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The Witcher 2: PATCH 1.2 OUT NOW - plus a hairstyling dlc
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Aarding it up is sooo good. Even more so when you're fighting high up and send the odd enemy flying to their death.
You think to yourself "Pff, Bombs! Geralt is a mutant made for swordfighting, he can easily cut through all those tiny dudes! Why would I waste a bomb?" But then you realize that while Geralt "could" do it, why "would" he!? He's a professional, he doesn't want to get hurt. So he uses bombs on groups cause that's what they are there for and they keep him out of harm's way!
I died maybe... 5 times? 2 times on the Dragon sections (once because I ran up the middle and not under the overhangs, once because I missed the QTE on the bridge). 3 times on the last monastery fight, which I will admit is a bit tough, but not if you use those bombs you have and throwing daggers and just keep dodging. The only function of the game I was at all confused about was that blocking and magic were both controlled by the same resource, so when I wasn't able to block it was because I had been using magic or vice versa. Everything else was mostly well explained if you read the tooltips and used your spells beforehand (I thought anyway).
I feel the complaints about the game's combat mostly stem from those who either don't use consumables or are not reading.
Maybe next playthrough!
My Backloggery PSN: Bigisy24
Oh and:
I pretty much just Quen it up, attack attack until Quen falls and I start taking damage, roll out (unless there's a gap in attacks from enemies), Quen up again, attack attack, etc.
Weirdly fighting groups of enemies is about the difficulty I would expect, but bosses seem particularly easy.
Hihi.
Huge success and critical darling that wasn't even going to get a US release at all but then everyone was importing the shit out of it. All of this in spite of it violently ravaging your butthole every time you turn it on.
Though I personally think Demon's Souls controls better.
Man now that PSN is back I need to get back up on that shit. Love that game.
That's why I don't use Quen. It makes things too easy!
Anyway, does anyone know how to use group finishers? I get my adrenaline bar filled and activate it, but it only ever kills a single enemy. It's suppose to take out up to three at once.
I doubt it's just that. I'm guessing what they really meant was, "You'll probably get a few fps bump from this patch, unless you had a SecuRom version in which case your game will work now."
Yeah I'd like to know too. Maybe you can't have locked onto a specific enemy?
But something of actual import, there's an annoying quest issue if you talk to certain individuals about "places of power" BEFORE talking to the NPC that directs you to them. The journal entry in the quest log gets stuck on "talk to these people" even though I already had.
I just found the answer. Group finishers don't work on monsters, only humans and possibly elves. That's... disappointing.
My first time in the game, I got to that part, and he told me to retell a story, focusing on the important parts lest Geralt be punished. And then I'm given a list, one of which involves a dragon. I think, "well, this is easy, the dragon is obviously what he means, and I'll be tortured for answering the others." So I click it, and spend the next 30 minutes dying over and over again being alternately lit on fire or skewered in what I think is the very first part of the game.
There's no reason to let a player skip the tutorial entirely, because no sane person would do that, even on a second playthrough: it's a huge part of the story with choices to be made, there are a lot of items to find laying around that you'll need, and you can learn permanent abilities during it. There's no reason to let the player play the tutorial out of order, either, because that means you skip what little exposition there is via tooltips and end up in over your head right off the bat. It makes as little sense to allow that as it would to give someone an option to play Chapter 2 before Chapter 1.
If they patched that dialogue option out, that single poor choice, they could probably drop a ton of the complaints. Because frankly, anyone who does the dragon dodge as the VERY FIRST THING in the game through no fault of their own has every reason to complain about difficulty.
Which I could do the other dragon :winky:.
It's true, there's a bit too large a difficulty gap between easy and normal, but if you're getting really frustrated by the prologue, why not turn things down to easy? You don't even need to use Quen to get through the prologue on easy. You can just sword dudes and maybe toss a few aards and ignis around if you feel like it.
I think daggers give you a mutagen slot. Sweet sweet mutagens.
Nope they don't. They are too low level for them. Only Fortitude and Arrow Redirection do.
Daggers do give you a quest in Act 1 though.
Lemme explain. First impressions are a huge, huge deal. Imagine if a gamer's first impression of his shiny new, highly anticipated game is...repeated dragon death. That's a real shitty feeling imprinted on the gamer before he has even considered turning down the difficulty. It's the tutorial part, for god's sakes
Also, the game has just communicated an untruth to the player: that normal will assrape you seven ways to Sunday. (the proper message should be: normal will assrape you until you're out of the fucked up tutorial bit)
You should try your damn hardest to sell the player on the game in the first segment, not bore him to death or crush him repeatedly.
Currently playing: Animal Crossing: New Leaf, FFXII: Zodiac Edition
3DS: 2766-8409-2693 (add me, pm me so I can add you)
D:
Must skill!
its actually supposed to be a comet, its there in chapter 3 too and theres a note somewhere about comets i remember reading.
still im going to do the other path when the patch hits, the credits though may of spoiled something for me,
I was wrong no mutagen slot. Arrow redirect and fortitude do have slots and in all likelyhood you'd want to take 2/2 fort for the extra vigor bar.
I think I ended up going with:
Vigor Regen:1/2
Hardiness:0/2
Parrying:1/2
Dagger Throw:1/2
Arrow Redirect:1/2 [Greater Critical Mutagen]
Fortitude:2/2 [Greater Critical Mutagen]
Critical mutagens are great I think I had like >60% chance to crit by the end. It was like harvesting wheat.
