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[40K/BFG] Online Gaming League! Season 4: 40K/BFG Linked

ElderCatElderCat Registered User, ClubPA regular
edited July 2011 in Critical Failures
Welcome to the 4th Penny Arcadian Warhammer 40,000 League!
And the first BFG league as well.

Battle for The Aestas System.
VBFGMap.jpg


This time we will be adding this:


z_graves_01.jpg


To this:


z_graves_06.jpg
Images from here:



Download the VASSAL wargaming application from this link here.

Download the BFG module VBFG 2.2 from this link here.

Download the 40K module V40k 5.4-d: from this link here. There is a new group of people working on this module, you can check the bugfixes, download the latest release, and keep up with plans for future revisions here: http://www.vassal40k.info

Here is a link to some premade maps..You load them as a saved game, there might be an error that is was saved with a previous version, but it will work. Also, if the scatter die doesn't work right you can replace it from the models tab.

Here is a link to an old user guide, some of the options have changed, and the screens don't look exactly the same, but there is a lot of basic information there that will help you get a feel for the module.

Rules:
Time period: June 1st until September 1st.

Battle for The Aestas System.
The warp storms far to the southeast in the Ultima Segmentum that have obscured the Aestas System for millennia have finally abated. The system is now visible to telepathic scryings, divination, and other forms of long range scans. This system with its lush ancient worlds and strategic location is wanted by any force with a means of getting to it. But what of the original inhabitants? And what happened to cause a warp storm of such strength and duration?

The system is comprised of 8 planetary sectors and an asteroid belt between sector 4 and 5. Aestas-1 and Aestas-2 are magma planets(treat as mining). Aestas-3 is earth-like(treat as civilized), Aestas-4 is an ocean planet(treat as agri). Aestas-5 and Aestas-6 are gas planets, but both have moons large enough to be used as a staging base(treat as uninhabited). Aestas-7 and Aestas-8 are ice planets far from the warmth of Aestas(treat as uninhabited).

Allies: you may not attack your allies, you are allies with any other player from your faction. Factions are defined as follows: Imperial (IN//IG, SM/GK, AM, WH/SOBs), Eldar(Craftworld or Corsairs), Tau, Necrons, Tyranids. Anyone not mentioned is not part of a defined faction, and may attack any other force.

Setup: All players (aside from Necrons and Demons) begin the campaign in a fleet. If you are not planning on playing any BFG games, you will begin in a raiding fleet. A raiding fleet is a fleet without any heavily armed military style ships. But as it is a collection of small fast ships, it can evade a larger force and thus ignores a fleet that is already in a slot it enters. However, it does not count as a fleet in orbit.


They were there the whole time: Demons begin on either Aestas-1 or Aestas-2. Necrons begin on the large moon of Aestas-5.

For the BFG side, use the standard BFG campaign rules with the following adjustments:
You begin with a fleet list of 1500 points, from one of the standard fleet lists on the GW website. This will be your fleet for the entire campaign, unless you withdraw your entire fleet from the system to reform. All ships' leadership begins at 7. Destroyed ships may only be replaced with a successful appeal, and must be replaced with an identical ship to the one you started the campaign with, except that ship's leadership is 6, and has a different name. As a reminder your commander starts with 1 renown, which usually means Ld 8 and 1 reroll. You may not buy additional fleet commanders or rerolls. We are using planets instead of systems, and every fleet is assumed to control a hidden base(able to repair 3 damage a turn), but otherwise repairs work the same.

For the 40k Side, build a 2000 point list to choose your army from for each battle. Campaign rules: At the end of each battle, roll a d6 for all non-IC, non-individual units that participated in the battle, are still on the field, and not below half strength. On a 5+ they gain a battle honor. Roll a d6 on the battle honors for the appropriate unit type. if you roll an entry the unit already has, re-roll. If that unit is ever wiped out it loses the Battle Honor. However, falling back off the board does NOT count as being wiped out.

Since the head of a raiding fleet is the General, Raiding fleets gain renown through their ground assaults, and by holding planets. For raiding fleets only:
+1 renown for: Winning a battle, each kill point scored(keep track in every game), Holding a planet for an entire turn.
-1 renown for: Losing a battle, each kill point lost(keep track in every game).

Moving:There are 2 space slots inside each sector, approaching, and high orbit. A fleet must enter the approach slot before it can enter the high orbit slot. You MAY split your fleet into different slots, but be careful, as you will probably be fighting at a disadvantage. You may move from Aestas-5 directly to Aestas-4 without stopping in the asteroid belt. Although if a fleet moves into or through the belt then his next subplot will be meteor storm. For the purposes of fleeing, the asteroid belt is considered empty and adjacent to all other sectors.You do not have to fight a battle if there is another fleet token in the asteroid belt, unless both parties agree to it.

Each turn in initiative order (determined by Renown) a Fleet may enter the board(if they are off the board) by moving their fleet token to any approach slot. Or they may move one adjacent slot.(Approach to approach, approach to high orbit, or high orbit to approach) Adjacent means the sector of the planet that is 1 number higher or lower than the current sector, and the asteroid belt. As soon as every player has had a chance to make a move, the turn ends, and a new turn begins.

Space battles:
If a non-allied fleet is present in an approach slot when you enter it, that fleet can either: flee to an adjacent empty slot; flee to an adjacent slot that is occupied by that player, or fight! If he flees, then you may either move into high orbit, or move to an adjacent approach slot.

If he decides to fight, he becomes the defender in a standard scenario: Play a standard scenario: Cruiser clash pg 68-69 of the BFG rulebook, with all the advanced rules, using victory points, and ignore the force restrictions. (Unless both players agree to play the simple version) You may only fight with the forces in that slot. The loser must retreat to an adjacent empty slot, or to an adjacent slot that is occupied by that player or his allies. If the Attacker wins: Attacker may IMMEDIATELY move into high orbit, or end his move and move on to the aftermath step.

If an non-allied fleet is present in a high orbit slot when you enter it, launch a Planetary Assault. If there is no fleet, or a raiding fleet in a high orbit slot when you enter it, you may begin your ground assault using 40k rules with a full 1500 point army.

Planetary Assault: scenario 7 page 76 of the BFG rulebook. Attacker wins: Begin a ground assault. Attacker's and Defender's fleet tokens remain in high orbit. Defender wins: Attacker's fleet must withdraw to the approach slot.

Ground Assault: Planet-strike or 40k.
Either play with the Planet-strike rules,(if both players agree) or play a game of 40k with the following rules: Each assault point gained by the attacker gives 150 points to the Attacker in the ensuing 40k battle.(If you did not play planetary assault, use the full 1500 points) Defenders always have 1500 points.Attackers that have a Fleet token in high orbit gain either a free orbital bombardment(from Codex space marines), or d6 orbital bombardments that must be used right before the first turn starts. Randomly determine the mission, but the deployment will always be pitched battle. If a game is tied then it counts as a win for the defender. The loser is routed and must return to their fleet, which must retreat to the approach slot for that sector. Move on to the Aftermath step.

Battle Honors:
Non Vehicle Unit Battle Honors:

1 Stealth
2 Stubborn
3 Infiltrate
4 Move through cover/Skilled Riders
5 Counter Attack
6 Furious Charge

Vehicle/Tank Battle Honors

1 Terrifying: Tanks: Cause an additional –1 penalty for units rolling for Tank shock
Other vehicles: Can tank shock as if the vehicle were a tank.
2 Fast.
3 Reinforced Crew Compartment: The vehicle (not passengers) ignores "Crew Shaken" Results
4 Hardened Crew: Treat “Crew stunned" as "Crew Shaken"
5 Scout
6 Tank Hunters

Rule disputes: If something crops up in a game that cannot be conclusively settled, post it here and I'll make a ruling on how it should be played within the league.

