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Dragon Age Thread - [Please post in new thread]

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Posts

  • surrealitychecksurrealitycheck NONSTOP INFINITE CLIMAX POSTING you must go on i cant go on ill go onRegistered User regular
    edited May 2011
  • DarisDaris Registered User regular
    edited May 2011
    Cooldowns on potions are such a pain in the butt. You need potions and healing magic to survive the tougher fights. The problem being there are three mages that can heal in the game. Hawke... only if you're a mage. Anders, who is a pain in the ass. Then there is Bethany, who is wonderful, but you only get her for parts of the game.

    Then you have Aveline or Hawke as the only options for sword and board warrior. Not to mention if you don't buy DLC Hawke is the only character in the entire game who can use a bow.

    Why make these talent trees and character builds if you can go an entire game without them being a factor? It feels like they had no interest in people being able to explore the combat engine.

    Borderlands 2 on Steam & League of Legends: Ephemis
  • SpoitSpoit *twitch twitch* Registered User regular
    edited May 2011
    I hear that rogues like isabela can also tank, but she still seemed pretty fragile against things that weren't trash mobs to me

    camo_sig2.png
  • Angel177Angel177 Registered User regular
    edited May 2011
    Daris wrote: »
    Cooldowns on potions are such a pain in the butt. You need potions and healing magic to survive the tougher fights. The problem being there are three mages that can heal in the game. Hawke... only if you're a mage. Anders, who is a pain in the ass. Then there is Bethany, who is wonderful, but you only get her for parts of the game.

    Then you have Aveline or Hawke as the only options for sword and board warrior. Not to mention if you don't buy DLC Hawke is the only character in the entire game who can use a bow.

    Why make these talent trees and character builds if you can go an entire game without them being a factor? It feels like they had no interest in people being able to explore the combat engine.

    Ahem..Varric uses a bow. Also Hawke can use a bow.

    6103544412_a48002080a.jpg
  • ElixirElixir Saving Your Ass Alchemists and Belts EverywhereRegistered User regular
    edited May 2011
    Yeah, I've read that folks have tanked with Isabela/Fenris/Carver, but it must be a bit of a byzantine stat and skill set up. I've never been able to get them to be that effective myself, just using the skill descriptions and gamer intuition.

    Also, I'm too lazy to read a guide on how to do it. I'd just rather put points in Avaline's sword and board tree and "I'm a beast" tanking tree.

    ElixirSulfClipCropped1(s)1.jpg


  • AspectVoidAspectVoid Registered User regular
    edited May 2011
    Angel177 wrote: »
    Daris wrote: »
    Cooldowns on potions are such a pain in the butt. You need potions and healing magic to survive the tougher fights. The problem being there are three mages that can heal in the game. Hawke... only if you're a mage. Anders, who is a pain in the ass. Then there is Bethany, who is wonderful, but you only get her for parts of the game.

    Then you have Aveline or Hawke as the only options for sword and board warrior. Not to mention if you don't buy DLC Hawke is the only character in the entire game who can use a bow.

    Why make these talent trees and character builds if you can go an entire game without them being a factor? It feels like they had no interest in people being able to explore the combat engine.

    Ahem..Varric uses a bow. Also Hawke can use a bow.

    No, he doesn't. Varric uses Bianca, which cannot be removed or replaced with the dozens of bows you find through out the course of the game.

  • Angel177Angel177 Registered User regular
    edited May 2011
    ITS STILL A BOW. A lovley bow but still.

    or to be specific a Pulley wound, Self loading , Repeating crossbow. With a retractable bayonet.

    Also Seb was given out free for a lot of folks.

    6103544412_a48002080a.jpg
  • JepheryJephery Registered User regular
    edited May 2011
    Elixir wrote: »
    Yeah, I've read that folks have tanked with Isabela/Fenris/Carver, but it must be a bit of a byzantine stat and skill set up. I've never been able to get them to be that effective myself, just using the skill descriptions and gamer intuition.

    Also, I'm too lazy to read a guide on how to do it. I'd just rather put points in Avaline's sword and board tree and "I'm a beast" tanking tree.

