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The Witcher 2: PATCH 1.2 OUT NOW - plus a hairstyling dlc

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Posts

  • Jimmy MarkuJimmy Marku Registered User regular
    edited May 2011
    Yeah, I guess that applies to most games these days. That's why I loved it so much when I first went into the Nekker cave, got destroyed, then realised that it was entirely doable with a better strategy. It reminded me of when I attacked the adventurers in the Waukeen's Promenade Inn in BG2, with a good strategy I eventually got those fuckers!

    Aarding it up is sooo good. Even more so when you're fighting high up and send the odd enemy flying to their death.

    MWO: Fennec Fox
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited May 2011
    The Nekker cave was when the game basically showed you why Geralt would use bombs.
    You think to yourself "Pff, Bombs! Geralt is a mutant made for swordfighting, he can easily cut through all those tiny dudes! Why would I waste a bomb?" But then you realize that while Geralt "could" do it, why "would" he!? He's a professional, he doesn't want to get hurt. So he uses bombs on groups cause that's what they are there for and they keep him out of harm's way!

    SC2 EU ID Klyka.110
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  • edited May 2011
    I don't really understand all the complaints about this game's difficulty in the prologue.

    I died maybe... 5 times? 2 times on the Dragon sections (once because I ran up the middle and not under the overhangs, once because I missed the QTE on the bridge). 3 times on the last monastery fight, which I will admit is a bit tough, but not if you use those bombs you have and throwing daggers and just keep dodging. The only function of the game I was at all confused about was that blocking and magic were both controlled by the same resource, so when I wasn't able to block it was because I had been using magic or vice versa. Everything else was mostly well explained if you read the tooltips and used your spells beforehand (I thought anyway).

    I feel the complaints about the game's combat mostly stem from those who either don't use consumables or are not reading.

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited May 2011
    I haven't even skilled into the dagger ability. I'm perfectly fine without them.

    Maybe next playthrough!

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • Big ClassyBig Classy Registered User regular
    edited May 2011
    Ture story, I've ha daggers in my quick selection slots, 3 of the slots are taken up by them. Yet I've not even acquired the skill. Something is wrong with me.

    camo_sig2.png
    My Backloggery PSN: Bigisy24
  • WolfprintWolfprint Registered User regular
    edited May 2011
    I am amazed how useful they have made daggers. Usually projectile weapons are an afterthought for me.

  • JintorJintor Registered User regular
    edited May 2011
    Already, Act 2 and the combat is growing on me, mainly because it doesn't feel like I'm dying quite so much. Making any mistake is still kind of deadly though, especially with mobs, but whatever, just quicksave before everything and try a better strategy next time.

  • edited May 2011
    I agree, the combat really grows in this game. What was a minor frustration in the prologue and the beginning of act 1 really branches out and becomes quite deep and fun when you pick up a few abilities. The ones that really turned combat around for me were the ones that made you able to dodge twice as much distance and the one that made sword strikes hit multiple enemies.

  • MblackwellMblackwell Registered User regular
    edited May 2011
    On easy I didn't die once during the prologue (except the one frantic QTE). I've died elsewhere in the game though. Only once due to bs (stuck behind geometry), other times it was my own fault. In fact the game is almost too easy on easy, but in later sections it would have been more difficult than I was willing to deal with with me being short on time these days.

    Oh and:
    CD Projekt wrote:
    Patch 1.1 is coming soon! Most issues will be SOLVED!
    May 25, 2011, 2:53 p.m.

    Internal tests of Patch 1.1 are well under way. Our current target is to release it this evening. Please note that although we are doing our best to have it ready by then, the time still may change in order to be completely sure that the patch will function properly. This is our primary concern since there are significant changes and upgrades that will affect many users.

    1. Simpler and more reliable game installation and activation. Details to be revealed soon.

    2. Fixed the free Troll Trouble DLC download. It is now included n the patch so there's no need to download and install it separately.

    3. Fixed an issue that prevented some users from downloading other free DLCs (the ones given out with some pre-orders, special promotions, etc). The launcher now properly refreshes the list of available DLCs and allows for installation.