Anything that needs to be further clarified? Did I leave anything important out?

When you signup please post your Fleet, Army, time zone, campaign lists, and the best day and time for you to play.

Players:
Name...........BFG fleet...40k Army.......Time Zone....List in?
Eldercat.........IN/SM..........DA.................GMT -5........Y
Law..................IN.............IG..................GMT -5........Y
Gabriel Pitt:...Chaos.......IG(traitor)........GMT -5........Y
Mazzyx...........Orks ..........Orks..............GMT -6.........Y
Halos...........Tyranids.........Tyranids.......GMT..............Y
Skarsol...........none...........SOBs............GMT -6.........Y
Leaf................Eldar...........Eldar.............GMT -8.........Y
Pollo Diablo.....None......IG(traitor)........GMT -4.........Y

Player......Renown.....last turn moved
Skarsol...........9...........4
Gabriel Pitt:....7...........4
Halos.............3...........3
Pollo Diablo....2...........4
Leaf...............1...........4
Mazzyx..........1...........3
Eldercat.........1...........3
Law...............1...........3

Current System Map:
VBFG_campaign_map.jpg

ElderCat on
«1345

Posts

  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
    FAQs and Addendums
    1: Q: SO I PAY 100 POINTS FOR MY LD 9 FLEET COMMANDER...
    A: NO! Your commander is FREE, you DON'T pay points for him, you CAN'T buy one, your leadership swings are part of the campaign.

    2:Q: Subplots? What? When do we decide that?
    A: Roll a subplot at the beginning of each BFG game. Page 82 of the digi-rulebook, from the scenarios section.

    3: Q: Why 2000 point armies if you will never go above 1500 point games?
    A: It's essentially a 500 point sideboard, to customize against the vastly different armies you might face.
    Tyranid campaign rules?: (THANKS HALOS)
    I found these online after not too much hunting:
    Tyranids in campaigns lack a hidden base.

    Subplots:
    Tyranids use two subplot tables the one below using subplots from both Legacies of War and Chance Circumstances tables. The other being the full Secret ploys subplot table from the rulebook. Roll for subplots randomly as normal, using a D2 to pick the table.

    1 Meteor Storm (Chance circumstances: 1)
    2 Gunnery Practice (Legacies of War: 1)
    3 No Quarter! (Legacies of War: 5)
    4 Vendetta (Legacies of War: 6)
    5 Navigational hazards (Chance circumstances: 4)
    6 Unexpected help (Chance circumstances: 3)


    Promotions Table

    Unlike most other fleets Tyranids don't have a fleet commander. Instead the whole fleet receives the following bonuses as if a campaign fleet commander were present:

    Renown
    1-5: 2 repair points, 1 reroll.
    6-10: 3 repair points, 1 reroll.
    11-20: 4 repair points, 1 reroll.
    21-30: 6 repair points, 2 rerolls.
    31-50: 9 repair points, 2 rerolls.
    51+: 12 repair points, 3 rerolls.


    Ship Experience

    Tyranid vessels don't gain experience like other races. Instead they mutate or simply age, growing bigger or more efficient.

    At the end of each battle roll 2D6 on the following table for each capital ship that took part and was not crippled (even if it started the game crippled), cruisers have a -1 modifier. Escort squadrons roll 1D6 on the table after each battle, as long the squadron wasn't crippled.

    No result can be taken more than once, if a duplicate is rolled it counts as a failed evolution! If a ship becomes crippled it loses an evolution, the Tyranid player picks the evolution to be discarded.

    Evolution Table
    2 FAILED Evolution: no change.
    3 Auto pass Synaptic control once per game.
    4 Celestial fins: Not slowed by BM?s or Gas/Dust clouds.
    The ship has developed a streamlined set of fins and constrictor muscles, making it easier to navigate through debris or gaseous terrain.
    5 Roll 3D6 and discard the highest when rolling for leadership checks of a specific special order. Pick the desired special order!
    6 FAILED Evolution: no change.
    7 Tenacity: When on AAF, BR, CTNH, weapons strength is unaffected.
    The creature has evolved the capability of effectively bringing its weapons to bear on its enemies even when following the prerogative of the Hive Mind. When on All Ahead Full, Burn Retros or Come to New Heading special orders, it's Pyro-acid batteries and Bio-plasma are unaffected.
    8 Reinforced Carapace: +1 hit.
    The creature has grown to an inordinate size with correspondingly reinforced endostructures and additional ablative carapace, increasing its total mass and capacity to sustain damage. The ship gains one hit.
    9 Accelerated healing: Ignore blast markers when healing (repairing critical hits).
    The bio-ship has enhanced its ability to heal when in a conflict having a honeycomb of secondary carapaces filling with healing enzymes or smaller creatures when critical damage is sustained.
    10 More Discharge vents: Reduces turning distance by 5cm.
    The number of discharge vents along the beast?s length has increased dramatically. The creature reduces the distance it needs to move before turning by 5cm.
    11 Extra spore cysts: + 1 shield, +1 turret.
    12 Hive Mind Nexus: Range of Hive Mind increased to 60cm (but ?1 Ld over 45cm).
    The Hive ships connection to the Hive Mind has grown exceptionally strong able to relay thoughts and override instincts at great distances.


    Repairs and Withdrawals

    Tyranid Escort Drones (not Vanguard Squadrons) are numberless, as such Tyranid escorts drones are replaced after a battle with no expenditure of repair points.

    Other than this exception Tyranids follow all the normal rules for Repairs and Withdrawals.


    Appeals

    Tyranids follow all the normal rules for Appeals(reinforcements/refits) with the following clarifications:

    When appealing for a Hiveship, it comes with escort drones.

    A Refit would be a further roll on the Evolution (experience) table for any capital ship.
    .

    ElderCat wrote:
    "Zealous Might" Armageddon Fleet List:
    1 Armageddon Class Battlecruiser @ 235 Pts
    Commander- Ld 8, 2 rerolls.
    Dorsal Lance Battery; Port Lance Battery; Port Weapons Battery; Prow
    Torpedoes; Starboard Lance Battery; Starboard Weapons Battery
    Gryphon's Claw - Expert gunners: extra die for LO

    2 Lunar Class Cruiser @ 360 Pts
    Port Lance Battery; Port Weapons Battery; Prow Torpedoes; Starboard Lance
    Battery; Starboard Weapons Battery
    Silver Fire- Ld 7
    White Stallion- Ld 7

    1 Gothic Class Cruiser @ 180 Pts
    Port Lance Battery ; Prow Torpedoes; Starboard Lance Battery
    Baleful Aurora- Ld 8

    3 Strike Cruiser @ 435 Pts
    Port Weapons Battery; Starboard Weapons Battery;Prow bombardment cannons;
    Prow launch bay, 2 squadrons of thunderhawks.
    Forgotten Raptor-Ld 9 Adept Trimsmen: extra die for come to new heading.
    Scout Ocelot- Ld 9 Elite Command Crew: auto pass one leadership check per game.

