I may or may not update today, but I'm going to say there's a 65% chance of it. If it doesn't happen today, it will 100% happen tomorrow.
I'm trying to update this reliably. This is the sort of game where even little updates are big. At first I thought I'd try 1 Day = 1 Set, but you can just get way too much done in a single QFG day.
I'm happy with an update every couple of days.
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
I may or may not update today, but I'm going to say there's a 65% chance of it. If it doesn't happen today, it will 100% happen tomorrow.
I'm trying to update this reliably. This is the sort of game where even little updates are big. At first I thought I'd try 1 Day = 1 Set, but you can just get way too much done in a single QFG day.
After our successful heist, we take a stroll around town, enjoying the feeling of having our purse swollen with coinage again. As we walk towards the bar to get a nice bee--
Oooooh shiiiiny
Shiny coin
Come here pretty
Sweet merciful Jesus!
"Give Sneak there your cash, and you walk out of here. It's a simple trade, your life for your money."
We'd be kind of boned right now if we were any other class. As it is, we can show them the Thief Sign, which identifies us as one of the brethren and renders us immune from being robbed. There is honor among thieves... but only a little. This is accomplished by clicking your hand or lockpick on the guy in front of you. If you're a Fighter or Magic User and you attempt this, it ends rather badly for you.
This brings up another interesting point. Did you learn about the Sign at the Adventurer's Correspondence School? I guess potential Thieves have to take night classes.
"You mean that the first victim we've had in months is a thief? Here I thought we were finally going to make some money. Tell Crusher that the password is 'schwertfisch'. He's in the tavern. Now go before I forget you made the Sign and I make you pay anyway."
We beat a hasty retreat from the dangerous alleyway.
We tell Crusher the "passwoid" and he gets right up for us. Thieves' Guild, here we come.
Um, it's a Thieves' Guild, not Disneyworld. There'd be something wrong if it didn't feel sinister.
The Chief Thief whines for a while about how he's tired of getting beginners, and that we'll have to buy a license for 25 silvers to steal in town (whoops) and use the fencing services. We can also play Dag-Nab-It with him. It's a dagger throwing game that's extremely easy to win no matter how low your Throwing skill is, and so you can actually make some decent cash that way if you're low. So much for complaining about amateurs. :smugface:
We purchase our license.
And we make the money back in fucking spades by fencing our ill-gotten old lady junk.
We also buy a Thieves' toolkit, which basically serves the same purpose as a lockpick except it gives you a bonus chance to be successful in your breaking/entering endeavors.
After leaving the Guild, we wander around town practicing our lockpicking skills on the closed businesses, but we never attempt the same door more than twice. The law is quick to catch you if you spend too long on a single lock.
Eventually, it gets tiresome wandering between doors and so it's time to introduce the 'pick nose' exploit. The first few games allow you to practice lockpicking on your nose.
If your skill is too low, as it was the first time we tried this, you die. If it's high enough, you open your nose. This can be done over and over to increase your Pick Lock attribute, but it drains stamina pretty quickly, so you've got to watch your stamina and health anyway to ensure you don't literally pick your nose to death.
So, let's dig for some green gold.
You'll notice that other attributes are going up as well. These are normal, healthy benefits of nosepicking. I encourage you all to try this at home if your Pick Lock attributes allow.
Before we know it, it's nearly dawn and we haven't slept a wink. There are more targets to steal from soon. For now, the inn is closest and we do get a point for taking a room there.
This is a pretty boring update, but there's a little more excitement coming up. I've played far enough to make another update if I actually feel like people are reading these this weekend.
Oh, this is awesome. I'm really looking forward to QFG4.
It's my favorite too, but the bugs drive me insane
Yeah, it's really telling that the absolute buggiest mess of a game is loved so much by so many people who've played this series. The mature and dark gothic themes, the way you have to build everyone's trust from scratch, since nobody has ever heard of you (with a couple notable exceptions)... and the way almost every skill is made useful again after so many are useless in 3.
Set 7 - Fetch spell? Moar like fetch quest amirite
Welp, we didn't actually get any REM sleep, but our health and stamina are back at maximum so whatever. Day 3! I think today is going to be a great day, I have a good feeling about it.
EAT YOUR OWN HORSESHIT AND DIE! I HOPE YOUR RAKE ENDS UP IMPALING YOU THROUGH YOUR ASSHOLE AND COMES OUT YOUR MOUTH YOU SON OF AN OLD NAG!
Well, that didn't last long. I didn't realize Hamburglar was a horse-ist.
We did get a gem, so we're back at Baba Yaga's chicken-legged hut.
But... I just remembered. We don't actually know how to get the hut to sit down yet. Better not give Bonehead here the gem just yet. If we do, we'll have to pay somebody in town to tell us how it's done, and we're pretty damn miserly.
lol u mad
"Baba Yaga's hut will squat if you say the rhyme."
Oh yeah, "the rhyme". Wink wink nudge nudge. Well I guess I will go and give this gem to somebody who will tell me what "the rhyme" is without being a vague bitch about it.
"The hut will squat if you say, 'Hut of brown, now sit down.'"
"I can see! I have eyes! Yeccchhh! Is that what you look like? Oh well! Have fun visiting Baba Yaga. And good luck... you'll need it! I hope you can remember the rhyme!"
