I thought it was the zombies hungering for flesh and the disease piggy backing on their saliva. Zombies sate their hunger and disease moves on to new host, win/win....except for the host.
It depends on what kind of zombie/who's writing. Max Brooks would tell you it's a virus, and the bite is to continue infection, by over charging a desire to eat, or so those in his zombie-verse conjecture it might be. Romero would say "because", Return of the Living Dead says its because brains contain endorphins which easy the pain of being walking rot. The only zombies that ever actually said brains were the Return of the Living Dead zombies and that was a comedy, with invincible zombies (even cutting them into separate limbs and pieces doesn't stop the individual parts from moving), and every other zombie from any other media has always been "eat entire body". 'Cept old school voodoo zombies, but they don't count because they're boring and not fun to hit with stuff.
I just watched that trailer with the sound off at work and DAMN.
Not sure I want to watch it with audio.
Also, I agree about the respawn thing. Have a set number of zombies. A horde is scary in one way, but knowing that there is one zombie hiding somewhere in the building you are exploring is an entirely different scare.
I personally thought it was pretty cool, but it didn't really make me sad and I cry like a bitch at really silly things. Just didn't do anything for me other than make me want to see gameplay and watch it in reverse-reverse
Yep. I assume everyone's already seen the reverse-reversed cut already, yeah? I don't have to post that?
Ah, third page. Good.
Oh, and it did make me a little sad. That was a said trailer. And I too well up for weird things. The end of Okami/Prince of Persia: The Sands of Time/BioShock 2, for example.
Chance on
'Chance, you are the best kind of whore.' -Henroid
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KageraImitating the worst people. Since 2004Registered Userregular
edited February 2011
A zombie's first concern is getting a chunk of flesh. His next concern is consuming as much of that flesh as possible (which is funny concern a dead person's esophagus shouldn't even work but HAHA DISBELIEF). If it gets a big enough chunk they will even lose interest in the owner of that chunk until their hands no longer have flesh to consume. It's like a plate full of burgers you only take as much as your hands can carry and return for more later if there is any left.
Kagera on
My neck, my back, my FUPA and my crack.
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
I thought it was the zombies hungering for flesh and the disease piggy backing on their saliva. Zombies sate their hunger and disease moves on to new host, win/win....except for the host.
Well in some fiction corpses are too badly damaged by zombies chowing down on them to reanimate. The corpse at the top of the stairs in Night of the Living Dead, Kenneth in Resident Evil etc. I don't think anyone's ever gone into whether or not zombies have an instinct to spread the infection? But yeah it wouldn't matter because that's piggybacking on the far more important instinct to feed.
A zombie's first concern is getting a chunk of flesh. His next concern is consuming as much of that flesh as possible (which is funny concern a dead person's esophagus shouldn't even work but HAHA DISBELIEF).
Didn't Brooks go into this as well? Like, a zombie will eat, even though the digestive track is non-functional, so it'll just fill up with flesh and then eventually burst out?
Dunxco on
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KageraImitating the worst people. Since 2004Registered Userregular
edited February 2011
Also that cut on the kid's neck does not seem to have a source I can find. It just kinda appears.
I think the problem with this is that, while it sounds amazing and eerie and thematic on paper, the absolute worst element of sandbox gameplay is that stretch of time when you're wandering around in the middle of nowhere, getting nothing interesting done, wondering "what the fuck is there to do around here?"
It would be extremely difficult, I would imagine, to walk that fine line between quiet, eerie tension, and utter boredom. After a while the world would just empty out and there would have to be something there to keep players playing.
is the point to eat someone entirely? or do they bite merely to infect?
both methods kill, but only one results in +1 to the zombie population. they do seem to be competing goals.
well they only get the chance to munch on a person when they've swarmed the target so they already reached the critical mass that goes from the mild threat of one shambling corpse to OMG there's no where to run.
At which point adding more zombies is not a necessity and they can just munch down on who ever.
The better question is where does all the stuff they eat go?
They don't have any functioning organs, so they must eat until they burst or something.
Or maybe the meat just goes right through them... Might explain why they all shamble as if there's a load in their pants.