    4. Performance improvements: approximately 5% to 30% better framerate and faster game loading for many users, depending on their individual systems and game versions. Owners of retail versions can expect the biggest improvements.

    5. Fixed random crashes occurring on some systems, especially after saving and loading saves.

    6. Key mapping – allows the arrow and number keys to be used for movement.

    7. Added the option to invert the mouse.

    8. nVidia surround vision now works properly.

    9. More accurate assessment provided by the "auto-detect settings" option will help improve game performance.

    10. Removed a bug that prevented completion of the “Blood Curse” quest.

    11. Fixed a bug that prevented the additional link in "Extras" from being unlocked after winning the dice game against the GOG.com monk.

    12. GOG.com credits now work properly.

    The full list of all changes will be available upon the release of the patch. If you have experienced any issues that are not on the list above, please don't worry. We have already started working on the next patch, which will address other difficulties and bugs, including those related to specific hardware setups; e.g.. Logitech g35. You may expect this second patch to be ready next week.

    Patch 1.1 will be available for all the versions of the game, both retail and digital, except for Russian. However, we would like to assure our Russian fans that we are aware of the problems with the your version of the game (thanks for your reports!) and we are talking with 1C about possible solutions.

    Music: The Rejected Applications | Nintendo Network ID: Mblackwell

  • Jimmy MarkuJimmy Marku Registered User regular
    edited May 2011
    CDP people have stated that easy is really the setting for people who are just playing the game for the story, hence why it's really easy. Normal is how they meant the game to be and I think for most people it's about right - requiring that you use everything at your disposal to survive.

    MWO: Fennec Fox
  • MblackwellMblackwell Registered User regular
    edited May 2011
    CDP people have stated that easy is really the setting for people who are just playing the game for the story, hence why it's really easy. Normal is how they meant the game to be and I think for most people it's about right - requiring that you use everything at your disposal to survive.

    I pretty much just Quen it up, attack attack until Quen falls and I start taking damage, roll out (unless there's a gap in attacks from enemies), Quen up again, attack attack, etc.

    Weirdly fighting groups of enemies is about the difficulty I would expect, but bosses seem particularly easy.

    Music: The Rejected Applications | Nintendo Network ID: Mblackwell

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited May 2011
    You guys realize that the patch's "performance enhancement" is just them changing your witcher.exe to the one the GoG version uses, right?

    Hihi.

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • Dr_KeenbeanDr_Keenbean Registered User regular
    edited May 2011
    I'm not sure about the 'console version will need to be toned down to succeed' argument. My evidence? Demon's Souls.

    Huge success and critical darling that wasn't even going to get a US release at all but then everyone was importing the shit out of it. All of this in spite of it violently ravaging your butthole every time you turn it on.

    Though I personally think Demon's Souls controls better.

    Man now that PSN is back I need to get back up on that shit. Love that game.

    PSN: Dr_Keenbean LIVE: Dr Keenbean
    Dr_Keenbean42.png
  • DashuiDashui Registered User regular
    edited May 2011
    Mblackwell wrote: »
    CDP people have stated that easy is really the setting for people who are just playing the game for the story, hence why it's really easy. Normal is how they meant the game to be and I think for most people it's about right - requiring that you use everything at your disposal to survive.

    I pretty much just Quen it up, attack attack until Quen falls and I start taking damage, roll out (unless there's a gap in attacks from enemies), Quen up again, attack attack, etc.

    Weirdly fighting groups of enemies is about the difficulty I would expect, but bosses seem particularly easy.

    That's why I don't use Quen. It makes things too easy!

    Anyway, does anyone know how to use group finishers? I get my adrenaline bar filled and activate it, but it only ever kills a single enemy. It's suppose to take out up to three at once.

    Xbox Live, PSN & Origin: Vacorsis

    steam_sig.png
  • MblackwellMblackwell Registered User regular
    edited May 2011
    Klyka wrote: »
    You guys realize that the patch's "performance enhancement" is just them changing your witcher.exe to the one the GoG version uses, right?

    Hihi.

