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New Prince of Persia Announced for May '10, Returns to Sands of Time Storyline
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Which is superior, the Wii game or the PS3/360 one?
Ubi did the exact same thing with Splinter Cell: Double Agent, too. There's two versions, each completely different games.
The Wii version is still a neat game, but they're dramatically different.
PSN ID : Xander51 Steam ID : Xander51
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I pronounce it bee-log.
At least double agent was about the same story.
The only think linking the forgotten sands was... sand.
I pronounce it bee-log.
Blog | Impromptu Games | twitter
vote for my video game on Greenlight
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
I'd like to see a resolution to that story, but I would have liked to see it in that game instead of the shit-tacular ending they handed us
Also I'd like the platforming to not be retarded this time
But I do really love that art style and that Prince and Elika
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
Game is unique, you have to give it that. I really enjoy the free flow nature of the platforming. A review I read compared it to the skating combos in Tony Hawk and I think that is really apt description.
Along those lines, what the game really needed was more positive reinforcement for not fucking up and breaking your platforming combo. I know points are passe in modern game design, but something to indicate how well the player is doing could really elevate that style of gameplay to the next level.
I honestly know how you guys liked the fighting though. It makes the combat in Sands Of Time look like Arkham Asylum in comparison.
This would be awesome
What really bummed me about all the parkour elements of '08 was that it felt so slow and it didn't feel like it had any weight or momentum to it. He might as well have been floating on air.
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
I agree with this line of thinking. I enjoyed PoP '08 but it was glacial at times.
PSN ID : Xander51 Steam ID : Xander51
That's actually an excellent mechanic for scaling difficulty, and actually does have a direct parallel to Guitar Hero - if a player is finding things too easy, then have them do the same thing but faster. The variant described works well because it's entirely under player control - as soon as you mess things up, things slow down and you pay more attention to your environment. Advanced players don't feel hindered and less-skilled players don't feel punished.
Whilst I can't say I was a huge fan of '08's platforming elements (or recycled fighting), having recently had the chance to play through the PC version of Forgotten Sands I actually think it shares some of the same flaws - everything is very, very telegraphed. You look at a sequence of ledges and can describe how to traverse them without thinking - whenever the game throws something new at you (like swinging from a frozen water jet and then unfreezing as you pass through a waterfall) it then proceeds to just add it into the standard mix you face the other 90% of the time. This may only be a problem for people who've been playing essentially the same game since Sands of Time and are highly attuned to the series's patterns, but I'd argue that this is my point: some other, more organic element needs to be added in to stop everything seeming so rote. The '08 formula may have been a failed offshoot, but that doesn't mean a new directions should be abandoned entirely.
I personally felt that the Wii game felt a lot more fresh, but suffered from less polish - several frustrating difficulty spikes and pacing that mean you frequently forgot what you were meant to be doing. I think that the 'use-anywhere' powers were a brilliant idea though - they formed an excellent counter to my 'platforming by rote' statement above by encouraging you to think about your surroundings and where to place things. And I genuinely think it had more charm as well - I was so let down by the PC version's vague hints of characterisation and total lack of development or additional plot threads.
What a shoddy ass port.
Everything about this game seemed rushed. Combat was really quite boring and had no flash to it. The magic you can upgrade is pretty tame as well and the only ones I actually found somewhat useful was Whirlwind and Stoneskin. The bosses were so dull I could cry.
The only thing I felt this game did right was the water freezing and memory powers you get. The hallways with the traps seemed really... I don't know what word to use... juvenile? I almost felt insulted at how dumb some of those setups were. There were only 1 or 2 actual tricky parts in the entire game.
I only paid $10 for this off Amazon and I still feel like I've been slighted. The only other compliment I can really give this game is that it's an easy way to boost your gamerscore I guess. I'm still of the opinion that PoP '08 was the better game and I wish they ran with the continuation of that storyline.
PSN: SirGrinchX
Xbox Live: SirGrinch X
It's actually one of my pet peeves. As long as it's not an abysmal experience that makes me want to rip my hair out, I have to finish the game. The only thing that will make me actually quit a game (temporarily) is if I'm distracted by something else shiny and new.
On the bright side, the platforming is still really great.
Also, it's a pretty mediocre port. I've noticed a few bugs (once my character model completely disappeared) and while the framerate's usually pretty decent, there are points where it'll drop down to single digits for a second, before recovering.
Blog | Impromptu Games | twitter
vote for my video game on Greenlight
Really you rarely even need to block, just focus on the whole group instead of one enemy at a time and you can bounce back and forth so fast nobody gets a chance to hit you
Blog | Impromptu Games | twitter
vote for my video game on Greenlight
I haven't gotten completely stuck by a fight yet, they're just bloody frustrating. Right now I think I'm ~60% through the game, I'll try finish it tonight so we'll see what happens.
It seems like this has even more sound issues than the original, which I just played not too long ago.
PSN ID : Xander51 Steam ID : Xander51
You can jump those attacks.