One thing that's also going to be great, provided they actually go through with it, is how players are going to react to other players getting killed and then reanimating later on in co-op. Like Honky and some other dudes getting ambushed and Honky gets his balls bitten off and dies or whatever, but then later on as the survivors are dealing with another group he and his damn hat show up in the midst of a horde. Will they be able to deal with him and push through whatever attachments they had for him, or will the shock of seeing him and the natural instincts to work with and defend your fellow survivors be enough to screw them up for the brief window needed for them to get overrun?
This thing NEEDS some kind of input and video recording and stuff, this could be just as much academic as entertaining.
quoting this from pages and pages ago, but I think you're reading way too much into this
When I play zombies gametypes in Halo I will shoot my former teammates. I don't see any reason to think that I would hesitate to beat them to redeath in this just because they're using a character model that looks a bit like their old one. The goal is to win
The island looks like it is straight out of JC2. Honestly, I worry that I will be disappointed if I don't have a grappling hook and 100 meters long with infinite parachutes.
i only ask because in the old RE games the zombies would definitely kill you and then kneel down and start feeding on your body
then in L4D they only seem interested in killing you and then they lose interest.
to extrapolate: zombie 1 wants human flesh, bites person 2. person 2 mebbe gets an arm divot or loses a finger or two. later person 2 becomes zombie 2. process repeats.
assuming zombies don't like the flesh of their own, the only time zombies actually get to FEED is when they corner someone who can't get away. it's like there's this limited window of opportunity where they can eat someone without the flesh turning enough to be unpalatable.
mebbe this is why zombies are always hungry.
curly haired boy on
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
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GreenStick around.I'm full of bad ideas.Registered Userregular
Also that cut on the kid's neck does not seem to have a source I can find. It just kinda appears.
The father also hits the bellhop zombie in the neck with the axe to get him off of her, but there's no wound until the second axe hit that almost decapitates him
Green on
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DunxcoShould get a suitNever skips breakfastRegistered Userregular
edited February 2011
What's also weird in like, most zombie films/games I've seen/played is that zombies will gnaw on a fresh corpse, and then see someone else walking round, stop eating, get up, and go chasing after them instead. They have a perfectly good food source on the ground in front of them and yet they'll ditch it for something "fresher". Why is this?
Like, say you were at a restaurant and ordered beef, and it's delicious, then someone at another table orders duck and you think "Fuck this, I'm going to get some of that duck".
Zombies are picky fuckers.
Dunxco on
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KageraImitating the worst people. Since 2004Registered Userregular
What's also weird in like, most zombie films/games I've seen/played is that zombies will gnaw on a fresh corpse, and then see someone else walking round, stop eating, get up, and go chasing after them instead. They have a perfectly good food source on the ground in front of them and yet they'll ditch it for something "fresher". Why is this?
Like, say you were at a restaurant and ordered beef, and it's delicious, then someone at another table orders duck and you think "Fuck this, I'm going to get some of that duck".
All the people saying the trailer was trying too hard remind me of the crab bucket. Games try and escape this place where they can't do jack shit but everybody hauls them back in. "GAMES CAN'T DO THAT".
Why can't this trailer and possibly game do to me what World War Z did to me? Why is one a try-hard attempt to invoke emotion and the other an acceptably freaky novel about zombies?
All the people saying the trailer was trying too hard remind me of the crab bucket. Games try and escape this place where they can't do jack shit but everybody hauls them back in. "GAMES CAN'T DO THAT".
Why can't this trailer and possibly game do to me what World War Z did to me? Why is one a try-hard attempt to invoke emotion and the other an acceptably freaky novel about zombies?
Fuckin' crab bucket.
Because WWZ was an allegory about various manifestations of societal myopia and this is, from the trailer, about a guy chopping up zombies with an axe, putting it at best at violent and all-encompassing revenge story
Max Payne did the upset-dad thing quite a few years ago
That seems like maybe an antiquated and overly elaborate metaphor, but having said that I can't think of a better one.
Again though, I agree. Even if this isn't the best example of Video Games trying to get out of the metaphorical bucket, I am still glad that someone is trying.
I also fully accept that this may not be an accurate indication of the finished product. But even if it isn't, it's a fucking good trailer.
All the people saying the trailer was trying too hard remind me of the crab bucket. Games try and escape this place where they can't do jack shit but everybody hauls them back in. "GAMES CAN'T DO THAT".
Why can't this trailer and possibly game do to me what World War Z did to me? Why is one a try-hard attempt to invoke emotion and the other an acceptably freaky novel about zombies?
Fuckin' crab bucket.