But no. In the end, Letho was just a flunky for a kingdom you never visit, whose only representative was this one random dude in black you meet a couple times. Geralt's past with him was just "we met one time and helped each other out." He not only has nothing to do with the Wild Hunt, he somehow doesn't even believe it exists.
It's not that it's terrible, it's that it's so very much less interesting than the myraid possibilities hinted at for his motives throughout the game. He's a mastermind through and through, until it's revealed that he's just a flunky. A smart flunky, who did his task well, but still a complete underling.
What's more... I didn't care if the Empire invaded. I mean, look at this world; it's a bunch of spoiled nobles squabbling; they could do with some control. The best leader of the lot still condemns her peoples stupidly to a horrible death in a mismatched battle against a far more experienced foe.
Some of the possible ideas I was expecting to be reveal re: Letho in the end:
- Letho is an emissary of the Wild Hunt, killing kings and collecting their souls for some nefarious trophy hunt
- Letho is from the future, sent to kill kings in an attempt to prevent some future catastrophe. He kills kings because he figures the bigger changes he can make, the more the timeline will deviate. Geralt doesn't "remember" him because they actually know him from a later time.
- Letho is a dragon. As the last male dragon, with Seskia being the last female, you have to deal with the fact that if you can't kill either if you want dragons to continue.
- Letho is Boussy.
- Letho is Boussy's actual father, hinted at during the prologue (well, it's hinted Foltest isn't his father, not who the father might be).
- Letho is one of the first witchers, impossibly powerful and aged. He knows Geralt because all witchers speak to him at some point in their training, under a chemically induced trance, but they don't remember this discussion.
- Letho and Foltest planned his fake death for a nefarious purpose.
- Geralt was in fact the mastermind of the plan Letho now carries out. Geralt's loss of memory could be purposeful, and in turn part of his own plan (as he'd need to interact with people capable of discering true intent through magical means).
- Letho is hunting some mythical beast - possibly the dragon, possibly the Wild Hunt, possibly something else - and all of his actions serve the purpose of setting up a confrontation. In other words, he not only hasn't quit being a witcher, he's just insanely focused on killing beasts and will do anything to accomplish his task.
- Letho is a homunculus, crafted by the previous inhabitants of Loc Muinne (Varn?) in much the same way as the masked man in the sewers in Act 3. His goals are much the same as they are in the actual game, but rather than a boring invasion from the north, he's preparing for an invasion of a hibernating race of lizards from deep beneath the earth.
- Letho killed for no better reason than he loves chaos, and is mad. But Geralt is responsible for that madness, due to some agonizing moral choice in his past - possibly to save Yennifer.
- Letho killed for no better reason than he loves chaos, because he is a chaos elemental; a being of pure chance who thrives on disorder. He was released by Geralt accidentally, and said release scrambled Geralt's memory.
- Letho isn't a witcher. He's an ancient creature that perpetuates his life by stealing and sewing body parts onto his necrotic body. He "knows" Geralt because he stole pieces from one of Geralt's old friends, including the eyes, and that process can transfer sporadic memories as a side effect.
- Letho is mad, but he's also a very old witcher. His madness, it turns out, is the inevitable result of the toxins required to take in by witchers in their work.
None of these are outside of the realm of possibility in a world that spawned the absolutely mind-blowing revelations at the end of Witcher 1, assuming you believe - and I think it's pretty heavily hinted at - that you're dealing with a grown Alvin. You can't have the first story end with a time-traveling sorcerer whose soul you feed to an elder god and then have the sequel's big reveal be "I killed these kings because this other king promised me some stuff I want."
My Backloggery PSN: Bigisy24
Before you read any spoilers in this thread I want you to replay chapter 2 and go with the Scoi'atel. You will be filled in completely and see a different side of the story thats quite frankly, much better and satisfying.
When we got back to the army camp from the secret meeting where Roche was trying to instigate noblemen to thwart Henselt in the beach cabin and had failed, we find his entire division was hung by Dethmold because they were all accused of conspiring against Henselt (when in truth it was Roche acting alone). In pursuit of Dethmold, we enter Vergen. Geralt gets separated from Roche during the chaos of the Vergen assault, and has a choice. Help Iorveth who's having a last stand in the round-table chamber in Vergen or go after Phillipa Eilhart. Anyway, I went to save Iorveth, who got pissy with me because I fucked him over in Flotsam. Naturally. But I still helped him. Then I went to Phillipa Eilhart's place. There, Henselt arrived and had tried to kill Geralt. Geralt beat the shit out of him and then Roche arrived. Roche wanted revenge for his squad getting hanged and Geralt had a choice. Let Roche kill Henselt or stop him.
I let Roche kill him. Thus the third king was dead, and I technically helped Letho out (which sets a nice stage for the ending with all kings being dead).
Good game, huh?
You had something different?
TIME FOR A REPLAY.
Yeah, the journey varies significantly depending on your choices.
When people say "You need to play it twice to see it all", it's not really true. You need to play it six or so times to actually see it all, as the paths widely diverge, it's not just about the choice in Flotsam. Those final sixteen states of the ending are maybe minor when you look at it from the overarching perspective.
But Geralt's journey itself has many different and significant permutations.
Wow I finally did it, it was getting frustrating but I got it. Laid down 4 traps and I think I broke the AI. I kept trying to draw her onto a trap, she would get leashed, run away, and I got free back stabs.