Haha, got it uploaded and then it crashed loosing all record of uploading it. Classic!
I honestly laughed for a good minute.
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
edited November 2010
So, what I'm hearing is that someone hacked the old CB and found that most of the DS content was in the data files, but just disabled (and somewhat unfinished, I think?).
1) Base class is proficient with simple one-handed melee, military one-handed melee and simple ranged as before. Now, base proficiencies include the Garrote, Blowgun and Bola... color me excited so far.
2 Base class skills now include Intimidate, lol. Finally.
3) Still cloth, leather, and light shield. Boo @ light shield.
4) Poisoner's Kit now has a price; 10 gp.
Ok, all Assassins get Deadly Strike at 1st level. It's an At-Will Weapon Attack power, Standard action, must be used with a one-handed melee weapon. Dex vs AC, 1[w] + 1d8 + Dex damage, can be used as a melee basic attack. Looks so far like this power replaces the Melee Training-esque feature and the +1d6-damage-per-attack-with-a-weapon feature while enforcing the idea of using a one-handed weapon. I can live with that, in fact, I applaud it.
Guild Choices:
Red Scales:
Gain Garrote Strangle, Poisoned Dagger and Unarmed throw, all at once at 1st level.
Garrote Strangle's escape penalty is now just -2; still 2[w] damage at 1st level and now 4[w] damage at 21st. Huzzah!
Poisoned Dagger is Dex vs Reflex, must use a Dagger, 1[w] + dex mod damage. If you deliver a poison (they must have redesigned poisons) with this attack, target's first save is at -4. Even if you miss, you can deliver an applied poison.
Unarmed Throw is now Dex +2 vs Fort and does Dex mod damage in addition to pushing 1 square and knocking prone. Not quite as good as Dragon's Tail, but better than before.
League of Whispers:
Gain Bola Takedown, Precision Dart and Quick sHot, all at once at 1st level.
Bola Takedown now does Dex mod damage.
Quick Shot requires Hand Crossbow; 1[w] + 1d6 + Dex damage (2[w] + 1d8 + Dex at 21st), Effect lets you shift 2 squares afterward, power doesn't provoke OAs. Kinda nice.
Precision Dart is Poisoned Dagger only with a blowgun.
Assassin's Strike is unchanged except for this;
Special: Nothing but a short or an extended rest can allow you to regain the use of this power.
That wording is still open to abuse with certain feats and features; it'll probably get clarified again at some point.
Quick Swap is still fucked... actually, it's more fucked now than it was in the playtest. It ends in a comma; perhaps someone forgot some sentences there.
Unseen Spearhead is gone, gone, gone. I figured they'd change it; didn't figure they'd 86 it. Oh well, it was a clumsy mess anyway.
Death Attack reworded; only works with Assassin & Assassin PP powers that deal damage.
Nimble Drop and Ghost of the Rooftops nerfed to Encounter powers; fuuuuuuuck. Well, they were pretty overpowered.
Its actually working really well for me right now. No complaints from a performance standpoint. I am however really disappointed that they don't even have the race errata for things like Dragonborn, and they don't even have their own DDi content included like the Earth Domain for War Priests.
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Base class is proficient with simple one-handed melee, military one-handed melee and simple ranged as before. Now, base proficiencies include the Garrote, Blowgun and Bola... color me excited so far.
Base class skills now include Intimidate, lol. Finally.
Huh, that's actually pretty different. No more extra damage dice to any attack made.
Ooh, Attack Finesse is now a level 11 class feature; +4 bonus to weapon damage rolls, increases to +8 at 21st level. I guess this combines with Deadly Strike to complete the replacement of Attack Finesse...
Assume a Rapier, compare old Attack Finesse at 1st level to Deadly Strike + new Attack Finesse at 11th level.
H: 1d8+1d6+Dex vs 1d8+1d6+Dex
P: 1d8+2d6+Dex vs 1d8+1d6+Dex+4
E: 2d8+3d6+Dex vs 2d8+1d6+Dex+8
Pretty close... new version does more average damage, old version does more maximized damage.
Does "You can use this power as a melee basic attack" mean the power is a melee basic attack for things like Deft Blade?
Ok, still no Feats, which is disappointing. Paragon and Epic tiers seem largely unchanged. Some more random thoughts;
Deadly Strike being melee only weakens the assassin's ranged damage, Unless you're League of Whispers for Quick Shot. But then you lose Garrote Strangle... tough call.
Quick Shot is ranged 5, didn't notice that at first. Still, the old one was effectively Ranged 1, so that's a buff in addition to the damage buff.
Precision Dart lost the +4 accuracy bonus but gained +1[w] damage; it's still Weapon vs Dex so that's not a bad trade at all.
New build gets absolutely nothing at all at 7th and 17th levels, since you get all 4 of your at-wills up front. Might be the first class that's built that way.
