m3nace wrote: » Should I lose the gradient in the frog's head too or only the one beneath the frog? thexam: Looking nice but try some darker values, it's very grey.
wakkawa wrote: » To be fair, I doubt anyone here also resembles anything remotely close to a video game male.
Iruka wrote: » wakkawa wrote: » To be fair, I doubt anyone here also resembles anything remotely close to a video game male. wait, dudes dont look like this? I thought you were all jaded, gravel-voiced, and on steroids.
wakkawa wrote: » Iruka wrote: » wakkawa wrote: » To be fair, I doubt anyone here also resembles anything remotely close to a video game male. wait, dudes dont look like this? I thought you were all jaded, gravel-voiced, and on steroids. I talked to the guys that made gears, and I can tell something. They actually fuckin look like that.http://www.pixologic.com/interview/epic/2/
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The original drawings were also very value-lacking. Degas didn't do much of that, from looking through this book of his works I have.
Battlemans: DiscoCabbage | Elite: Dangerous: Aleksandr Khabaj
wait, dudes dont look like this?
I thought you were all jaded, gravel-voiced, and on steroids.
I talked to the guys that made gears, and I can tell something.
They actually fuckin look like that.
http://www.pixologic.com/interview/epic/2/
I smell a trend.
The art director for the new Deus Ex:
The creative director for the new DMC:
Anyhoo, Blaq ranger if he was an 80's punk.