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Scariest Game You've Ever Played?
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Well if it doesn't work out for you, you should really check out Amnesia if you haven't already played it.
I cannot wait to hear what he thinks.
I don't consider it scary, either. But it is very tense, and I went through most of the game expecting an ambush around every corner, with plasma cutter at the ready. When something jumped out and went skreeeee, I reacted like a coiled spring. Now, the truly effective moments were in those areas where skreeeee is just the ambient noise, and the shadows cast on the walls look exactly like necromorphs, but you never get attacked.
The only parts that really unnerved me were the
Bioshock is not scary, but come on. Not creepy? Not even the Spider Splicers?
I decided to purchase Amnesia from steam and yes it is exactly the kind of survival horror experience game I've been looking for, thanks for the heads up.
Sad fact; the "witnessing of 'unsettling events' and wondering how they will effect my sanity" paradigm allegorically parrallels certain events in my own life.
Within the first ten minutes of bioshock, it's pretty clear that the splicers are easily dealt with. The ghosts I think also stopped being as creepy, simply because they were already done in system shock 2, and done better.
I mean hell, bioshock even pulls the old radio voice switcharoo on you, just like system shock 2 did, only in bioshock, it's still just some dude. In system shock it's a mad will exerting itself and manifesting all around you constantly.
Not to mention, xerxes is creepy as fuck, and andrew ryan is not.
This doesn't work actually!
On my second playthrough, I stuck about five proximity mines on the one sitting in the chair in that room. Used the station, turned around, guy was gone and the mines were still there unexploded. I was so disappointed.
3DS: 3007 8087 2767 | Nintendo ID: AngryFrog
Also, this may have been a console port issue, but I never felt fully in control of my characters - everything was too big and chunky, and walking down a corridor would see assorted junk bouncing away from you as if it was made from cardboard. Searching bodies and containers was just holding down a button as you scoffed/stashed everything indiscriminately. Horror games need precision to feel truly immersive - you have to feel fully in control of your entity to experience the danger - which I why I still think first-person is best for the genre.
http://steamcommunity.com/id/pablocampy PSN:pablocampy
This is what I like to see.
He keeps the chainsaw off as he stalks you, then revs it up and squeals when he runs out of the shadows to attack. On top of it all, I think you lose your arsenal, and only have found pieces of glass to shiv him with while you're desperately trying to switch back to being the hunter.
I saw a LP of it, and it gets pretty tense.
I am however fully down with Barry's ambition to become a "booze millionaire"
There's only one
3DS: 3007 8087 2767 | Nintendo ID: AngryFrog
you know, the ones that spawned a couple dozen of the tiny fuckers if you shot it in its extremely large torso
try playing a fresh plasma-cutter run on hard mode and tell me i'm wrong
i've beaten the game already, it's a little late
usually i just put them in stasis and then picked off the limbs, but it's hard going in the beginning when your module isn't upgraded
The hospital on your first visit, for example. The operating theatre and the MRI room and corridors leading up to it all had me on the edge of the couch.
The only bad thing about the game is the combat, which can range from annoying to utter bullshit. Unless you have a stabby weapon, only use your uppercut move.
The sequel seems to have ditched the combat, and focused on puzzles. I am okay with that.
Yeah, God, the combat is so bad. I'm a fan of the lead pipe myself. Quick attacks seem to do the job.
Naw, the dudes with the huge glowing explosive fist are worse. They're easy enough if you see them coming, but there are time when you're backed into a corner, concentrating on picking the limbs off a swarm of approaching slashers, and then SKREEEEEEBOOOM. One pops out of an airvent above you and EVERYTHING DIES.
The problem is bare fists are the best weapon in the game as everything else is too slow. I beat the last boss by just spamming [] over and over and there was not a damn thing he could do to retaliate.
It's a game that could have been decent but is let down by rubbish endings (no Hello Zepp music), crap combat, crap character models (Amanda looks horrible) and those stupid over done shotgun traps. Those timed circuit breaker puzzles get a bit too hard for their own good at one point in the game too.
But if you like horror games and the Saw series it's worth playing.
Fucking shotgun traps
If there's another several part horror film series with all sorts of crazy twists with big reveals at the end of each then I'd love to know about it.
The "torture porn" is not why I love Saw, I like it best when people escape the traps.
The "big reveal" of 3-6 was that they were all taking place at the same time
Unless you meant the big reveal where Jigsaw says something cryptic but you don't find out until the very end while the theme music blares over the protagonist being killed intercut with bits of "clue" dialogue that it was supposed to be taken literally, which happens in every single goddamn one
3DS: 3007 8087 2767 | Nintendo ID: AngryFrog
are you kidding, i love those things
pop pop BOOM
and if my aim goes screwy, nine times out of ten i just get a handy explosive projectile for later
i have gotten ambushed and insta-killed by them a few times, but that happens with all necromorphs
but god, i just hated those enemies in general
none of them were scary
they were all just really annoying with the shouting and the yelling and the running and the jumping
Right now I have the fucking camera for a light and it's absolutely fucking terrible.
Only 3 and 4 were.
If you want to be cynical about it, fine. They've all been good ways to spend a november evening for me. It's a coherent story spread out over 7 films with no major plot holes and some fun reveals tying them all together.
It is yes. It would have been cool as part of a puzzle but it fails miserably as a light source. The cigarette lighter is the best IMO.
Is there a way to get rid of the camera and go back to the lighter? The lighter at least let me see at a constant rate, not once every 10 seconds.
Yep the 3 different light sources (you can hold only one at a time) are obtainable at various points in the game so you can pick up another lighter eventually.