SHADOW COFFIN is fucking GONE! RAAAAAAAGGGGGEEEEEEEEEE.
I love Deadly Strike; it accomplishes what it needed to, which was encourage Executioners to put down the Executioner's Axe. With a Rapier, which doesn't cost a feat now, 2d8+Dex damage as an MBA is totally fine with me. It's about as good as a Rogue... about as good.
The Guild at-wills really are special attacks, now, though; they simply do not do enough damage to be used all the time.
I can get behind this class, really. It's still flavorful and most of it's components are still in place. Average damage is a bit higher but max damage is lower; you'll suffer some when you crit compared to other strikers.
Rapier + Light Shield, keep a Garrote handy for special targets, not that you can gracefully switch to it. I wish I could have Precision Dart and Garrote Strangle =( Actually, you can't gracefully switch to the Blowgun either; it's also two-handed. lol.
The Garrote one is pretty awesome from an RP point of view. You can just fucking strangle some dude to death and he can't call for help. If ever there was a solo player campaign to be made, this guy would be pretty good at it.
I doubt I'd ever use any poison that isn't Id Moss or Insanity Mist so I don't really need Poisoned Dagger or Precision Dart. I like the class, I just think it's implementation doesn't match up with some of my desires.
This is a dumb question but is getting Essentials the thing to get now to play once again?
The Essentials products are very attractive: relatively cheap, well-written, and simple. I would recommend the Essentials line to new players for sure.
If you already have the Player's Handbook, though, it's probably not worth buying into the Essentials line, except maybe the Rules Compendium (handy reference that incorporates a lot of errata) and the Monster Vault (classic D&D monsters with better design than the ones in the Monster Manual).
But now the next part is the class books? since all I own is the arcane one are the new ones the thing to get if I want to play a dragonborn paladin?
I don't know what to do about DDI and Orokos quite yet.
I might wait for an export feature, but that could very possibly be never and effectively the death of Orokos sheets, so that might not be a good idea.
I could get something working now, but it would take more effort and also require users to install a program in order to get the sheets online. The rough process would be download my application, run it, then start up the online CB. It would capture your character saves, and would send them to Orokos as well with a prompt. You would login to your Orokos user when you start up the application, could have it saved for starting up without any prompting.
A tray icon that pops up "I see you saved a CB character, send to your Orokos account (userid)? Yes/No" or such.
But that unfortunately requires an application which may deter some users.
edit: Actually, it could potentially be a browser plugin, but I'd have to look into the details more.
For anyone that cares, the newest issue of ImagineFX is a D&D special that examines how Dungeons and Dragons influenced fantasy artwork in general.
If nothing else, TSR/WotC (and the RPG industry as a whole) has given a ton of fantasy artists work, which is probably the most important influence of all.
Tony DiTerlizzi's post-gaming art career has been particularly impressive.
Base class is proficient with simple one-handed melee, military one-handed melee and simple ranged as before. Now, base proficiencies include the Garrote, Blowgun and Bola... color me excited so far.
Base class skills now include Intimidate, lol. Finally.
Huh, that's actually pretty different. No more extra damage dice to any attack made.
This is exactly why I hate the essentials, they leave the original assassin class a broken mess and implement all the improvements to a new class.
Actually, my original excitement about the final Executioner build has soured; I'm now of the opinion that both the Assassin and Executioner are regretfully wasted efforts.
Edit: But you do make a fair point; some classes have been left in the dust or simply superseded by Essentials builds.
So I own unplayed boardgames and unplayed RPGs and am forever dragging my feet on this 3:16 campaign starting, and yet I am coveting, flat out Ten Commandments coveting Gamma World now that I've read the reviews.
I know I am behind the times, but anyone here done any quick one-offs or mini-campaigns yet?
Yea, I don't see them going back and fixing the "real" druid, which is a shame.
Though our last game just had a giant fight full of minions. During that fight Mr Druid finally decides he should be able to handle hordes of minions but found none of his powers were geared for it. While the Monk and the Sorcerer each took out over a dozen minions.
So I own unplayed boardgames and unplayed RPGs and am forever dragging my feet on this 3:16 campaign starting, and yet I am coveting, flat out Ten Commandments coveting Gamma World now that I've read the reviews.
I know I am behind the times, but anyone here done any quick one-offs or mini-campaigns yet?
EvilBadman has just started a Gamma World PbP, so you can follow that if you're interested. The only other impressions I've heard of it are the ones posted byGabe and the ones in the Gamma World discussion thread.
So I own unplayed boardgames and unplayed RPGs and am forever dragging my feet on this 3:16 campaign starting, and yet I am coveting, flat out Ten Commandments coveting Gamma World now that I've read the reviews.
I know I am behind the times, but anyone here done any quick one-offs or mini-campaigns yet?