Bonehead withdraws into the ground and we call out at Baba Yaga's birdbrained hut.
Baba Yaga is the purple partial-birth abortion over on the right.
"Well dearies! What shall we have for supper today?"
She's talking to her pet bat and spider here.
"Hero sandwiches? I had something more formal in mind. Ah... that's it! Frog Legs Fricassee. Now how does that spell go..."
"I learned that spell from Erasmus, kids. Doesn't it look delicious?"
We flail around and shake as she holds us over her cauldron.
"BE STILL! Critics! We can't all be gourmands, I suppose. Now, Oh-Soon-To-Be-Supper, I don't suppose you have a name?"
Man we are a pathetic Hero.
"So you're the one who's trying to be a hero around here. The only good hero's a dead hero, I always say! But I do have a need for a brave fool. Are you brave?"
"Wellllll... if you're willing to do a small little teensy favor for me, I might reconsider having you for supper. I need the root of a mandrake plant that grows in the graveyard. Will you be a sweet and fetch me some?"
"And I had my mouth watering for frog. Oh well!
Hear what I say
And hear me right:
Mandrake must be pulled
At precisely midnight!
This I tell you
And this I say:
Return with the root
'Ere the break of next day.
Hear what I say
And know I don't lie:
Bring back the root
Or else you will die!!
You, shoo!"
She then teleports us outside as a froggy.
Man, what is it with everybody's rhyming obsession in Spielburg?
All right, we have until dawn of the next day to obtain the mandrake root in the graveyard or else Baba Yaga will kill us. We need to make some preparations for this while it's still daytime.
We buy an Undead Unguent from the Healer. This keeps the ghosts who haunt the graves at night from eating our eyes out of our heads. Eyes are important for heroes to hold on to.
We also give her the flask of stale water we've been carrying around in the heat for a day. She's way too impressed with our ability to solve simple and dumb riddles.
Fairy Dust is the only thing left for the Dispel potion.
We throw a dagger at the centaur as we pass, and unfortunately miss
Making a trip to the graveyard to scout it out at day. Baba Yaga's instructions were to pull mandrake at midnight, but it's soooooo much safer in the graveyard during the morning. Surely pulling the root now wouldn't hurt, right?
Uh, yeah. The game is now unwinnable. Load.
Killing time before nightfall, we come upon this old target practice range. We can't get a bow or arrows, but we can throw daggers here to improve throwing. Personally, I'd rather train with the Chief Thief and win all his money while I'm at it, but there is a time coming when it will be advantageous to get ourselves fatigued enough to rest in this location. Not now, though. (Foreshadowing!)
Since we're filthy stinkin' rich due to our profession, it's as good a time as any to purchase the Flame and Fetch spells from Zara and then never see her mug again.
Which is good, because she reminds me of my 8th grade geometry teacher.
We spend the rest of the day killing goblin asses.
By nightfall, we're good enough to slay five of these dickbags at once, and we make some extra cash off their corpses.
Finally, it's time to head to the graveyard.
When you see ghosts flying around the forest, you know it's time to apply the Unguent.
The unguent is actually "intense electrical tingling lubrication" from a gas station, which explains the sensations.
Mandrake get!
"Spirits of Mist
And Creatures of Bog
Transform my guest
To the shape of a frog.
This I vow,
Stay there now!"
Eat my crap
You sack of... crap?
Damn! She's good!
"Yum, yum. Froggie frappe! Did you bring me my mandrake like you promised? Well, where is it? What's the matter? Got a frog in your throat? I suppose I'll have to turn you back into whatever it is that you were. Pity! You're much more appetizing this way.
Creatures of Bog
And Sprits of Fog:
Return the true form
To this rather dumb frog.
Now, did you put it in your backpack? Ah! Here it is. Kids! We have it! That's it! The final ingredient. Now we can make our greatest creation... Mandrake Mousse! What's that, children? You think we should reward our lackey here? Very well, ex-frog. I'll let you live this time. Next time, though, it's frog legs for sure! So... go!"
I know it doesn't seem like we accomplished anything by running errands for an oversized zit, but to fulfill the prophecy that we don't even know about, revenge for this little incident is necessary. You can still technically beat the game without dealing with Baba Yaga, but that's not how we roll, bitches.
Fighter Style....which means we must pick this formidable warrior...who kinda looks like a crouching thief in this picture. No matter. He is a mighty fighter!
The starting statistics for the fighter. Note the high Strength, the use of Weapons, Parry, and Dodge, and the complete lack of anything thief OR mage like. Including a wonderful level of intelligence.
Also note that a fighter does know how to throw...for reasons that will become obvious.
Lets pump up the strength and vitality certainly, we're going to get beat on a lot. And as "they" say, it's better to be lucky sometimes. Intelligence gets left down low, we don't need no stinking grandiose thoughts.
Now the name. What do you call someone who:
A) Had to get a degree from the Famous Adventurer's Correspondence School Has the strength of an ox.
C) The intelligence of one too.
D) And apparently knows how to throw (likely horseshoes and dried cow patties)
Jethro
Oh is it now? Don't need no magic...just my sword
I have no skill, and thus I have no Power. But damn look at my biceps!