    I doubt it's just that. I'm guessing what they really meant was, "You'll probably get a few fps bump from this patch, unless you had a SecuRom version in which case your game will work now."

    Music: The Rejected Applications | Nintendo Network ID: Mblackwell

  • WolfprintWolfprint Registered User regular
    edited May 2011
    Dashui wrote: »
    Mblackwell wrote: »
    CDP people have stated that easy is really the setting for people who are just playing the game for the story, hence why it's really easy. Normal is how they meant the game to be and I think for most people it's about right - requiring that you use everything at your disposal to survive.

    I pretty much just Quen it up, attack attack until Quen falls and I start taking damage, roll out (unless there's a gap in attacks from enemies), Quen up again, attack attack, etc.

    Weirdly fighting groups of enemies is about the difficulty I would expect, but bosses seem particularly easy.

    That's why I don't use Quen. It makes things too easy!

    Anyway, does anyone know how to use group finishers? I get my adrenaline bar filled and activate it, but it only ever kills a single enemy. It's suppose to take out up to three at once.

    Yeah I'd like to know too. Maybe you can't have locked onto a specific enemy?

  • DashuiDashui Registered User regular
    edited May 2011
    I've noticed a few things in act two, Iorveth path, that I thought I'd share. The skybox has an airplane in it. I was amused by that. They probably took a picture of the sky to use as the basis for their skybox and didn't notice the jet trail in their image.

    But something of actual import, there's an annoying quest issue if you talk to certain individuals about "places of power" BEFORE talking to the NPC that directs you to them. The journal entry in the quest log gets stuck on "talk to these people" even though I already had.

    Xbox Live, PSN & Origin: Vacorsis

    steam_sig.png
  • DashuiDashui Registered User regular
    edited May 2011
    Wolfprint wrote: »
    Dashui wrote: »
    Mblackwell wrote: »
    CDP people have stated that easy is really the setting for people who are just playing the game for the story, hence why it's really easy. Normal is how they meant the game to be and I think for most people it's about right - requiring that you use everything at your disposal to survive.

    I pretty much just Quen it up, attack attack until Quen falls and I start taking damage, roll out (unless there's a gap in attacks from enemies), Quen up again, attack attack, etc.

    Weirdly fighting groups of enemies is about the difficulty I would expect, but bosses seem particularly easy.

    That's why I don't use Quen. It makes things too easy!

    Anyway, does anyone know how to use group finishers? I get my adrenaline bar filled and activate it, but it only ever kills a single enemy. It's suppose to take out up to three at once.

    Yeah I'd like to know too. Maybe you can't have locked onto a specific enemy?

    I just found the answer. Group finishers don't work on monsters, only humans and possibly elves. That's... disappointing.

    Xbox Live, PSN & Origin: Vacorsis

    steam_sig.png
  • WolfprintWolfprint Registered User regular
    edited May 2011
    What?! That makes it significantly less useful than otherwise advertised.

  • Jimmy MarkuJimmy Marku Registered User regular
    edited May 2011
    It was always hit and miss for me, sometimes one, sometimes many. I think it's more likely to be many if you're totally surrounded.

    MWO: Fennec Fox
  • mwoodymwoody Registered User regular
    edited May 2011
    I'd wager a lot of the complaints about difficulty is due to CDP's very unwise decision to let you do the tutorial in any order, and then not tell you that's what you're doing.

    My first time in the game, I got to that part, and he told me to retell a story, focusing on the important parts lest Geralt be punished. And then I'm given a list, one of which involves a dragon. I think, "well, this is easy, the dragon is obviously what he means, and I'll be tortured for answering the others." So I click it, and spend the next 30 minutes dying over and over again being alternately lit on fire or skewered in what I think is the very first part of the game.

    There's no reason to let a player skip the tutorial entirely, because no sane person would do that, even on a second playthrough: it's a huge part of the story with choices to be made, there are a lot of items to find laying around that you'll need, and you can learn permanent abilities during it. There's no reason to let the player play the tutorial out of order, either, because that means you skip what little exposition there is via tooltips and end up in over your head right off the bat. It makes as little sense to allow that as it would to give someone an option to play Chapter 2 before Chapter 1.