EvilBadman has just started a Gamma World PbP, so you can follow that if you're interested. The only other impressions I've heard of it are the ones posted byGabe and the ones in the Gamma World discussion thread.
Oh jeez, didn't even see either of those. Thanks for the heads up!
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Der Waffle MousBlame this on the misfortune of your birth.New Yark, New Yark.Registered Userregular
Base class is proficient with simple one-handed melee, military one-handed melee and simple ranged as before. Now, base proficiencies include the Garrote, Blowgun and Bola... color me excited so far.
Base class skills now include Intimidate, lol. Finally.
Huh, that's actually pretty different. No more extra damage dice to any attack made.
This is exactly why I hate the essentials, they leave the original assassin class a broken mess and implement all the improvements to a new class.
Meh, the horribleness of the old assassin is highly exaggerated.
This is exactly why I hate the essentials, they leave the original assassin class a broken mess and implement all the improvements to a new class.
Meh, the horribleness of the old assassin is highly exaggerated.
I played an Assassin for eight months in a party with a (not even particularly well optimized) Sorcerer|Rogue and a Warlock; trust me, they are horrible.
Meh, the horribleness of the old assassin is highly exaggerated.
I've found that the horribleness of classes is often exaggerated. My favorite example is how Warlocks are considered weak sauce on the CharOp forums because they don't output the DPR of the Twin Strike frostcheese Ranger. Of course in actual practice most players would never actually notice a genuine lack of damage, and even if you did you would be able to say "Yeah, but I can also control the shit out of enemies while killing them."
Which is why I have vowed to never return to the CharOp forums. Tis a silly place.
This is exactly why I hate the essentials, they leave the original assassin class a broken mess and implement all the improvements to a new class.
Meh, the horribleness of the old assassin is highly exaggerated.
I played an Assassin for eight months in a party with a (not even particularly well optimized) Sorcerer|Rogue and a Warlock; trust me, they are horrible.
I'm playing one right now with a sorceror in the party with barely any healing, and I'm doing perfectly fine.
Posts
I honestly laughed for a good minute.
http://wizards.com/dnd/downloads/dragon/393/393_Assassin.pdf
Edits:
1) Base class is proficient with simple one-handed melee, military one-handed melee and simple ranged as before. Now, base proficiencies include the Garrote, Blowgun and Bola... color me excited so far.
2 Base class skills now include Intimidate, lol. Finally.
3) Still cloth, leather, and light shield. Boo @ light shield.
4) Poisoner's Kit now has a price; 10 gp.
Ok, all Assassins get Deadly Strike at 1st level. It's an At-Will Weapon Attack power, Standard action, must be used with a one-handed melee weapon. Dex vs AC, 1[w] + 1d8 + Dex damage, can be used as a melee basic attack. Looks so far like this power replaces the Melee Training-esque feature and the +1d6-damage-per-attack-with-a-weapon feature while enforcing the idea of using a one-handed weapon. I can live with that, in fact, I applaud it.
Guild Choices:
Red Scales:
Garrote Strangle's escape penalty is now just -2; still 2[w] damage at 1st level and now 4[w] damage at 21st. Huzzah!
Poisoned Dagger is Dex vs Reflex, must use a Dagger, 1[w] + dex mod damage. If you deliver a poison (they must have redesigned poisons) with this attack, target's first save is at -4. Even if you miss, you can deliver an applied poison.
Unarmed Throw is now Dex +2 vs Fort and does Dex mod damage in addition to pushing 1 square and knocking prone. Not quite as good as Dragon's Tail, but better than before.
League of Whispers:
Bola Takedown now does Dex mod damage.
Quick Shot requires Hand Crossbow; 1[w] + 1d6 + Dex damage (2[w] + 1d8 + Dex at 21st), Effect lets you shift 2 squares afterward, power doesn't provoke OAs. Kinda nice.
Precision Dart is Poisoned Dagger only with a blowgun.
Assassin's Strike is unchanged except for this;
That wording is still open to abuse with certain feats and features; it'll probably get clarified again at some point.
Quick Swap is still fucked... actually, it's more fucked now than it was in the playtest. It ends in a comma; perhaps someone forgot some sentences there.
Unseen Spearhead is gone, gone, gone. I figured they'd change it; didn't figure they'd 86 it. Oh well, it was a clumsy mess anyway.
Death Attack reworded; only works with Assassin & Assassin PP powers that deal damage.
Nimble Drop and Ghost of the Rooftops nerfed to Encounter powers; fuuuuuuuck. Well, they were pretty overpowered.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Huh, that's actually pretty different. No more extra damage dice to any attack made.
Yeah, Der Waffle Mous, they stripped away and changed that to prevent abuse (brought about by multiattack powers, how original).
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Assume a Rapier, compare old Attack Finesse at 1st level to Deadly Strike + new Attack Finesse at 11th level.