I may just be a country boy, but surely a creature like this doesn't exist.
And I CAN write my name!
This helpful gentleman has told me about a glorious opportunity! My first job!
This is what a fighter starts with. I bought the apples as josh did and picked up the note on the floor of the bar. Otherwise, we have a sword, leather armor, a shield, and some cash. Did the shield come from the F.A.C.S. or did he have to make it...
Hey, there's a glint in that nest! Time to put my horseshoe throwing skills to good use! I bet there's a shiny rock!
Fighter -has- to throw rocks. Thief can either throw or climb up the tree
Got the nest! Feel sorry for the bird though.
Hot Damn!
Why do people keep telling me about these stables? I mean I don't mind, but...coming from Captain Pork up there...
Courage, check! Intell...dammit
It seems I've found the stables inside the castle courtyard
I do believe I am...
...This is what being a hero is all about? I could have done this back home!
...Yep. Just like back home
I worked until after the sun set, but at least the stable keeper didn't take off.
Five Silver Smackaroos!!!
The stable working job is insanely useful to the starting fighter. It gives a bit of cash, raises your strength a bit, and doesn't cause you to lose health.
Aw heck, I can't get out of here....now what?
Lets try back at the stables...won't be the first time
Good night...
First LP post ever...it was a bit more picturey than it needed to be, but I wanted to show off the start and check out the stables. From here on we only hit the high points as necessary! (Alternate solutions to puzzles and monster fighting mainly.)
If there are any comments about me needing to change text, how the pictures are, etc, let me know. Trying to copy joshofalltrades mostly.
And looking at things like the Antwerp in the Guild Hall is fantastic. My updates are massive enough without adding explorations stuff like that, so if you feel like adding it in please do. This is a LET'S Play, after all.
And I too always thought the gate dude looked like one of his parents must have been a pig.
BTW Syphyre, are you a gal or a dude so if I reference you in a post I don't stick my foot all the way down my throat?
Alright, glad to know that adding tidbits like the antwerp are good things. Tell you what though, didn't realize how much work putting together all those screenshots in a post for LP is! I'm glad I'm only going to be hitting the highlights of fighterisms for now. I'm gaining new respect for people who do these massive elaborate setups.
And I am a dude, it's just fun confusing people.
Syphyre on
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MorninglordI'm tired of being Batman,so today I'll be Owl.Registered Userregular
edited March 2011
dat centaur
Morninglord on
(PSN: Morninglord) (Steam: Morninglord) (WiiU: Morninglord22) I like to record and toss up a lot of random gaming videos here.
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ResIpsaLoquiturNot a grammar nazi, just alt-write.Registered Userregular
edited March 2011
I think I missed where you got Baba's ryhme.
ResIpsaLoquitur on
League of Legends: MichaelDominick; Blizzard(NA): MichaelD#11402; Steam ID: MichaelDominick
"Baba Yaga's hut will squat if you say the rhyme."
Oh yeah, "the rhyme". Wink wink nudge nudge. Well I guess I will go and give this gem to somebody who will tell me what "the rhyme" is without being a vague bitch about it.
"The hut will squat if you say, 'Hut of brown, now sit down.'"
Here is that relevant portion of the set!
joshofalltrades on
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ResIpsaLoquiturNot a grammar nazi, just alt-write.Registered Userregular
"Baba Yaga's hut will squat if you say the rhyme."
Oh yeah, "the rhyme". Wink wink nudge nudge. Well I guess I will go and give this gem to somebody who will tell me what "the rhyme" is without being a vague bitch about it.
"The hut will squat if you say, 'Hut of brown, now sit down.'"
Here is that relevant portion of the set!
if I, say, forgot to ask the skull before I gave the gem, am I hosed?
ResIpsaLoquitur on
League of Legends: MichaelDominick; Blizzard(NA): MichaelD#11402; Steam ID: MichaelDominick
1) Bruno is hanging out by the front gate to town around midday. He'll give you the password for the hut but it's going to cost you. Most of the other stuff he tells you is utter bullshit, like, "Try the Dragon's Breath" and "Go fight the Antwerp". But the password is solid, probably because he wants you to get eaten by Baba Yaga.
2) Don't bother with Baba Yaga and you can still beat the game anyway. Ehhhhhh do option 1.
I think I can credit the QFG series as the games that influenced me forever when it comes to playing RPG type games. I noticed that I always tend to gravitate towards the rogue-ly classes every time.
When last we left the intrepid stable sweeping Jethro, he had decided to spend the night curled up on hay, which thanks to the cleaning job he did, is at least fresh, and with the sunrise, comes birds chirping, horses neighing, and heroes waking up.
I'M AWAKE, I'M AWAKE, SON OF A...
On the bright side, he DID pay another 5 silver after I raked the stable again. He's honest, although he seriously needs a cup of coffee in the morning.
Ah! Another with the sword, this must be the castle's weaponmaster! A real opponent! The F.A.C.S had me fighting trees....
Whoa. It's like I knew.
Why yes...yes I do.
I forgot to leave the SS in here, but he actually makes you pay to take lessons from him. A paltry sum, but never the less...
Engarde! Have at thee! I shall take you down, for I am the fearless Jethro!
Oh shit, or not...
That...that only took five seconds. I demand a refund!
