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[Brink] and you'll miss the May 10th release date

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Posts

  • Skull2185Skull2185 Smile Puddin'! Registered User regular
    edited March 2011
    I cancelled my Mortal Kombat pre-order to reallocate funds to Brink. :P

    It's like the N-word and the C-word had a baby, and it was raised by all the bad words for Jews.
    3DS FC: 5129-0946-8305
    PSN: DrSkullnumbers
  • SatsumomoSatsumomo Rated PG! Registered User regular
    edited March 2011
    I'm gonna have to get Brink just because everyone I play with on BC2 is going to get it :(

    I'm not even too excited about it!

    steam_sig.png
  • DouglasDangerDouglasDanger Registered User regular
    edited March 2011
    Here is the video again, for the new page
    badman wrote: »
    This particular trailer is all about the core abilities for our classes, hence the lack of unlockable abilities in it. You'd be surprised how many people outside of this forum aren't familiar with Brink's classes... :)

    http://www.youtube.com/watch?v=Aq8eHNC1IQ4&feature=feedu

    I play games on ps3 and ps4. My PSN is DouglasDanger.
  • TrippyJingTrippyJing Moses supposes his toeses are roses. But Moses supposes erroneously.Registered User regular
    edited March 2011
    Satsumomo wrote: »
    I'm gonna have to get Brink just because everyone I play with on BC2 is going to get it :(

    I'm not even too excited about it!

    Get Brink, you sissy.

    PS Get excited.

    mosesupposes.gif
  • DouglasDangerDouglasDanger Registered User regular
    edited March 2011
    If you are Brink addict, it is worth checking out the probably NSFW Brink thread at Something Awful and the Brink section of the Splash Damage forums. SD devs post at both of those places and occasionally answer questions.

    Here is a post about the outlines:
    Exedore wrote: »
    Woah, sensible post alert!

    I'll admit that I don't think any of us thinks our solution is ideal, but a decent solution nonetheless when compared to the alternatives. It's something that has had a lot of back and forth and tweaking at SD Towers, and is actually even tuned differently per map due to combat distances and lighting. The Art team did a huge pass through the customization options a while back and 'factionalized' the available colours a bit more, which allowed us to tune down the highlighting a bit more.

    As ever, it's all about trying to find a balance between usability and aesthetics, and as developers, we simply don't have the luxury of thinking players aren't good enough if they can't grasp it. It means we've failed.

    And to clarify, the enemy highlighting is something called 'rim lighting', and the outlines we call 'halos'. Halos indicate an interaction possibility or a buff/debuff (i.e. Adrenaline), and the red rim lighting indicates PEOPLEZ TO SHOOT.

    I play games on ps3 and ps4. My PSN is DouglasDanger.
  • EntaruEntaru Registered User regular
    edited March 2011
    I'm excited. It looks like a pretty good game and I plan to have a copy on day 1.

    Mostly just huntin' monsters.
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited March 2011
    Satsumomo wrote: »
    I'm gonna have to get Brink just because everyone I play with on BC2 is going to get it :(

    I'm not even too excited about it!

    Muahahahaha....it's working :twisted:

    I was a Wolfenstein:ET fan long before I got into Battlefield, so it holds a special place in my heart. I felt Quake Wars was too much of a BF clone (and an inferior one at that), but this looks to be a return to form for Splash Damage. Throw in the freedom of movement / parkour elements and the massive amount of customization, and I'm all over it.

    If it gets you any more excited, you can think of Brink as a more interesting and diverse form of Rush from BC2.

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • NuzakNuzak Registered User regular
    edited March 2011
    i was under the impression the outlines were to pick off far away enemies not pulling their socks up and getting into the fray

  • DrakeDrake Blow it all up ForeverRegistered User regular
    edited March 2011
    Hopefully this won't disallow stealthy gameplay. That would seem to remove some cool possibilities for the light body type.

  • MechanicalMechanical Registered User regular
    edited March 2011
    CarbonFire wrote: »
    I felt Quake Wars was too much of a BF clone (and an inferior one at that), but this looks to be a return to form for Splash Damage.