H: 1d8+1d6+Dex vs 1d8+1d6+Dex
P: 1d8+2d6+Dex vs 1d8+1d6+Dex+4
E: 2d8+3d6+Dex vs 2d8+1d6+Dex+8
Pretty close... new version does more average damage, old version does more maximized damage.
Does "You can use this power as a melee basic attack" mean the power is a melee basic attack for things like Deft Blade?
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Deadly Strike being melee only weakens the assassin's ranged damage, Unless you're League of Whispers for Quick Shot. But then you lose Garrote Strangle... tough call.
Quick Shot is ranged 5, didn't notice that at first. Still, the old one was effectively Ranged 1, so that's a buff in addition to the damage buff.
Precision Dart lost the +4 accuracy bonus but gained +1[w] damage; it's still Weapon vs Dex so that's not a bad trade at all.
New build gets absolutely nothing at all at 7th and 17th levels, since you get all 4 of your at-wills up front. Might be the first class that's built that way.
SHADOW COFFIN is fucking GONE! RAAAAAAAGGGGGEEEEEEEEEE.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I guess you could...somehow...take the ED that lets you use weapons as if you were one size larger, and use 1handed garrotes?
*tries to make it work*
And yes, Rius, Deadly Strike just sort of 'is' a Melee Basic Attack for you, so any feats that affect your MBAs affect it.
I learned this with Seeker, and their plethora of 'This is an RBA' powers.
The Guild at-wills really are special attacks, now, though; they simply do not do enough damage to be used all the time.
I can get behind this class, really. It's still flavorful and most of it's components are still in place. Average damage is a bit higher but max damage is lower; you'll suffer some when you crit compared to other strikers.
Rapier + Light Shield, keep a Garrote handy for special targets, not that you can gracefully switch to it. I wish I could have Precision Dart and Garrote Strangle =( Actually, you can't gracefully switch to the Blowgun either; it's also two-handed. lol.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
much more photogenic than orcus
But now the next part is the class books? since all I own is the arcane one are the new ones the thing to get if I want to play a dragonborn paladin?
and it turns out Themes were already in the old CB! WotC lied; CB died.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
Well, it's probably moot since I'm not really going to be using it looks like.
Now I am past that and in a state of dazzled awe at the incompetence.
I might wait for an export feature, but that could very possibly be never and effectively the death of Orokos sheets, so that might not be a good idea.
I could get something working now, but it would take more effort and also require users to install a program in order to get the sheets online. The rough process would be download my application, run it, then start up the online CB. It would capture your character saves, and would send them to Orokos as well with a prompt. You would login to your Orokos user when you start up the application, could have it saved for starting up without any prompting.
A tray icon that pops up "I see you saved a CB character, send to your Orokos account (userid)? Yes/No" or such.
But that unfortunately requires an application which may deter some users.
edit: Actually, it could potentially be a browser plugin, but I'd have to look into the details more.
edit: hurf durf why would anyone remove functionality that is just fine olol woops
If nothing else, TSR/WotC (and the RPG industry as a whole) has given a ton of fantasy artists work, which is probably the most important influence of all.
Tony DiTerlizzi's post-gaming art career has been particularly impressive.
This is exactly why I hate the essentials, they leave the original assassin class a broken mess and implement all the improvements to a new class.
Edit: But you do make a fair point; some classes have been left in the dust or simply superseded by Essentials builds.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I know I am behind the times, but anyone here done any quick one-offs or mini-campaigns yet?
Though our last game just had a giant fight full of minions. During that fight Mr Druid finally decides he should be able to handle hordes of minions but found none of his powers were geared for it. While the Monk and the Sorcerer each took out over a dozen minions.
EvilBadman has just started a Gamma World PbP, so you can follow that if you're interested. The only other impressions I've heard of it are the ones posted by Gabe and the ones in the Gamma World discussion thread.
Oh jeez, didn't even see either of those. Thanks for the heads up!
I played an Assassin for eight months in a party with a (not even particularly well optimized) Sorcerer|Rogue and a Warlock; trust me, they are horrible.
Inquisitor77: Rius, you are Sisyphus and melee Wizard is your boulder
Tube: This must be what it felt like to be an Iraqi when Saddam was killed
Bookish Stickers - Mrs. Rius' Etsy shop with bumper stickers and vinyl decals.
I've found that the horribleness of classes is often exaggerated. My favorite example is how Warlocks are considered weak sauce on the CharOp forums because they don't output the DPR of the Twin Strike frostcheese Ranger. Of course in actual practice most players would never actually notice a genuine lack of damage, and even if you did you would be able to say "Yeah, but I can also control the shit out of enemies while killing them."
Which is why I have vowed to never return to the CharOp forums. Tis a silly place.
I'm playing one right now with a sorceror in the party with barely any healing, and I'm doing perfectly fine.