    Even on Nightmare, Fenris can wipe all the mook and lieutenant level mobs out in one skill combo at mid level, leaving just the single boss mob standing that can be debuffed, disabled, and focused down. Or nothing standing if there isn't a boss mob. At a certain point I didn't need more of a tank than him because of his insane AoE damage.

    }
    "Orkses never lose a battle. If we win we win, if we die we die fightin so it don't count. If we runs for it we don't die neither, cos we can come back for annuver go, see!".
  • UnderwhelmingUnderwhelming myMomIsTheJam July 13, 2013 Registered User regular
    edited May 2011
    After briefly skimming the last two pages, I've determined beyond any doubt that this entire thread contains NO sad faces.

    Gentlemen, and ladies, ...I was promised sad faces.

  • MassenaMassena Registered User regular
    edited May 2011
    After briefly skimming the last two pages, I've determined beyond any doubt that this entire thread contains NO sad faces.

    Gentlemen, and ladies, ...I was promised sad faces.

    I was promised an engaging well-written game. We can't always get what we want.
    Spoiler:

    steam_sig.png
  • BayesianBayesian Registered User regular
    edited May 2011
    Sketchy on the Details
    Spoiler:

  • PancakePancake Registered User regular
    edited May 2011
    Bayesian wrote: »
    Sketchy on the Details
    Spoiler:

    Yeah, it doesn't complete properly. You'll get rewards for it and everything, but it'll never leave your quest log.

    wAgWt.jpg
  • DarisDaris Registered User regular
    edited May 2011
    Pancake wrote: »
    Bayesian wrote: »
    Sketchy on the Details
    Spoiler:

    Yeah, it doesn't complete properly. You'll get rewards for it and everything, but it'll never leave your quest log.

    At least it's not just me. :P

    Borderlands 2 on Steam & League of Legends: Ephemis
  • ElixirElixir Saving Your Ass Alchemists and Belts EverywhereRegistered User regular
    edited May 2011
    Daris wrote: »
    Pancake wrote: »
    Bayesian wrote: »
    Sketchy on the Details
    Spoiler:

    Yeah, it doesn't complete properly. You'll get rewards for it and everything, but it'll never leave your quest log.

    At least it's not just me. :P

    I'll put money on it that it will get fixed in the next patch. C'mon Microsoft certification process, hurry the fuck up.

    ElixirSulfClipCropped1(s)1.jpg


  • TerrendosTerrendos Decorative Monocle Registered User regular
    edited May 2011
    Okay, so after I did some quests for Anders in act 3 on my first playthrough, his outfit changed or something?

    Anyway I'm on my second one now (sword'n'board Templar pssh) and I'm wondering... is this a thing that can happen with all the characters? How do I pull this off? I'm about to finish Act 1 now so I assume I haven't already missed my opportunities yet.

    Sig1.png
  • PancakePancake Registered User regular
    edited May 2011
    Terrendos wrote: »
    Okay, so after I did some quests for Anders in act 3 on my first playthrough, his outfit changed or something?

    Anyway I'm on my second one now (sword'n'board Templar pssh) and I'm wondering... is this a thing that can happen with all the characters? How do I pull this off? I'm about to finish Act 1 now so I assume I haven't already missed my opportunities yet.

    Aveline, Fenris, Merrill, Anders, and Isabela have costumes that change, some minor, some extreme. Aveline's is part of the story. Fenris, Merrill, and Isabela you get from sleeping with them and not breaking off the romance afterwards. Anders will have his outfit change for that reason too, but then also after his personal quests if you haven't done his romance.

    wAgWt.jpg
  • Z0reZ0re Registered User regular
    edited May 2011
    Pancake wrote: »
    Terrendos wrote: »
    Okay, so after I did some quests for Anders in act 3 on my first playthrough, his outfit changed or something?

    Anyway I'm on my second one now (sword'n'board Templar pssh) and I'm wondering... is this a thing that can happen with all the characters? How do I pull this off? I'm about to finish Act 1 now so I assume I haven't already missed my opportunities yet.

    Aveline, Fenris, Merrill, Anders, and Isabela have costumes that change, some minor, some extreme. Aveline's is part of the story. Fenris, Merrill, and Isabela you get from sleeping with them and not breaking off the romance afterwards. Anders will have his outfit change for that reason too, but then also after his personal quests if you haven't done his romance.

