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Warhammer Fantasy Battles: Gesundheit; Sneeze of Mystery
Posts
Don't forget a rulebook, unless you already gots one
Yeah I figured
The Warstore I think usually has mini-rulebooks, at least they did for the last edition. Also the hardcover is well worth it, especially if you're new to FB
Its got fluff and all that. The fluff is really, really, really great. Plus 40k really isn't just fantasy in space. Knowing all that stuff would be a good idea/
Also; it is fucking huge and therefore makes a great impression. Especially when you throw it hard enough.
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Unless you go for the previous metal daemonettes.
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Yeah, ill be fine with a mini
Nah, but I don't like the current ones much either - I want those http://img30.imageshack.us/img30/7395/daemonettes20of20slaane.gif
but just a small unit, they roll no dice against Bloodletters
e: painting a Bloodletter means putting a thick layer of red on it and be done with it.
And on the bright side, setting up a Daemon army on the other side of the table no longer causes people to punch you in the groin, an obvious plus.
3DS: 5112-3442-2082
Kid Icarus, MK7, Heroes of Ruin, Mario Tennis, Colors: 3D
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I think that WFB fluff is vastly better than 40k. It's more coherent, more nuanced, and there's a lot more detail to it. It's also like crack if you're anything of a history fan; digging up nerdy easter eggs is the best.
40k has an advantage in its scope and scale; it's big, it's flashy, and it doesn't look like anything else on the surface. Once you get past that surface (these days, at least) it's a pretty standard science-fantasy space opera. Warhammer, on the other hand, is highly speculative sci-fi wearing a bog-standard fantasy world's dead skin as a suit. The irony is baked in from the ground up.
Indeed.
Yip
NOOOOOO YOU MUST THINK LIKE MEEEEE.
I am going to be doing a Clan Rictus themed army and their thing seems to be badass Stormvermin so how can I outfit them to make them rule?
I used to throw on Shields onto them but then I found out they can't use the shield with their hand weapon to get that parry save- in hand to hand, they default to their halberds- which means I should take them in a more offensive infantry position.
I have 20 of them now, looking to get another 20 and make a rabble of 30, 35, or even 40. Two rabbles of 20 just kinda get eaten up and having some bodies to drop before losing rank bonuses is pretty rad too.
Maybe it wkill come for me later, Mors
Good. Good.
Lucky; Stormvermin are best used in the same way as Clanrats. Expendable and largely just as bodies. With the change to using hw/shield with other weapons, I'm not sure shields are a great option, unless you plan on using them against archers a lot. Having not played much in 8th I can't say for sure, but I think they're probably best at about 35 - 40, going against enemy regular troops. Where clanrats can't really beat many armies' line troops (other than through attrition and combat res), stormvermin in the same amount might actually be able to do so with a few ranks of S4 attacks and higher WS. They still can't take on enemy elites 1:1.
In prior editions I almost always tried to get frenzy on a unit of 30+, then send them around the flank to pop units bogged down with clanrats. I'm not sure that will be as effective in 8th, but I'll certainly try it when I get some games in.
oh, I thought you meant like, really old
Why would I mean those? They're terrible. And not in a good way either.
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For slaves, I usually outfit them with shields (that parry save has saved my ass and has won me combat before) and musician and pawleader (again, for combat rez). Nothing is more amazing than when slaves make a rabble of Marauders stop dead in their tracks and overrun them. B)
While that's probably true, it seems boring and a regular opponent can make an army to counter that kind of gimmick build. Sure, if you're bringing a list to a tournament that'd probably be good, but if you're going to tournaments, you're kind of doing it wrong (in my and GW's opinion, at least).
At least with Daemons you can field pretty much everything (there're a few notable exceptions like the Daemon Prince or Screamers) without feeling like you're dumbing your army down.
Personally I can't stand tournaments, and play almost exclusively in my garage with close friends. We generally don't ban stuff, but do play pretty competitively. Generally, once we find something that's too good or very unfun to play, we'll houserule it or just not do it again. Or we get so trashed by the end of the game that the earlier competitiveness just doesn't matter anymore!
We need rules to tell us what to do!
Earthing Rod, Black Periapt, Nightmare
535
Vampire
Avatar of Death, Ghoulkin, Sword of Strife, Dragonhelm
195
Necromancer
Corpse Cart w/ lodestone, Book of Arkhan
190
Vampire
Dread Knight, Infinite Hatred, Bloodrinker, Potion of Speed, Luckstone
200
30 Skeletons
Spears, full command
290
20 Ghouls
Ghast
168
20 Ghouls
Ghast
168
30 Skeletons
Full command
260
7 Black Knights
Full command, Royal Standard of the Strigos
243
22 Grave Guard
Full command, Banner of the Barrows
339
Varghulf
175
Varghulf
175
Total:2249
Flamma inferno
Igne cutis
That's pretty fucking mean.
I ran that by the GW store manager I go to and he found it particularly deadly gave me a cool look as to how much damage that could do.
But he was mentioning going 7x7 which would be a massive unit in size and points total. I am instead thinking 7x5 or 6 which still gives me plenty of rats to die off before losing steadfast/rank bonuses/needing to do panic checks.
Thoughts? I did the math with 49 storm vermin and Queek and the Chieftain. It was just under 1,000 points. That's probably too much for a rabble of very, very mean Stormvermin.
I've got dozens of three generations of old metal stormvermin; at some point, I'll paint them up to be Queek's rats. And yeah, that's just about a real elite skaven unit! That statline is much like their 4/5e stats, where I used to wreck the shit out of people with badass, skavenbrew'd, stormvermin.
Keep in mind that skavenbrew now only affects the character with it and the unit - Queek won't get its benefits. Not that he needs them. 49 of those fuckers could be fun to play with, but I'm really wary of hugely expensive deathstar units with all the warmachines and unit-killing spells around. I'd probably field 20 or 30, and only in a large game where I can distract the enemy with lots of other threats.
And to be honest, at times I wish Warhammer did have melee only game types or something because the actual infantry game is what a lot of people fail at. Most people just make 5x4 blocks of troops, send them forth and thats all. Flanking and using cavalry intelligently is what a lot of people don't do and unfortunately, a lot of shooting and magic makes it kinda unnecessary.
Also, since I am painting these guys in the Clan Rictus scheme, I will go ahead and make this block of stormvermin the Deathvermin as per the heraldry book. :3
Also, another really strong melee unit (or two), like Plague Monk horde with a Furnace, would give you either a distraction, or something to mop up the enemy if they focus too much on Queek's stormvermin.
How does fencer's blades along with gleaming armor sound? Weapon skill 10 and -1 to hit meaning he just is a sneaky son of a bitch to pin down. That and a ward save pendant for a 5+ ward should make him a real piece of work.
I'm by no means an expert, but I can tell you what I know from other Vampire lists that I came across
most players fill their core with huge blocks of ghuls (I think it's 2*40-50) for the required 25% core selection
not sure if spears will help the skeletons to kill anything
the Black Knight Breaker (25-50 in size) with the Banner of Burrows/Drakenhof Banner and a Vampire with Helm of Commandment is apparently still a favorite
works also with the Wraith Guard
small-sized giant bats/wolves units are important for distraction
the Wight King is apparently quite good for the price
many Vampires use the Black Coach and Banshees, but I don't think they need to be in there
but generally speaking, my only real advice is to make your infantry blocks bigger (8th edition standard is now 40-50, but they can be quite vulnerable to artillery and magic)