Two...what's the limit on content? Pardon the ignorance here, but what's the furthest you can take shit in ODaM? I'd rather not get in trouble for saying outlandish shit there.
Two...what's the limit on content? Pardon the ignorance here, but what's the furthest you can take shit in ODaM? I'd rather not get in trouble for saying outlandish shit there.
Dunno! Potentially it can go on for a very long time.
I've got months of content all brewed up.
Plus, the ability of the players to generate their own stories and stuff really makes it a lot larger than most RPGs.
I'm thinking my computer is stored somewhere in the Rocky Mountains. Either that, or a bunker deep underneath the New Mexico desert. I like that one a bit more...
I didn't get a chance to copy my character entry! What do I do?
Well it never got added to the first post anyways...
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GreenStick around.I'm full of bad ideas.Registered Userregular
Mean Green: Scranton, Pennsylvania, United States of America
The Veteran: Tennessee, United States of America
Transfer: Winnipeg, Manitoba, Canada
Noh: Kyoto, Japan
I can post the others' PoB when I get around to it.
It's all about good and evil and stuff. All S.U.N.-related things are good; all non-good things are non-S.U.N.. Just because you can't find something good that isn't in S.U.N. doesn't mean that bad can't exist within S.U.N., and just because you can't find something bad in S.U.N. doesn't mean that goodness can't exist outside of S.U.N.
I am completily wrong on this, aren't I?
Anyway, sheet's about as good as it gets, I think, so the PMs'll be flying soon.
Zeittaucher
Level 6 Hero (30 Character Points)
Faction: Vanguard/HASTE
Character Image:Character Sheet:
A million thanks to Run for helping out on this
Real Name: Mikhail Rorstead
Age: 27
Sex: Male
Height: 6'
Weight: 173 lbs
Hair Color: Blonde
Eye Color: Hazel
Birthplace: Connecticut, U.S.A.
Date of Birth: 9/29/1977
S.U.N. Supporter (+2 Points)
Type: Minor
Rank: 2
Feats: (1)
Life is better under the S.U.N. (General) (Props to whomever I stole this from)
Challenges:
Bleeding Heart
Type: Minor
Rank: 5
Help the Innocent (Alteration)
Powers:
And a million thanks to Vivixenne for setting this up
Powers: Telekinesis on a high-volume, low-mass scale; precise manipulation of time within a form-fitting field, either speeding it up or slowing it down.
Limitations: Effects of telekinesis decreases exponentially as mass of each individual target object increases. Time manipulation limited to speed; cannot "rewind" time. Range of temporal control is limited to physical contact and can only support another humanoid's worth of volume.
Usage: Zeittaucher's (ZT) original mutation is his low-level telekinesis and telepathy. On the surface, his telekinesis appears weak as compared to most standard telekinetics, but he is potentially just as powerful - just in a different way. Unlike most telekinetics, who must exert an extreme amount of mental focus to track and manipulate the movement of multiple objects, ZT is able to control—with great precision—an unlimited number of objects, so long as their mass doesn't exceed his self-termed "critical mass," and so long as all objects remain within his line of sight.
The extent of ZT's power is governed by the mass of a single object, regardless of the total mass of the objects he is manipulating at once. This means that while he can move 100 pounds of paper clips with no problem, moving a 100-pound boulder on its own will require a much more mental focus. His "critical mass," which is how much a single object can weigh before his telekinetic limits appear, is 2.08 pounds.
ZT is capable of sending out and receiving a low-level "ping" that lets him map out all solid objects within range (i.e., his line of sight), which means he is able to locate even invisible solids. He is also capable of self-levitation, though thanks to the limits of his own abilities, he is not able to stay airborne for long.
ZT has found that manipulating small, inorganic objects proves much easier than organic, living creatures of the same mass, possibly because of the immobile nature of most standalone, inorganic parts.
Unlike most heroes, who are physically and mentally fit enough to survive on minimal sleep, ZT's telekinetic abilities require that he actually get enough sleep; otherwise, he will not perform at his peak.
ZT's secondary ability, gained from the explosion of an Anathema ship, is what gives him his edge in most combat situations. Within a form-fitting field that envelopes his body and objects he is holding, ZT is able to control the passage of time. Anything within this field will experience his affect on the passage of time. He can only manipulate the speed of time's progression, and as such he is unable to "rewind" time.