    I know you can get Isabela's without the romance, and I'm pretty sure the same is true for Merrill. Fenris definitely has the romance requirement, but then his costume change is the most minor thing in the world.

  • PancakePancake Registered User regular
    edited May 2011
    Z0re wrote: »
    Pancake wrote: »
    Terrendos wrote: »
    Okay, so after I did some quests for Anders in act 3 on my first playthrough, his outfit changed or something?

    Anyway I'm on my second one now (sword'n'board Templar pssh) and I'm wondering... is this a thing that can happen with all the characters? How do I pull this off? I'm about to finish Act 1 now so I assume I haven't already missed my opportunities yet.

    Aveline, Fenris, Merrill, Anders, and Isabela have costumes that change, some minor, some extreme. Aveline's is part of the story. Fenris, Merrill, and Isabela you get from sleeping with them and not breaking off the romance afterwards. Anders will have his outfit change for that reason too, but then also after his personal quests if you haven't done his romance.

    I know you can get Isabela's without the romance, and I'm pretty sure the same is true for Merrill. Fenris definitely has the romance requirement, but then his costume change is the most minor thing in the world.

    I'm fairly certain Merrill doesn't ever get hers unless she moves into Hightown, but I could be wrong.

    wAgWt.jpg
  • LarsLars Registered User regular
    edited May 2011
    In Origins, does anyone know how many conversations your party members have that involve all three of them? I didn't know there were any conversations at all that involved more than two until just now when Shale and Zevran were talking, and he brought up trying to get Alistair to bat for the other team and Alistair actually responded to the comment (which he had misunderstood).

    ae26.jpg
  • BlackjackBlackjack Registered User regular
    edited May 2011
    Lars wrote: »
    In Origins, does anyone know how many conversations your party members have that involve all three of them? I didn't know there were any conversations at all that involved more than two until just now when Shale and Zevran were talking, and he brought up trying to get Alistair to bat for the other team and Alistair actually responded to the comment (which he had misunderstood).
    That one changes based on the third person you have. Wynne's is the best.
    Zevran: Take a peek at that Circle mage. Must we speak of the allure of an older woman? She has lessons to teach us all, my friend.
    Wynne: You have no idea, little elf. Keep your imaginary hands to yourself.

    There aren't too many other than that one. I know there's one with Zevran, Morrigan, and one of Leliana/Alistair/Oghren. I'm actually not sure of any others, but there's probably one or two.

    steam_sig.png

    3DS: 1607-3034-6970 | Let's Play Avadon 2!
  • ElixirElixir Saving Your Ass Alchemists and Belts EverywhereRegistered User regular
    edited May 2011
    Pancake wrote: »
    Z0re wrote: »
    Pancake wrote: »
    Terrendos wrote: »
    Okay, so after I did some quests for Anders in act 3 on my first playthrough, his outfit changed or something?

    Anyway I'm on my second one now (sword'n'board Templar pssh) and I'm wondering... is this a thing that can happen with all the characters? How do I pull this off? I'm about to finish Act 1 now so I assume I haven't already missed my opportunities yet.

    Aveline, Fenris, Merrill, Anders, and Isabela have costumes that change, some minor, some extreme. Aveline's is part of the story. Fenris, Merrill, and Isabela you get from sleeping with them and not breaking off the romance afterwards. Anders will have his outfit change for that reason too, but then also after his personal quests if you haven't done his romance.

    I know you can get Isabela's without the romance, and I'm pretty sure the same is true for Merrill. Fenris definitely has the romance requirement, but then his costume change is the most minor thing in the world.

    I'm fairly certain Merrill doesn't ever get hers unless she moves into Hightown, but I could be wrong.

    No, you're right. I did a floozy Hawke run and Merril's outfit stayed the same after kicking her out. All others will change, minus the potential Isabela snag requiring a Makers Sigh potion. But it will change.

