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Mass Effect: Blue Öyster Cult was wrong.
Posts
That wouldn't actually be a problem. Splinter Cell Conviction had them and the co-op was great.
If anything it would add some funny techniques. If you're playing an Infiltrator and your teammate needs a slowdown to pull something off, just scope in your rifle.
What I really hated was how awesome legion is but you have to let your crew reenact the end of Raiders of the Lost Arc if you wanted to do anything with him before the suicide mission.
I am a freaking nerd.
If I'm playing vanguard or some class that doesn't use ARs, I don't really want to see Shep holding a default AR during a cutscene. Especially when I didn't have one to begin with.
3DS FC: 5129-0946-8305
That was even in ME 1 as well, and sometimes it lead to starting off a fight with the wrong gun selected. Also it would be nice if your current equipped guns showed up in cutscene. ME 2 was in love with the default heavy pistol model.
Though they have said weapon restriction are gone for ME 3, so its not like your vanguard couldn't use an AR, and frankly prior to the kasumi add on I always took the assault rifle addition over the shitty shotgun upgrade.
Hang on a minute...
1) If they're all just flying there, why not use the relay's destruction as a weapon against them? If a mass relay explodes with the force of a supernova, why not just wait for them to get close and then send the asteroid into it?
2) If the Reapers were under thirty minutes away from that relay, then they are already pretty much inside the milky way. Why the hell is anyone concerned with Shepard attending a trial at this point, given that the Reapers are already almost literally knocking on the door?
2) Because the Milky Way is 100,000 light years across, mostly empty space, and it's almost impossible to detect a cold, small object (like a killer space robot) in open space. Just because they're "here" doesn't mean they're here, or that anyone knows about it. Add to this the chaos in the wake of the relay explosion, and they're probably out of system before anyone would come looking for them anyway.
GT: batshido Hit me up on ME3.
2. This was explained in the DLC. If you ask the doctor, she says that it could take months or years to get to the next relay by FTL. Optimus said largely the same thing in his last post. And in any event, it'll be a hell of a lot longer than a few minutes to get to the rest of the galaxy.
One last thing...the Protheans were significantly more advanced than the combined council races and they were annihilated by the Reapers. What chance do we have?
One.
Her name is Commander Shepard, and she is very drunk.
On 2.
Because there are two different kinds of Mass relays.
The one's that go really far but can only connect to their partner relay, and one's that can connect to any relay but only across a short distance.
The Citadel is the former.
Sigged.
as i understood it
GT: batshido Hit me up on ME3.
I hope that doesn't mean that weapons I don't use are going to be plastered all over my body like in ME1. I didn't like that at all.
3DS FC: 5129-0946-8305
Basically characters get weapon "slots" instead of presets and they can equip any conventional weaponry in those slots.
They said that there would be 2, 3, and 4 slots and people are guessing that.
Adept/Engineer/Sentinel: 2 slots
Vanguard/Infiltrator: 3 slots
Soldier(confirmed): 4 slots
Though you'll probably only be able to have one of each type. So, no walking around with 4 sniper rifles of different colors I'm thinking.
I'd hope we'd get a slot based weapon system, so you can carry a certain amount of different guns, but don't have to. Like in ME 2 I hated always having a heavy weapon on my back, especially since they were all hella ugly.
Also helmets, or hell hair that adjusts to your face gear.
I'd prefer a return to grenades over the heavy weapons, but I may be unique in that. Honestly never really used either all that much.
That being said...I wouldn't mind grenades reappearing as a separate entity.
But I'd probably go with the more traditional arcing kind...so they're good for something.
At least heavy weapons were useful on occasion, I cannot remember the grenades being useful ever. They were about the most useless thing in ME1.
They were useful in a couple places, like the husk transport ship, or when liara dropped a good singularity on a group of enemies. The heavy weps I never really used, but that could have been limited ammo paralysis.
But I almost never pull them out now because I can't stand to use up the resources.
GT: batshido Hit me up on ME3.
Yeah that was me I was paralyzed by "But I might need this later!" That's of course ignoring stupid crap like the Cain that even with full ammo you got like two shots with. Maybe they were more needed on the later difficulties, but honestly I never found they did so much more damage over power attacks/weapons.
I do have the habit of sticking the flamethrower or arc projector on my back to save space/match outfits.
Why would the reapers start with earth rather than go to the citadel? They need us. If they go to the citadel first humanity might run and hide or train it's population to combat wasting millions in a struggle. If the reapers can shut off mass relays without the citadel, it might serve to reason they cut humanity off from the rest of the galaxy.
So we need to figure out how to turn the relay back on while Shep gets reinforcements.
Yeah, you have all these credits and resources, but you have to scavenge for ammo and medigel, you can't just buy them or steal some from the medbay:?
I found heavy weapons waaaay more useful than grenades.
Oceanic SWTOR Guild - Voidstalker Brigade
You bastard, you beat me to it.
Haven't seen it talked about in the features at all.
How can you hate on that? It adds up to a good deal of profit!
It has been explicitly denied.
How am I supposed to look fabulous while punching out reapers when I have so little options!
I still don't see how they think that MP would work for Dragon age, but not for ME...