Within his field, ZT is able to speed up or slow down time, allowing a week to pass in the bubble while only a second has passed in the world beyond, or make a second in the bubble last a week in reality, and everything in between. Thus far, his maximum manipulation range is approximately a month's worth of time (that is, he can only make up to a month go by within or outside his aura); any more of that and ZT risks physical and mental strain.
Because of the usually-great discrepancy between the flow of time for ZT and the rest of the world, his field has the added benefit of acting like a temporal shield. The greater the difference between the time rates, the stronger the temporal shield is: while ZT is contained within his field, it is extremely difficult to break his concentration or distract him, rendering even psychic influences ineffective. Furthermore, the differences in relative speed means that physical impacts against him lose much of their power upon contact, allowing ZT to withstand blows that would kill otherwise ordinary people; inversely, his own movements are endowed with far more force than normal, allowing him to delivering astonishing blows and smash through obstacles with ease.
Because of the constant diluting and contracting of time's progression, ZT's actual age is impossible to determine. For all intents and purposes, he could be several years older (or younger) than he really is time-wise in the "real world" thanks to the use of his powers.
ZT has been known to utilize his powers in all manner of creative ways, with one of the most popular uses being the ability to slow down the passage of time for an injured comrade, allowing medical attention to arrive faster. Another is reducing the amount of time needed to complete a specific task, which in mission-deployment cases can be the disarming of a trap, bomb, or alarm.
While ZT can maintain his temporal manipulation for what is effectively an unlimited amount of time, high-level interactions between the two timerates - such as the initial shift and delivering or receiving blows - make it more and more difficult to maintain the field, eventually leading to a collapse and an inability to shift until ZT's "temporal pool" is restored, a process which takes on average about 8 hours.
Biography:
Life was fairly idyllic for Mikhail Rorstead. The well-loved and well-provided-for son of successful German\Slavic immigrants living in Connecticut, and one of the "lucky" children with the ability to tap into the full powers of the mind, his childhood was one of fond memories and of attention, especially government agencies who were interested in the potential of such powers. It was no surprise to anyone that he chose to join the military, what with some of the incentives offered, though some would wonder about, though accept, his decision to specialize in medicine and first-aid as opposed to special-ops work. For whatever "squandering" he might have been guilty of, however, the outlook on life was good - at only 22, the future was bright and full of opportunities.
And like most everything else, it all went to Hell when the Anathema came. For two years, Mikhail's life was a continuous race of life and death as he and other paramedics raced between battlefields and field hospitals, barely dropping off one patient before the call came out to pick up another. No matter what speeds the driver pressed, no matter what first-aid Mikhail performed, no matter what aid came from the superheroes who fought in the conflict, there was often never enough to help the wounded - never enough vitality, never enough medicine, and never enough time.
It had been just another day when it happened. A combined force of soldiers and supers had been pressing to an alien ship in an effort to catch it when a medical evacuation was called for, and the ambulance had arrived just as the vessel had begun to lift off in escape. Outraged at the failure, one idyllic man of carbon-copy steel boarded the vessel and ripped through it from one end to the other, gutting the ship. Spewing flames and gasses, it began its fall to earth, and the traditional cheer of this feat was raised.
The cheers quickly turned to screams. Within the bowels of the alien vessel, some damaged component sputtered to life and fought against its mortal wounds, spewing forth energies the like of which man had never seen. An explosion ripped through the hull, and the vessel was vaporized in a massive wave of cosmic forces. Cosmic forces which spread for miles, bathing everything within range in energies that ate at the very fabric of space and time - the very fabric of those who were caught in the blast.
The sights Mikhail bore witness to on that day are sights no man is fit to see. Bodies and parts phased in and out, leaving behind gutted shells and detached limbs. Men turned to ash before his eyes, faces and body parts withering to ash and revealing unaffected matter. But above all else there were the screams, an eternal and infernal wailing that seemed to exist on all scales, lasting for only the slightest but dragging on for what seemed eons.
