however have some nice cards but from what I can tell only one high-level Monster, Elemental Hero Neos. At least they were kind enough to include the Skyscraper Field Magic Card so him and the two or three other Elemental Heroes in the deck can take advantage of it. Also, until the DLC drops, the only way to get new cards is to duel. You earn at least one card when you lose and (according to posts on other forums) about five to fifteen cards when you win, most likely the amount tied into how well you beat your opponent.

    Owenashi on
  • aBlankaBlank Registered User regular
    edited November 2010
    Matev wrote: »
    If I can build a Toon Deck, those bastards can have my money.

    haven't ran into any toons yet, but I've seen gladiator beasts, dark world, earthbound immortals (I actually got one but have like 0 support cards for it -_-), frogs, etc. I'd be surprised if they didn't show up somewhere.

    As far as card unlocking goes, as far as I can tell it's directly related to the # of points you get. Rather than give BP (or whatever they were called) in the DS games based on how well you did, they just straight up give you more cards for doing more shit. Stuff like killing the guy at exactly 0 HP, filling monster/spell zones, sychron summons, etc.

    Right now, I'm just trying to survive. I haven't beaten the first tourney yet but I've come close a few times. My deck is pretty fucking random but I've managed to pull 2 Monarch's (caius woot!) so I can play a ghetto beatdown now finally.

    aBlank on
  • MatevMatev Cero Miedo Registered User regular
    edited November 2010
    Fine, fine, fine, I'll play children's card games.... it'll be fabulous.

    Matev on
    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • OwenashiOwenashi Registered User regular
    edited November 2010
    aBlank wrote: »
    Matev wrote: »
    If I can build a Toon Deck, those bastards can have my money.

    haven't ran into any toons yet, but I've seen gladiator beasts, dark world, earthbound immortals (I actually got one but have like 0 support cards for it -_-), frogs, etc. I'd be surprised if they didn't show up somewhere.

    As far as card unlocking goes, as far as I can tell it's directly related to the # of points you get. Rather than give BP (or whatever they were called) in the DS games based on how well you did, they just straight up give you more cards for doing more shit. Stuff like killing the guy at exactly 0 HP, filling monster/spell zones, sychron summons, etc.

    Right now, I'm just trying to survive. I haven't beaten the first tourney yet but I've come close a few times. My deck is pretty fucking random but I've managed to pull 2 Monarch's (caius woot!) so I can play a ghetto beatdown now finally.

    If I have to and if I get enough cards, I'll aim for the Gladiator Beasts archetype first. They sound fun and I've always wanted to play them. I wish they included more room to save deck-lineups. Only fifteen deck-recipe spaces and I've already used two; one for the starter deck and one for any modification I make to it.

    On another note, do you think it'd be a good idea to drop a list of certain archetypes in the thread? I probably don't have room directly in the OP but I'd add a link to the list-post if it'll help those who're new to the game.

    Owenashi on
  • KaseiusKaseius Registered User regular
    edited November 2010
    Hell yes. Been looking forward to this since I sold some of my cards for a cool couple hundred. 8-)

    Kaseius on
    www.youtube.com/user/kaseius -- Let's Plays
  • aBlankaBlank Registered User regular
    edited November 2010
    got a toon gemini elf... so yeah, there are toons.

    Also, Jack's deck is incapable of dealing with 'marshmellow' type units. I only managed to beat him once because I decked him just sticking my aracana force 0 -the fool out there since turn 5. If I only had more marshmellows I could of beaten him :( Oh well.

    aBlank on
  • MatevMatev Cero Miedo Registered User regular
    edited November 2010
    Simply Fabulous [/Pegasus]

    Matev on
    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited November 2010
    Alright, I'm going to be getting more points today, is the stuff like the UI, et al all good? Any complaints?

    PaperLuigi44 on
  • CantidoCantido Registered User regular
    edited November 2010
    You force my hand.

    Screw the rules, I have money!

    Cantido on
    3DS Friendcode 5413-1311-3767
  • Jam WarriorJam Warrior Registered User regular
    edited November 2010
    So does this have full on deck building? I got briefly heavily into the current YuGi Ds game at the time, but tired of the fact that everyone playing online seemed to have a gameshark and hence a perfect tournament winning deck.

    Jam Warrior on
    MhCw7nZ.gif
  • aBlankaBlank Registered User regular
    edited November 2010
    So does this have full on deck building? I got briefly heavily into the current YuGi Ds game at the time, but tired of the fact that everyone playing online seemed to have a gameshark and hence a perfect tournament winning deck.

    yep, just good luck getting the cards you want. You're basically given random cards and what's worse, is you're ability to collect more cards is actually penalized if you start playing in the 2nd tourney :( It's pretty bullshit.

    aBlank on
  • OwenashiOwenashi Registered User regular
    edited November 2010
    aBlank wrote: »
    So does this have full on deck building? I got briefly heavily into the current YuGi Ds game at the time, but tired of the fact that everyone playing online seemed to have a gameshark and hence a perfect tournament winning deck.

    yep, just good luck getting the cards you want. You're basically given random cards and what's worse, is you're ability to collect more cards is actually penalized if you start playing in the 2nd tourney :( It's pretty bullshit.