    4 Sword Rapid Strike Vessel @ 160 Pts
    Graceful Flames - Ld 9

    3 Sword Rapid Strike Vessel @ 120 Pts
    Legendary Hornets - Ld 9

    Total Fleet Cost: 1490

    DW army list:
    1 Belial, Master of the Deathwing (HQ) @ 130 Pts
    #Terminator Armour; Storm Bolter; Sword of Silence

    5 Deathwing Terminator Squad (Troops) @ 270 Pts
    #Terminator Armour; Sergeant Terminator; Lightning Claws (pair) (x3);
    Thunder Hm. & Storm Sh. (x2); Apothecary Terminator; Terminator Standard Bearer

    5 Deathwing Terminator Squad (Troops) @ 235 Pts
    #Terminator Armour; Sergeant Terminator; Lightning Claws (pair) (x3);
    Thunder Hm. & Storm Sh. (x2); Cyclone Missile Ln.

    5 Deathwing Terminator Squad (Troops) @ 235 Pts
    #Terminator Armour; Sergeant Terminator; Lightning Claws (pair) (x3);
    Thunder Hm. & Storm Sh. (x2); Cyclone Missile Ln.

    1 Land Raider Crusader (Heavy Support) @ 250 Pts
    #Searchlight; #Smoke Launchers; #Frag Assault Launchers; 2 Hurricane
    Bolters; Multi-Melta; TL Assault Cannon

    1 Land Raider (Heavy Support) @ 250 Pts
    #Searchlight; #Smoke Launchers; 2 Spons. Twin Lascannons; TL Heavy Bolter

    1 Dreadnought (Elites) @ 130 Pts
    Front Armour: 12; Side Armour: 12; Rear Armour: 10; #Searchlight; #Smoke
    Launchers; Dread. CCW & Flamer; Multi-Melta

    5 Deathwing Terminator Squad (Troops) @ 250 Pts
    #Terminator Armour; Sergeant Terminator; Lightning Claws (pair) (x1);
    Storm B. & Chain F. (x1); Storm B. & Power F. (x2); Asslt. Can. & Power F.

    5 Deathwing Terminator Squad (Troops) @ 235 Pts
    #Terminator Armour; Sergeant Terminator; Thunder Hm. & Storm Sh. (x5); Cyclone Missile Ln.

    Models in Army: 29


    Total Army Cost: 1985


    Matev wrote: »
    Here are my BFG and full 40K lists, if anyone wants to take a look at them and see if I made any mistakes.
    Huntzy wrote: »
    BFG list
    40k list
    leaf wrote: »
    Eldar Wraith-Host:
    HQ
    Corsair Prince Sorrel'Lun [100 pts]
    +2 ld on flagship, aboard The Fall of Tears.

    Capital Ships

    The Fall of Tears [Flagship]
    • Eclipse Class Cruiser [250 pts]
    • Cruiser/6
    • 10/20/25
    • Holofields
    • Armour/4
    • Turrets/0
    • Keel Bay/Str-4 [20/30cm]

      Lance/30cm/Str-2/Front


    The Abatement of Sadness
    • Eclipse Class Cruiser [250 pts]
    • Cruiser/6
    • 10/20/25
    • Holofields
    • Armour/4
    • Turrets/0
    • Keel Bay/Str-4 [20/30cm]
    • Lance/30cm/Str-2/Front

    Lileath's Prophecy
    • Solaris Class Light Cruiser [130 pts]
    • Cruiser/4
    • 15/20/30
    • Holofields
    • Amour/4
    • Turrets/0
    • Prow Battery/30cm/Str-8/Front


    Escorts

    Squadron
    Nightshade Class Destroyer [40pts ea]
    • x4
    • Escort/1
    • 15/20/30
    • Holofields
    • Amour/4
    • Turrets/0
    • Keel Torps
    • 30cm
    • Str/2
    • Front
    • Prow Battery/30cm/Str-1/Front
    • Aconite Class Frigate [65pts ea]
    • x1
    • Escort/1
    • 15/20/30
    • Holofields
    • Amour/4
    • Turrets/0
    • Prow Battery/30cm/Str-5/Front

    225 pts


    Squadron
    • Nightshade Class Destroyer [40pts ea]
    • x4
    • Aconite Class Frigate [65pts ea]
    • x1
    • 225 pts

    Hemlock Class Destroyer Squadron [40pts ea]
    • x4
    • Escort/1
    • 15/20/30
    • Holofields
    • Amour/4
    • Turrets/0
    • Prow Battery/30cm/Str-1/Front
    • 160
    Hemlock Class Destroyer Squadron [40pts ea]
    • x4
    • Escort/1
    • 15/20/30
    • Holofields
    • Amour/4
    • Turrets/0
    • Prow Battery/30cm/Str-1/Front
    • 160
    1500 points total.


    Eldar Wraith-host Army:
    HQ

    Farseer [55pts]
    • Guide (20 pts), Fortune (30 pts), Spirit-Stones (20 pts)
    • Eldritch Storm (20 pts)
    • Eldritch Storm, r18” s3 ap- Pinning, Large Blast. Place the Large Blast on an enemy model, vehicles are hit with 2d6+3 Armour Penetration and are spun by scatter dice.
    • Fleet of Foot
    • Rune Armour [4+ Invuln], Ghosthelm [Prevents Perils of the Warp on a 3+],
    • ws5 bs5 s3 t3 w3 i5 a1 ld10
    • 145 pts

    Farseer [55pts]
    • Guide (20 pts), Fortune (30 pts), Spirit-Stones (20 pts)
    • Fleet of Foot
    • Rune Armour [4+ Invuln], Ghosthelm [Prevents Perils of the Warp on a 3+],
    • ws5 bs5 s3 t3 w3 i5 a1 ld10
    • 125 pts


    Troops

    10 Wraithguard [35pts each]
    • 1 Spiritseer (Warlock 25+6pts for Spiritseer, Conceal [5+ cover])
    • Rune Amour, 4+ Invuln
    • Witchblade [Always wounds on 2+]
    • Singing Spear, wounds on 2+, s9. When thrown, r12” sX ap6 assault1
    • ws4 bs4 s3 t3 w1 i4 a1 ld8
    • Fearless, Wraithsight, Wraithcannon
    • ws4 bs4 s5 t6 w1 i4 a1 ld10 sv3+
    • 381 pts

    10 Wraithguard [35pts each]
    • 1 Spiritseer (Warlock 25+6pts for Spiritseer, Conceal [5+ cover])
    • Rune Amour, 4+ Invuln
    • Witchblade
    • Singing Spear, wounds on 2+, s9. When thrown, r12” sX ap6 assault1
    • ws4 bs4 s3 t3 w1 i4 a1 ld8
    • Fearless, Wraithsight, Wraithcannon
    • ws4 bs4 s5 t6 w1 i4 a1 ld10 sv3+
    • 381 pts

    5 Wraithguard [35pts each]
    • 1 Spiritseer (Warlock 25+6pts for Spiritseer, Conceal [5+ cover])
    • Rune Amour, 4+ Invuln
    • Witchblade
    • Singing Spear, wounds on 2+, s9. When thrown, r12” sX ap6 assault1
    • ws4 bs4 s3 t3 w1 i4 a1 ld8
    • Wave Serpent [90 pts]
    • Twin-Linked Bright Lance [45 pts]
    • 341


    3 Guardian Jetbikes [22pts each]
    • 66 pts
    Fast Attack
    • 1 Vyper [45pts each]
    • Bright Lance (30 pts)
    • 75 pts

    Elites
    • Harlequin Troupe [18pts each]
    • 8x Harlequins (1x with Harlequins Kiss 4pts each, 2x with Fusion Blaster 10pts each)
    • Troupe Master (20 pts, Power Weapon, [+1 a/ld])
    • Shuriken Pistol, CCW, Flip Belts, Holo-suits (5+ invuln)
    • Death Jester (10 pts) Shreiker Cannon, r24” s6 ap5 assault3, pinning.
    • Shadowseer (30 pts) Hallucinogen Grenades, squad is armed with Plasma Grenades, Veil Of Tears, Hostile units must roll 2d6x2 for spotting distance,
    • ws5 bs4 s3 t3 w1 i6 a2 ld9
    • 228 pts

    Heavy Support

    Wraithlord [90 pts]
    • Wraithsword (10 pts), Eldar Missile Launcher (25 pts)
    • 125 pts
    Wraithlord [90 pts]
    • Wraithsword (10 pts), Eldar Missile Launcher (25 pts)
    • 125 pts
    1992 Points Total

    Mazzyx wrote: »
    Also I know I had to swap around my BFG fleet. Here is that list and also since I haven't done a single game of 40k, is it okay to set up a different list? Because I kind of want to run something fun, not something boring like I wrote before. Just out of habit with tournament list thing.