....or perhaps I'll collapse in the dust and pretend that never happened.
Hrm, he seems to be slightly rude. Ah well, I shall try again later. After I have trained up my skills. A lot.
Current statistics. Getting the ring, talking to townspeople, raking, and fighting. What's hilarious is that the weaponmaster fight was so short, my three combat skills didn't move an inch. Interesting enough, my intellegence will probably hit 40-50 by the time the game is over I guess I'm becoming more...streetwise?
Leaving the castle and wandering through the woods, I finally encounter a real opponent, one worthy of my stature! One I might actually be able to beat.
Damn skippy. Fighter gets points for each different kind of enemy he kills. Note I got an entire one for the saurus.
It's dead, Jim
It also has no damn loot. Time to explore some more, I'm not ready to head back to the sprawling metropolis of Spielburg quite yet.
Small set, wanted to get some actual fighting in today though.
I'm really enjoying the double player aspect of this! I've always run through the series with a full multiclassed character, and solved most problems the magic way. I tried QFG1 (ega) as a fighter and just killed everything to solve the problems.
Which didn't really get me the max points. As a fighter, I didn't know how to get the ring from the nest or
that I wasn't supposed to kill the bear. It wasn't until the internet that I realized how you were actually supposed to do those.
I also quite like the seeing-everything-in-one-go the sidebar's providing, and even seeing several LPs of this game, there's always so many ways to go about doing things that I always see something new. This inspires me to fix my computer audio so I can get back into LPing things, myself. Keep up the good work, you two!
If only we could get a third LPer to do the magic route, then this thread would be complete.
Still, 2 playthroughs in parallel is interesting. I'm hoping Syphyre will be going the paladin route eventually just so it'll be the complete opposite to Josh's bastardly thief.
I'm really enjoying the double player aspect of this! I've always run through the series with a full multiclassed character, and solved most problems the magic way. I tried QFG1 (ega) as a fighter and just killed everything to solve the problems.
Which didn't really get me the max points. As a fighter, I didn't know how to get the ring from the nest or
that I wasn't supposed to kill the bear. It wasn't until the internet that I realized how you were actually supposed to do those.
Is there a "fighter" solution to that? I just threw rocks, but throwing seems to be more of a thiefy thing.
The Fighter solution is definitely rock throwing. It's the only way they can get the nest down.
Thieves are a little more versatile when it comes to puzzle solving, but Fighters have a lot more combat options, especially if they become a Paladin. Their sword can eventually become wreathed in blue flame.
Still, 2 playthroughs in parallel is interesting. I'm hoping Syphyre will be going the paladin route eventually just so it'll be the complete opposite to Josh's bastardly thief.
The Fighter solution is definitely rock throwing. It's the only way they can get the nest down.
Thieves are a little more versatile when it comes to puzzle solving, but Fighters have a lot more combat options, especially if they become a Paladin. Their sword can eventually become wreathed in blue flame.
Yeah, the paladin has a lot more combat options later on.
In QFG2 you'll see the real split between going for Paladin and staying a thieving bastard, storyline at least. Fighter/Paladin are both the same in there though. Afterwards, it gets more different.
Yeah, Syphyre's going to be a goody-two-shoes and I'm going to be taking anything that isn't nailed down, pretty much literally. :P
Syphyre, you know where to get QFG2VGA right? Have you played through it and seen the different combat system? It makes me wish every QFG game used that system.
It almost makes me wish I was doing the Fighter path.
Yeah, Syphyre's going to be a goody-two-shoes and I'm going to be taking anything that isn't nailed down, pretty much literally. :P
Syphyre, you know where to get QFG2VGA right? Have you played through it and seen the different combat system? It makes me wish every QFG game used that system.
It almost makes me wish I was doing the Fighter path.
Yep, I actually downloaded about a year ago, but never got around to playing through it. This is a perfect opportunity! I'm pretty eager to try out my fighter and against the new *wink wink* secret boss.
You get better stat gains from shanking goblins in the intestines at the GCTZ and you also earn a lot more than 5 silvers!
That's actually going to be my next LP-training montage!
Fighter DOES have a hard time to start off until he gets his fighting skills up, moneywise at least. I can't just steal enough cash for the unguent so I either need to A) save the Baronet or kill a crapload of goblins, both of which require more swordsmanship.
We head back to the mushroom ring for our final Dispel ingredient: Fairy Dust.
Note: There's a lot of dialog cut out of here because it would take me quite a while to transcribe it all. It's all basically about how fairies are nice, humans are icky, and they want to see if we can dance for them. We agree to dance.
The Unguent wears off in the middle of our revelry. It's a good thing these fairies aren't undead.
The fairies comment on how good we are at dancing, and we go all John Travolta on them.
We put the dust in our empty flask and head east.
We are followed.
But geez Louise, it's getting way too late and we only got an hour of sleep last night. We should probably head to Erana's Peace and get at least a few winks, even if we can't get 40.
We make it there but it's too late and now we can't go to sleep. Hero abuse!
While we're here anyway, I cast Open on the magical rock here.
Hey neat! A magic scroll. I wonder what new amazing spell we will learn this time?
Oh, cool. So now we can tell monsters to calm the fuck down already.
