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Beyond Good and Evil (HD)! XBLA and PSN. On sale for 200msp on November 28th
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and Operation Flashpoint: Red River code to trade/sell
and Halo: Reach code
and Portal 2 code
Wow.
edit: Oh wow. They totally re-did the old website for this remake. I didn't know that. That's awesome. This is exciting. Also, I think what I'm thinking of is under the dark room on the website which requires an ubisoft login. I could be wrong, though. It's been awhile.
If I had a 360, I'd buy it again. But seeing as I just bought the GoG edition not long ago, I think I'll be able to live with myself for skipping this generation of consoles.
This article gives me the impression they are different.
http://arstechnica.com/gaming/news/2011/01/beyond-good-and-evil-hd-saw-multi-faced-high-quality-updates.ars
(edit)
They are different. People are contrasting and comparing in the ubi forums. It seems some flowers were lost, however.
http://forums.ubi.com/eve/forums/a/tpc/f/908103432/m/2321097488/p/1
http://downloads.khinsider.com/game-soundtracks/album/beyond-good-evil
EDIT: (http://www.stormeffect.com/beyond/index.htm is better)
There's most of it, dunno if it's missing tracks or if the numbers are off.
OC Remix had one done for BGE called Frame Of Mind that I really like. The girl who sung it, Aurora, apparently did it with a regular headset mic.
http://www.youtube.com/watch?v=vP3gwTD891w
It's not the best game I've ever played but the combination of unique style, excellent soundtrack and fun exploration means it will always be one of my favourites. Why can't all games be as awesome?
Also I think Ubisoft limited the max amount of people on them because people on my friends list with low completion percentages (so far) disappear off the list. Or they're just broke.
And the system for expressions and the character animations are incredible. Tons of feeling is communicated just through postures, movements and expressions.
Still, that's as incredible as anything you would expect based off BG&E's fucking amazing soundtrack.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
3DS: Span_Wolf - 4854-6434-9883/WiiU:Span_Wolf
Steam: http://steamcommunity.com/id/Span_Wolf/
Yeah I thought so too, seemed like a strange call.
Also is it just me or did they make the main characters boobs bigger in the art for the XBLIG version?
Also her stick thing looks different I just noticed.
Yeah, there's always something off when I play the game, like it's not quiiiite all there. I think a lot of it can be chalked up to charm and personality. Especially in an age of dark brown world war 2 shooters and superviolent RPGs, it's nice to see something relatively relaxed and character driven.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
Bar none. Whoever came up with that deserves an award. I think of him every time I try typing a message on Xbox Live.
It was like falling into a big comfy couch. I kinda just mellowed out, exploring and taking pics of animals and stuff. Once in a while hitting things with a stick. Love it! I forgot how good the soundtrack was as well.
Now to tough out these 7 hours before I can go home...
3DS FC: 5129-0946-8305
But the text wheel was absolutely magnificent.
I think like 1.6 gb
3DS FC: 5129-0946-8305
I also have 950 funbucks sitting on my account.
There goes my day.
GT: batshido Hit me up on ME3.
It is a really strange (but wonderful) hybrid of games, and it's one of the best recent cases to show how trying to silo games into specific genre labels is kind of goofy. It's a lot like Enslaved, actually—right down to the bo-staff combat and the pig sidekick. I think most people will say BG&E is generally a much better experience overall, but it's definitely a case where the game is greater than the sum of its parts. Along those lines, it's probably apt to compare it to Darksiders, as well, just replacing the fuck-yeah Joe Mad art style with a serene, European aesthetic.
Cantido's description is very well put. It's mostly a Zelda overworld/dungeon shell, but you've got action segments, hovercraft racing segments, photography sidequests, some hovercraft combat elements IIRC, and other bits and pieces of things, all put together with a conspiracy-theory-mystery, X Files-meets-The Bourne Identity storyline. I honestly can't put my finger on why I enjoyed it as much as I did (and will be doing! Bought it at launch, even though I likely won't have time to play for weeks to come)—it's just a nice, total package.
I feel the same. I played it after hearing much hype here and from my friends, and came away thinking it was good but not great. Things rarely live up to hype! I think if I'd came at this game with no expectations then I'd have thought more of it.
I think the thing that annoyed me the most was the quote from IGN on the back of the box: 'It's Zelda for grownups'. Number 1 if it tried to be a Zelda game then it did an ok job at best. The quote is kind of an insult to the game as it borrows from Zelda but also from many other games to make something unique. Number 2: 'for grownups'? Yeah in the same way a Disney film is for grownups. It had grownup elements but was purely in kids fantasy/fairy tale in terms of story and setting.
It's funny. It's been very rare for me to not only get hooked on a game this generation while playing, but also think about it when I'm not playing.
Gamer Tag: LeeWay0
PSN: Leeway0
But, apparently, I played through the whole game without them a few years back. I can do it again.
It's a decidedly "last-gen" game, and I mean that as one of the highest compliments available. It doesn't have a lot of the things that irk people about modern game design. This and Prince of Persia: Sands of Time (which came out around the same time, ironically) were two of my faves from last-gen, and they still hold up astoundingly well.
Both made by Ubisoft. Coincidence?
Ubi's always made beautiful-looking games.
Agreed with many of the other comments about this game not fitting into any easily-defined genre, which IMO is one of its strengths. It's not meant to be pigeon-holed; just enjoy the variety of game play styles in the unique setting.