Because WWZ was an allegory about various manifestations of societal myopia and this is, from the trailer, about a guy chopping up zombies with an axe, putting it at best at violent and all-encompassing revenge story
Max Payne did the upset-dad thing quite a few years ago
I didn't connect the dad with any part of the main story. Is the Dad going to be the main character? Do we know if he is out for revenge?
I just thought he was some vacationer.
Icemopper on
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GreenStick around.I'm full of bad ideas.Registered Userregular
All the people saying the trailer was trying too hard remind me of the crab bucket. Games try and escape this place where they can't do jack shit but everybody hauls them back in. "GAMES CAN'T DO THAT".
Why can't this trailer and possibly game do to me what World War Z did to me? Why is one a try-hard attempt to invoke emotion and the other an acceptably freaky novel about zombies?
Fuckin' crab bucket.
Because WWZ was an allegory about various manifestations of societal myopia and this is, from the trailer, about a guy chopping up zombies with an axe, putting it at best at violent and all-encompassing revenge story
Max Payne did the upset-dad thing quite a few years ago
I didn't connect the dad with any part of the main story. Is the Dad going to be the main character? Do we know if he is out for revenge?
I just thought he was some vacationer.
Yeah I don't get the impression that the guy in the trailer is the game protagonist, or even present in the game itself
All the people saying the trailer was trying too hard remind me of the crab bucket. Games try and escape this place where they can't do jack shit but everybody hauls them back in. "GAMES CAN'T DO THAT".
Why can't this trailer and possibly game do to me what World War Z did to me? Why is one a try-hard attempt to invoke emotion and the other an acceptably freaky novel about zombies?
Fuckin' crab bucket.
Because WWZ was an allegory about various manifestations of societal myopia and this is, from the trailer, about a guy chopping up zombies with an axe, putting it at best at violent and all-encompassing revenge story
Max Payne did the upset-dad thing quite a few years ago
I didn't connect the dad with any part of the main story. Is the Dad going to be the main character? Do we know if he is out for revenge?
I just thought he was some vacationer.
Clearly WWZ is about a bloody letter Z written on some old paper as shown by the book's cover.
All the people saying the trailer was trying too hard remind me of the crab bucket. Games try and escape this place where they can't do jack shit but everybody hauls them back in. "GAMES CAN'T DO THAT".
Why can't this trailer and possibly game do to me what World War Z did to me? Why is one a try-hard attempt to invoke emotion and the other an acceptably freaky novel about zombies?
Fuckin' crab bucket.
Because WWZ was an allegory about various manifestations of societal myopia and this is, from the trailer, about a guy chopping up zombies with an axe, putting it at best at violent and all-encompassing revenge story
Max Payne did the upset-dad thing quite a few years ago
I didn't connect the dad with any part of the main story. Is the Dad going to be the main character? Do we know if he is out for revenge?
I just thought he was some vacationer.
I thought it was a family meeting a horrible fate.
I think the announcement trailer might be getting more attention than it needs, compared to the game itself. I doubt the actual game is going to have children getting murdered, but instead the trailer was saying, "This is going to be a serious zombie game." That was my interpretation, anyway.
I'm just really excited about a four-player co-op zombie game in a sandbox world with a darker atmosphere than the jovial Left 4 Dead or Dead Rising games we've played thus far. This also has neat damage modeling, level ups with skill trees, very few firearms in the game, and a storyline focus if you probably want to follow it. There should be lots of "oh shit" moments as you try to escape the zombie horde with your friends with nothing more than a plank of wood, running through resort rooms and restaurant lobbies trying to escape the horde.
Dashui on
Xbox Live, PSN & Origin: Vacorsis 3DS: 2638-0037-166
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TrippyJingMoses supposes his toeses are roses.But Moses supposes erroneously.Registered Userregular
edited February 2011
Those zombies have some pretty good coordination. I mean, some other franchise's zombies would've just left the axe embedded in themselves, but the one in the trailer just pulled it right out.
I wonder if they can climb things.
TrippyJing on
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited February 2011
Hey, I'm totally hopeful that this is an amazing, genre defining game.
But this is Techland we are talking about. The best we can hope for is competent and fun gameplay.
When I play zombies gametypes in Halo I will shoot my former teammates. I don't see any reason to think that I would hesitate to beat them to redeath in this just because they're using a character model that looks a bit like their old one. The goal is to win
Yeah, but that's also radically different since you're a gun-toting plexiglass-visored supersoldier who in most game circumstances respawns after like 10 seconds or so.
