WAKE UP YA GITZ! DERES A FIGHT KOMIN UPP
GET TA LOOTIN!
WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAGH
DAWN OF WAR II
RETRIBUTION
we'z gottum sum ekspanshun 'ere fer DAWN OF WAR 2
an da good newz is ya dont have ta loot da previous 'unz! sumting
'stand-alone'WOTS DAWN OF WAAAAAAAAAAGH?
GET DA HUMIE ERE FER EKSPLAINUN
Dawn of War II is a tactical cover-based real-time strategy game with an RPG-like campaign set in the grim&dark Warhammer 40,000 universe.
Level up your commanders, unlock new abilities, and find new wargear to customize your army to match the way you want to play.
Retribution adds the ability to build units during the campaign, which you purchase through resources. These 'new' mechanics will be mostly familiar to those who played our multiplayer or any other RTS game ever made.
Play with all 6 factions in either the single-player (or 2 player co-op) campaign, multiplayer campaign (team or free-for-all) or the co-op Last Stand mode.
WAAAAAAAAAAAAAAAAAGHWOTS SHINY
Dem relik boyz been puttin mikkrosoft GFWL 'ead on a pole! Newell is da new boss. we's ben usin da Steam Wokks cannon fer fightin
patchin will be fasta, we got lobby chat an' kustom medulz. new fightin mapz an' Last Stand boyz!
shaddup an show me wutz in da bokks
FAKSHUNSHUMIES
NEW UNIT:
ALL OF DEM
DEMS ONLY A LIL BIGGA DAN GRETCHINZ. but theyz got sum tankks . MANY TA KILL
So Ork ... how about removing a Chaos threat over there? I will provide you with a good fight
frow in dat hat of yers an wez might fink bout it
What! Certainly not!
NO HAT NO DEAL
SPACE HUMIES
NEW UNIT:
Land Raider Redeemer
DEMS TUFFER 'UMIES. Deys got som new trukk to hide in but well blow it upps!
You vile Ork scum are but a minor distraction in my quest to find the truth and redeem my Chapter.
SOD OFF
SMELLDAR
NEW UNIT:
Autarch
PONCY ELVES. Wez can send alf da boyz 'ome. Deyz fast but DAKKA is fastah!
These primitives still have their role to play to prevent the imminent destruction of these worlds.
DAKKA DAKKA DAKKA DAKKA DAKKA
CHAOS
NEW UNIT:
Chaos Noise Marines
KAPPTIN! I seez dem noyz boyz!!!
GOOD! I NEEDS ME'Z SUM SPIKEY BITZ
BUGZ
NEW UNIT:
Swarmlord
UM KAPTIN ... DEY AIN GOT NO TEEF
AN DIS UNZ ALL SPIKEY
LEG IT!
ILL STOMP EM YA PUNY SQUIG 'EADZ AN STOMP YER 'EAD IN
ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ ORKZ
NEW UNIT:
Battlewagon
DA BOYZ! ORKZ IS DA MEENEST AN BESTEST. We'z got em sneekie boy SPOOKUMS, Nailbrains da mekk, Brikkfist is da flyin 'oone
an' IM DA BIG BOSS!
NOW GET TA LOOTINYUSHFUL STUFF:
Posts
anyway, from the last one:
http://www.youtube.com/watch?v=97CtEReZEaQ
Sadly, Vannila Ice has be replaced by unhelmeted Space Marine #2904768 as the multiplayer FC model... even for the SM loading screen.
Does anybody know if there's a way I can download the beta without using the steam downloader? My steam refuses to download at over 10 kb/s at the moment, and it's not something I can fix (it's a generalised problem in the SEA area apaprently).
Anyhow the turrets taking up popcap at the start is indeed sad for Guard, but luckily it should be fixed soon.
Guard upkeep is such murder. I figured that was probably one of the weaknesses of the faction but...
It's good to play some DoW again.
I'm still out on the sentinel. Properly mirco'd it can be a nightmare to take down. Decapping is very powerful, due to the way that manpowers build up to their maximum potential over time. Their natural speed and agility makes them very powerful harassment. I imagine IG will be a nightmare to face in 1v1s.