    The random card deal isn't so bad in my eyes. That's how it more or less goes in the other games. They just happen to use booster packs and in-game currency to buy them.

    As for the amount of cards you can get playing, according to a couple of posts over at GameFAQs you earn a card for every 20 points you earn in a duel. One of the two players behind the discovery has been also piecing together what moves in a duel earn you points. Most likely not 100% accurate until more players validate the results.
    leafgreen wrote:
    here is a list on how to eanr points and for ever 20 points you get you get a card

    win duel=100 points
    number of turns=10 points per 10 turns not sure on this
    number of times using a spell=1 point per spell card you use
    number of times using a trap=1 point per trap card you use
    synchro summons=4 points per synchro
    tribute summon= 4 points per triubting summoning
    fusion summon=4 points per fusion monster summoned
    difference in lp=30 points
    maxium dmg reflected=6 points
    win with oppoent lp at zero=20 points
    win by inflciting battle dmg only=10 points
    use your entire monster zone=10 points
    unused traps=15 points
    unused spells=15points
    unused special summon=10 points
    win without taking dmg=10 points
    match win=50 points
    comeback=10 points
    win on opponent turn=20 points

    Owenashi on
  • aBlankaBlank Registered User regular
    edited November 2010
    Owenashi wrote: »
    aBlank wrote: »
    So does this have full on deck building? I got briefly heavily into the current YuGi Ds game at the time, but tired of the fact that everyone playing online seemed to have a gameshark and hence a perfect tournament winning deck.

    yep, just good luck getting the cards you want. You're basically given random cards and what's worse, is you're ability to collect more cards is actually penalized if you start playing in the 2nd tourney :( It's pretty bullshit.

    The random card deal isn't so bad in my eyes. That's how it more or less goes in the other games. They just happen to use booster packs and in-game currency to buy them.

    At least with packs you knew the general cards/themes you were going into. It's going to be forever before I can piece together a gladiators deck.

    On the other hand, I've gotten a lot of the E-heroes 'staples' so far... so there's that I guess :/

    aBlank on
  • redfield85redfield85 Registered User regular
    edited November 2010
    So, I shouldn't get this game then?

    There is no trading/auction feature I presume.

    redfield85 on
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  • OwenashiOwenashi Registered User regular
    edited November 2010
    redfield85 wrote: »
    So, I shouldn't get this game then?

    There is no trading/auction feature I presume.

    Nope on the trading/auction feature. If you want to try out the game first for free though, it does have a demo like other XBLA games and from what someone on another forum reported, you can transfer any cards you earn in the demo over to the full game.

    Owenashi on
  • rabblerouserrabblerouser Registered User regular
    edited November 2010
    can I not have this game go on my record? you understand.

    rabblerouser on
  • redfield85redfield85 Registered User regular
    edited November 2010
    I didn't look at who made this game, but why not just keep it like the DS games? You can buy packs that are themed, etc, etc.

    I WANT to get this game, but there isn't much that makes me really want to get it. Even though I played the DS games alone, I still had a ball playing. I loved seeing the monsters pop up from the cards. This game just seems bleh.

    I think I might just get the newest DS game. Or just go back to the card game and make decks with the cards I already have and play with friends.

    redfield85 on
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  • King RiptorKing Riptor Registered User regular
    edited November 2010
    Finally once I get my internet going I will rip shit up. The DS games were hacker central.

    King Riptor on
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  • OwenashiOwenashi Registered User regular
    edited November 2010
    redfield85 wrote: »
    I didn't look at who made this game, but why not just keep it like the DS games? You can buy packs that are themed, etc, etc.

    I WANT to get this game, but there isn't much that makes me really want to get it. Even though I played the DS games alone, I still had a ball playing. I loved seeing the monsters pop up from the cards. This game just seems bleh.

    I think I might just get the newest DS game. Or just go back to the card game and make decks with the cards I already have and play with friends.

    If you plan to buy one of the DS games, you might want to hold off on that until the next World Championship game is announced. Konami has mentioned a 3DS YGO game is currently in the works but no one knows yet if it's WC-2011 or simply a stand-alone game being made to test the 3DS' capabilities.

    EDIT: An update on the cards transferring over from the demo to the full game:
    Yes but you have to buy the game before you quit. the demo doesn't save so if you quit the game without buying it you'll loose all the cards you just earned.

    DOUBLE-EDIT!: An entry on Konami's Facebook-page about DD has mentioned what DLC players will first be getting and when.
    Yu-Gi-Oh! fans, the wait is finally over! Turn on your TV, fire up your 360 and get Yu-Gi-Oh! 5D’s Decade Duels now on XBOX Live. And, in just 4 weeks you can grab 10 DLC card packs to amp up your decks. http://goo.gl/1Me2i ESRB Rating: E for Everyone

    Owenashi on
  • King RiptorKing Riptor Registered User regular
    edited November 2010
    The 3DS title will finally brng the Nintendo YGO games up to par with the PSP ones. They might even have DLC so that in the year( okay realistically they'll stop before that) between games you can keep your decks current.

