Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it,
follow these directions. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given
their own forum. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
The Witcher 2: PATCH 1.2 OUT NOW - plus a hairstyling dlc
Posts
A boring, frustrating, unoriginal, unfun mess of a goddamn boss battle.
I'm sorry, what? 6:10.
Quen doesn't stagger very powerful enemies like Letho.
Tip for the letho fight?
You don't need 4 bars to do it, I did with 2 my first go, but it makes the fight much quicker
Some games put the water-wings on you and let you wade a bit, others throw you in the deep end and pantomime the breaststroke. If someone needs three castings of Yrden before figuring out what it does (completely missing the manual, the popup, and the journal entry that appear on the first casting of every sign), I don't think that's a problem with the game itself.
Press button for awesome? Completely transparent game mechanics handed to you on startup? To hell with that. Kick my ass when I do something stupid. Allow me to experiment and discover. Make me use the manual for more than the product key.
Now that I've seen the manual, though, it's not very good. It's about on par with manuals for games with handholdy tutorials. Group finishers not working on monsters, for example, should really be mentioned. It does have solid numbers on the skills, but a lot of them are, uh, wrong (which is kind of to be expected nowadays with rebalancing patches).
EDIT: Also, for a game that came out of a series of books, the manual has a surprising amount of no backstory whatsoever.
Honestly, I installed a mod that adds mutagen slots to everything. It just seemed silly not having a use for 90% of the mutagens you get, especially since you can't even replace them if you get better ones.
Group finishers not working on monsters? You mean how it will allow you to instakill only one?
You can press "ALT" once to lock on to the currently targeted enemy.
The only time it's bad is when you're fighting humans and some of them are heavily armored. But humans are slow, and you shouldn't be swarmed by humans if you're putting any effort into avoiding it.
i think i died 3 times at the ballista, then mebbe 4 times at the dragon fire bit (until i discovered that i should use good ol' foltest as a shield and move with the group), and then perhaps another 4 times on the courtyard fight. more than half of my reloads weren't even because i died, but because i took more damage than i wanted to. i'm not a guy to muddle through things - if a game wants me to master something, i'll play that section over and over until i'm comfortable understanding it. so during that courtyard fight, if i took more than 50% damage, i'd reload, because i hadn't quite got it yet.
the game forcing you to stop and master a few systems is something that i greatly respect; super meat boy also had levels you simply could not pass until you learned this or that trick.
Registered just for the Mass Effect threads | Steam: click ^^^ | Origin: curlyhairedboy | blog
Are people having trouble with the combat missing these? I remember during the siege there were nice little popups telling me how to do everything I needed to do right about when I needed it. I never felt like there wasn't a tutorial; I got informational popups for how to do stuff right before the game expected me to do it.
Yes, that.
I had 20 throwing daggers and spammed them at him. He has no defense against this for whatever reason.
Then I reloaded and did it the right way. I thought it was fun. The 200% dodge distance talent is a must, it makes repositioning to the back so much easier and faster.
Oh and drink a resistance to status effects potion. Those status effects hurt.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
The popups disappear way too fast, and also pop up in the middle of you fighting. So you're more focusing on not dying when a tiny box with hard to read text pops up on the right side of the screen.
I would have preferred a Witcher 1 style "EVERYTHING'S PAUSED, read this" and a way to turn that off for replays.
"Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
What trick?
That's like the 4th way I found to kill him, and the reason I recorded that one over and over was simply because it's the fastest and dumbest, which anyone could emulate. Aard - fast slash - hard slash - hard slash - aard - fast slash - hard slash - hard slash - he uses Quen? Wait for your vigor to recharge, Quen yourself, hit him until his runs out, then repeat until the animation starts.
You can use Yrden, you can use daggers, you can use bombs, you can do it without using signs at all - just slash at him in the back after rolling out of his attack, you can parry, and then riposte (you don't get the visual signal, but it works), etc.
Also, what do you mean about "It's not difficult once you knew the trick".
It's your job to figure out what the trick is. Everything's the trick. That's how we "win" stuff.
Also, who's being sarcastic? Watch my video, emulate it, have no problems (ever hopefully), enjoy your game, maybe you learn something, everyone's happy.
Again, only 4 on the outside, the other 3 on the inside.
Just goes to show you need to stop whining and learn the combat.
No, you can't. Some are already there; most are added to the journal when the tooltip flashes on screen, usually the first time you try to use something. Or, in the case of the info about stealth and stunning guards, at the very end of the entire first stealth section (for me at least).
The amusing thing about tutorial tips being in the journal is that yes, it's a good thing to know because it's so hard to read the tips when they first pop up, BUT the very fact that they're in your journal is itself only conveyed in one of those easy-to-miss tips.
once the controls are fixed so that they don't randomly stop working, I will.
Can we move on?
No.
Thanks, that did the trick! Do I need to do that inside the cave, too, or will bombs work in there? Damn traps are bloody expensive and I'd need to buy or make three more.
Thanks, that did the trick! Do I need to do that inside the cave, too, or will bombs work in there? Damn traps are bloody expensive and I'd need to buy or make three more.
Just save before dropping them, see if it works. If it didn't, you probably didn't put it in the right place (there are no stones in the cave, so just drop em anywhere a harpy can get over em). But I just dropped 3 in a row for the same two harpies, quest complete, moved on.
If you're having that much trouble just bump the difficulty down. On easy you can beat pretty much anything by spamming left-click, even if you're surrounded.
Sorry BlackDove, I just don't like it when people who are good at games dismiss the difficulties of those who are not. I realise you were just trying to help, I guess I misinterpreted your post and got peeved.
It was not so much a trick as adapting my fighting style and stopping using signs that took the challenge out of the fight. Having learned how to battle him effectively I still hold that the fight was pretty shit, but that is a personal opinion.
On an entirely different subject, does anyone have advice on what mutations I should use as a witcher relying heavily on signs? The concentration mutations seem fairly weak but I did not find any better options in act 1. Also, does anyone know what sign intensity does?
e: is there a demo?
Depends on how many tiny tutorial popups you missed, I'd assume.
Dying 47 times means that he just kept pushing foward on the analog stick (or w, I guess) and hoped for the best.