Heading east from the Peace, we come upon this sight. We could technically edge around the Ogre and we wouldn't have to bother fighting with it, but I think it's about time we killed something bigger than a small child. I mean, we can still keep fighting small children! It's cool! But let's just shake things up a bit.
It's a good thing we've been practicing on all those goblins.
So basically we ate his shit for breakfast. I mean, something other than what I just typed. Cause that's gross.
Well he looked a lot bigger when he was standing up!
What the fuck man. That's a gyp. Tough monsters carry treasure, that's just how it--
Oh. That's more like it.
Well nothing is ever easy, I guess. At least we have a lot of expertise with this sort of situation.
(Fighters have to do something else to access the treasure. I'm sure Syphyre will show you)
Man, that's still pretty paltry. Maybe he's got something a little more valuable in his cave.
Or, maybe he's got something a little more dangerous in his cave.
Okay, I guess I'm not sneaking around it.
He's clearly a hungry guy, so we throw one of our rations into his mouth.
Kobolds... I think I remember something about them. Oh yeah, they're nasty Magic Users. They have the ability to reverse any magic cast at them, so the only way to take them out is to be badass enough to quickly and repeatedly stab their face before they get spells off.
Well, we're a Thief. So, let's be Thiefy.
If your stealth is too low here, your feet slip on the stone and you wake him up before you're even close. Then it's all down to battle, and you can't retreat from this fight. Too weak and he sends a fireball up your ass.
But yay, all that suspicious behavior we've been exhibiting has paid off.
But I don't remember seeing anything locked, except for...
Uhhh... I was kind of hoping you were gonna be a chick. Is there some way I can change you back?
Hey buttbreath! If it wasn't for me you'd still be pining for picnic baskets in this--
Oh. He disappeared.
Ya think?
This is kind of an interesting bug. If you bring up your character sheet immediately after helping the Baronet...
You can walk around the zoomed-in cave from the Baron's transformation sequence.
...Okay, maybe it's not really all that interesting. But I do it every time I play anyway because it's a reminder of how familiar I am with this game. And then I get depressed and start drinking vodka straight and start getting into fights at my local Albertson's
Well apparently I've managed to come down with something over the weekend that had decided to make my head hurt when I look at computer screens. I've got the next batch of pictures uploaded but it may not be till tomorrow when I make my next set. Never fear, I shall get it up!
I'm glad you got through the Kobold cave in set 8, because that's my next location after my next set, I just didn't want to have it up before you.
Posts
I'm working to do damage control. What a pain in the ass.
I'm happy with an update every couple of days.
How about here in the next 10 or 15 minutes?
After our successful heist, we take a stroll around town, enjoying the feeling of having our purse swollen with coinage again. As we walk towards the bar to get a nice bee--
Oooooh shiiiiny
Shiny coin
Come here pretty
Sweet merciful Jesus!
"Give Sneak there your cash, and you walk out of here. It's a simple trade, your life for your money."
We'd be kind of boned right now if we were any other class. As it is, we can show them the Thief Sign, which identifies us as one of the brethren and renders us immune from being robbed. There is honor among thieves... but only a little. This is accomplished by clicking your hand or lockpick on the guy in front of you. If you're a Fighter or Magic User and you attempt this, it ends rather badly for you.
This brings up another interesting point. Did you learn about the Sign at the Adventurer's Correspondence School? I guess potential Thieves have to take night classes.
"You mean that the first victim we've had in months is a thief? Here I thought we were finally going to make some money. Tell Crusher that the password is 'schwertfisch'. He's in the tavern. Now go before I forget you made the Sign and I make you pay anyway."
We beat a hasty retreat from the dangerous alleyway.
But now we have the password (which should have been obvious; after all, the password is always swordfish)
We tell Crusher the "passwoid" and he gets right up for us. Thieves' Guild, here we come.
Um, it's a Thieves' Guild, not Disneyworld. There'd be something wrong if it didn't feel sinister.
The Chief Thief whines for a while about how he's tired of getting beginners, and that we'll have to buy a license for 25 silvers to steal in town (whoops) and use the fencing services. We can also play Dag-Nab-It with him. It's a dagger throwing game that's extremely easy to win no matter how low your Throwing skill is, and so you can actually make some decent cash that way if you're low. So much for complaining about amateurs. :smugface:
We purchase our license.
And we make the money back in fucking spades by fencing our ill-gotten old lady junk.
We also buy a Thieves' toolkit, which basically serves the same purpose as a lockpick except it gives you a bonus chance to be successful in your breaking/entering endeavors.
After leaving the Guild, we wander around town practicing our lockpicking skills on the closed businesses, but we never attempt the same door more than twice. The law is quick to catch you if you spend too long on a single lock.
Eventually, it gets tiresome wandering between doors and so it's time to introduce the 'pick nose' exploit. The first few games allow you to practice lockpicking on your nose.
If your skill is too low, as it was the first time we tried this, you die. If it's high enough, you open your nose. This can be done over and over to increase your Pick Lock attribute, but it drains stamina pretty quickly, so you've got to watch your stamina and health anyway to ensure you don't literally pick your nose to death.
So, let's dig for some green gold.
You'll notice that other attributes are going up as well. These are normal, healthy benefits of nosepicking. I encourage you all to try this at home if your Pick Lock attributes allow.
