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Well, I'll give the trailer this much: It was an interesting format to use, the two timeframes going on at the same time.
However, I have this thing about using kids to just get an impact. It's too easy to not do it well. This was...borderline. Might have gone too far, but eh, I can chalk my reaction up to the fact that I have kids the age of the girl in the trailer.
That stated, with what I've seen of Dead Space 2, apparently using kids is the new "cover-based combat" for horror games. *shrug*
Horror has been using kids for a very, very long time.
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My dead body is ready. A brutally realistic first person zombie game in a unique location with RPG elements? Get the fuck out of my dreams, developers.
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well...yeah
if the story can live up to the trailer's standards i'm gonna lp the fuck out of it
fuckfuck fuck
somebody give me money so I can give it to these people
This thing NEEDS some kind of input and video recording and stuff, this could be just as much academic as entertaining.
EDIT: Nevermind, got it, link to the video I was asking about if you're interested. Holy fuck if we get zombies like in the last stages of that vid this is gonna' be some horrifically terrifying shit.
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I'm with you 100%
Even if the game turns out to be absolute shit, the trailer itself is like a wonderful short film on its own
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Fucking invisible children monsters in the school with huge ass butcher knives.
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Until they steal your TnT that happened to be on a timer.....
Unless you play the PAL version where they get replaced with the teddy bears with giant claws that you wouldn't ordinarily encounter until the sewers.
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Now why does it have to be me that gets his balls bitten off?
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Hey - at least people are open to the possibility of you having them to be bitten off in the first place!
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Trailer put into chronological order for anybody who was confused by the action, or just wants to see it again.
Why would I want to put myself through that again
How is it manipulative? The trailer pretty much summed up what's poignant about the Zombie genre in 3 minutes.
Despite the over saturation of Zombies in video games they've never hit the right emotional response from them.
A six year relationship that ended terribly.
Ripping a child from the arms of her loving parents and murdering her to showcase your awesome zombie game that probably won't be near as visceral in reality is crassly manipulative in my opinion. But then that's the name of the marketing game. That's why I'm not up in arms over this. Personally, it makes me feel unpleasant things I don't want to feel so I just don't watch it. The game on the other hand is going to lose that edge simply from the addition of player control. I'm not saying that it won't have impact, or that it will lack the ability to disturb, but I seriously doubt that I'll find anything in the game unwatchable or unplayable. Simply because I'll feel like I'm in control, even if that feeling of control is mostly illusory.
Or maybe Techland will suddenly display a genius for gameplay that they've kept well hidden over the years and deliver the most terrifying experience ever. I doubt this though. I've played (and enjoyed) enough of their games to know what's up.
Sold.
Keeping an eye on this.
Oh come now, every piece of medium serves only to manipulate your emotions in order to return a desired emotional result. That this trailer does it more skillfully than the others is no more crass than a Killzone trailer being all "NUH NUH NUH WAR HOORAH" or a Nintendogs trailer being all "Man, aren't dogs cute"?
Did you miss the bolded part up there or something? Or how about the bit before that where I state that this is simply my opinion?
I mean, it's not like I use marketing to make my purchasing decisions anyway. Especially for games.
It is interesting seeing how much this trailer is driving a lot of the desire for this game though.
edit: As a piece of media in the Zombie genre, it's a simple trope that's been around for ages. The fact that it's given this kind of queasy, close up and slo mo voyeurism isn't even unique. The only thing unique about it is that it's in a trailer for a video game.
As a piece of marketing for the game, I seriously doubt any of what we saw is indicative of actual gameplay (par for the course). So that's my reasoning for calling it crassly manipulative.
But we're already desensitized to seeing images of war in video games. What that trailer shows is an area that many developers have avoided and I think for good reason. That trailer (while being a great piece of work, in that it gets the emotional response it was going for) could turn off many older gamers from the game, esp those with children. I mean, it's a pretty depressing trailer and doesn't make me want to go anywhere near the game if there is going to be more of that stuff.
Horses for courses and all that.
[tiny]Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.[/tiny]
I think the point, for me at least, is that focusing on a child in any sort of threatening situation is "the easy way out" and can quite easily be done in such a manner as to be considered crass.
Media has long used kids in this manner. And it's rarely done well. It can be and when it is, it's a powerful moment. The problem is that it's very much a balancing act to get it right.
For some, this wasn't effective and was a little too much. Did it get us talking? Oh, hell yes, so in that regard, it worked. But, that doesn't mean it wasn't crass or cheap.
Now, all of this is very much my own view on it. However, it sounds like it's a view that others have. For some of us, it was too crass. It wasn't one of the times when threats to a kid or the death of a child is done well.
But, again, we are talking about it, so the trailer did it's job to get in our heads.
With four-player co-op! Level ups with skill trees! And remember the ridiculous (awesome) damage modeling in Soldier of Fortune? You can literally carve the skin and muscles and bones off the zombies you fight! Delicious.
Apparently, it's a fairly serious game, though, so not the kind of jovial atmosphere Just Cause 2 sported. I'm okay with this. I'm pretty excited for a more grim zombie game in a big, open game world, and I like what I'm hearing about the rarity of supplies and firearms.
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