    Graz'Nakka's Waaagh!
    Campaign (1998pts)
    2000pt Orks 5th Ed (2008) Roster

    Selections:

    * HQ

    * Big Mek
    Choppa, Kustom Force Field

    * Ghazghkull Thraka

    * Elites

    * Sneaky Gits - Kommandos
    Boss Snickrot, 2x Burna, 10x Kommando

    * Boom Boyz - Tankbustas
    2x Bomb Squig, 9x Tankbusta Boy, 2x Tankhammer
    * Nob
    Bosspole, Power Klaw

    * Troops

    * Boss's Boyz - Meganobz (Troops)
    * Meganob
    Twin-Linked Shoota
    * Meganob
    Twin-Linked Shoota
    * Meganob
    Kombi Shoota-Rokkit Launcha
    * Meganob
    Kombi Shoota-Scorcha
    * Meganob
    Kombi Shoota-Scorcha
    * Trukk
    Big Shoota, Red Paint Job

    * Mek's Ride - Ork Boyz
    Infiltrate Battle Honor
    Big Shoota, 10x Boy
    * Nob
    Bosspole, Power Klaw
    * Trukk
    Big Shoota

    * Purple Screamaz - Ork Boyz
    Big Shoota, 11x Boy
    * Nob
    Bosspole, Power Klaw
    * Trukk
    Big Shoota, Red Paint Job

    * Bluz Breaka Boyz - Ork Boyz
    Big Shoota, 11x Boy
    * Nob
    Bosspole, Power Klaw
    * Trukk
    Big Shoota, Red Paint Job

    * Greenz Best Boyz - Ork Boyz
    Big Shoota, 11x Boy
    * Nob
    Bosspole, Power Klaw
    * Trukk
    Big Shoota, Red Paint Job

    * Blackz Boyz - Ork Boyz
    -Move Through Cover Battle Honor
    Big Shoota, 11x Boy
    * Nob
    Bosspole, Power Klaw
    * Trukk
    Big Shoota, Red Paint Job

    * Heavy Support

    * Booma Boyz ride - Battlewagon
    2x Big Shoota, Boarding Plank, Deff Rolla, Grot Riggers, Red Paint Job

    * Big Gunz
    2x Additional Grot Krew, Ammo Runts
    * Big Gun
    2x Grot Krew, Kannon
    * Big Gun
    2x Grot Krew, Kannon

    * Looted Wagon
    -Fearful Presence(-1 to opponents ld when tankshocking)
    'Ard Case, Boomgun


    Created with BattleScribe (http://www.battlescribe.net)

    And the fleet which hasn't actually changed much.
    Gratadakka(Slambasta)

    -Mega-Armored Boarding Party


    Kroozers
    Smasha' Grabba(Kill Kroozer)
    -maniac gunners


    Big Gubbins(Kill Kroozer)
    -maniac gunners


    Swoopa Boyz Barge(Terror Ship)


    Escorts
    Takas Boyz(ramship squadron)
    5x ramships

    Big Mek Grakkas Boyz(Ravager squadron)
    4xravagers

    Big Mek Brik'Layas Boyz
    3xRavagers

    Shokk Shootas(Savage squadron)
    -3x Savage escorts

    Grabba Smasha Boyz
    4x Ram Ships
    Traitor guard.

    I'm at GMT -4, free any time really, but for the exception that I don't get back before 6 on wednesday/thursday.

    Here is my 2000 point list:
    * HQ (70pts)

    * Company Command Squad (70pts)
    Vox Caster (5pts)
    * Company Commander (15pts)
    Laspistol, Power Fist (15pts)

    * Elites (100pts)

    * Ratling Squad (50pts)
    5x Ratling (50pts)

    * Ratling Squad (50pts)
    5x Ratling (50pts)

    * Troops (860pts)

    * Infantry Platoon (245pts)
    * Infantry Squad (125pts)
    Plasma Gun (15pts), Vox Caster (5pts)
    * Commissar (45pts)
    Bolt Pistol, Power Weapon (10pts)
    * Sergeant (10pts)
    Laspistol, Power Weapon (10pts)
    * Infantry Squad (75pts)
    Plasma Gun (15pts)
    * Sergeant (10pts)
    Laspistol, Power Weapon (10pts)
    * Platoon Command Squad (45pts)
    Vox Caster (5pts)
    * Platoon Commander (10pts)
    Laspistol, Power Weapon (10pts)

    * Infantry Platoon (455pts)
    * Infantry Squad (135pts)
    Autocannon (10pts), Plasma Gun (15pts), Vox Caster (5pts)
    * Commissar (45pts)
    Bolt Pistol, Power Weapon (10pts)
    * Sergeant (10pts)
    Laspistol, Power Weapon (10pts)
    * Infantry Squad (135pts)
    Autocannon (10pts), Plasma Gun (15pts), Vox Caster (5pts)
    * Commissar (45pts)
    Bolt Pistol, Power Weapon (10pts)
    * Sergeant (10pts)
    Laspistol, Power Weapon (10pts)
    * Infantry Squad (70pts)
    Autocannon (10pts)
    * Sergeant (10pts)
    Laspistol, Power Weapon (10pts)
    * Infantry Squad (70pts)
    Autocannon (10pts)
    * Sergeant (10pts)
    Laspistol, Power Weapon (10pts)
    * Platoon Command Squad (45pts)
    Vox Caster (5pts)
    * Platoon Commander (10pts)
    Laspistol, Power Weapon (10pts)

    * Penal Legion Squad (80pts)

    * Penal Legion Squad (80pts)

    * Fast Attack (350pts)

    * Scout Sentinel Squadron (120pts)
    * Scout Sentinel (40pts)
    Multi-laser, Smoke Launchers (5pts)
    * Scout Sentinel (40pts)
    Multi-laser, Smoke Launchers (5pts)
    * Scout Sentinel (40pts)
    Multi-laser, Smoke Launchers (5pts)

    * Valkyrie Assault Carrier Squadron (115pts)
    * Valkyrie (115pts)
    2 Hellstrike Missiles, Lascannon (15pts)

    * Valkyrie Assault Carrier Squadron (115pts)
    * Valkyrie (115pts)
    2 Hellstrike Missiles, Lascannon (15pts)

    * Heavy Support (620pts)

    * Leman Russ Squadron (185pts)
    * Leman Russ (185pts)
    Extra Armour (15pts), Heavy Flamer, Heavy Flamers (20pts)