Before we know it, it's nearly dawn and we haven't slept a wink. There are more targets to steal from soon. For now, the inn is closest and we do get a point for taking a room there.
1 hour is all I... zzzz.... need...
It's my favorite too, but the bugs drive me insane
Yeah, it's really telling that the absolute buggiest mess of a game is loved so much by so many people who've played this series. The mature and dark gothic themes, the way you have to build everyone's trust from scratch, since nobody has ever heard of you (with a couple notable exceptions)... and the way almost every skill is made useful again after so many are useless in 3.
Anyways, keep up the good work. Your LP is bringing back so many good memories of playing this game.
Anybody with Hohner Special 20's as a sig gets Opinion Treasured X 100
Ehhhhh what the heck I'll go ahead and work on the next set. Maybe I'll set a record for fastest-moving marathon LP.
Welp, we didn't actually get any REM sleep, but our health and stamina are back at maximum so whatever. Day 3! I think today is going to be a great day, I have a good feeling about it.
EAT YOUR OWN HORSESHIT AND DIE! I HOPE YOUR RAKE ENDS UP IMPALING YOU THROUGH YOUR ASSHOLE AND COMES OUT YOUR MOUTH YOU SON OF AN OLD NAG!
Well, that didn't last long. I didn't realize Hamburglar was a horse-ist.
We did get a gem, so we're back at Baba Yaga's chicken-legged hut.
But... I just remembered. We don't actually know how to get the hut to sit down yet. Better not give Bonehead here the gem just yet. If we do, we'll have to pay somebody in town to tell us how it's done, and we're pretty damn miserly.
lol u mad
"Baba Yaga's hut will squat if you say the rhyme."
Oh yeah, "the rhyme". Wink wink nudge nudge. Well I guess I will go and give this gem to somebody who will tell me what "the rhyme" is without being a vague bitch about it.
"The hut will squat if you say, 'Hut of brown, now sit down.'"
"I can see! I have eyes! Yeccchhh! Is that what you look like? Oh well! Have fun visiting Baba Yaga. And good luck... you'll need it! I hope you can remember the rhyme!"
Bonehead withdraws into the ground and we call out at Baba Yaga's birdbrained hut.
Baba Yaga is the purple partial-birth abortion over on the right.
"Well dearies! What shall we have for supper today?"
She's talking to her pet bat and spider here.
"Hero sandwiches? I had something more formal in mind. Ah... that's it! Frog Legs Fricassee. Now how does that spell go..."
"I learned that spell from Erasmus, kids. Doesn't it look delicious?"
We flail around and shake as she holds us over her cauldron.
"BE STILL! Critics! We can't all be gourmands, I suppose. Now, Oh-Soon-To-Be-Supper, I don't suppose you have a name?"
Man we are a pathetic Hero.
"So you're the one who's trying to be a hero around here. The only good hero's a dead hero, I always say! But I do have a need for a brave fool. Are you brave?"
"Wellllll... if you're willing to do a small little teensy favor for me, I might reconsider having you for supper. I need the root of a mandrake plant that grows in the graveyard. Will you be a sweet and fetch me some?"
"And I had my mouth watering for frog. Oh well!
Hear what I say
And hear me right:
Mandrake must be pulled
At precisely midnight!
This I tell you
And this I say:
Return with the root
'Ere the break of next day.
Hear what I say
And know I don't lie:
Bring back the root
Or else you will die!!
You, shoo!"
She then teleports us outside as a froggy.
Man, what is it with everybody's rhyming obsession in Spielburg?
All right, we have until dawn of the next day to obtain the mandrake root in the graveyard or else Baba Yaga will kill us. We need to make some preparations for this while it's still daytime.
We buy an Undead Unguent from the Healer. This keeps the ghosts who haunt the graves at night from eating our eyes out of our heads. Eyes are important for heroes to hold on to.
We also give her the flask of stale water we've been carrying around in the heat for a day. She's way too impressed with our ability to solve simple and dumb riddles.
Fairy Dust is the only thing left for the Dispel potion.
We throw a dagger at the centaur as we pass, and unfortunately miss
Making a trip to the graveyard to scout it out at day. Baba Yaga's instructions were to pull mandrake at midnight, but it's soooooo much safer in the graveyard during the morning. Surely pulling the root now wouldn't hurt, right?
Uh, yeah. The game is now unwinnable. Load.
Killing time before nightfall, we come upon this old target practice range. We can't get a bow or arrows, but we can throw daggers here to improve throwing. Personally, I'd rather train with the Chief Thief and win all his money while I'm at it, but there is a time coming when it will be advantageous to get ourselves fatigued enough to rest in this location. Not now, though. (Foreshadowing!)
Since we're filthy stinkin' rich due to our profession, it's as good a time as any to purchase the Flame and Fetch spells from Zara and then never see her mug again.
Which is good, because she reminds me of my 8th grade geometry teacher.
We spend the rest of the day killing goblin asses.
By nightfall, we're good enough to slay five of these dickbags at once, and we make some extra cash off their corpses.
Finally, it's time to head to the graveyard.
When you see ghosts flying around the forest, you know it's time to apply the Unguent.
The unguent is actually "intense electrical tingling lubrication" from a gas station, which explains the sensations.