    Maybe, but the Russians didn't have a "Kill the human food" taunt option.

    Also, I can put shark teeth on my pistols? Sold.

    3DS: 2809-9292-5994
  • hatedinamericahatedinamerica Registered User regular
    edited March 2011
    alright, I added that new Matter of Class gameplay video to the OP.

    and I'm gonna start compiling people's names/gamertags/psn/whatevers for a list as well, so if you are gonna get the game, and wanna be on the list, pm me your platform of choice and moniker so I can add you.

    camo_sig2.png
  • Skull2185Skull2185 Smile Puddin'! Registered User regular
    edited March 2011
    Mechanical wrote: »
    Also, I can put shark teeth on my pistols? Sold.

    It looks like pistols are a viable option too! Not like a battlefield or CoD where its just a last resort. I think light body type + pistols is gonna = <3

    Once the game comes out I can see myself sleeping with the game case as if it were a teddy bear.

    It's like the N-word and the C-word had a baby, and it was raised by all the bad words for Jews.
    3DS FC: 5129-0946-8305
    PSN: DrSkullnumbers
  • MechanicalMechanical Registered User regular
    edited March 2011
    Wait, no, I'm thinking too small. I need to put the teeth on the minigun.

    Yes.

    3DS: 2809-9292-5994
  • DouglasDangerDouglasDanger Registered User regular
    edited March 2011
    The single barrel grenade launcher is supposedly called the Lobster, because it lobs grenades. That's funny.

    RE: outlines
    We don't know anything definite. Maybe you can turn them off, maybe you can't. This might remove the stealth option entirely, save for the Operative. That's an interesting idea. Being blindsided by a wannabe ninja is infuriating.

    And SD has said you get more XP for doing objective related things. There is some guy going on around the different Brink forums saying that a medic gets 175 XP for healing a guy-- 75 for throwing the syringe and 100 for the guy using it. Same guy says you get less than 50 XP for killing guys. And there is supposed to be a slow XP gain just for being near objectives-- such as escorting a robot or the prisoner in that one map or whatever.

    Consider Black Ops and its Ghosts. Those players are typically all about the K/D. Very few of them use the Ghost thing to achieve anything objective related. They work the edges of the map, shooting people in the back, they camp and snipe, the hide in corners near objectives with a silenced rifle...

    Brink does have silencers, but maybe that is more of an aesthetic thing?
    Interesting food for thought.

    I play games on ps3 and ps4. My PSN is DouglasDanger.
  • TurkeyTurkey Registered User regular
    edited March 2011
    Is there going to be a demo/public beta before release? It looks pretty good, but I need to play it before deciding.

    zkVyf.png
  • DarmakDarmak Godking of the Snerkywizards Registered User regular
    edited March 2011
    The single barrel grenade launcher is supposedly called the Lobster, because it lobs grenades. That's funny.

    RE: outlines
    We don't know anything definite. Maybe you can turn them off, maybe you can't. This might remove the stealth option entirely, save for the Operative. That's an interesting idea. Being blindsided by a wannabe ninja is infuriating.

    And SD has said you get more XP for doing objective related things. There is some guy going on around the different Brink forums saying that a medic gets 175 XP for healing a guy-- 75 for throwing the syringe and 100 for the guy using it. Same guy says you get less than 50 XP for killing guys. And there is supposed to be a slow XP gain just for being near objectives-- such as escorting a robot or the prisoner in that one map or whatever.

    Consider Black Ops and its Ghosts. Those players are typically all about the K/D. Very few of them use the Ghost thing to achieve anything objective related. They work the edges of the map, shooting people in the back, they camp and snipe, the hide in corners near objectives with a silenced rifle...

    Brink does have silencers, but maybe that is more of an aesthetic thing?
    Interesting food for thought.

    But my k/d ratio! D:

    PIZTDhW.jpg
  • Page-Page- Registered User regular
    edited March 2011
    I'm more interested in what kind of modding the game will support. The new experience system suggests that it won't be mod friendly at all.