In something like what Dead Island's aspiring for it's you and a scant few other dudes, all of whom are unique to some extend by appearance or audio or whatever, armed with shit like machetes and fire axes and whatever. I'm not thinking that players're gonna' be PARALYSED or whatever, but it'd just be real interesting to watch player behavior and stuff like input language and the like when they round a corner and right in front of them is Undead Honky in all of his crotchless, festive-as-shit glory, seeing if the mechanics that make you try your damndest not to shoot Bill or whomever in L4D kick in and how quick the player's able to kick them back out, and if said mechanics going into action are enough to mess the players up where normally they might've been just fine.
Sorenson on
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DrakeEdgelord TrashBelow the ecliptic plane.Registered Userregular
edited February 2011
I'm pretty sure I could pull the trigger on Urahonky.
i have an idea... and i think it would be interesting. have the infected character keep controlling the dude who got bit, right up to the point were he goes zombie. what would make it interesting would be if the could then control his "zombie self and start trying to munch on some brains.
is the point to eat someone entirely? or do they bite merely to infect?
both methods kill, but only one results in +1 to the zombie population. they do seem to be competing goals.
well they only get the chance to munch on a person when they've swarmed the target so they already reached the critical mass that goes from the mild threat of one shambling corpse to OMG there's no where to run.
At which point adding more zombies is not a necessity and they can just munch down on who ever.
The better question is where does all the stuff they eat go?
They don't have any functioning organs, so they must eat until they burst or something.
Or maybe the meat just goes right through them... Might explain why they all shamble as if there's a load in their pants.
Most zombie stories end up with old zombies having distended, bloated bodies, half-eaten bones puncturing their throats and such on the way down. WWZ did a pretty snazzy job at describing and addressing the nonsense of them eating without needing it, to the point where their bowels rupture.
i only ask because in the old RE games the zombies would definitely kill you and then kneel down and start feeding on your body
then in L4D they only seem interested in killing you and then they lose interest.
to extrapolate: zombie 1 wants human flesh, bites person 2. person 2 mebbe gets an arm divot or loses a finger or two. later person 2 becomes zombie 2. process repeats.
assuming zombies don't like the flesh of their own, the only time zombies actually get to FEED is when they corner someone who can't get away. it's like there's this limited window of opportunity where they can eat someone without the flesh turning enough to be unpalatable.
mebbe this is why zombies are always hungry.
The L4D zombies aren't zombies, is mostly why. They're living human beings infected with a rage virus, which just means they're pissed off and attack anything not scented with the virus stuff. They bite, the virus gets in, they might lose interest if they aren't busy fervently rending you apart. Think 28 Days Later, except with some mutant/Resident Evil shit going on.
So damned glad to have properly undead dead things to kill with a big metal rod. Dead Rising looks good, but it doesn't let me get all Condemned on the zombies.
I'm pretty sure I could pull the trigger on Urahonky.
Zombie or not.
Man I didn't know there was this much hostility towards me! :P
urahonky on
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SteevLWhat can I do for you?Registered Userregular
edited February 2011
I saw this yesterday; that was a great trailer.
Amusingly, Vinny from Giant Bomb declared "Can't waste anymore time waiting for someone else to mash the Dead Island trailer with Mad World. MAD ISLAND" and Ice-T snagged it and uploaded it to his youtube account:
i only ask because in the old RE games the zombies would definitely kill you and then kneel down and start feeding on your body
then in L4D they only seem interested in killing you and then they lose interest.
to extrapolate: zombie 1 wants human flesh, bites person 2. person 2 mebbe gets an arm divot or loses a finger or two. later person 2 becomes zombie 2. process repeats.
assuming zombies don't like the flesh of their own, the only time zombies actually get to FEED is when they corner someone who can't get away. it's like there's this limited window of opportunity where they can eat someone without the flesh turning enough to be unpalatable.
mebbe this is why zombies are always hungry.
Max Brooks World War Z and Zombie Survival Guide has a great way of rationalizing it for my liking - basically if the flesh is alive, they will eat. They cannot get full because their is no signal to the (dead) brain to say it's full, so if another living snack runs past while a group is feeding, they will certainly give chase if their attention is pulled away from thier current meal.
