As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/

[BSG: Exodus] - Game 6 - Game Over

1356724

Posts

  • antheremantherem Registered User regular
    edited May 2011
    4 cards.

    antherem on
  • TenekTenek Registered User regular
    edited May 2011
    Unfair Bias

    12 Politics, Leadership, Tactics
    Pass No Effect
    Fail Damage Galactica and the current player discards his hand of Skill Cards.
    (activate raiders)
    (jump prep)

    Contributions:

    Politics 2 - Consolidate Power

    Leadership 0 - Iron Will
    Leadership 2 - Executive Order
    Leadership 4 - At Any Cost

    Tactics 1 - Launch Scout
    Tactics 2 - Guts and Initiative
    Tactics 2 - Launch Scout

    Engineering 1 - Repair

    Treachery 1 - By Your Command


    2 + 6 + 5 - 1 - 1 = Fail

    Iron Will found in check - Fail effect ignored

    Raiders advance to 1:00

    Jump prep advances. Jump unavailable.

    Tenek on
  • TenekTenek Registered User regular
    edited May 2011
    game33turn3.png

    Allies:
    Caprica Six (Brig)
    Benevolent Result: Cooperative Cylon Prisoner - Advance the Jump Preparation track by 1.
    Antagonistic Result: Delusional - Discard 3 random skill cards and then draw the top 2 cards of the Destiny deck and add them to your hand.
    Helena Cain (Command)
    Benevolent Result: Uncompromising - You may choose another character to be executed.
    Antagonistic Result: No Room for Mistakes - The Admiral is sent to the Brig.
    D'Anna Biers (Press Room)
    Benevolent Result: Investigative Journalist - Gain 1 Morale.
    Antagonistic Result: Opportunistic Cylon - Draw 2 trauma tokens or discard 3 skill cards.

    Turn Progress:
    1. Receive Skills - 1 Pol, 1 Ldr, 1 Tac, 2 Eng
    2. Movement Step - Move to Communications
    3. Action Step - Activate Communications
    4. Crisis Step - Terrorist Investigations
    5. Activate Cylon Ships Step - (activate heavy raiders)
    6. Prepare for Jump Step - (jump prep)


    Cally, drained after helping out with the fleet's crises, finally has some free time. She manages to acquire some new tools and the opportunity to start using them...

    Tenek on
  • XiVXiV Registered User regular
    edited May 2011
    I like that Helo got the Unfair Bias crisis and passes it with an Iron Will.

    Also, uh, this is rather embarassing, but I don't have any repairs handy. Weird hand. Gonna have to let you oversee the Mark VII project, Gaeta.

    Move to and activate Communications. Peek at Civilians A and B, then direct them both to Port-Quarter.

    XiV on
  • TenekTenek Registered User regular
    edited May 2011
    Cally heads over to Communications and orders the civilians to head for the Viper cover at 5:00.

    While in Communications, she is recruited to join an investigation into acts of sabotage.

    Terrorist Investigations

    Investigative Committee in effect - please post all contributions in the thread

    12 Politics, Leadership
    Pass Current player looks at 1 random Loyalty card belonging to any player.
    6+ No Effect
    Fail -1 morale
    (activate heavy raiders)
    (jump prep)


    Contributions:

    Destiny Deck: 2 cards
    Starbuck: 0 cards
    Gaeta: Leadership 3 - Declare Emergency
    Tory: Politics 2 - Consolidate Power, Leadership 5 - Declare Emergency
    Helo: Leadership 1 - Executive Order
    Cally: 5 Politics - Preventative Policy, Leadership 4 - Declare Emergency

    Tenek on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    I'll be contributing 0 cards to this one. Any applicable cards I have are better saved for my turn.

    El Skid on
  • antheremantherem Registered User regular
    edited May 2011
    I can help a little with 1 card. It's not a huge deal if we don't pass this, as long as we don't fail.

    antherem on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited May 2011
    Man, these "check loyalty" crises always show up early and they're always so much fun.

    Kobol and New Caprica were tough times, times that demand investigation. I feel that these proceedings are vital to the security of the fleet and I order that they be undertaken in the brightest possible sunlight.

    Play Politics 3 - Investigative Committee on the check.

    Rius on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    still 0 cards, but that's interesting anyway.

    El Skid on
  • antheremantherem Registered User regular
    edited May 2011
    Mine's a Leadership 1 - Executive Order

    antherem on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited May 2011
    What's your reason for not throwing in a card or two, Starbuck? You are drawing a full set of cards right after this crisis resolves. Any intel is good intel, I say.

    My contribution is one card, Leadership 3 - Declare Emergency.

    Rius on
  • iamtheaznmaniamtheaznman Registered User regular
    edited May 2011
    Politics 2 - Consolidate Power
    Leadership 5 - Declare Emergency

    Good thing we also have quick fix.

    iamtheaznman on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited May 2011
    Nice work, Madame President. One good card from Cally and her general ability should give us a Pass here.