    Quake Wars didn't really hit its competitive stride until they brought in the competitive mod that unlocked all the perks at the start of the map.

    (Mostly) Competitive Gaming Blog Updated August 18th - Monster Hunting
    stream
  • TychoCelchuuuTychoCelchuuu ___________PIGEON _________San Diego, CA Registered User regular
    edited March 2011
    Page- wrote: »
    I'm more interested in what kind of modding the game will support. The new experience system suggests that it won't be mod friendly at all.

    Quake Wars didn't really hit its competitive stride until they brought in the competitive mod that unlocked all the perks at the start of the map.

    Yeah, I wouldn't really expect any moddability.

  • AntithesisAntithesis Registered User regular
    edited March 2011
    CarbonFire wrote: »
    Satsumomo wrote: »
    I'm gonna have to get Brink just because everyone I play with on BC2 is going to get it :(

    I'm not even too excited about it!

    Muahahahaha....it's working :twisted:

    I was a Wolfenstein:ET fan long before I got into Battlefield, so it holds a special place in my heart. I felt Quake Wars was too much of a BF clone (and an inferior one at that), but this looks to be a return to form for Splash Damage. Throw in the freedom of movement / parkour elements and the massive amount of customization, and I'm all over it.

    If it gets you any more excited, you can think of Brink as a more interesting and diverse form of Rush from BC2.

    It doesn't have choppers, but you can still fly.

  • DrakeDrake Blow it all up ForeverRegistered User regular
    edited March 2011
    The single barrel grenade launcher is supposedly called the Lobster, because it lobs grenades. That's funny.

    RE: outlines
    We don't know anything definite. Maybe you can turn them off, maybe you can't. This might remove the stealth option entirely, save for the Operative. That's an interesting idea. Being blindsided by a wannabe ninja is infuriating.

    And SD has said you get more XP for doing objective related things. There is some guy going on around the different Brink forums saying that a medic gets 175 XP for healing a guy-- 75 for throwing the syringe and 100 for the guy using it. Same guy says you get less than 50 XP for killing guys. And there is supposed to be a slow XP gain just for being near objectives-- such as escorting a robot or the prisoner in that one map or whatever.

    Consider Black Ops and its Ghosts. Those players are typically all about the K/D. Very few of them use the Ghost thing to achieve anything objective related. They work the edges of the map, shooting people in the back, they camp and snipe, the hide in corners near objectives with a silenced rifle...

    Brink does have silencers, but maybe that is more of an aesthetic thing?
    Interesting food for thought.

    One of the reasons I'm interested in the light body class is the opportunity to find and exploit unique angles of attack. If I've got some big neon outline happening that kind of tactic loses a lot of its punch, since it depends on surprise. I can appreciate trying to eliminate a lot of the suck that seems to be entrenched into online shooters. That's a great goal. But if they make situational awareness trivial, handled by glaring cues in-game, I'm afraid the gameplay will become oversimplified. Much of what makes combat in any game dynamic and exciting is hitting an enemy where they are weakest, or tricking an enemy into striking a point that only looks weak. Ambushes in an apparently safe route, turning their strongholds into deathtraps, these are all classic strategies and one of the primary tactics for achieving them is stealth.

  • mr_michmr_mich Registered User regular
    edited March 2011
    Drake wrote: »
    The single barrel grenade launcher is supposedly called the Lobster, because it lobs grenades. That's funny.

    RE: outlines
    We don't know anything definite. Maybe you can turn them off, maybe you can't. This might remove the stealth option entirely, save for the Operative. That's an interesting idea. Being blindsided by a wannabe ninja is infuriating.

    And SD has said you get more XP for doing objective related things. There is some guy going on around the different Brink forums saying that a medic gets 175 XP for healing a guy-- 75 for throwing the syringe and 100 for the guy using it. Same guy says you get less than 50 XP for killing guys. And there is supposed to be a slow XP gain just for being near objectives-- such as escorting a robot or the prisoner in that one map or whatever.