When finally it stopped, Mikhail stood alone in a barren waste, devoid of flora and fauns and character, devoid of the wind and devoid of the sun - devoid of existence. While his fellows had succumbed to that force which had taken over, he alone felt its being, felt its attachment to his own, felt where it extended and what it willed, but above all, felt how to maintain. But as much as he felt this force, he knew not of how to control it - that was something that would require nearly a year of concentration and contemplation while roaming that frozen instant of time. When finally that knowledge came, it did so at the cost of 11 years of normal time and everything the world had been - but with that mistake, there came understanding, and with that understanding, opportunities.
Now having only himself, Mikhail returned to what he did best, taking on the role of a paramedic in the world of the S.U.N. and trying to forget about what happened, fearful of what might happen were he to tinker with the universe again. Try as he might, however, the force would not lay dormant - the times to ferry victims began to shorten; their vitality began to remain stable far longer, and those patients he brought in survived far more often, and in time he earned renown as a lifesaver above others.
Despite his edict to forgo tampering with the power, he could not resist it, and in time embraced it - but nor could he resist the opportunities his gift could give. Taking on the mantle of the stereotypical vigilante, he began to hunt after those who were the root of the suffering he treated, relieving them of ill-gained valuables and freedom. The further he went, the greater the opportunities presented to him, but also the greater his greed - in time, he forsook paramedic service altogether and began to sell himself to the highest "agreeable" dollar. Anti-S.U.N. holdovers, warlords, wanted criminals, and other forms of human pestilence were brought down (and looted) by his hand, and Mikhail, now working under the moniker of Zeittaucher, began to earn a reputation as a capable, if idealistic, soldier of fortune.
Despite the greed that had driven him to mercenary life, Mikhail still felt the call for justice and law and support of the state, and as a possible altercation with S.U.N. forces became more and more of a reality, he knew continued operation in this fashion was impossible without making himself an enemy of the state. Rather than risk S.U.N.'s wrath, he offered himself to them; knowing firsthand the condition of the world before the Anathema invasion, he saw the opportunities for global peace and unification that had so long been but a dream, an end to the petty bickering that had caused so much strife - and fiscal opportunities beyond what any normal man could imagine.
It's all about good and evil and stuff. All S.U.N.-related things are good; all non-good things are non-S.U.N.. Just because you can't find something good that isn't in S.U.N. doesn't mean that bad can't exist within S.U.N., and just because you can't find something bad in S.U.N. doesn't mean that goodness can't exist outside of S.U.N.
I am completily wrong on this, aren't I?
There's a reason it's in German
There's also a reason why Pony posted the Artisan's promo image shortly thereafter
It's all about good and evil and stuff. All S.U.N.-related things are good; all non-good things are non-S.U.N.. Just because you can't find something good that isn't in S.U.N. doesn't mean that bad can't exist within S.U.N., and just because you can't find something bad in S.U.N. doesn't mean that goodness can't exist outside of S.U.N.
I am completily wrong on this, aren't I?
There's a reason it's in German
There's also a reason why Pony posted the Artisan's promo image shortly thereafter
"All the black is really white, if you believe it."
I wonder how magical stuff interacts with the temporal field? I've been pondering that a lot, actually. Like, if Transfer and Wordsmith fought, Wordsmith's ability would not accidentally hit Wordsmith if they were swapped- the Lexicon would double-back and try to hit Transfer.
Posts
Need some stuff designed or printed? I can help with that.
:?:
It's the pecking and the oh my god he's got my eye and he's pecking out my tounge and
But you know, I could be completely wrong
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I used to be so scared of the Diablo 1 opening cinematic when I was a wee lad.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
One....how long do you forsee Unified taking?
Two...what's the limit on content? Pardon the ignorance here, but what's the furthest you can take shit in ODaM? I'd rather not get in trouble for saying outlandish shit there.
Oh god
XBL - Foreverender | 3DS FC - 1418 6696 1012 | Steam ID | LoL
Unified Poster Gallery
Dunno! Potentially it can go on for a very long time.
I've got months of content all brewed up.
Plus, the ability of the players to generate their own stories and stuff really makes it a lot larger than most RPGs.
Edit: I haven't had time to "feel these guys out".
in what way
I have no idea.
Ask the ODaM mods.
These are the Penny Arcade forums after all.