    Rius on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    Rius wrote: »
    What's your reason for not throwing in a card or two, Starbuck? You are drawing a full set of cards right after this crisis resolves. Any intel is good intel, I say.

    My contribution is one card, Leadership 3 - Declare Emergency.

    If you remember my initial and support draws, you'll see the number of cards I have to use on this check. As I said, I want to be able to have that/those card(s) on my turn.

    El Skid on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited May 2011
    Well, I was just curious, but since you mentioned, I looked. You either have 1 Lead and 2 Tac currently, or you have 3 Tac (and contributed your Lead card to a crisis where it was negative.)

    So if you have a Lead card that absolutely must be saved because it'll be useful on your turn then it's probably an XO or a State of Emergency. At the very least I can understand wanting to hold on to the latter.

    Thanks for the reassurance!

    Rius on
  • XiVXiV Registered User regular
    edited May 2011
    The downside of Cally, right here: I have to overkill this or sabotage myself.

    Politics 5 - Preventative Policy
    Leadership 4 - Declare Emergency

    XiV on
  • iamtheaznmaniamtheaznman Registered User regular
    edited May 2011
    You could always submit a high positive and a low negative, but it's pretty important to pass this check so I'm okay with the overkill.

    iamtheaznman on
  • TenekTenek Registered User regular
    edited May 2011
    Terrorist Investigations

    12 Politics, Leadership
    Pass Current player looks at 1 random Loyalty card belonging to any player.
    6+ No Effect
    Fail -1 morale
    (activate heavy raiders)
    (jump prep)


    Contributions:

    Politics 2 - Consolidate Power
    Politics 2 - Consolidate Power
    Politics 5 - Preventative Policy

    Leadership 1 - Executive Order
    Leadership 3 - Declare Emergency
    Leadership 4 - Declare Emergency
    Leadership 4 - Declare Emergency
    Leadership 5 - Declare Emergency

    9 + 17 = 26 - Pass!

    Cally, whose loyalty do you want to look at?

    Tenek on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    6 points of positive destiny on a pol/lea crisis?

    Holy frak!

    e- Oh, I'd recommend the admiral or president...or Mr. Gaeta, who can steal the admiralty.

    El Skid on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    I'll be drawing leadership as my flex draw, regardless.

    El Skid on
  • XiVXiV Registered User regular
    edited May 2011
    Look at Admiral Helo's loyalty.

    What do you mean you can't get his sample just because he's not on board? You're the scientist, you figure out a way!

    XiV on
  • antheremantherem Registered User regular
    edited May 2011
    I swear, you spend one extra turn on a Cylon-occupied planet and suddenly everyone's suspecting you. For what it's worth, I'm not a Cylon.

    antherem on
  • XiVXiV Registered User regular
    edited May 2011
    Good news! The admiral still can't be used to bake bread. A mutiny is not necessary at this point.

    XiV on
  • TenekTenek Registered User regular
    edited May 2011
    Cally analyzes Admiral Helo's results, and determines that he is definitely not among the Final Five.

    Heavy Raider launches at 3:00

    Jump prep advances. Jump risks 3 population.

    game33turn4.png

    Allies:
    Caprica Six (Brig)
    Benevolent Result: Cooperative Cylon Prisoner - Advance the Jump Preparation track by 1.
    Antagonistic Result: Delusional - Discard 3 random skill cards and then draw the top 2 cards of the Destiny deck and add them to your hand.
    Helena Cain (Command)
    Benevolent Result: Uncompromising - You may choose another character to be executed.
    Antagonistic Result: No Room for Mistakes - The Admiral is sent to the Brig.
    D'Anna Biers (Press Room)
    Benevolent Result: Investigative Journalist - Gain 1 Morale.
    Antagonistic Result: Opportunistic Cylon - Draw 2 trauma tokens or discard 3 skill cards.

    Turn Progress:
    1. Receive Skills - 1 Ldr, 2 Tac, 2 Pil
    2. Movement Step - Stay at Hangar Deck
    3. Action Step - Activate Hangar Deck; Activate Unmanned Viper; Play Leadership 2 - Executive Order on Tory - Activate President's Office, Draw Quorum Card, Activate President's Office, Play Assign Vice President on Helo
    4. Crisis Step - Water Shortage
    5. Activate Cylon Ships Step - (activate basestars)
    6. Prepare for Jump Step - (jump prep)

    Galactica's ace pilot Starbuck has recently been promoted to CAG, and found that looking after 10 Vipers is a lot harder than 1. After seeing the alert Vipers off to guard the civilians, she can finally get some things done herself.

    Tenek on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    Hey Cally, what civilian would you recommend escorting, since I get to do it for free?

    I guess I can just cyan this...

    Stay in the hangar and activate the location, launching myself at the port bow.

    Spend the extra action on my CAG action- activate an unmanned viper at port-quarter to escort the civilian Cally recommends off the map, and use the extra action to play Leadership 2- Executive Order on Tory
    .