    If they patched that dialogue option out, that single poor choice, they could probably drop a ton of the complaints. Because frankly, anyone who does the dragon dodge as the VERY FIRST THING in the game through no fault of their own has every reason to complain about difficulty.

    Steam: mwoody450
  • JintorJintor Registered User regular
    edited May 2011
    No, I did the tutorial in order and then got very frustrated later with the unforgiving nature of the game in general, but whatever, past it now kind of

  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited May 2011
    I did the dragon first XD

    SC2 EU ID Klyka.110
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  • WolfprintWolfprint Registered User regular
    edited May 2011
    I also did the dragon first. Boy was it an eye-opener.

    Which I could do the other dragon :winky:.

  • SwashbucklerXXSwashbucklerXX Swashbucklin' Canuck Ford Nation's Finest Crack DenRegistered User regular
    edited May 2011
    As I've said in various places, anybody who feels the prologue is too difficult or unapproachable should just play it on easy. You can always up the difficulty to normal once you feel combat is too easy.

    It's true, there's a bit too large a difficulty gap between easy and normal, but if you're getting really frustrated by the prologue, why not turn things down to easy? You don't even need to use Quen to get through the prologue on easy. You can just sword dudes and maybe toss a few aards and ignis around if you feel like it.

    Want to find me on a gaming service? I'm SwashbucklerXX everywhere.
    3DS Friend Code: 3823-8693-5976
    Guild Wars 2: Julia Cappo Final Fantasy XIV: G'rhant Tia, Hyperion Server
  • JintorJintor Registered User regular
    edited May 2011
    Because I'm a stubborn idiot okay!

  • ZafinaZafina Registered User
    edited May 2011
    Klyka wrote: »
    I haven't even skilled into the dagger ability. I'm perfectly fine without them.

    Maybe next playthrough!

    I think daggers give you a mutagen slot. Sweet sweet mutagens.

  • WolfprintWolfprint Registered User regular
    edited May 2011
    Zafina wrote: »
    Klyka wrote: »
    I haven't even skilled into the dagger ability. I'm perfectly fine without them.

    Maybe next playthrough!

    I think daggers give you a mutagen slot. Sweet sweet mutagens.

    Nope they don't. They are too low level for them. Only Fortitude and Arrow Redirection do.

    Daggers do give you a quest in Act 1 though.

  • LanrutconLanrutcon Registered User regular
    edited May 2011
    As I've said in various places, anybody who feels the prologue is too difficult or unapproachable should just play it on easy. You can always up the difficulty to normal once you feel combat is too easy.

    It's true, there's a bit too large a difficulty gap between easy and normal, but if you're getting really frustrated by the prologue, why not turn things down to easy? You don't even need to use Quen to get through the prologue on easy. You can just sword dudes and maybe toss a few aards and ignis around if you feel like it.

    Lemme explain. First impressions are a huge, huge deal. Imagine if a gamer's first impression of his shiny new, highly anticipated game is...repeated dragon death. That's a real shitty feeling imprinted on the gamer before he has even considered turning down the difficulty. It's the tutorial part, for god's sakes :P there's teaching someone to swim by throwing him in the pool and then there's this game's tutorial.

    Also, the game has just communicated an untruth to the player: that normal will assrape you seven ways to Sunday. (the proper message should be: normal will assrape you until you're out of the fucked up tutorial bit)

    You should try your damn hardest to sell the player on the game in the first segment, not bore him to death or crush him repeatedly.

    Capture.jpg~original
    Currently playing: FFXIV: ARR and Sharepoint.
  • KlykaKlyka DO you have any SPARE BATTERIES?Registered User regular
    edited May 2011
    Zafina wrote: »
    Klyka wrote: »
    I haven't even skilled into the dagger ability. I'm perfectly fine without them.

    Maybe next playthrough!

    I think daggers give you a mutagen slot. Sweet sweet mutagens.

    D:

    Must skill!