Well yes but it seems like they may have a different tone there. I'll PM them some questions.
All the cool kids are doing it.
Diamond Friend Code: 0043 9432 1473
Genesis: Lausanne, Switzerland
(Diana Hardy: Cairo, Egypt)
(Shade: Caracas, Venezuela)
Need some stuff designed or printed? I can help with that.
Diamond Friend Code: 0043 9432 1473
I don't need a poster.
I am content with my Ranedos art.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
I didn't get a chance to copy my character entry! What do I do?
Well it never got added to the first post anyways...
Mean Green: Scranton, Pennsylvania, United States of America
The Veteran: Tennessee, United States of America
Transfer: Winnipeg, Manitoba, Canada
Noh: Kyoto, Japan
I can post the others' PoB when I get around to it.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
hmm, interesting
I am completily wrong on this, aren't I?
Zeittaucher
Level 6 Hero (30 Character Points)
Faction: Vanguard/HASTE
Character Image: Character Sheet:
Real Name: Mikhail Rorstead
Age: 27
Sex: Male
Height: 6'
Weight: 173 lbs
Hair Color: Blonde
Eye Color: Hazel
Birthplace: Connecticut, U.S.A.
Date of Birth: 9/29/1977
Powers:
Core Attribute – The Powers Bestowed Upon Thee (16 Points)
Type: Major
Rank: 7
Modifier: Major Increased Versatility (+2 points)
Feats: (16)
Temporal Manipulation (General)
Telekinetic Shotgun (Offense)
Telekinetic Storm (Offense)
Temporal Impact (Offense)
Temporal Strike (Offense)
Temporal Dodge (Defense)
Telekinetic Interception (Defense)
Impact Resistance (Alteration)
Psychic Resistance (Alteration)
Temporal Cloaking (Alteration)
Telekinetic Object Manipulation (Alteration)
Everything-at-a-glance (Sensory)
Impeccable Timing (Sensory)
Telekinetic Radar (Sensory)
Levitation (Movement)
Power Glide (Movement)
Traits:
Field Medic (10 Points)
Type: Major
Rank: 6
Modifier: Major Reduced Versatility (-2 points)
Feats: (10)
Medical Training (General)
Operate Military Vehicles (General)
Expert Hand-to-Hand Combat (Offense)
No-Holds Fighting (Offense)
Enhanced Reflexes (Defense)
Anatomical Knowledge (Hit where it hurts) (Alteration)
Excellent Physical Shape (Alteration)
Tactical Knowledge (Alteration)
Scope Out (Sensory)
Pathfinding (Movement)
Vanguard Member (2 Points)
Type: Major
Rank: 1
Feats: (2)
Arrest Criminal (General)
Call for Back-Up (Alteration)
HASTE Operative (2 points)
Type: Major
Rank: 1
Feats (2):
Call for Back-up (Alteration)
HASTE Transport (Movement)
Devices:
Field Kit (10 Points)
Type: Major
Rank: 6
Modifier: Major Device (-2 Points)
Feats: (12)
Computer Tunneler (General)
Flashlight (General)
Medical Kit (General)
Translator (General)
Vanguard/HASTE Communicator (General)
Combat Baton (Offense)
Combat Knife (Offense)
Stun Gun (Offense)
Armored Suit (Defense)
Reflex Energy Shield (Defense)
Flash Bang Grenades (Alteration)
Night Vision Display (Sensory)
Flaws:
Greed (+4 Points)
Type: Minor
Rank: 4
Feats: (1)
Greedy Opportunist (Alteration)
Unwilling Leader (+4 Points)
Type: Minor
Rank: 4
Feats (1)
Horrible Leadership Skills (Alteration)
S.U.N. Supporter (+2 Points)
Type: Minor
Rank: 2
Feats: (1)
Life is better under the S.U.N. (General) (Props to whomever I stole this from)
Challenges:
Bleeding Heart
Type: Minor
Rank: 5
Help the Innocent (Alteration)
Powers: Telekinesis on a high-volume, low-mass scale; precise manipulation of time within a form-fitting field, either speeding it up or slowing it down.