    ElixirSulfClipCropped1(s)1.jpg


  • LarsLars Registered User regular
    edited May 2011
    Heh, looking through the Dragon Age wiki conversation pages for more three-person conversations, I stumbled across a hilarious conversation involving the secret companion (conversation just involves two people).
    Spoiler:

    ae26.jpg
  • TiamatZTiamatZ Freeze...and burn! Double TroubleRegistered User regular
    edited May 2011
    Lars wrote: »
    Heh, looking through the Dragon Age wiki conversation pages for more three-person conversations, I stumbled across a hilarious conversation involving the secret companion (conversation just involves two people).
    Spoiler:
    Spoiler:

    Jakiro avatar (and other DOTA 2 portraits) by Dota fan Adam C. Beamish: Check them out
    DotaJakSig_zps399cf6a1.png
  • Mild ConfusionMild Confusion Smash All Things Registered User regular
    edited May 2011
    Blackjack wrote: »
    Lars wrote: »
    In Origins, does anyone know how many conversations your party members have that involve all three of them? I didn't know there were any conversations at all that involved more than two until just now when Shale and Zevran were talking, and he brought up trying to get Alistair to bat for the other team and Alistair actually responded to the comment (which he had misunderstood).
    That one changes based on the third person you have. Wynne's is the best.
    Zevran: Take a peek at that Circle mage. Must we speak of the allure of an older woman? She has lessons to teach us all, my friend.
    Wynne: You have no idea, little elf. Keep your imaginary hands to yourself.

    There aren't too many other than that one. I know there's one with Zevran, Morrigan, and one of Leliana/Alistair/Oghren. I'm actually not sure of any others, but there's probably one or two.

    Yes, but that party banter made me laugh the most too. Zevrans charm finally works on Morrigan and it was all for a bet.

  • SzechuanSzechuan Registered User regular
    edited May 2011
    Alazull wrote: »
    AspectVoid wrote: »
    I won't argue that the use of it was stupid though. I liked the game far better when it was just people getting stuck in a bad situation and being unable to find a way out. I also won't argue that mages in Kirkwall are retards and it completely weakened Abominations.

    While I thought it was used a little too often, I think the concept of trying to show you how easy it is for a mage to become an abomination was to set up justification for Act 3. I mean, if you play DA:O it's easy to be like, "Well, mages can be dangerous and should be supervised but they only become abominations if shit really gets bad."

    DA2 is more like, "A mage in Kirkwall can become an abomination at any time, with next to no provocation, and definitely doesn't need shit to go really bad to make the choice. Heck, even being possessed by a spirit can cause shit to go down. So now you understand why the Chantry and the Templars try to control them. Now you understand why they are made Tranquil. They are too useful to kill off, and too dangerous to keep unchecked."

    All in all, DA2 is much more wordy on the subject.

    FTFY. I kind of wish that point wasn't buried away in secret lore (which is ambiguous by design) because it makes the irrational Mage behaviour make a bit more sense.

  • vsovevsove ....also yes. Registered User regular
    edited May 2011
    Thought some of you might find this worth a read.

    WATCH THIS SPACE.
  • Z0reZ0re Registered User regular
    edited May 2011
    That thread is shockingly well mannered and positive.

    Also that concept art looks gorgeous.

  • BlackDoveBlackDove Registered User regular
    edited May 2011
    vsove wrote: »
    Thought some of you might find this worth a read.

    I apologize beforehand for the following sounding like I'm being a dick, but it's simply what I believe.

    Good to see a concession, surely.

    Though I'm certain the entire team knew what they were doing before they got the "fan feedback", and the game shipped anyway, because fiscal quarter and what not.

    Everyone working there knew exactly what kind of a puppet the game was without anyone else having to tell them that. But hey "It might just go unnoticed". It also worked to a large extent, which is the really scary thing.

    At any rate, here's hoping to something proper with Dragon Age 3.

    Though after Riccitiello's comment which was mirroring Kotick's exploitation one, and using "Dragon Age" in the same sentence, I'm not going to be holding my breath.

  • Angel177Angel177 Registered User regular
    edited May 2011
    Z0re wrote: »
    That thread is shockingly well mannered and positive.

    Also that concept art looks gorgeous.

    Those are screens;-)

    6103544412_a48002080a.jpg
  • AegeriAegeri Registered User regular
    edited May 2011
    Yeah, I don't think they needed feedback to know people were getting riled up about certain design decisions of DA2. What kills me most is that DA2 feels like more of a throwback than DA, in the sense that it's gone back to Biowares bad old days where your decisions didn't matter and I felt I had no relevance whatsoever to anything happening. That's really what has killed my interest in the game and I accidentally read an ending spoiler that amounted to "You basically have no say in why any of this shit happens". That kind of took any incentive for me to keep playing the game out of me.

