Every time I try to play Zerg, I feel like they require higher APM than Protoss to manage. There just seems to be more stuff to do as Zerg. You have to handle creep tumors, overlord scouting, larva injects; seems like toss is just managing chrono use.
But man, spreading creep and using banelings is just FUN.
Every time I try to play Zerg, I feel like they require higher APM than Protoss to manage. There just seems to be more stuff to do as Zerg. You have to handle creep tumors, overlord scouting, larva injects; seems like toss is just managing chrono use.
But man, spreading creep and using banelings is just FUN.
Protoss require the fewest APM to manage.
That doesn't mean their macro or micro is easier, but they do take fewer clicks. Part of it is building fewer, individually stronger units, and part of it is the ability to slam down multiple buildings really fast with one probe--you don't have to dick around with getting guys off the mineral line (and queuing up return orders if you're T).
On the other hand, you have to be looking at wherever you want to build units.
So what are the options to stop mass void rays again? It's pretty scary when I see it on 4 vs 4. Vikings and marines are good options for Terran... but what can a Zerg to vs mass VR? Hydras doesn't have the same mobility, and Corruptors can't beat them anymore... and you can't fungal growth them anymore either.
What about Protoss's options? After you hit a critical mass blink stalkers just doesn't do the job anymore. Storm won't do it either when people who mass VR got armor upgrade. Phoenix does crap and Carriers won't work...
I would say combinations of units. Hydras and corruptors together for zerg, and phoenixes with stalkers for protoss. If the guy is bringing out mass numbers of void rays, you should be able to get out a mixed army to deal with them.
And static defenses. Spore crawlers and photon cannons at your mineral lines.
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Double-post of the first match. Need to see the second!
it's fixed now but here's the replay for the new page.
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and here i was thinking i was doing fairly well against terran. shouldn't have tried to tech...BAH!
FINALLY
PSN: Robo_Wizard1
go kedinik! anything but those damn dirty terrans!
i hear they poop out their butt
drag vs sceptre
drag vs lemming
overall results
zerg focused!
ahahahahahahhhhhhhahahha
"it's yo-hwan"
"hi"
"i know"
"^^"
"oh i am mistake"
"?"
"hello grack!`1"
By far, my far, far favorite of all of these videos is "Detection"
3clipse: The key to any successful marriage is a good mid-game transition.
Is that the one where he shows up w/ zergling when the other guy has colossus?
That one's pretty sweet too
3clipse: The key to any successful marriage is a good mid-game transition.
Why thank you 8-)
The RUSH
The CHEESE
Simon, Drag played well but every map in this pool sucks for zerg.
it's true
http://www.youtube.com/watch?v=swdspAisUPg&feature=player_embedded
PSN: Robo_Wizard1
But man, spreading creep and using banelings is just FUN.
Because everybody hates protoss and we're supposed to always lose.
That doesn't mean their macro or micro is easier, but they do take fewer clicks. Part of it is building fewer, individually stronger units, and part of it is the ability to slam down multiple buildings really fast with one probe--you don't have to dick around with getting guys off the mineral line (and queuing up return orders if you're T).
On the other hand, you have to be looking at wherever you want to build units.
What about Protoss's options? After you hit a critical mass blink stalkers just doesn't do the job anymore. Storm won't do it either when people who mass VR got armor upgrade. Phoenix does crap and Carriers won't work...
And static defenses. Spore crawlers and photon cannons at your mineral lines.
Incontrol talking about flip flops.
I LOVE THIS MAN SO MUCH.
Pointy
Star
Technology.