Limitations: Effects of telekinesis decreases exponentially as mass of each individual target object increases. Time manipulation limited to speed; cannot "rewind" time. Range of temporal control is limited to physical contact and can only support another humanoid's worth of volume.
Usage: Zeittaucher's (ZT) original mutation is his low-level telekinesis and telepathy. On the surface, his telekinesis appears weak as compared to most standard telekinetics, but he is potentially just as powerful - just in a different way. Unlike most telekinetics, who must exert an extreme amount of mental focus to track and manipulate the movement of multiple objects, ZT is able to control—with great precision—an unlimited number of objects, so long as their mass doesn't exceed his self-termed "critical mass," and so long as all objects remain within his line of sight.
The extent of ZT's power is governed by the mass of a single object, regardless of the total mass of the objects he is manipulating at once. This means that while he can move 100 pounds of paper clips with no problem, moving a 100-pound boulder on its own will require a much more mental focus. His "critical mass," which is how much a single object can weigh before his telekinetic limits appear, is 2.08 pounds.
ZT is capable of sending out and receiving a low-level "ping" that lets him map out all solid objects within range (i.e., his line of sight), which means he is able to locate even invisible solids. He is also capable of self-levitation, though thanks to the limits of his own abilities, he is not able to stay airborne for long.
ZT has found that manipulating small, inorganic objects proves much easier than organic, living creatures of the same mass, possibly because of the immobile nature of most standalone, inorganic parts.
Unlike most heroes, who are physically and mentally fit enough to survive on minimal sleep, ZT's telekinetic abilities require that he actually get enough sleep; otherwise, he will not perform at his peak.
ZT's secondary ability, gained from the explosion of an Anathema ship, is what gives him his edge in most combat situations. Within a form-fitting field that envelopes his body and objects he is holding, ZT is able to control the passage of time. Anything within this field will experience his affect on the passage of time. He can only manipulate the speed of time's progression, and as such he is unable to "rewind" time.
Within his field, ZT is able to speed up or slow down time, allowing a week to pass in the bubble while only a second has passed in the world beyond, or make a second in the bubble last a week in reality, and everything in between. Thus far, his maximum manipulation range is approximately a month's worth of time (that is, he can only make up to a month go by within or outside his aura); any more of that and ZT risks physical and mental strain.
Because of the usually-great discrepancy between the flow of time for ZT and the rest of the world, his field has the added benefit of acting like a temporal shield. The greater the difference between the time rates, the stronger the temporal shield is: while ZT is contained within his field, it is extremely difficult to break his concentration or distract him, rendering even psychic influences ineffective. Furthermore, the differences in relative speed means that physical impacts against him lose much of their power upon contact, allowing ZT to withstand blows that would kill otherwise ordinary people; inversely, his own movements are endowed with far more force than normal, allowing him to delivering astonishing blows and smash through obstacles with ease.
Because of the constant diluting and contracting of time's progression, ZT's actual age is impossible to determine. For all intents and purposes, he could be several years older (or younger) than he really is time-wise in the "real world" thanks to the use of his powers.
ZT has been known to utilize his powers in all manner of creative ways, with one of the most popular uses being the ability to slow down the passage of time for an injured comrade, allowing medical attention to arrive faster. Another is reducing the amount of time needed to complete a specific task, which in mission-deployment cases can be the disarming of a trap, bomb, or alarm.
While ZT can maintain his temporal manipulation for what is effectively an unlimited amount of time, high-level interactions between the two timerates - such as the initial shift and delivering or receiving blows - make it more and more difficult to maintain the field, eventually leading to a collapse and an inability to shift until ZT's "temporal pool" is restored, a process which takes on average about 8 hours.
And like most everything else, it all went to Hell when the Anathema came. For two years, Mikhail's life was a continuous race of life and death as he and other paramedics raced between battlefields and field hospitals, barely dropping off one patient before the call came out to pick up another. No matter what speeds the driver pressed, no matter what first-aid Mikhail performed, no matter what aid came from the superheroes who fought in the conflict, there was often never enough to help the wounded - never enough vitality, never enough medicine, and never enough time.