    King Riptor on
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  • Jam WarriorJam Warrior Registered User regular
    edited November 2010
    Do you unlock cards in online matches or only single player?

    Jam Warrior on
    MhCw7nZ.gif
  • Local H JayLocal H Jay Registered User regular
    edited November 2010
    i'm not gonna lie
    i fucking want this

    Local H Jay on
  • Satanic JesusSatanic Jesus Hi, I'm Liam! with broken glassesRegistered User regular
    edited November 2010
    Since I currently have no 360, I won't be getting this, but I'll be picking up Tag Force 5 when it's released here next month.
    cardgames on motercycles

    Satanic Jesus on
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  • OwenashiOwenashi Registered User regular
    edited November 2010
    Do you unlock cards in online matches or only single player?

    So far, it seems like it's only via the single-player mode. As mentioned at the top of the page, Konami will be releasing card-DLC in four weeks for those who can't bear butting heads against the NPCs for cards. Between the DLC and grind, it shouldn't take too long for players to get their decks in shape. Then maybe we can start organizing a tournament or two. :)

    Some of the cards earned by the single-player mode have been pretty good BTW and they do include ones that aren't sold as part of regular booster sets either. Some players have reported getting this as their first card.
    ygoobeliskthetormentor.jpg
    You must Tribute 3 monsters to Normal Summon this card (you cannot Set this card). The Normal Summon of this card cannot be negated. When this card is Normal Summoned, Spells, Traps, and Effect Monster effects cannot be activated. This card cannot be targeted by the effects of Spells, Traps or Effect Monsters. If this card is Special Summoned, it is sent to the Graveyard during the End Phase. You can Tribute 2 monsters to destroy all monsters your opponent controls. This card cannot declare an attack the turn this effect is activated.

    Owenashi on
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited November 2010
    If getting random cards is one of the only real complaints then I don't really mind, that's how I remember it in in the GBA game I played the hell out of (I think it was Stairway to the Destined Duel), I'll likely get this tonight.

    PaperLuigi44 on
  • King RiptorKing Riptor Registered User regular
    edited November 2010
    Ha legal Obelisk. So fun to watch the reactions to this guy hitting the field

    King Riptor on
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  • The AnonymousThe Anonymous Uh, uh, uhhhhhh... Uh, uh.Registered User regular
    edited November 2010
    Ha legal Obelisk. So fun to watch the reactions to this guy hitting the field
    It's been legal for a while now.

    EDIT: So has Ra.

    The Anonymous on
  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited November 2010
    Alright, got this, played some matches:

    - Not gonna lie, my starter deck is pretty solid. Although that may be the fact that they've been smarter with the cards they've included (like, I'm not seeing any Skull Servents or any other trash, for example). This theory is helped by the fact that in one match my opponent fused a monster in turn two, then used Miracle Fusion to fuse another copy of that monster D:

    - UI is nothing fancy but it gets the job done, music is fairly catchy, I've already heard a few different tunes and it changes when the match comes down to the wire, which I like.

    - AI is strange. On the one hand it's quite competent (I always seem to barely lose the second and third matches) and it isn't a cheating mind-reader when it comes to attacking face-downs like in previous games. But on the other hand I've had one time where they countered my spell with a spell that actually destroyed his more powerful monster. Maybe it was a one-off.


    Overall I'm having fun, that smug sense of satisfaction when your opponent plays into your hands is definatly there, and I've won matches at the last possible moment.

    PaperLuigi44 on
  • redfield85redfield85 Registered User regular
    edited November 2010
    I think I am going to be a sucker and get this. I really wish they would let you import your real cards how they used to let you in the DS games.

    redfield85 on
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  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited November 2010
    redfield85 wrote: »
    I think I am going to be a sucker and get this. I really wish they would let you import your real cards how they used to let you in the DS games.

    Try out the demo if you haven't already, but I'm enjoying it so far.

    Also, I really hope Total Defence Shogun and Axe of Despair are in this, those were my favourite cards when playing on the GBA.

    PaperLuigi44 on
  • redfield85redfield85 Registered User regular
    edited November 2010
    I played through the demo once and got my ass handed to me. Haha. I will play it again and then probably buy it.

    redfield85 on
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  • KaseiusKaseius Registered User regular
    edited November 2010
    How far do the card sets go? Is it up to (at least) Crossroads of Chaos or completely current?

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  • PaperLuigi44PaperLuigi44 My amazement is at maximum capacity. Registered User regular
    edited November 2010
    I now have Obelisk, huh.

    And even the first people you fight are brutal, I keep getting whupped by enemies who perfectly structure their deck to summon multiple high-level monsters :(

    At least the rewards for winning are pretty good, hopefully it'll just be a matter of time before I get a solid theme going.

    PaperLuigi44 on
  • MatevMatev Cero Miedo Registered User regular
    edited November 2010
    Hrm, guess I'll give the demo a shot when I get home tonight.

    Matev on
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