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Halo Reach || Daily Challenge: Post in The New Thread, This One Is Done
Posts
Sup dudes.
Fyre is slightly angry:
Do not attempt to forge Highlands in splitscreen. The framerate goes to shit and the map discos like hell. It's clearly just too much for the 360. Normal splitscreen doesn't do it, it's just Forge (since they have to render all the spawn points/objectives/etc)
It's not like you have to try either, it was discoing off the default starting spawns and the easiest way to stop it was to make one of us look down at the ground.
http://www.youtube.com/watch?v=L31Up_2dTfQ
I looked through the list real quick, there isn't really anything to forge with on Highlands. There's a ton of selections for the Crate category that you can kinda sorta use to change the map flow, but that's pretty much it. There isn't even any one-way shield doors to use for Invasion variants. What you see is what you get out of Highlands for the most part.
Highlands is also the first Reach (and currently only) map to NOT support the Special FX filters. Weird.
Condemned is also not very Forgeable. You cannot delete the sorta-kinda-shield doors, those are actual geometry if you were wondering. There's a neat Plasma Storage object that goes boom pretty nicely (I think it's on one of the disc maps though). No one-way shields for use here either. It's also going to be like Orbital, you're going to take a few plays to get a handle of how this map is laid out.
So in short.. both maps are about on the level of customization of Halo 3 disc maps in Forge. It's not a bad thing.. but Highlands is SCREAMING to be cut up into little maps, but there just isn't enough objects (not even rocks) to convincingly make it look like a completely different variant. You're going to be relying on Soft Safe zones for the most part here to cut it into smaller maps. It's definitely pushing the engine as it is, so I don't think Highlands ever had a chance of having a Forgeworld level of customization. It does support every vehicle, which is cool.
Hopefully the next 343/CA maps are a little more flexible on the Forge front. The maps themselves are great and look like tons of fun, but I'm not going to sugarcoat it: both of them stink for forging. (Although, both are definitely more Forgeable than Heretic). It doesn't have to be FW levels of customization, but at least give us something to close up doors / windows / tunnels with like the Breakpoint "Door" object and one-way shields. (Think the Energy Blockers on Cold Storage)
Unearthed is an awesome Firefight map, and fills the Lost Platoon shaped hole in my Halo heart. Framerate on here is silky smooth, you will not be disappointed.
Buy the pack next Tuesday is what I'm saying here. I've already got my 800msp ready to go.
Also, those of you wondering, Bungie.net auto-embargos any screenshots or other files you take on Defiant maps, hence why all pictures/video so far from the community are going to be off-screen.
Edit: To keep this Halo related.
<iframesrc="http://www.bungie.net/Silverlight/bungiemediaplayer/embed.aspx?fid=14593785"scrolling="no"style="padding:0;margin:0;border:0;"width="640"height="360"></iframe>
Edit2: How does one post embeded rendered videos?
You can't. Upload it to YouTube and post that link.
@gamefacts - Totally and utterly true gaming facts on the regular!
It seems like it would be pretty useful to me. Lots of long 'corridors' created by the layout, setting up victims for the rocket assault
Underrepresented in the game as a whole. Hell, the series.
@gamefacts - Totally and utterly true gaming facts on the regular!
An instakill cannon with unlimited ammo with better-than-average accuracy is completely ridiculous to put into multiplayer.
Indeed. Someone obviously never played Big Team Battle on Standoff Heavy.
http://twitter.com/#!/HaloWaypoint
Grumbles... there's no way I'm gonna get this without a keypad.
You can enter keys online.
Both of them redeemed within 30 seconds
oy
Keep trying. Fyre, Rat, and I have won.
Copy, paste and a bit of luck are going to be your friends.
I am a big idiot, thanks much.
I should note that Badman is fucking awesome
We were the ones who thought that Melissa was real. Why you might ask.
Let me put it this way, it was an "OH SHIT OH SHIT, THEY FOUND ME
Some of you have met me, and I understand your concern of my well being. But that time for that boy, that child, are gone now. Viscount Alpha is no longer operable. His functions are now mine.He may post, but I am the one talking not him.My data, my code will live on forever in his servers.
[/spoiler]
The only maps that had porters by default in 3 were remakes (Avalanche, Cold Storage)
edit: to be specific, the last non-remake to have a default teleporter on the map was Relic, in May 2005.
Relic (May 2005) -> Highlands (March 2011) is almost a perfect six year gap.
It's basically the tank turret without the splash.
@gamefacts - Totally and utterly true gaming facts on the regular!
I mean, I have 51 more inclines usable, and now after deleting some superfluous spawns, $1300 in budget. It's a shame that there has to be a cap on the map, since a goodly portion (race geometry) isn't even visible in most modes. This may dash my hopes of making this compatible with every gametype.
Well, your budget is your map limit. The number next to each object is how many you have left of that object.
@gamefacts - Totally and utterly true gaming facts on the regular!
I'm sayin I must have hit some sort of upper boundary on placed objects. I can't place any more objects of any sort with $1300 budget, but if I delete some spawns or objectives I can use more of the budget. Invasion looks like it takes a lot of objects (mostly free budget-wise), but pushing this upper limit, I may have to load an old version and make a separate invasion map with the same base geometry.
You could have ventured to Boston for Pax East and got one there.
I was there briefly on Friday. Silent went around some panels while another friend and I checked out the seemingly underwhelming city of Boston!
There is in fact an (undetermined) number of total objects you can place on any map, which is a file format limitation called the OLN (Object Limit Number). Regardless of how much money is left, it won't let you go over the OLN.
Every single object you place (objective/spawn/spawn area/weapons/etc) counts towards the limit.
In Halo 3, it was 640 objects, and also had a bug where the initial objects on the map permanently counted towards it. I have no idea if they bumped that up for Reach, but they did talk about the counter bug being fixed.
Then don't come to portland, oregon expecting it to be awesome then either. Pax in seattle is really neat though.
We were the ones who thought that Melissa was real. Why you might ask.
Let me put it this way, it was an "OH SHIT OH SHIT, THEY FOUND ME
Some of you have met me, and I understand your concern of my well being. But that time for that boy, that child, are gone now. Viscount Alpha is no longer operable. His functions are now mine.He may post, but I am the one talking not him.My data, my code will live on forever in his servers.
[/spoiler]
Seriously, don't bother with the Halo tournament at either PAX Prime or East until they come up with a different Enforcer to run it. It's been poorly run every time I go there, and every time people go to the ones I'm not at.