So unless a body has time to die, you're what's for dinner.
Very pumped for this game, it's a must buy for me even if it's a semi-competant serious zombie game. I love games where you have to scratch out survival, make every bullet/weapon count. Same reason I enjoyed the first half of Fallout, but once I had armour, tons of guns and ammo the game lost all appeal to me.
I want a challenge. I want to stumble into a shed at dusk with a dented shovel and survive the night while 5 or 6 zombies are sluggishly walking around outside, hoping they don't get the scent. And limited saves. I WANT TERROR
Posts
http://www.fallout3nexus.com/downloads/file.php?id=16534
Basically "just because".
Not sure I want to watch it with audio.
Also, I agree about the respawn thing. Have a set number of zombies. A horde is scary in one way, but knowing that there is one zombie hiding somewhere in the building you are exploring is an entirely different scare.
Yep. I assume everyone's already seen the reverse-reversed cut already, yeah? I don't have to post that?
Ah, third page. Good.
Oh, and it did make me a little sad. That was a said trailer. And I too well up for weird things. The end of Okami/Prince of Persia: The Sands of Time/BioShock 2, for example.
Well in some fiction corpses are too badly damaged by zombies chowing down on them to reanimate. The corpse at the top of the stairs in Night of the Living Dead, Kenneth in Resident Evil etc. I don't think anyone's ever gone into whether or not zombies have an instinct to spread the infection? But yeah it wouldn't matter because that's piggybacking on the far more important instinct to feed.
Didn't Brooks go into this as well? Like, a zombie will eat, even though the digestive track is non-functional, so it'll just fill up with flesh and then eventually burst out?
Isn't this normally when the Military shows up?
Critical Failures - Havenhold Campaign • August St. Cloud (Human Ranger)
well they only get the chance to munch on a person when they've swarmed the target so they already reached the critical mass that goes from the mild threat of one shambling corpse to OMG there's no where to run.
At which point adding more zombies is not a necessity and they can just munch down on who ever.
The better question is where does all the stuff they eat go?
They don't have any functioning organs, so they must eat until they burst or something.
Or maybe the meat just goes right through them... Might explain why they all shamble as if there's a load in their pants.
When I play zombies gametypes in Halo I will shoot my former teammates. I don't see any reason to think that I would hesitate to beat them to redeath in this just because they're using a character model that looks a bit like their old one. The goal is to win
steam | xbox live: IGNORANT HARLOT | psn: MadRoll | nintendo network: spinach
3ds: 1504-5717-8252
The island looks like it is straight out of JC2. Honestly, I worry that I will be disappointed if I don't have a grappling hook and 100 meters long with infinite parachutes.
then in L4D they only seem interested in killing you and then they lose interest.
to extrapolate: zombie 1 wants human flesh, bites person 2. person 2 mebbe gets an arm divot or loses a finger or two. later person 2 becomes zombie 2. process repeats.
assuming zombies don't like the flesh of their own, the only time zombies actually get to FEED is when they corner someone who can't get away. it's like there's this limited window of opportunity where they can eat someone without the flesh turning enough to be unpalatable.
mebbe this is why zombies are always hungry.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy
The father also hits the bellhop zombie in the neck with the axe to get him off of her, but there's no wound until the second axe hit that almost decapitates him
Like, say you were at a restaurant and ordered beef, and it's delicious, then someone at another table orders duck and you think "Fuck this, I'm going to get some of that duck".
Zombies are picky fuckers.
They like it when they're still struggling.
Why can't this trailer and possibly game do to me what World War Z did to me? Why is one a try-hard attempt to invoke emotion and the other an acceptably freaky novel about zombies?
Fuckin' crab bucket.
Watching the trailer, my emotions went all over the place.
Reading a good Zombie book, it does the same.
Watching good horror movies, I'm scared shitless half the time.
These aren't enjoyable or fun, but they get my adrenaline going, my mind confused, and my thoughts challenged, and I like it.
I watched this again today when I got home from work and tiny bits of Jankiness aside, I love this trailer.
Put a bunch of live, otherwise-edible crabs in a bucket, and fill it almost up to the top with them.
Working together, they could easily push most of themselves out of the bucket, to freedom.
Even without working together, a particularly enterprising crab could hop on the backs of his co-prisoners and escape.
However, the other crabs won't let him do this. Instead, they'll spend a lot of effort pulling the other crab down, back into the bucket.
