Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
[DnD] The Fantastical Contraption - Pt. 4 - Heart of Darkness
Posts
Frustrated with the goblin's persistence, Daus lashes out again. Finally, the psychic damage is too much and the hobgoblin collapses, dead though physically unharmed.
Standard- Nightmare Eruption vs Archer 1's Will: 1d20+9 23 hit
1d8+6+1 13 psychic damage, killing Archer 1
Vista, Orsik & Swanky
Bugbear Warrior 3: HP 17/76 AC 18 Fort 17 Ref 15 Will 14
Vista slides to the left, hefting her sword and swinging it viciously at knee-height. Her blow connects, chopping through the last remaining Bugbear's legs with a single blow and collapsing it do the ground to die of shock and bloodloss [20 vs AC, 23 Damage].
*smokes a cigarette* Three scalps, that felt good.
2011 PAX Warmachine/Hordes Champion
Auldwyl groggily rises to his feet a minute or so after the last bugbear is slain. After clearing his head, he surveys the carnage, and sighs.
“Unless you’re planning to stick around to take on the group that comes looking for this one, you ain’t done us no favors.” Auldwyl pulls aside the curtain to the bedroom, showing the crates stacked there. He opens one, revealing a brace of black-fletched arrows. Another crate contains longswords, and a third is packed with steel helmets. “The Hand is running weapons north,” the old man says quietly. “This town's a stop-off point, last town short of the wilds. We give their smugglers free run of the town, the Hand leaves us alone.”
He is about to continue, until you hear more noises coming from outside. You open the door, and see the vast majority of the villagers standing there. Most of them seem smart enough to recognize the dead cultists on the ground. Half of the crowd seems more scared than ever, while the other half seem like the idea that fighting back against the cult is something in the realm of possibility.
Which path the village will take doesn't seem like a choice they can make right now.
One of you - make a Perception or Streetwise check now. A small bonus will be added to account for you standing up against the cultists.
I would make the streetwise/perception check, but it just doesn't seem very Swanky to be dealing with villagers when there may be loot afoot.
Perception for looting the bodies, 22, Swanky ignores the villagers.
Also, wishlist incoming, I'm combing through the books right now.
_____________________________________________
Swanky:
_____________________________________________
This is a thing, too, Max.
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
_____________________________________________
Arcana: 1d20+12 14
haha
Orsik looks up and down the row of people there, wondering why with all that gear, they don't attempt to take a stand for themselves.
Perception: 1d20+8 25
And a quick Arcana roll for kicks.
Arcana: 1d20+11 16
heh, just as bad.
At the edge of the crowd, a young woman steps forward.
“Name’s Shandra. Hobgoblins killed my pa when they first came. Said it was a warning. I followed them, meant to take revenge but I couldn’t keep up. But I saw where they went. I can make you a map for finding their Black March.”
Skill challenge passed!
This town, while small and rural, does have a few supplies for sale. Does anyone need anything, or shall I continue?
_____________________________________________
Also I made a Perception: 1d20+3 6 to take another look at those prizes but nope. I'm ready to move on, I guess.
You bear this in mind as you set out. The arid frontier turns into hilled forestland before too long, making survival out here a tad easier on you. This is still more marching than many of you have done for some time, however, and according to the map that the villager gave you, you still have another three days' worth of march ahead of you.
Luck occasionally sees fit to throw the hardiest adventurer a bone, however. As dusk approaches, you stumble upon an ancient ruin shrouded by stunted spruce—a shrine or temple reduced to a foundation pit and half a dozen pillars among the trees. With the light fast fading, you begin the procedure of setting up camp, all the while contemplating all that you have seen and heard thus far.
"Hey Daus, I know that you know more about this stuff than most, so I have a quick question. You know my new sword with the little black rock from that old temple thing in it? Well, it has this habit of talking to me. I call him Guapo and he seems nice enough. How worried about this should I be? Like on a scale of 1 to 10?"
_____________________________________________
"I was pretty sure you were making that up. For attention." He paused again. "What's it been saying? This is an important part of the grade."
Arcana: 1d20+12 19
Trends in talking swords and the purposes thereof?
_____________________________________________
_____________________________________________
Skarr is snoring. Loudly.
Sorry, I've been really busy lately...
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
"Pleased to uh, make your acquaintance..." Swanky mumbled as he removed a pot from his head.
_____________________________________________
The man looks about ready to collapse.
Heal: 1d20+9 18
"STOP!" He cries out to you. The man that Orsik is carrying starts to leer at the newcomer, and lashes out with a hidden short sword at Orsik before fleeing into the darkness.
Assailant makes a lunge at Orsik, Hits for 11.
_____________________________________________
2011 PAX Warmachine/Hordes Champion
Finding his axe and little bit more of his dignity Skarr scowls and nods in Vista's direction. "What she said...."
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
Orsik heals for 13 hp
"Apparently these cultists have no issues dressing up like a disciple of Pelor though. Unusual behavior in my book"
Insight: 1d20+10 18
Let's get a sense of his reaction to that.
Intimidate = 15
I should have taken a background or something for Skarr to get a bump to Intimidate. Alas.
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
"You were sent to find me? What an odd coincidence. So was I."
Jaryn then stabs Swanky in the side, and whistles a short burst. Suddenly, more of the trees rustle, and three more Jaryns leap out of the shadows, and into your campsite.
Jaryn - Short Sword vs. Swanky; Hit for 15.
Roll for Initiative!
IKRPG: Chains of Corvis - Phelan Rathburn (Human Ranger/Spy)
damn, wasted a heal