Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
WE HAVE A SERVER! BUY NOW! MINECRAFT!
Posts
We're running it on G+T's server and I'll enable it once / if I get yours running tomorrow.
Basically: Minecart boosters. Track running over gold blocks increases your speed. Track running over mud (hell block) brakes you. Track on obsidian, which then has redstone current applied, will launch you down the rails pretty fast.
It's great. It's working wonderfully in our Metro station that we have set up in Rapture. Only downside is you don't seem to load new chunks in as you're travelling on rails (which is a bug with current minecarts and the game, not this mod), so you can't go... very far. But roller coasters and the likes are a possibility as long as it stays near itself.
Oh, dur, link:
http://www.minecraftforum.net/viewtopic.php?f=25&t=67683
Server info: mc.crafti.ca
actually a gorgeous skin wow
my twitter | viking rocketship | let me tell you about video games (with Mike and Luke)
Edit: That mod is amazing Ein, I can't wait for Notch to fix the "server not updating your position" bug!
ooo
I really like that one.
It was, I looked over the logs. But, one concern was the server was eating into burst memory while running, and eventually the VPS just says "no" to a malloc and the server hard crashes (because Notch doesn't know how to handle exceptions/errors AT ALL). Looks to not be the case, so I'm guessing out-of-date mods were causing the hard crashes before. I'll find out for sure today!
Edit: Anyways, if people were curious, I put up a render of the map after people messed around last night: hiartbill.dyndns.org/minecraftMaps. I probably need to get mce installed so I can run a prune before a render, making things prettier. Oh well. If you look closely you can see where the holes used to be (hint: the random map seed we have now is different than it was originally. It got corrupted and changed sometime last week...).
my twitter | viking rocketship | let me tell you about video games (with Mike and Luke)
I'm at work too and I just had to handle some closeout documents on a project we just closed. I also love my droid.
quit stealing my life.
Too bad I can't play minecraft on my droid... :winky:
I can't either...not yet. I'm talking more about having an app to create an SSH tunnel to my VPS
Although, I'm really thinking of trying to install this: Minecraft Map explorer
Oh I understood what you meant about accessing the VPS that's acting as the minecraft server from your droid. It was more a separate thought that I've had several times the last couple of weeks.
The guy who made that map explorer is working on making minecraft playable on his phone :winky:
Server info: mc.crafti.ca
Ein: I hope the PSU frying wasn't because of us
and so it was foretold
raneados may not have nice things
Not directly, unless the PSU was underpowered or low quality to begin with.
Hey Ein, if you post your server's vital stats I can see what I've got in my spare parts for possible upgrades.
Alternatively I'd love to play minecraft on an iPad.
Just until Notch fixes things
is it a big mystery?
or is it "uh something something skybox"
and is it affecting the floating islands?
I think this might be your problem
Oh hey look I got a new sig.
Same issue both the islands and the empty hole has (and to a lesser extent the crater): lighting bug that came with the Halloween update. In general, SMP server performance took a huge hit with the Halloween update, and Notch just hasn't fixed any of it yet (he's working on it I guess...). From what I understand, post-Halloween the lighting algorithm tends to fall into an infinite loop that of course uses tons of CPU and RAM, and it's only a fail-safe Notch hastily patched in that keeps it from instantly breaking the server any time the algorithm runs.
Last I heard he's probably going to have to re-write the entire algorithm to fix it. So it might be awhile.
Oh wow I hadn't seen that thread, thank you for pointing us to it! That means I can (instead of deleting the holes entirely) just fill them in from 32 down. This would keep their locations set to make it easier to bring them back later. I'll check when I get home, but I think only the Lighthouse extends below 32 in the big hole. So people might be able to start building on the islands!
Everything below it is causing problems.
You could still work there Rane, but you'll be starting at level 32 and not at the feet or whatever.
We're actually going to be filling in some holes for now.
EDIT: Yeah nevermind.
I'll go in and fill it with water to 35 or 36 when I get home. That means you'll have to work under water Rane, I hope you don't mind.
Season's greetings, Satan!
If we get our old map back from Ein today, I'll go in and fix every gap in the map. This will very likely make Ein's machine stable again, so depending on what's going on with that we might stay with it. I'm wary of that because I don't like not having access to the machine (in case it ever goes down again, I hate having to bug Ein), but I'll leave that up to everyone here!
although it has worked a few times since the halloween update, hmm
we can always punch it out later
I can work on other things
what yes give this to me
STEAM ID
We're going to fill it partially with water. That should fix the lag completely if that thread's research is correct, and you'll be able to build there with no problems for anyone else (provided you're ok with building under water).
let me know when it gets done so I can come in and not effing destroy everyone :<
strangely enough my hole gets a lot of attention