Mandrake get!
"Spirits of Mist
And Creatures of Bog
Transform my guest
To the shape of a frog.
This I vow,
Stay there now!"
Eat my crap
You sack of... crap?
Damn! She's good!
"Yum, yum. Froggie frappe! Did you bring me my mandrake like you promised? Well, where is it? What's the matter? Got a frog in your throat? I suppose I'll have to turn you back into whatever it is that you were. Pity! You're much more appetizing this way.
Creatures of Bog
And Sprits of Fog:
Return the true form
To this rather dumb frog.
Now, did you put it in your backpack? Ah! Here it is. Kids! We have it! That's it! The final ingredient. Now we can make our greatest creation... Mandrake Mousse! What's that, children? You think we should reward our lackey here? Very well, ex-frog. I'll let you live this time. Next time, though, it's frog legs for sure! So... go!"
I know it doesn't seem like we accomplished anything by running errands for an oversized zit, but to fulfill the prophecy that we don't even know about, revenge for this little incident is necessary. You can still technically beat the game without dealing with Baba Yaga, but that's not how we roll, bitches.
Fighter Style....which means we must pick this formidable warrior...who kinda looks like a crouching thief in this picture. No matter. He is a mighty fighter!
The starting statistics for the fighter. Note the high Strength, the use of Weapons, Parry, and Dodge, and the complete lack of anything thief OR mage like. Including a wonderful level of intelligence.
Also note that a fighter does know how to throw...for reasons that will become obvious.
Lets pump up the strength and vitality certainly, we're going to get beat on a lot. And as "they" say, it's better to be lucky sometimes. Intelligence gets left down low, we don't need no stinking grandiose thoughts.
Now the name. What do you call someone who:
A) Had to get a degree from the Famous Adventurer's Correspondence School
Has the strength of an ox.
C) The intelligence of one too.
D) And apparently knows how to throw (likely horseshoes and dried cow patties)
Jethro
Oh is it now? Don't need no magic...just my sword
I have no skill, and thus I have no Power. But damn look at my biceps!
I may just be a country boy, but surely a creature like this doesn't exist.
And I CAN write my name!
This helpful gentleman has told me about a glorious opportunity! My first job!
This is what a fighter starts with. I bought the apples as josh did and picked up the note on the floor of the bar. Otherwise, we have a sword, leather armor, a shield, and some cash. Did the shield come from the F.A.C.S. or did he have to make it...
Hey, there's a glint in that nest! Time to put my horseshoe throwing skills to good use! I bet there's a shiny rock!
Fighter -has- to throw rocks. Thief can either throw or climb up the tree
Got the nest! Feel sorry for the bird though.
Hot Damn!
Why do people keep telling me about these stables? I mean I don't mind, but...coming from Captain Pork up there...
Courage, check! Intell...dammit
It seems I've found the stables inside the castle courtyard
I do believe I am...
...This is what being a hero is all about? I could have done this back home!
...Yep. Just like back home
I worked until after the sun set, but at least the stable keeper didn't take off.
Five Silver Smackaroos!!!
The stable working job is insanely useful to the starting fighter. It gives a bit of cash, raises your strength a bit, and doesn't cause you to lose health.
Aw heck, I can't get out of here....now what?
Lets try back at the stables...won't be the first time
Good night...
If there are any comments about me needing to change text, how the pictures are, etc, let me know. Trying to copy joshofalltrades mostly.
Handmade Jewelry by me on EtsyGames for sale
Me on Twitch!
And looking at things like the Antwerp in the Guild Hall is fantastic. My updates are massive enough without adding explorations stuff like that, so if you feel like adding it in please do. This is a LET'S Play, after all.
And I too always thought the gate dude looked like one of his parents must have been a pig.
BTW Syphyre, are you a gal or a dude so if I reference you in a post I don't stick my foot all the way down my throat?
And I am a dude, it's just fun confusing people.
Here is that relevant portion of the set!
if I, say, forgot to ask the skull before I gave the gem, am I hosed?
1) Bruno is hanging out by the front gate to town around midday. He'll give you the password for the hut but it's going to cost you. Most of the other stuff he tells you is utter bullshit, like, "Try the Dragon's Breath" and "Go fight the Antwerp". But the password is solid, probably because he wants you to get eaten by Baba Yaga.
2) Don't bother with Baba Yaga and you can still beat the game anyway. Ehhhhhh do option 1.
EDIT:
Thief 4 lyfe yo.
I'M AWAKE, I'M AWAKE, SON OF A...
On the bright side, he DID pay another 5 silver after I raked the stable again. He's honest, although he seriously needs a cup of coffee in the morning.
Ah! Another with the sword, this must be the castle's weaponmaster! A real opponent! The F.A.C.S had me fighting trees....
Whoa. It's like I knew.
Why yes...yes I do.
I forgot to leave the SS in here, but he actually makes you pay to take lessons from him. A paltry sum, but never the less...
Engarde! Have at thee! I shall take you down, for I am the fearless Jethro!
Oh shit, or not...
That...that only took five seconds. I demand a refund!
....or perhaps I'll collapse in the dust and pretend that never happened.
Hrm, he seems to be slightly rude. Ah well, I shall try again later. After I have trained up my skills. A lot.