    * Leman Russ Squadron (185pts)
    * Leman Russ (185pts)
    Extra Armour (15pts), Heavy Flamer, Heavy Flamers (20pts)

    * Ordnance Battery (250pts)
    * Basilisk (125pts)
    Heavy Bolter
    * Basilisk (125pts)
    Heavy Bolter

    I'll leave their tagline in, since it's a good program.
    Created with BattleScribe (http://www.battlescribe.net)
    Alrighty here's my 40K list;

    Splinter Fleet Hecatonchires Aestas Vanguard Force:
    •HQ:
    -The Swarmlord (The Bloodkeener)
    -2 Tyrant Guard
    -Lash Whips

    •Elites:
    -The Doom of Malan'tai (The Mind Worm)
    -Mycetic Spore
    -Cluster Spines
    -2 Lictors (The Flensing Shadows)
    -2 Lictors (The Leapers-in-the-Grass)

    •Troops:
    -8 Genestealers (The Death of Marrin's Base)
    -Toxin Sacs
    -8 Genestealers (The Tunnel-bugs)
    -Toxin Sacs
    -8 Genestealers (The Claw-Rats)
    -Toxin Sacs
    -8 Genestealers (The Nightfiends)
    -Toxin Sacs
    -8 Genestealers (The Skittering Death)
    -Toxin Sacs


    •Heavy Support:
    -Trygon (The Terror-Serpent)
    -Adrenal Glands
    -Prime
    -Trygon (The Dweller Beneath)
    -Adrenal Glands
    -Prime

    1990 pts
    skarsol wrote: »
    BFG
    No Name (1485pts)
    1500pt Imperial Segmentum Solar/Armageddon Sectors Fleet List Roster

    Selections:

    * Capital Ships (1310pts)

    * Armageddon Class Battlecruiser (245pts)

    * Endeavour Class Light Cruiser (120pts)

    * Endeavour Class Light Cruiser (120pts)

    * Endeavour Class Light Cruiser (120pts)

    * Endeavour Class Light Cruiser (120pts)

    * Endurance Class Light Cruiser (120pts)

    * Endurance Class Light Cruiser (120pts)

    * Imperial Emperor Class Battleship (345pts)

    * Escorts (175pts)

    * Imperial Falchion Class Frigate (35pts)

    * Imperial Falchion Class Frigate (35pts)

    * Imperial Falchion Class Frigate (35pts)

    * Imperial Falchion Class Frigate (35pts)

    * Imperial Falchion Class Frigate (35pts)


    Created with BattleScribe (http://www.battlescribe.net)
    40k
    Baltine 1st 2k (2000pts)
    2000pt Imperial Guard 5th Ed (2009) Roster

    Selections:

    * HQ (185pts)

    * Company Command Squad (105pts)
    Lascannon (20pts), Master of Ordnance (30pts), Vox Caster (5pts)
    * Company Commander
    Close Combat Weapon, Laspistol

    * Lord Commissar (80pts)
    Bolt Pistol, Power Weapon (10pts)

    * Elites (95pts)

    * Guardsman Marbo (95pts)

    * Troops (920pts)

    * Infantry Platoon (225pts)
    * Infantry Squad (65pts)
    Autocannon (10pts), Grenade Launcher (5pts)
    * Sergeant
    Close Combat Weapon, Laspistol
    * Infantry Squad (110pts)
    Autocannon (10pts), Grenade Launcher (5pts)
    * Commissar (45pts)
    Bolt Pistol, Power Weapon (10pts)
    * Sergeant
    Close Combat Weapon, Laspistol
    * Platoon Command Squad (50pts)
    4x Grenade Launcher (20pts)
    * Platoon Commander
    Close Combat Weapon, Laspistol

    * Penal Legion Squad (80pts)

    * Penal Legion Squad (80pts)

    * Veteran Squad (170pts)
    3x Plasma Gun (45pts)
    * Chimera (55pts)
    Heavy Bolter, Multi-laser
    * Veteran Sergeant
    Close Combat Weapon, Laspistol

    * Veteran Squad (155pts)
    3x Meltagun (30pts)
    * Chimera (55pts)
    Heavy Bolter, Multi-laser
    * Veteran Sergeant
    Close Combat Weapon, Laspistol

    * Veteran Squad (210pts)
    Autocannon (10pts), Forward Sentries (30pts), Gunnery Sergeant Harker (55pts), 3x Plasma Gun (45pts)

    * Fast Attack (165pts)

    * Rough Rider Squad (85pts)
    7x Rough Rider (70pts)
    * Rough Rider Sergeant (15pts)
    Laspistol

    * Scout Sentinel Squadron (40pts)
    * Scout Sentinel (40pts)
    Autocannon (5pts)

    * Scout Sentinel Squadron (40pts)
    * Scout Sentinel (40pts)
    Autocannon (5pts)

    * Heavy Support (635pts)

    * Hydra Flack Battery (225pts)
    * Hydra Flack Tank (75pts)
    Heavy Bolter
    * Hydra Flack Tank (75pts)
    Heavy Bolter
    * Hydra Flack Tank (75pts)
    Heavy Bolter

    * Leman Russ Squadron (220pts)
    * Leman Russ Vanquisher (220pts)
    Knight Commander Pask (50pts), Lascannon (15pts)

    * Leman Russ Squadron (190pts)
    * Leman Russ Demolisher (190pts)
    Dozer Blade (10pts), Lascannon (15pts)


    Created with BattleScribe (http://www.battlescribe.net)

    ElderCat on
  • RaslinRaslin Registered User regular
    edited June 2011
    On the battle honours...

    1. It says roll a d6 for any unit, barring IC's/etc. Does that mean you get to roll for all of them, or just one a battle?

    2. It says if it already has the entry, it re-rolls on the table, but there are some grey areas...

    a. Overcharged engines: I assume this makes it a fast vehicle, and vehicles that are already fast re-roll?
    b. Enclosed Crew: If its not open topped to begin with, does it re-roll?
    c. Hardened Crew: If the vehicle has something like extra armour, which does this anyway, I assume it re-rolls?

    Raslin on
    I cant url good so add me on steam anyways steamcommunity.com/id/Raslin

    3ds friend code: 2981-6032-4118
  • MatevMatev Cero Miedo Registered User regular
    edited June 2011
    Time zone is GMT -8.

    Best Times to play are usually going to be Sundays after Noon local time, or after 7 on Tuesdays through Fridays (barring prior commitments)

    The roster of the Whore-y Hosts and their Attendants shall posted soon.

    Matev on
    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • ChrysisChrysis Registered User regular
    edited June 2011
    As a further addendum to Enclosed Crew, what if you don't want to lose Open Topped (i.e. Ork Battle Wagons)?

    Also it says for the BFG fleets that you can't buy extra rerolls, what about the Mark of Tzeentch that grants an extra reroll?

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • MazzyxMazzyx I can dig it. Registered User regular
    edited June 2011
    A few questions. First how many points will battles be? I know I need 2k total army but will there be escalation? Will it always be 1500 pts? Will there be kill team? I didn't get that reading through the description.

    Last I am GMT -7(Mountain Standard Time). I am good most days of the week as I only work 1 day a week atm till July 19th. Then I start grad school where I my schedule will get much more crowded. So we will see from there.

    Mazzyx on
    bensig_zpsmavgybc2.png
  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
    Raslin wrote: »
    On the battle honours...

    1. It says roll a d6 for any unit, barring IC's/etc. Does that mean you get to roll for all of them, or just one a battle?