It's all metaphorical and shit.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Wilds of Aladrion: [https://forums.penny-arcade.com/discussion/comment/43159014/#Comment_43159014]Ellandryn[/url]
Max Payne did the upset-dad thing quite a few years ago
steam | xbox live: IGNORANT HARLOT | psn: MadRoll | nintendo network: spinach
3ds: 1504-5717-8252
That seems like maybe an antiquated and overly elaborate metaphor, but having said that I can't think of a better one.
Again though, I agree. Even if this isn't the best example of Video Games trying to get out of the metaphorical bucket, I am still glad that someone is trying.
I also fully accept that this may not be an accurate indication of the finished product. But even if it isn't, it's a fucking good trailer.
I didn't connect the dad with any part of the main story. Is the Dad going to be the main character? Do we know if he is out for revenge?
I just thought he was some vacationer.
The trailer is a mood-setting piece
Clearly WWZ is about a bloody letter Z written on some old paper as shown by the book's cover.
If this game is a 20 hour long choice-fest with multiple endings (most of which involve being eaten) that would be awesome.
They tried to bury us. They didn't know that we were seeds. 2018 Midterms. Get your shit together.
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I thought it was a family meeting a horrible fate.
I'm just really excited about a four-player co-op zombie game in a sandbox world with a darker atmosphere than the jovial Left 4 Dead or Dead Rising games we've played thus far. This also has neat damage modeling, level ups with skill trees, very few firearms in the game, and a storyline focus if you probably want to follow it. There should be lots of "oh shit" moments as you try to escape the zombie horde with your friends with nothing more than a plank of wood, running through resort rooms and restaurant lobbies trying to escape the horde.
I wonder if they can climb things.
But this is Techland we are talking about. The best we can hope for is competent and fun gameplay.
In something like what Dead Island's aspiring for it's you and a scant few other dudes, all of whom are unique to some extend by appearance or audio or whatever, armed with shit like machetes and fire axes and whatever. I'm not thinking that players're gonna' be PARALYSED or whatever, but it'd just be real interesting to watch player behavior and stuff like input language and the like when they round a corner and right in front of them is Undead Honky in all of his crotchless, festive-as-shit glory, seeing if the mechanics that make you try your damndest not to shoot Bill or whomever in L4D kick in and how quick the player's able to kick them back out, and if said mechanics going into action are enough to mess the players up where normally they might've been just fine.
Zombie or not.
Most zombie stories end up with old zombies having distended, bloated bodies, half-eaten bones puncturing their throats and such on the way down. WWZ did a pretty snazzy job at describing and addressing the nonsense of them eating without needing it, to the point where their bowels rupture.
The L4D zombies aren't zombies, is mostly why. They're living human beings infected with a rage virus, which just means they're pissed off and attack anything not scented with the virus stuff. They bite, the virus gets in, they might lose interest if they aren't busy fervently rending you apart. Think 28 Days Later, except with some mutant/Resident Evil shit going on.
So damned glad to have properly undead dead things to kill with a big metal rod. Dead Rising looks good, but it doesn't let me get all Condemned on the zombies.
Man I didn't know there was this much hostility towards me! :P
Amusingly, Vinny from Giant Bomb declared "Can't waste anymore time waiting for someone else to mash the Dead Island trailer with Mad World. MAD ISLAND" and Ice-T snagged it and uploaded it to his youtube account:
http://www.youtube.com/watch?v=FQBJZhK5rp8
I look forward to hearing how the actual game is too.
Max Brooks World War Z and Zombie Survival Guide has a great way of rationalizing it for my liking - basically if the flesh is alive, they will eat. They cannot get full because their is no signal to the (dead) brain to say it's full, so if another living snack runs past while a group is feeding, they will certainly give chase if their attention is pulled away from thier current meal.
So unless a body has time to die, you're what's for dinner.
Very pumped for this game, it's a must buy for me even if it's a semi-competant serious zombie game. I love games where you have to scratch out survival, make every bullet/weapon count. Same reason I enjoyed the first half of Fallout, but once I had armour, tons of guns and ammo the game lost all appeal to me.
I want a challenge. I want to stumble into a shed at dusk with a dented shovel and survive the night while 5 or 6 zombies are sluggishly walking around outside, hoping they don't get the scent. And limited saves. I WANT TERROR