    Consider Black Ops and its Ghosts. Those players are typically all about the K/D. Very few of them use the Ghost thing to achieve anything objective related. They work the edges of the map, shooting people in the back, they camp and snipe, the hide in corners near objectives with a silenced rifle...

    Brink does have silencers, but maybe that is more of an aesthetic thing?
    Interesting food for thought.

    One of the reasons I'm interested in the light body class is the opportunity to find and exploit unique angles of attack. If I've got some big neon outline happening that kind of tactic loses a lot of its punch, since it depends on surprise. I can appreciate trying to eliminate a lot of the suck that seems to be entrenched into online shooters. That's a great goal. But if they make situational awareness trivial, handled by glaring cues in-game, I'm afraid the gameplay will become oversimplified. Much of what makes combat in any game dynamic and exciting is hitting an enemy where they are weakest, or tricking an enemy into striking a point that only looks weak. Ambushes in an apparently safe route, turning their strongholds into deathtraps, these are all classic strategies and one of the primary tactics for achieving them is stealth.

    I think you're worrying about a hill of bananas, to be honest. Watching the gameplay videos, things are pretty grimey/dark/shadowy in a lot of maps. I think it's mostly just a way of identifying friends from enemies, and as they said, the halo dims as you approach it, and LOS plays a factor.

    I only see this as a hindrance if you want to play stealth by blending in with the enemy...in which case, play operative.

    Plus, stealth seems a bit less important in an arcadey-style game. This game looks like a combination of Unreal Tournament, TF2, and a dash of Assassin's Creed. I think they're going for less "oh crap there was a guy there?" and more "ahhh I forgot they can attack from that side" because the former is far less fun.

    steam_sig-400.png
    GarageFridge on Twitch
  • KadokenKadoken Judgement Time Registered User regular
    edited March 2011
    It would be funny if you could talk to enemy pubbies and tell them when your cloaked (as another player) "Hey buddy, get out there and kill those guys!" while you sneak in the back, thinking to yourself "suckers!".

  • Custom SpecialCustom Special Registered User regular
    edited March 2011
    So I think I've talked my wife into getting me Brink for my birthday, so I'll be pre-ordered up and ready to go on day one!
    PSYCHED.

    XBL: F4ll0ut Wolfoid | LoL: F4ll0ut | STEAM
    3DS FC : 4270-0980-2372 | PSN : CustomSpecial
  • DouglasDangerDouglasDanger Registered User regular
    edited March 2011
    http://www.splashdamage.com/forums/showthread.php?p=269380#post269380
    Yes there are a bunch of colour/material/decal options for almost every bit of clothing.

    Man, another customization thing! This is great.

    I play games on ps3 and ps4. My PSN is DouglasDanger.
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited March 2011
    So it seems like there was at least a little interest in getting a few Brink signatures up in here.

    So without further adieu....

    Group 1:

    sig30h.jpg

    sig29.jpg

    sig28v.jpg

    sig27.jpg

    sig25m.jpg

    sig24.jpg

    sig23.jpg

    sig22.jpg

    sig21.jpg

    More to come, and I might try a couple different styles later on.

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • Custom SpecialCustom Special Registered User regular
    edited March 2011
    Sorry carbon, I'm keeping the original. :)
    I like it the best. Nice work on those though. You making those from game stills or what?

    XBL: F4ll0ut Wolfoid | LoL: F4ll0ut | STEAM
    3DS FC : 4270-0980-2372 | PSN : CustomSpecial
  • DouglasDangerDouglasDanger Registered User regular
    edited March 2011
    Another hands-on, this one from PAX East I think
    http://www.vgrevolution.com/2011/03/brink-hands-on-preview/

    I play games on ps3 and ps4. My PSN is DouglasDanger.
  • Raiden333Raiden333 Registered User regular
    edited March 2011
    Re: those sigs.

    This is the first time since getting jailed I have even slightly regretted it.

    camo_sig2.png
  • DouglasDangerDouglasDanger Registered User regular
    edited March 2011
    http://www.splashdamage.com/forums/showthread.php?t=23605

    A forumer at the SD forums has figured out which classes/kits get which gloves. Very indepth. And a very cool feature in the game.