    2. It says if it already has the entry, it re-rolls on the table, but there are some grey areas...

    a. Overcharged engines: I assume this makes it a fast vehicle, and vehicles that are already fast re-roll?
    b. Enclosed Crew: If its not open topped to begin with, does it re-roll?
    c. Hardened Crew: If the vehicle has something like extra armour, which does this anyway, I assume it re-rolls?
    1. All, I changed it in the description.
    2.a. Oops this doesn't actually exist anymore, I changed it to just Fast.
    2.b. I changed this, see below.
    2.c. Yes.
    Chrysis wrote: »
    As a further addendum to Enclosed Crew, what if you don't want to lose Open Topped (i.e. Ork Battle Wagons)?

    Also it says for the BFG fleets that you can't buy extra rerolls, what about the Mark of Tzeentch that grants an extra reroll?
    Thinking about this, there is no good way to fix this honor. Everything else is something that is just a benefit. So I have replaced it with the ability to ignore crew shaken results.

    You cannot buy marks of chaos for your fleet commander, those are governed by renown.

    I am mulling over the Chaos lord problem, I will get back to this.

    Edit: I am going to rule that you can buy chaos lords, and the single mark for them. I think it is self balancing because those are points that aren't being spent on ships, that can't really benefit from the campaign improvements.

    Mazzyx wrote: »
    A few questions. First how many points will battles be? I know I need 2k total army but will there be escalation? Will it always be 1500 pts? Will there be kill team? I didn't get that reading through the description..

    It will almost always be 1500 points, unless the attacker does not get 10 assault points in the planetary assault scenario.

    ElderCat on
  • Anon the FelonAnon the Felon In bat country.Registered User regular
    edited June 2011
    Unfortunately I'm going to have to back out of this. Since there's so many people already, I don't feel as bad I suppose. I just discovered last night there is a new 40k league starting at my FLGS, a month long Warmachine tournament, and my regular D&D group...I just feel like getting in on this will cause some pretty prodigious burn out.

    Anon the Felon on
  • ChrysisChrysis Registered User regular
    edited June 2011
    If you want the close topped to be just an advantage then make it "does not count as open-topped for the purposes of vehicle damage." So no +1 to damage on the table, but Ork vehicles don't get shafted.

    This does sound like fun, and if I wasn't in completely the wrong timezone (GMT +9) I'd love to take part.

    Chrysis on
    Tri-Optimum reminds you that there are only one-hundred-sixty-three shopping days until Christmas. Just 1 extra work cycle twice a week will give you the spending money you need to make this holiday a very special one.
  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
    Oh yeah, we should start! Here is the first, randomized initiative:
    Matev, you are first

    edit, moved to another post

    ElderCat on
  • MatevMatev Cero Miedo Registered User regular
    edited June 2011
    Deploy in Sector 3! We must secure the best space to despoil a new world!

    Matev on
    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • leafleaf Registered User regular
    edited June 2011
    [edit: GMT -8]

    [edit. question: Just to clarify, Eldar BFG fleets get +1 to leadership generated by the table on page ten. Would that still apply to this, even though we're not 'randomly' rolling?

    And the fleet commander still has to be purchased normally, but is instead governed by renown, not purchased re-rolls, correct?]



    Sorrel'Lun stood impassively at the centre of the bridge of The Fall of Tears, grasping the silken-smooth wraithbone railing in one gauntleted hand while the other waved leisurely through holographic runes, a slowly swirling storm casting various pulsing glows across his armour.

    "Decision made, Lord Farseer?" asked Than'in Ost, his second in command, and fellow Farseer of the sister ship The Abatement of Sadness.
    "The runes have been clear, we make for Sector 7 of this unfortunate place. The outcome here has more import than should be, and with our guidance it should work to our favour far from now."
    With a simple wave his arm and a few slight gestures, the ship rumbled to life around him, a dull thrum reverberating through the ship, the solar sails unfurling and angling themselves perfectly to tack against the sun.
    The Wraithguard at watch to the entrances of the bridge imperceptibly tensed and straightened their statures, sensing through the ever-present Infinity Circuit what is soon to come.

    leaf on
    newsig-notweed.jpg
  • MazzyxMazzyx I can dig it. Registered User regular
    edited June 2011
    His roks coming out the warp and his new fleet shiny and full of dakka Warlord Graz'Nakka looked at his looted screens. Turning to the almost equally large but not quiet Ork to his said in a loud boom, "Kaptain Gokrooz, that 'ummy planet in sector 4 looks like a good place to start building up for a fight. Take us there!"

    The Kaptain flashes a smile full of teeth, many colored gold, "Aye aye!" With that the Ork engines burst into a life pushes their ramshackle crafts towards the watery planet of Aestas 4.

    Edit:I have a question for building my bfg fleet do I just use the xenos fleet list+the fleets of the gothic sector? Also do you want the fleet registry in a certain format?

    Mazzyx on
    bensig_zpsmavgybc2.png
  • TheLawinatorTheLawinator Registered User regular
    edited June 2011
    Fine, I will be the faithful Imperial Guard/fleet.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
    leaf wrote: »
    [edit: GMT -8]

    [edit. question: Just to clarify, Eldar BFG fleets get +1 to leadership generated by the table on page ten. Would that still apply to this, even though we're not 'randomly' rolling?]
    Yes.
    Mazzyx wrote: »
    Edit:I have a question for building my bfg fleet do I just use the xenos fleet list+the fleets of the gothic sector? Also do you want the fleet registry in a certain format?
    Yes, Orks are special in that their 2nd fleet list includes everything from the 1st fleet list, so you get to use everything.

    Not really, just include name, class, leadership, special options, and refits or crew skills if any.

    Here is the current system map:
    VBFG_campaign_map.jpg

    Gabriel Pitt, you are up.

    ElderCat on
  • MatevMatev Cero Miedo Registered User regular
    edited June 2011
    Quick clarification, according to the Armada rules, if a ship is crewed by Chaos Space Marines, Marks can be bought on those ships, are those restricted as well?

    Matev on
    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
    Sure, but again, these are points that are not buying ships. I urge you to consider that generally, more ships are better.

    ElderCat on
  • TheLawinatorTheLawinator Registered User regular
    edited June 2011
    So my amazing imperial fleet list of a battleship and 33 escorts is the best, right?

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • mr_michmr_mich Registered User regular
    edited June 2011
    I can't stand Vassal so I won't be participating, but I'll be eagerly watching. Take screenshots as you play your games! I want batreps and smacktalk!

    mr_mich on
    camo_sig2.png
  • Gabriel_PittGabriel_Pitt (effective against the Irish) Registered User regular
    edited June 2011
    I'm at -5 GMT.
    Chaos Fleet Rasen will move into the Aestas-2.

    Gabriel_Pitt on
    squigsig_zpsyo1fqhao.jpg
  • MatevMatev Cero Miedo Registered User regular
    edited June 2011
    So my amazing imperial fleet list of a battleship and 33 escorts is the best, right?

    You goose, battleships can't be taken without 3 cruisers at least.

    Anyways, it fits my fluff to have CSM running the show on the ships.

    Matev on
    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • PolloDiabloPolloDiablo Registered User regular
    edited June 2011
    Is it too late to join this? I'm making another attempt to get into 40k. If it is it's no big deal, I'm fine spectating.

    PolloDiablo on
    Be excellent to each other you stupid cunts.
  • TheLawinatorTheLawinator Registered User regular
    edited June 2011
    Matev wrote: »
    So my amazing imperial fleet list of a battleship and 33 escorts is the best, right?