    Phew. That was a lot more complicated than most of the actions I've had to take before. CAG is interesting!

    El Skid on
  • iamtheaznmaniamtheaznman Registered User regular
    edited May 2011
    Thank you for your support, CAG. I will definitely meet with the Quorom on your behalf.

    !Activate President's Office

    iamtheaznman on
  • XiVXiV Registered User regular
    edited May 2011
    Both of them have lots of resources. Can't say anymore without breaking secrecy, but if it were me I'd escort "A" away.

    XiV on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    Civilian A it is.

    El Skid on
  • TenekTenek Registered User regular
    edited May 2011
    Starbuck heads out, clearing Civilian A off the board, and buys Tory some more time with the Quorum.

    Quorum card sent

    Tenek on
  • iamtheaznmaniamtheaznman Registered User regular
    edited May 2011
    !Draw another card, Activate President's Office

    iamtheaznman on
  • iamtheaznmaniamtheaznman Registered User regular
    edited May 2011
    !Play Assign Vice President on Helo, drawing 2 Leadership

    Unlike our former presidents, I am willing to take some unconventional tactics.

    iamtheaznman on
  • TenekTenek Registered User regular
    edited May 2011
    Tory does well with the Quorum, installing Admiral Helo as her new Vice-President and building a substantial amount of political capital in the process. She may need some the next time she has an important decision to make, such as...


    Water Shortage

    President Chooses
    -1 food
    OR
    The President discards 2 Skill Cards; then the current player discards 3 Skill Cards.
    (activate basestars)
    (jump prep)

    How many of those cards would you like to keep, Madam President?

    Tenek on
  • iamtheaznmaniamtheaznman Registered User regular
    edited May 2011
    !Option B

    Discard:
    Politics 1 - Consolidate Power
    Politics 1 - Consolidate Power

    iamtheaznman on
  • TenekTenek Registered User regular
    edited May 2011
    Tory manages to bully her way out of increasing water rations with Starbuck's help. Starbuck discards:

    Tactics 1 - Guts and Initiative
    Tactics 2 - Launch Scout

    Piloting 0 - Protect the Fleet

    Basestars activate.
    1d8 = 7 - Hit!

    Jump prep advances. Jump risks 1 population.

    Starbuck, which battlestar takes the hit?

    Tenek on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    Pegasus can take a hit

    El Skid on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    So we have a mostly-confirmed admiral, -1 jump prep with no real immediate issues from the cylons without 2 straight raider/heavy raider activations.

    Our best options for Felix's turn seem to be:

    1) kill off the raiders
    2) scout the destination deck
    3) XO the president for more hot quorum action (remembering she is uncofirmed at the moment)
    4) Jump the heck out of here, given Felix's FTL abilities.

    I think that's my order of preference at the moment

    El Skid on
  • TenekTenek Registered User regular
    edited May 2011
    The mighty Pegasus takes the blow from the basestar, and the humans will need to find other means of executing suspected traitors. Airlock damaged.


    Mr. Gaeta, what would you like to draw?

    Tenek on
  • RiusRius Globex CEO Nobody ever says ItalyRegistered User regular
    edited May 2011
    One Leadership, one Politics please.

    We can make that a standing order, at least until someone is outed as a toaster.

    Rius on
  • TenekTenek Registered User regular
    edited May 2011
    game33turn5.png

    Active Quorum Cards: Assign Vice President (Helo)
    Action: Draw 2 politics cards and give this card to any other player.
    Keep this card in play. While this player is not President, other players may not be chosen with the "Administration" location.

    Allies:
    Caprica Six (Brig)
    Benevolent Result: Cooperative Cylon Prisoner - Advance the Jump Preparation track by 1.
    Antagonistic Result: Delusional - Discard 3 random skill cards and then draw the top 2 cards of the Destiny deck and add them to your hand.
    Helena Cain (Command)
    Benevolent Result: Uncompromising - You may choose another character to be executed.
    Antagonistic Result: No Room for Mistakes - The Admiral is sent to the Brig.
    D'Anna Biers (Press Room)
    Benevolent Result: Investigative Journalist - Gain 1 Morale.
    Antagonistic Result: Opportunistic Cylon - Draw 2 trauma tokens or discard 3 skill cards.

    Turn Progress:
    1. Receive Skills - 1 Pol, 1 Ldr, 2 Tac, 1 Eng
    2. Movement Step - Move to Main Batteries
    3. Action Step - Activate Main Batteries
    4. Crisis Step - Unwelcome Faces
    5. Activate Cylon Ships Step - (activate raiders)
    6. Prepare for Jump Step - (jump prep)

    While the rest of the crew has been busy fending off Cylons and Politicians, Gaeta has been working on jump calculations and gotten most of the fleet ready to go.

    Tenek on
  • El SkidEl Skid The frozen white northRegistered User regular
    edited May 2011
    El Skid wrote: »
    I'll be drawing leadership as my flex draw, regardless.

    You can make this a standing order going forward btw.

    El Skid on
Sign In or Register to comment.