Current statistics. Getting the ring, talking to townspeople, raking, and fighting. What's hilarious is that the weaponmaster fight was so short, my three combat skills didn't move an inch. Interesting enough, my intellegence will probably hit 40-50 by the time the game is over I guess I'm becoming more...streetwise?
Leaving the castle and wandering through the woods, I finally encounter a real opponent, one worthy of my stature! One I might actually be able to beat.
Damn skippy.
Fighter gets points for each different kind of enemy he kills. Note I got an entire one for the saurus.
It's dead, Jim
It also has no damn loot. Time to explore some more, I'm not ready to head back to the sprawling metropolis of Spielburg quite yet.
That said, eff the stable work man. We thieves earn our money the easy way.
Which didn't really get me the max points. As a fighter, I didn't know how to get the ring from the nest or
Still, 2 playthroughs in parallel is interesting. I'm hoping Syphyre will be going the paladin route eventually just so it'll be the complete opposite to Josh's bastardly thief.
Is there a "fighter" solution to that? I just threw rocks, but throwing seems to be more of a thiefy thing.
Thieves are a little more versatile when it comes to puzzle solving, but Fighters have a lot more combat options, especially if they become a Paladin. Their sword can eventually become wreathed in blue flame.
In QFG2 you'll see the real split between going for Paladin and staying a thieving bastard, storyline at least. Fighter/Paladin are both the same in there though. Afterwards, it gets more different.
Syphyre, you know where to get QFG2VGA right? Have you played through it and seen the different combat system? It makes me wish every QFG game used that system.
It almost makes me wish I was doing the Fighter path.
You get stat gains from the stable work though!
Yep, I actually downloaded about a year ago, but never got around to playing through it. This is a perfect opportunity! I'm pretty eager to try out my fighter and against the new *wink wink* secret boss.
That's actually going to be my next LP-training montage!
Fighter DOES have a hard time to start off until he gets his fighting skills up, moneywise at least. I can't just steal enough cash for the unguent so I either need to A) save the Baronet or kill a crapload of goblins, both of which require more swordsmanship.
We head back to the mushroom ring for our final Dispel ingredient: Fairy Dust.
Note: There's a lot of dialog cut out of here because it would take me quite a while to transcribe it all. It's all basically about how fairies are nice, humans are icky, and they want to see if we can dance for them. We agree to dance.
The Unguent wears off in the middle of our revelry. It's a good thing these fairies aren't undead.
The fairies comment on how good we are at dancing, and we go all John Travolta on them.
We put the dust in our empty flask and head east.
We are followed.
But geez Louise, it's getting way too late and we only got an hour of sleep last night. We should probably head to Erana's Peace and get at least a few winks, even if we can't get 40.
We make it there but it's too late and now we can't go to sleep. Hero abuse!
While we're here anyway, I cast Open on the magical rock here.
Hey neat! A magic scroll. I wonder what new amazing spell we will learn this time?
Oh, cool. So now we can tell monsters to calm the fuck down already.
Heading east from the Peace, we come upon this sight. We could technically edge around the Ogre and we wouldn't have to bother fighting with it, but I think it's about time we killed something bigger than a small child. I mean, we can still keep fighting small children! It's cool! But let's just shake things up a bit.
It's a good thing we've been practicing on all those goblins.
So basically we ate his shit for breakfast. I mean, something other than what I just typed. Cause that's gross.
Well he looked a lot bigger when he was standing up!
What the fuck man. That's a gyp. Tough monsters carry treasure, that's just how it--
Oh. That's more like it.
Well nothing is ever easy, I guess. At least we have a lot of expertise with this sort of situation.
(Fighters have to do something else to access the treasure. I'm sure Syphyre will show you)
Man, that's still pretty paltry. Maybe he's got something a little more valuable in his cave.
Or, maybe he's got something a little more dangerous in his cave.
Okay, I guess I'm not sneaking around it.
He's clearly a hungry guy, so we throw one of our rations into his mouth.
Kobolds... I think I remember something about them. Oh yeah, they're nasty Magic Users. They have the ability to reverse any magic cast at them, so the only way to take them out is to be badass enough to quickly and repeatedly stab their face before they get spells off.
Well, we're a Thief. So, let's be Thiefy.
If your stealth is too low here, your feet slip on the stone and you wake him up before you're even close. Then it's all down to battle, and you can't retreat from this fight. Too weak and he sends a fireball up your ass.
But yay, all that suspicious behavior we've been exhibiting has paid off.
But I don't remember seeing anything locked, except for...
Uhhh... I was kind of hoping you were gonna be a chick. Is there some way I can change you back?
Hey buttbreath! If it wasn't for me you'd still be pining for picnic baskets in this--
Oh. He disappeared.
Ya think?
This is kind of an interesting bug. If you bring up your character sheet immediately after helping the Baronet...
You can walk around the zoomed-in cave from the Baron's transformation sequence.
...Okay, maybe it's not really all that interesting. But I do it every time I play anyway because it's a reminder of how familiar I am with this game. And then I get depressed and start drinking vodka straight and start getting into fights at my local Albertson's
brb
I'm glad you got through the Kobold cave in set 8, because that's my next location after my next set, I just didn't want to have it up before you.