    You goose, battleships can't be taken without 3 cruisers at least.

    Anyways, it fits my fluff to have CSM running the show on the ships.

    That's not my real list. My amazing first shot at a list!

    Emperor Class Battleship

    Armageddon Class Battlecruiser

    2 Endeavors and an Endurance

    2 Endeavors and an Endurance

    4 Falchions

    I did this entirely because of a sentence talking about ratios of endeavors to endurances in one of those PDFs. I have no idea how this will function.

    TheLawinator on
    My SteamID Gamertag and PSN: TheLawinator
  • Gabriel_PittGabriel_Pitt (effective against the Irish) Registered User regular
    edited June 2011
    I might've overlooked something to begin with, but what's going to happen to the planets in the sector we all start in? Are they garrisoned now with our 40K armies?

    Gabriel_Pitt on
    squigsig_zpsyo1fqhao.jpg
  • Halos Nach TariffHalos Nach Tariff Can you blame me? I'm too famous.Registered User regular
    edited June 2011
    The vanguard ship-beasts of Splinter Fleet Hecatonchires slipped into the Aestas system like the tendrils of some abyssal polyp. Vaned sensor spines were erected on the flanks of the lead vessels, tasting the void for psionic signatures. The tiny signals of Genestealer broods lit up across the system, seeded here many centuries before, waiting for the fleets return. The largest concentration of vanguard signals were detected on the planet in the Imperial-designated Aestas-8 region. The ship-beasts began the course adjustments which would lead them to the next prey-world...

    Halos Nach Tariff on
    PearlSig_zpstp8col6v.png

  • HefflingHeffling No Pic EverRegistered User regular
    edited June 2011
    Ork Fleet to King's 6.

    Heffling on
    If a movement doesn't have someone that can sit down opposite those in a position of power and strike a deal, how can that movement achieve success?
  • skarsolskarsol Registered User regular
    edited June 2011
    At GMT-6 the Witchhunters arrive in sector 1.

    skarsol on
    why are you smelling it?
  • MazzyxMazzyx I can dig it. Registered User regular
    edited June 2011
    Okay army and list are in this link. So that way you guys can get a look. Let me know if I have to change stuff on the bfg list. I don't think its to bad. One battleship(I am so tempted to change that to a hulk), 3 kroozers, and 18 escorts. If anything most of the stuff can ram stuff.

    These are my prelim thoughts. I might change it around a bit because I kind of want to throw a deff dread or something for fun.

    Mazzyx on
    bensig_zpsmavgybc2.png
  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
    The Imperial Navy fleet: Zealous Might, accompanied by a small Dark angels strike force, entered the Aestas system and made for the large gas giant of Aestas-5 Fresh out of the academy, Commander Elder was nervous about the progress of his allied fleets, sent to capture and fortify strategic planets in the system to ward off incursions from the other races active in this sector. "Comm, do we have contact with the other fleets?" "The Inquisitorial strike force has made it to the innermost planet, no contact from the other fleets yet but I have some anomalous readings that might be them ... wait sir, those aren't imperial comms, we are not alone in the system sir, I am haring multiple fleets chatter from several different Xenos races." "Well then, to battle stations! Signal the Dark Angels strike force leader to make planet-fall quickly and prepare to repel an assault." He silently wondered if action in this system would make his career, or relegate him to commanding a transport ship.

    I might've overlooked something to begin with, but what's going to happen to the planets in the sector we all start in? Are they garrisoned now with our 40K armies?
    No, I thought that most people would use their second move to claim a planet. But remember, as soon as another fleet enters your sector you can choose to move into high orbit(it is an adjacent slot), and deploy troops then.
    Mazzyx wrote: »
    Okay army and list are in this link. So that way you guys can get a look. Let me know if I have to change stuff on the bfg list. I don't think its to bad. One battleship(I am so tempted to change that to a hulk), 3 kroozers, and 18 escorts. If anything most of the stuff can ram stuff.

    These are my prelim thoughts. I might change it around a bit because I kind of want to throw a deff dread or something for fun.

    You cant buy a warlord in a campaign, your commander starts out as a Nob, with 1 re-roll. He gets better with more renown, see the advancement chart in the campaign rules from the gw site:


    Also I just realized that during one of my revisions I took away the ability of raiding fleets to gain renown. Since the head of a raiding fleet is the General, I am going to add that raiding fleets gain renown through their ground assaults, and by holding planets.

    For raiding fleets only:
    +1 renown for: Winning a battle, each kill point scored(keep track in every game), Holding a planet for an entire turn.
    -1 renown for: Losing a battle, each kill point lost(keep track in every game).

    ElderCat on
  • MatevMatev Cero Miedo Registered User regular
    edited June 2011
    Matev wrote: »
    So my amazing imperial fleet list of a battleship and 33 escorts is the best, right?

    You goose, battleships can't be taken without 3 cruisers at least.

    Anyways, it fits my fluff to have CSM running the show on the ships.

    That's not my real list.

    Well, I figured as much, but I didn't want people to get confused or anything.

    All escorts raiding fleets make me cry.

    I'll post my fleet and army list tonight, maybe sooner if I get time to get things calculated out properly

    Matev on
    "Go down, kick ass, and set yourselves up as gods, that's our Prime Directive!"
    Hail Hydra
  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
    Is it too late to join this? I'm making another attempt to get into 40k. If it is it's no big deal, I'm fine spectating.

    Sure, this campaign was designed for people to hop in and out, especially easy for people who just want to play 40k.

    By the way we should all have our lists up sometime today since combat will happen in the next turn. I will be collecting them into the second post later today.

    ElderCat on
  • MazzyxMazzyx I can dig it. Registered User regular
    edited June 2011
    I read it elder I thought I still had to pay the points. Not a big deal. Just out of curiosity can I use the points to by a klaw from the Ork Klanz book? If not I will probably just grab another escort.

    Mazzyx on
    bensig_zpsmavgybc2.png
  • HuntzyHuntzy Registered User regular
    edited June 2011
    I'm a bit confused but am i allowed to move in with you Eldercat?

    Huntzy on
  • skarsolskarsol Registered User regular
    edited June 2011
    Only if you pay half the rent.

    skarsol on
    why are you smelling it?
  • leafleaf Registered User regular
    edited June 2011
    Eldar Wraith-Host:
    WLG7.jpg
    HQ
    Corsair Prince Sorrel'Lun [100 pts]
    +2 ld on flagship, aboard The Fall of Tears.

