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[Brink] and you'll miss the May 10th release date
Posts
3DS FC: 5129-0946-8305
I'm not even too excited about it!
http://www.youtube.com/watch?v=Aq8eHNC1IQ4&feature=feedu
Get Brink, you sissy.
PS Get excited.
Here is a post about the outlines:
Muahahahaha....it's working :twisted:
I was a Wolfenstein:ET fan long before I got into Battlefield, so it holds a special place in my heart. I felt Quake Wars was too much of a BF clone (and an inferior one at that), but this looks to be a return to form for Splash Damage. Throw in the freedom of movement / parkour elements and the massive amount of customization, and I'm all over it.
If it gets you any more excited, you can think of Brink as a more interesting and diverse form of Rush from BC2.
Steam: CarbonFire MWO, Planetside 2, Origin: Carb0nFire
Maybe, but the Russians didn't have a "Kill the human food" taunt option.
Also, I can put shark teeth on my pistols? Sold.
and I'm gonna start compiling people's names/gamertags/psn/whatevers for a list as well, so if you are gonna get the game, and wanna be on the list, pm me your platform of choice and moniker so I can add you.
It looks like pistols are a viable option too! Not like a battlefield or CoD where its just a last resort. I think light body type + pistols is gonna = <3
Once the game comes out I can see myself sleeping with the game case as if it were a teddy bear.
3DS FC: 5129-0946-8305
Yes.
RE: outlines
We don't know anything definite. Maybe you can turn them off, maybe you can't. This might remove the stealth option entirely, save for the Operative. That's an interesting idea. Being blindsided by a wannabe ninja is infuriating.
And SD has said you get more XP for doing objective related things. There is some guy going on around the different Brink forums saying that a medic gets 175 XP for healing a guy-- 75 for throwing the syringe and 100 for the guy using it. Same guy says you get less than 50 XP for killing guys. And there is supposed to be a slow XP gain just for being near objectives-- such as escorting a robot or the prisoner in that one map or whatever.
Consider Black Ops and its Ghosts. Those players are typically all about the K/D. Very few of them use the Ghost thing to achieve anything objective related. They work the edges of the map, shooting people in the back, they camp and snipe, the hide in corners near objectives with a silenced rifle...
Brink does have silencers, but maybe that is more of an aesthetic thing?
Interesting food for thought.
But my k/d ratio! D:
Quake Wars didn't really hit its competitive stride until they brought in the competitive mod that unlocked all the perks at the start of the map.
Yeah, I wouldn't really expect any moddability.
It doesn't have choppers, but you can still fly.
One of the reasons I'm interested in the light body class is the opportunity to find and exploit unique angles of attack. If I've got some big neon outline happening that kind of tactic loses a lot of its punch, since it depends on surprise. I can appreciate trying to eliminate a lot of the suck that seems to be entrenched into online shooters. That's a great goal. But if they make situational awareness trivial, handled by glaring cues in-game, I'm afraid the gameplay will become oversimplified. Much of what makes combat in any game dynamic and exciting is hitting an enemy where they are weakest, or tricking an enemy into striking a point that only looks weak. Ambushes in an apparently safe route, turning their strongholds into deathtraps, these are all classic strategies and one of the primary tactics for achieving them is stealth.
I think you're worrying about a hill of bananas, to be honest. Watching the gameplay videos, things are pretty grimey/dark/shadowy in a lot of maps. I think it's mostly just a way of identifying friends from enemies, and as they said, the halo dims as you approach it, and LOS plays a factor.
I only see this as a hindrance if you want to play stealth by blending in with the enemy...in which case, play operative.
Plus, stealth seems a bit less important in an arcadey-style game. This game looks like a combination of Unreal Tournament, TF2, and a dash of Assassin's Creed. I think they're going for less "oh crap there was a guy there?" and more "ahhh I forgot they can attack from that side" because the former is far less fun.
PSYCHED.
3DS FC : 4270-0980-2372
Man, another customization thing! This is great.
So without further adieu....
Group 1:
More to come, and I might try a couple different styles later on.
Steam: CarbonFire MWO, Planetside 2, Origin: Carb0nFire
I like it the best. Nice work on those though. You making those from game stills or what?
3DS FC : 4270-0980-2372
http://www.vgrevolution.com/2011/03/brink-hands-on-preview/
This is the first time since getting jailed I have even slightly regretted it.
A forumer at the SD forums has figured out which classes/kits get which gloves. Very indepth. And a very cool feature in the game.
Yup. Not particularly difficult once you've got a template going.
So here's some more
Group 2:
EDIT: Here's a few more
This one makes me laugh for some reason.
Steam: CarbonFire MWO, Planetside 2, Origin: Carb0nFire
Edit: Having trouble getting the sig pic to work...
Edit the second: Well, My profile assures me I've uploaded the pic correctly, but its not showing
3DS FC: 5129-0946-8305
If you don't have a sig and add one, it'll only appear on future posts.
*dons gigantic dunce cap*
3DS FC: 5129-0946-8305
anti-semite!
It's measured by how many mesh tank tops you've unlocked.
http://forums.bethsoft.com/index.php?/topic/1173952-customizations-visible-in-a-matter-of-class/
Have they said how many total customization pieces/options there are?
Steam: CarbonFire MWO, Planetside 2, Origin: Carb0nFire
Pre-order bonuses, not sure who gets what but
They're both pretty awesome, I like the Doom pack a little better. So are there any other packs? Maybe Quake or ET packs?
Do I get anything besides the ten dollar credit from amazon?
3DS FC: 5129-0946-8305