IG Tier 2 is pretty bad though. Reminds me of old Ork T2. Chimeras are the only thing that seems really good to pick up, and a must have. Ogyrns are wonderful, but they might suffer from old Nob syndrome: expensive and powerful. Their speed makes them hard to control though.
That's captain Diomedes.
Key good sir.
They seemed very strong against any TSM squads I sent against them. Though it may be just because IG seems to like blobbing, which is tough for SM to take out until they can afford to field some ASM and Devs along with their TSM.
MWO: Adamski
Steam cannot find that username when I tried to add you to my friends.
MWO: Adamski
He says it!
How distressing, trying matev7. Everytime I think I've got this thing figured out...
I was pretty surprised myself. I was playing around earlier and I had to stop and laugh when I heard that.
Steam: Evigilant
doesn't seem like the manticore rockets/Commissar's artillery ability harm buildings at all (unless the base turrets have some specific sort of protection, they took no damage)
Just tell Goomba to mail me.
I wish the commissar and the general were swapped. I love the commissar so much but the general is just way more useful in every way.
That is pretty cool though. IG also go "It's dangerous to go alone! Take this!" when you upgrade them. So many references in this expansion.
All in all I like the IG but they seem so useless against space marines and eldar. Nothing they have does a damn thing till t2 and by then it's far too late. If the catchan dudes weren't so expensive then maybe..
I never asked for this!
Darn it, purely from a "oooh cool!" perspective I like the current Inspire Terror.
Oh hot damn, I might just fall for IG after all. I've enjoyed the few games I've played with them against the PC but felt there population was all kinds of limiting.
Build shootas, not sluggas, get bigshootas fast.
The sentinal is a very strong early game melee counter.
send texwegian or croak a PM
and ask nicely!
I dunno about that ig aren't good at all in melee so if you get them in they are pretty much boned with out the more expensive units. A couple sentinels aren't enough to stop a melee assault with the single ability they have.
I never asked for this!
Faster than any melee unit by far, pretty resistant to anything but focused fire, and their stun-stomp does great damage and incredible disruption.
A couple sentinels could take on a huge number of boys.
Any basic, general advice for an online DoW newbie?
Well the problem is that if you have other units then they will get swarmed while the sentinel runs around. It's a real pain with the guardians since there are so many of them that they get bogged down trying to get away from melee units before they close in.
I never asked for this!
Space marines can kite orks pretty well with micro, guardsmen can do the same with greater firepower and control right out the door. Just start running early and have the sentinel pull the weight. They'll break off to the sentinel. Stomp. Guardsmen start shooting from safe distance against stunned troops. If they don't break off, the sentinel will pick the enemy apart with their multi-laser. Throw a flamer, commander wargear, the spices of life as you see fit.
Really good counter. Even units will speed boosts, like banshees, can be stunned during their speed boost so the guardsmen can make easy distance.
edit: I might be wrong, but the sentinel stomp might do damage as well. It feels like it!
Exactly. Melee counter does not equal good in melee.
The way to deal with sents is basic ranged troops. They don't preform nearly as well in a stand up shootout, and theres no retreat button to escape if they get low on health. They're a very good unit, but you have to watch them like a hawk. One of those units which will be an amazing pain in the ass or garbage, depending on the skill of the player controlling them.
So far IG seem pretty cool. No bloodcrusher chaosy bullshit imbalance here, though this is just at first glance. Catachans look to be a powerful unit, I will have to look into their melee damage more significantly tomorrow to make a call on them. Ogryn look to be seriously expensive, will have to look at them and see if they're worth buying.
Oh and the avatars got buffed to fuck. His line o death ability has become a gigantic trangle of death. Autarch also looks very strong.
Lord general is fun buff stuff, as is the sentinel and expensive catachans.
One of the Inquisitor's lines is "Our chief weapons are fear and surprise!"
I'm going to miss the old Ork voiceovers but I suspect I'll get used to the current ones. Eldar and Space Marine voiceovers seem fine.