    Capital Ships

    The Fall of Tears [Flagship]
    • Eclipse Class Cruiser [250 pts]
    • Cruiser/6
    • 10/20/25
    • Holofields
    • Armour/4
    • Turrets/0
    • Keel Bay/Str-4 [20/30cm]

      Lance/30cm/Str-2/Front


    The Abatement of Sadness
    • Eclipse Class Cruiser [250 pts]
    • Cruiser/6
    • 10/20/25
    • Holofields
    • Armour/4
    • Turrets/0
    • Keel Bay/Str-4 [20/30cm]
    • Lance/30cm/Str-2/Front

    Lileath's Prophecy
    • Solaris Class Light Cruiser [130 pts]
    • Cruiser/4
    • 15/20/30
    • Holofields
    • Amour/4
    • Turrets/0
    • Prow Battery/30cm/Str-8/Front


    Escorts

    Squadron
    Nightshade Class Destroyer [40pts ea]
    • x4
    • Escort/1
    • 15/20/30
    • Holofields
    • Amour/4
    • Turrets/0
    • Keel Torps
    • 30cm
    • Str/2
    • Front
    • Prow Battery/30cm/Str-1/Front
    • Aconite Class Frigate [65pts ea]
    • x1
    • Escort/1
    • 15/20/30
    • Holofields
    • Amour/4
    • Turrets/0
    • Prow Battery/30cm/Str-5/Front

    225 pts


    Squadron
    • Nightshade Class Destroyer [40pts ea]
    • x4
    • Aconite Class Frigate [65pts ea]
    • x1
    • 225 pts

    Hemlock Class Destroyer Squadron [40pts ea]
    • x4
    • Escort/1
    • 15/20/30
    • Holofields
    • Amour/4
    • Turrets/0
    • Prow Battery/30cm/Str-1/Front
    • 160
    Hemlock Class Destroyer Squadron [40pts ea]
    • x4
    • Escort/1
    • 15/20/30
    • Holofields
    • Amour/4
    • Turrets/0
    • Prow Battery/30cm/Str-1/Front
    • 160
    1500 points total.

    Eldar Wraith-host Army:
    HQ

    Farseer [55pts]
    • Guide (20 pts), Fortune (30 pts), Spirit-Stones (20 pts)
    • Eldritch Storm (20 pts)
    • Eldritch Storm, r18” s3 ap- Pinning, Large Blast. Place the Large Blast on an enemy model, vehicles are hit with 2d6+3 Armour Penetration and are spun by scatter dice.
    • Fleet of Foot
    • Rune Armour [4+ Invuln], Ghosthelm [Prevents Perils of the Warp on a 3+],
    • ws5 bs5 s3 t3 w3 i5 a1 ld10
    • 145 pts

    Farseer [55pts]
    • Guide (20 pts), Fortune (30 pts), Spirit-Stones (20 pts)
    • Fleet of Foot
    • Rune Armour [4+ Invuln], Ghosthelm [Prevents Perils of the Warp on a 3+],
    • ws5 bs5 s3 t3 w3 i5 a1 ld10
    • 125 pts


    Troops

    10 Wraithguard [35pts each]
    • 1 Spiritseer (Warlock 25+6pts for Spiritseer, Conceal [5+ cover])
    • Rune Amour, 4+ Invuln
    • Witchblade [Always wounds on 2+]
    • Singing Spear, wounds on 2+, s9. When thrown, r12” sX ap6 assault1
    • ws4 bs4 s3 t3 w1 i4 a1 ld8
    • Fearless, Wraithsight, Wraithcannon
    • ws4 bs4 s5 t6 w1 i4 a1 ld10 sv3+
    • 381 pts

    10 Wraithguard [35pts each]
    • 1 Spiritseer (Warlock 25+6pts for Spiritseer, Conceal [5+ cover])
    • Rune Amour, 4+ Invuln
    • Witchblade
    • Singing Spear, wounds on 2+, s9. When thrown, r12” sX ap6 assault1
    • ws4 bs4 s3 t3 w1 i4 a1 ld8
    • Fearless, Wraithsight, Wraithcannon
    • ws4 bs4 s5 t6 w1 i4 a1 ld10 sv3+
    • 381 pts

    5 Wraithguard [35pts each]
    • 1 Spiritseer (Warlock 25+6pts for Spiritseer, Conceal [5+ cover])
    • Rune Amour, 4+ Invuln
    • Witchblade
    • Singing Spear, wounds on 2+, s9. When thrown, r12” sX ap6 assault1
    • ws4 bs4 s3 t3 w1 i4 a1 ld8
    • Wave Serpent [90 pts]
    • Twin-Linked Bright Lance [45 pts]
    • 341


    3 Guardian Jetbikes [22pts each]
    • 66 pts
    Fast Attack
    • 1 Vyper [45pts each]
    • Bright Lance (30 pts)
    • 75 pts

    Elites
    • Harlequin Troupe [18pts each]
    • 8x Harlequins (1x with Harlequins Kiss 4pts each, 2x with Fusion Blaster 10pts each)
    • Troupe Master (20 pts, Power Weapon, [+1 a/ld])
    • Shuriken Pistol, CCW, Flip Belts, Holo-suits (5+ invuln)
    • Death Jester (10 pts) Shreiker Cannon, r24” s6 ap5 assault3, pinning.
    • Shadowseer (30 pts) Hallucinogen Grenades, squad is armed with Plasma Grenades, Veil Of Tears, Hostile units must roll 2d6x2 for spotting distance,
    • ws5 bs4 s3 t3 w1 i6 a2 ld9
    • 228 pts

    Heavy Support

    Wraithlord [90 pts]
    • Wraithsword (10 pts), Eldar Missile Launcher (25 pts)
    • 125 pts
    Wraithlord [90 pts]
    • Wraithsword (10 pts), Eldar Missile Launcher (25 pts)
    • 125 pts

    1992 Points Total

    leaf on
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  • HuntzyHuntzy Registered User regular
    edited June 2011
    BFG list
    40k list

    Huntzy on
  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
    Huntzy wrote: »
    I'm a bit confused but am i allowed to move in with you Eldercat?

    No because then we would have two fleets in the same slot, and that would be too confusing.

    You can enter a slot with a raider fleet, because they have to flee, or you can enter a slot with a non imperial fleet, and they will probably flee.

    ElderCat on
  • HuntzyHuntzy Registered User regular
    edited June 2011
    Then i will approach the foul heretics in sector 2

    Huntzy on
  • Gabriel_PittGabriel_Pitt (effective against the Irish) Registered User regular
    edited June 2011
    Here are my BFG and full 40K lists, if anyone wants to take a look at them and see if I made any mistakes.

    @eldarcat I guess the part that I'm not grokking is, right now is there any point in putting a force down on an unoccupied planet? I guess I can't shake the image that I should be conducting this like a game of Risk, where if I take a planet, I leave a force behind to hold it while my ships and manz go elsewhere to fight something else. So if I put my fleet into high orbit and send an army down on Aestas 2 right now, I need to wait for someone to come cruising in, looking for a fight?

    Gabriel_Pitt on
    squigsig_zpsyo1fqhao.jpg
  • skarsolskarsol Registered User regular
    edited June 2011
    I got my list all done and nicely formatted then left it at work. I'm still not really sure how this is all gonna work, and tomorrow and Sunday is an all day outdoor music festival here, so hopefully it's just gonna be ship combat or something to start with. I'll get all posted and try to figure out what I'm supposed to be doing on Monday.

    /slacker

    skarsol on
    why are you smelling it?
  • ElderCatElderCat Registered User, ClubPA regular
    edited June 2011
    Here are my BFG and full 40K lists, if anyone wants to take a look at them and see if I made any mistakes.

    @eldarcat I guess the part that I'm not grokking is, right now is there any point in putting a force down on an unoccupied planet? I guess I can't shake the image that I should be conducting this like a game of Risk, where if I take a planet, I leave a force behind to hold it while my ships and manz go elsewhere to fight something else. So if I put my fleet into high orbit and send an army down on Aestas 2 right now, I need to wait for someone to come cruising in, looking for a fight?

    Yes, you get more repair points to repair your ships when they get damaged.
    And in case I didn't make it clear, your fleet has a lot of troops with it, and your list is kinda more of a representative force that you would have multiples of, and not the totality of your offensive forces. So you can have multiple armies on multiple planets. They will try and hold the planet while the fleet goes out and fights in deep space and drops troops off on other planets.

    ElderCat on
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