    SC2 EU ID Klyka.110
    lTDyp.jpg
  • DeaderinredDeaderinred Registered User regular
    edited May 2011
    Dashui wrote: »
    I've noticed a few things in act two, Iorveth path, that I thought I'd share. The skybox has an airplane in it. I was amused by that. They probably took a picture of the sky to use as the basis for their skybox and didn't notice the jet trail in their image.

    But something of actual import, there's an annoying quest issue if you talk to certain individuals about "places of power" BEFORE talking to the NPC that directs you to them. The journal entry in the quest log gets stuck on "talk to these people" even though I already had.

    its actually supposed to be a comet, its there in chapter 3 too and theres a note somewhere about comets i remember reading.

  • DeaderinredDeaderinred Registered User regular
    edited May 2011
    BlackDove wrote: »
    i just finished the game and i am confused.
    Spoiler:
    Spoiler:
    Spoiler:

  • ZafinaZafina Registered User
    edited May 2011
    Klyka wrote: »
    Zafina wrote: »
    Klyka wrote: »
    I haven't even skilled into the dagger ability. I'm perfectly fine without them.

    Maybe next playthrough!

    I think daggers give you a mutagen slot. Sweet sweet mutagens.

    D:

    Must skill!

    I was wrong no mutagen slot. Arrow redirect and fortitude do have slots and in all likelyhood you'd want to take 2/2 fort for the extra vigor bar.

    I think I ended up going with:

    Vigor Regen:1/2
    Hardiness:0/2
    Parrying:1/2
    Dagger Throw:1/2
    Arrow Redirect:1/2 [Greater Critical Mutagen]
    Fortitude:2/2 [Greater Critical Mutagen]

    Critical mutagens are great I think I had like >60% chance to crit by the end. It was like harvesting wheat.

  • mwoodymwoody Registered User regular
    edited May 2011
    Ending spoilers
    Spoiler:

    Steam: mwoody450
  • Big ClassyBig Classy Registered User regular
    edited May 2011
    I screwed the mutagen thingy up immediately. Threw one in the Training sections slot and thought i could swap it out later. Unfortunately I didn't check there and then so I carried on playing. For hours. Yeah I'm sticking with my cock up now.

    camo_sig2.png
    My Backloggery PSN: Bigisy24
  • DemiurgeDemiurge Registered User regular
    edited May 2011
    mwoody wrote: »
    Ending spoilers
    Spoiler:

    Before you read any spoilers in this thread I want you to replay chapter 2 and go with the Scoi'atel. You will be filled in completely and see a different side of the story thats quite frankly, much better and satisfying.

    DQ0uv.png 5E984.png
  • BlackDoveBlackDove Registered User regular
    edited May 2011
    BlackDove wrote: »
    i just finished the game and i am confused.
    Spoiler:
    Spoiler:
    Spoiler:
    Spoiler:

  • DeaderinredDeaderinred Registered User regular
    edited May 2011
    BlackDove wrote: »
    BlackDove wrote: »
    i just finished the game and i am confused.
    Spoiler:
    Spoiler:
    Spoiler:
    Spoiler:

    TIME FOR A REPLAY.

  • BlackDoveBlackDove Registered User regular
    edited May 2011
    BlackDove wrote: »
    BlackDove wrote: »
    i just finished the game and i am confused.
    Spoiler:
    Spoiler:
    Spoiler:
    Spoiler:

    TIME FOR A REPLAY.

    Yeah, the journey varies significantly depending on your choices.

    When people say "You need to play it twice to see it all", it's not really true. You need to play it six or so times to actually see it all, as the paths widely diverge, it's not just about the choice in Flotsam. Those final sixteen states of the ending are maybe minor when you look at it from the overarching perspective.

    But Geralt's journey itself has many different and significant permutations.

  • Fizban140Fizban140 Registered User, __BANNED USERS
    edited May 2011
    Slight Chap 1 side quest spoilers
    Spoiler:

    Wow I finally did it, it was getting frustrating but I got it. Laid down 4 traps and I think I broke the AI. I kept trying to draw her onto a trap, she would get leashed, run away, and I got free back stabs.

    533570-1.png
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