    I play games on ps3 and ps4. My PSN is DouglasDanger.
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited March 2011
    Sorry carbon, I'm keeping the original. :)
    I like it the best. Nice work on those though. You making those from game stills or what?

    Yup. Not particularly difficult once you've got a template going.

    So here's some more :)

    Group 2:

    sig16v.jpg

    sig15.jpg

    sig14a.jpg

    sig13.jpg

    sig12.jpg

    sig20v.jpg

    sig19g.jpg

    sig17.jpg

    EDIT: Here's a few more

    sig8.jpg

    sig5u.jpg

    This one makes me laugh for some reason.

    sig3c.jpg

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • Skull2185Skull2185 Smile Puddin'! Registered User regular
    edited March 2011
    Fully Brinked, thanks for the sig Carbonfire :^:

    Edit: Having trouble getting the sig pic to work...

    Edit the second: Well, My profile assures me I've uploaded the pic correctly, but its not showing :(

    It's like the N-word and the C-word had a baby, and it was raised by all the bad words for Jews.
    3DS FC: 5129-0946-8305
    PSN: DrSkullnumbers
  • MegaMekMegaMek Say her name into the dark, activate our nerve endings. Registered User regular
    edited March 2011
    Those are pretty cool, CarbonFire!

  • HyperAquaBlastHyperAquaBlast Registered User regular
    edited March 2011
    So in the Brink world is your bad assery measured by muscle size or how fucking big your schnoz is?

    steam_sig.png
  • PeewiPeewi Registered User regular
    edited March 2011
    Skull2185 wrote: »
    Fully Brinked, thanks for the sig Carbonfire :^:

    Edit: Having trouble getting the sig pic to work...

    Edit the second: Well, My profile assures me I've uploaded the pic correctly, but its not showing :(

    If you don't have a sig and add one, it'll only appear on future posts.

    3DS code: 3480-2527-9521
    steam_sig.png
  • Skull2185Skull2185 Smile Puddin'! Registered User regular
    edited March 2011
    Ohhhhhh

    *dons gigantic dunce cap*

    It's like the N-word and the C-word had a baby, and it was raised by all the bad words for Jews.
    3DS FC: 5129-0946-8305
    PSN: DrSkullnumbers
  • NuzakNuzak Registered User regular
    edited March 2011
    So in the Brink world is your bad assery measured by muscle size or how fucking big your schnoz is?

    anti-semite!

  • DrakeDrake Blow it all up ForeverRegistered User regular
    edited March 2011
    So in the Brink world is your bad assery measured by muscle size or how fucking big your schnoz is?

    It's measured by how many mesh tank tops you've unlocked.

  • DouglasDangerDouglasDanger Registered User regular
    edited March 2011
    A guy at the Bethesda forums has pulled some screenshots out of the customization options seen in the latest trailer

    http://forums.bethsoft.com/index.php?/topic/1173952-customizations-visible-in-a-matter-of-class/

    I play games on ps3 and ps4. My PSN is DouglasDanger.
  • CarbonFireCarbonFire See you in the countryRegistered User regular
    edited March 2011
    A guy at the Bethesda forums has pulled some screenshots out of the customization options seen in the latest trailer

    http://forums.bethsoft.com/index.php?/topic/1173952-customizations-visible-in-a-matter-of-class/

    Have they said how many total customization pieces/options there are?

    Steam: CarbonFire MWO, PSN, Origin: Carb0nFire
  • Skull2185Skull2185 Smile Puddin'! Registered User regular
    edited March 2011
    This may be old news, but its new to me

    Pre-order bonuses, not sure who gets what but
    Spoiler:
    Doom Pack
    Spoiler:
    Fallout Pack

    They're both pretty awesome, I like the Doom pack a little better. So are there any other packs? Maybe Quake or ET packs?

    Do I get anything besides the ten dollar credit from amazon?

    It's like the N-word and the C-word had a baby, and it was raised by all the bad words for Jews.
    3DS FC: 5129-0946-8305
    PSN: DrSkullnumbers
This discussion has been closed.