    I find it amusing to see they "learned" anything here. Bioware learned all of this stuff a long time ago and for the better. It's more that they "un-learned" what they already knew when they made this game.

  • PancakePancake Registered User regular
    edited May 2011
    When I look at those screens, I just see reused textures and assets. Way to go, BioWare.

    wAgWt.jpg
  • SpoitSpoit *twitch twitch* Registered User regular
    edited May 2011
    At least it's not reused maps *cough*

    camo_sig2.png
  • DracomicronDracomicron Registered User regular
    edited May 2011
    vsove wrote: »
    Thought some of you might find this worth a read.

    Thanks for that. I pretty much always had faith that you guys both A) knew that there would be some trouble from fans after DA2 (though perhaps not how much!), and B) went into the inevitable backlash with an open mind and willing to learn from the experiment.

    Gary Gygax wrote:
    ''The secret we should never let the gamemasters know is that they don't need any rules.''
  • vsovevsove ....also yes. Registered User regular
    edited May 2011
    vsove wrote: »
    Thought some of you might find this worth a read.

    Thanks for that. I pretty much always had faith that you guys both A) knew that there would be some trouble from fans after DA2 (though perhaps not how much!), and B) went into the inevitable backlash with an open mind and willing to learn from the experiment.

    It was always weird to me to hear from people about how arrogant and condescending Mike Laidlaw was. Two words I'd never apply to the guy.

    WATCH THIS SPACE.
  • BlackDoveBlackDove Registered User regular
    edited May 2011
    ... who cares about what kind of a person Laidlaw is?

    He can be out murdering children for all I care.

    I care about the serious issues. The games.

  • surrealitychecksurrealitycheck NONSTOP INFINITE CLIMAX POSTING you must go on i cant go on ill go onRegistered User regular
    edited May 2011
    it's just a possibility but some fans of bioware rpgs could be considered to perhaps be just a teensy bit potentially entitled

    maybe

    obF2Wuw.png
  • DarlanDarlan Registered User regular
    edited May 2011
    If that means "we promise not to throw in the same tiny amount of recycled environments over and over and over and over and over and over again in DA3" then I just might be able to get excited for another Dragon Age!

    PSN: Toids42
    steam_sig.png
  • TexiKenTexiKen knowing me knowing Yule a Partridge in a Pear TreeRegistered User regular
    edited May 2011
    That is one of the best ways I've seen a creator/developer address their community; it's not condescending, acknowledges some flaws (that were there, although some were greatly magnified), and you get some more teaser stuff.

    apkmky_zpse14884d1.jpg
  • ElixirElixir Saving Your Ass Alchemists and Belts EverywhereRegistered User regular
    edited May 2011
    Aegeri wrote: »
    Yeah, I don't think they needed feedback to know people were getting riled up about certain design decisions of DA2. What kills me most is that DA2 feels like more of a throwback than DA, in the sense that it's gone back to Biowares bad old days where your decisions didn't matter and I felt I had no relevance whatsoever to anything happening. That's really what has killed my interest in the game and I accidentally read an ending spoiler that amounted to "You basically have no say in why any of this shit happens". That kind of took any incentive for me to keep playing the game out of me.

    I find it amusing to see they "learned" anything here. Bioware learned all of this stuff a long time ago and for the better. It's more that they "un-learned" what they already knew when they made this game.

    That is... sort of the point of the story? It always end the same way. It has to end with the
    Spoiler:
    Sure, specific micro quests and side plots could have had more variation in how they were concluded. But the big three points
    Spoiler:
    have to all end the same way. Someone posted it really well a few pages back, the game tells you how it ends right at the start. Its just that sort of story.

    On an unrelated note, theory crafting on where those screen could be located? Starkhaven? Maybe Hawke went on a quick vay-cay during the interlude years.

    ElixirSulfClipCropped1(s)1.jpg


  • PancakePancake Registered User regular
    edited May 2011
    I really don't understand the complaints that no matter your choices, the end is always the same! Because you've just described every single BioWare RPG and most of the rest of the genre.

    wAgWt.jpg
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