It had been just another day when it happened. A combined force of soldiers and supers had been pressing to an alien ship in an effort to catch it when a medical evacuation was called for, and the ambulance had arrived just as the vessel had begun to lift off in escape. Outraged at the failure, one idyllic man of carbon-copy steel boarded the vessel and ripped through it from one end to the other, gutting the ship. Spewing flames and gasses, it began its fall to earth, and the traditional cheer of this feat was raised.
The cheers quickly turned to screams. Within the bowels of the alien vessel, some damaged component sputtered to life and fought against its mortal wounds, spewing forth energies the like of which man had never seen. An explosion ripped through the hull, and the vessel was vaporized in a massive wave of cosmic forces. Cosmic forces which spread for miles, bathing everything within range in energies that ate at the very fabric of space and time - the very fabric of those who were caught in the blast.
The sights Mikhail bore witness to on that day are sights no man is fit to see. Bodies and parts phased in and out, leaving behind gutted shells and detached limbs. Men turned to ash before his eyes, faces and body parts withering to ash and revealing unaffected matter. But above all else there were the screams, an eternal and infernal wailing that seemed to exist on all scales, lasting for only the slightest but dragging on for what seemed eons.
When finally it stopped, Mikhail stood alone in a barren waste, devoid of flora and fauns and character, devoid of the wind and devoid of the sun - devoid of existence. While his fellows had succumbed to that force which had taken over, he alone felt its being, felt its attachment to his own, felt where it extended and what it willed, but above all, felt how to maintain. But as much as he felt this force, he knew not of how to control it - that was something that would require nearly a year of concentration and contemplation while roaming that frozen instant of time. When finally that knowledge came, it did so at the cost of 11 years of normal time and everything the world had been - but with that mistake, there came understanding, and with that understanding, opportunities.
Now having only himself, Mikhail returned to what he did best, taking on the role of a paramedic in the world of the S.U.N. and trying to forget about what happened, fearful of what might happen were he to tinker with the universe again. Try as he might, however, the force would not lay dormant - the times to ferry victims began to shorten; their vitality began to remain stable far longer, and those patients he brought in survived far more often, and in time he earned renown as a lifesaver above others.
Despite his edict to forgo tampering with the power, he could not resist it, and in time embraced it - but nor could he resist the opportunities his gift could give. Taking on the mantle of the stereotypical vigilante, he began to hunt after those who were the root of the suffering he treated, relieving them of ill-gained valuables and freedom. The further he went, the greater the opportunities presented to him, but also the greater his greed - in time, he forsook paramedic service altogether and began to sell himself to the highest "agreeable" dollar. Anti-S.U.N. holdovers, warlords, wanted criminals, and other forms of human pestilence were brought down (and looted) by his hand, and Mikhail, now working under the moniker of Zeittaucher, began to earn a reputation as a capable, if idealistic, soldier of fortune.
Despite the greed that had driven him to mercenary life, Mikhail still felt the call for justice and law and support of the state, and as a possible altercation with S.U.N. forces became more and more of a reality, he knew continued operation in this fashion was impossible without making himself an enemy of the state. Rather than risk S.U.N.'s wrath, he offered himself to them; knowing firsthand the condition of the world before the Anathema invasion, he saw the opportunities for global peace and unification that had so long been but a dream, an end to the petty bickering that had caused so much strife - and fiscal opportunities beyond what any normal man could imagine.
It's more or less the location where Silent Hill is posited to be
There's a reason it's in German
There's also a reason why Pony posted the Artisan's promo image shortly thereafter
"All the black is really white, if you believe it."
The Artisan is The Patrician.
Really, that is exactly who he comes off as to me.
On an unrelated note, Artisan doesn't bear any striking similarities to da Vinci, does he?
Although he looks like a regular SWAT guy.
I wonder how magical stuff interacts with the temporal field? I've been pondering that a lot, actually. Like, if Transfer and Wordsmith fought, Wordsmith's ability would not accidentally hit Wordsmith if they were swapped- the Lexicon would double-back and try to hit Transfer.
Rock Band DLC | GW:OttW - arrcd | WLD - Thortar
in that he is a bearded man with a honkin' schnoz and long hair perhaps
he used to compare himself to da vinci sometimes
then the vitruvians came along and took the image of the vitruvian man as the symbol of their "pure human" supremecist movement.
and it stopped being cool to be like da vinci