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[PROTOTYPE2]: Revenge is a Dish Best Served Cold - Old Klingon Proverb
Posts
My Backloggery PSN: Bigisy24
I think that my Mercer would make for a pretty easy boss. Only because he'd become distracted halfway through and leave himself vulnerable while throwing civilians at a wall for a half hour.
PSN ID : DetectiveOlivaw | TWITTER | SCREENED | STEAM ID | BUY SOME STUFF!
My Backloggery PSN: Bigisy24
It was the June bestseller. The PC version was also number one on steam when it was released.
The only poor showing was made by the the PS3 version, which didn't even hit the top ten.
Whoever made that trailer must have really liked Inception.
Throwing people into objects, objects into people, people into people, people into walls...
I would spend hours using muscle mass to throw people into things. They would just burst like a gore filled water baloon. It never got tiring. Not once.
Yeah, but the way Activision is at the moment, if it isn't a million seller it isn't a success.
That being said it did pretty good for new IP that wasn't released during a "peak" season.
http://www.fallout3nexus.com/downloads/file.php?id=16534
I'm pretty sure it sold over two million copies on consoles. No idea like usual what it did on the PC but it was one of the most heavily pirated games that year.
I really have to give Prototype a huge applaud for making me really feel like an unstoppable badass in a game.
Sliiiiiiide boot SPLAT
You will probably just hold RT and vault over everything effortlessly with absolutely no heft or momentum again
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
I mean the use of airdash at different points in the jump having different properties. ie allowing skilled movement that has tons of heft and momentum.
I would like to know if they are expanding upon this even further.
If all you did to move in prototype is hold rt you were basically walking while other people were flying.
I always just wished for more interaction for that, considering what my character was doing on-screen
Xbox: UnbreakableVows | PSN/Wii U: UnbreakableVow | 3DS: 1521-3241-9354
'Chance, you are the best kind of whore.' -Henroid
The day I figured out that hitting dash right after jumping added approximately 1000 feet to your jump height was a happy day
3DS: 3007 8087 2767 | Nintendo ID: AngryFrog
but the thing I loved to death was finding out dashing into the ground puts you straight to top speed.
In fact dashing into the ground puts you at like 130% of top speed for about five seconds, so if you continuously do little hops and dash into the ground you fly along so fast you leave anything in the dust.
It works with armor too. You can outrun strike teams on a straight highway if you just keep hoppin and ground dashing. Bonus is that he will smash things out of his way without stopping and sometimes the car ends up doing a flip over you at the same velocity and you end up parkoring it and such.
Once I did this into a taxi and it flips over onto it's back, then Alex parkours up the back of the car, does an auto parkor hop and comes straight down onto the other end of the car, sending it flipping end over end in an arc that landed in front of him. And then he smacks it out of his way again.
seriously you do things in this game (and others) that are so beyond me...
In the end I'm looking into improving my computer and hopefully in a few months should be able to start. It'll take me a while to save up parts.
The most important of these is the dash as you jump, because then you don't need to hold the jump button down at all to get out of dodge. You can just tap it and be out of the danger zone.
Get this one down and the world is your oyster. It's your "dodge". Don't use the dodge move the game tells you to, ignore that. Do this instead.
Loki, I think it'll be fine. Instead of climbing up something for a minute and then Ezio accidently jumping the wrong direction, dropping you all the way down, losing half your life, and alerting the guards
you will now climb a building in 5 seconds, if you fall, just destroy everything around you with a bullet dive
PSN & XBL - OFRunner | SS FC - 3782 1420 3176 DIA FC - 2150 0629 4353 | Steam ID | LoL
You know, there isn't enough lime in the world for this statement.
My Backloggery PSN: Bigisy24
So is Prototype 2 going to take place concurrent with the original? Are we going to see events from the NYC outbreak from the new guy's perspective, or will this somehow be centered around another outbreak in a different major metropolitan area? Details, man, I need details!!!
If they add a bit more variety to missions I will be happy.
TIMED
BOSS
FIGHT
WHAT
Think about it. You're an army guy tasked with defending a base, normal shitty guard job. You have no powers, you're human after all. All of a sudden this thing comes soaring over the walls of the base, morphing as it flies over you. Its become bigger now, a mass of muscle and dark gooey stuff. It lands on the tank, completely decimating it and throwing you back against the wall. You're dazed and stay on the ground. The mass morphs into a hooded man..... Except it has a huge blade for an arm. And then shit gets crazy.
My Backloggery PSN: Bigisy24
It desperately needs this.
GET MISSION --> GET IN TANK --> WIN
was not so much fun.
Also, Alex Mercer was a douche. And raise the cost of powers. Every time I unlocked more I had twice the amount I needed to buy all of them and I only ever consistantly used about 3.
He totally was, but the army dudes were BIGGER douches! True story.
I must see this now. :shock:
It was basically massive douche coagulation.
To be fair those septuagenarians had it coming.