Are you just in timekilling mode until the caravan leaves, then? I hope when I get to this part in my own playthrough I'll be ready to go when it's time. I generally hate deadlines, especially in the vidja.
Well it's there to give you something to do, because by this point you have probably (like me) maximized or near-maximized your stats, if you haven't been slacking. The next day, Thieves have another opportunity for theft, and other classes have other things to do too. So it's not really dead time. If you aren't so much interested in the sidequests all you have to do is go to the Inn, sleep until evening, eat dinner, sleep until morning, eat breakfast, sleep until evening, repeat ad nauseum.
Also, there's a final Elemental to be dealt with right before the caravan leaves for Raseir. Several katta and other important folk want to see you before you go, some to give you important equipment. These last few days in Shapeir aren't bereft of things to do, I just front-loaded Hamburglar with practicing his skills and so now the days aren't so full anymore. Which is actually pretty nice, since it's letting me bang updates out regularly. Having to practice skills slows everything way down.
I remember in QFG4 having to spend days practicing and working out in the gym. But once you get it out of the way, you can start rocking faces much easier.
I remember in QFG4 having to spend days practicing and working out in the gym. But once you get it out of the way, you can start rocking faces much easier.
Syphyre doesn't have to go to the gym, he's just naturally like that
I oughta type up that entire article when I get to that point that came in the original box about the new innovative stair stepper. I remember something like "If you're like the normal hero, you have buff biceps, and precious pecs, but all it takes is one swipe of a dragon's tail on your legs and you're out for the count, but now we have the new whateveritscalled! to train your leg muscles!"
Not to mention that by QFG4, I will have a SWORD OF FLAME.
The only problem with doing these playthroughs side by side is that sometimes I go "hell josh just DID the dispel potion...do I go "please reference set 28" or actually write it up too.
Then I realize that our dialogue and responses are totally different and I'm half done anyways :P
There are two new magic games in the QFG2 remake, and both are much tougher than Mage's Maze. I just got my ass kicked sideways by Keapon Laffin in Force Bolt Flurry.
Going to need to work that Reversal spell into the rotation, but overall it's been a pretty successful day...
...make that a successful six hours. Holy shit. What can I even do to kill time?
To-Do:
- Wait for fortune to finish cooking. Takes a few hours at least.
- Figure out how to get a Dervish's Whirl for 1500 centimes
- Find Scorpion Venom and Ghoul Claws (hopefully lying around harmlessly) for cash.
- Figure out what's waiting at the crossing of dinar and fountain.
- Be a Hero Shapeir style for rewards of "goodness"
-- Show those Paladins how it's done, Darkmagic-style.
- Impress Ad Avis enough with magic that he'll talk to me
- Track down Iblis's tomb and measure up
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, 1000 dinar reward)
- Go to Tarna one day, track down that Demon-wizard, and kick his ass just because he's there
- One day, long in the future, track down this Dark Master that even the Wizards of WIT are scared of, because that guy sounds really bad ass.
Well, barely any time has passed, and I'm almost tapped out magically, so I guess I can explore the desert outside town for a while and see if I can track down an oasis or knock off some brigands just for spite.
Bye Alichica, if I net 10 dinars out here, I promise I'll even come by and purchase a bit of your junk, since your map is awesome and your compass is not terrible.
You should see me Levitate. Now that's a thing of beauty. For now, though, I'm heading out to explore.
You are not likely to live long if you go that way. One cannot travel in the desert unless one is better prepared or joins a caravan.
No, it's cool. I'm a wizard.
Wow, this is a desert and a half. I'm glad I have a mostly full waterskin to keep me alive. Now which way to go first...eenie, meenie, miney, mo. East it is!
You drink the last few drops from your waterskin. You might want to start looking for a place where you can refill it.
Well that's not good. That tree looks odd, though. Looks almost like a person kindling. Perfect Flame Dart practice.
Or, you know, it looks kind of like a lady. Sorry about the monitor, I'll give you the dinars for a new one. Guess I don't realize my own power yet.
To-Do: - Figure out the deal with the tree-lady that won't burn.
- Wait for fortune to finish cooking. Takes a few hours at least.
- Figure out how to get a Dervish's Whirl for 1500 centimes
- Find Scorpion Venom and Ghoul Claws (hopefully lying around harmlessly) for cash.
- Figure out what's waiting at the crossing of dinar and fountain.
- Be a Hero Shapeir style for rewards of "goodness"
-- Show those Paladins how it's done, Darkmagic-style.
- Impress Ad Avis enough with magic that he'll talk to me
- Track down Iblis's tomb and measure up
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, 1000 dinar reward)
- Go to Tarna one day, track down that Demon-wizard, and kick his ass just because he's there
- One day, long in the future, track down this Dark Master that even the Wizards of WIT are scared of, because that guy sounds really bad ass.
Better start heading back, though, what with the lack of water...
The sound of your footsteps seem to echo "water" in your ears.
Maybe that brigand has water. Brigands are over 80% water, I hear.
Taste my Zapped blade! Mmm...taste...water...DIE, BEING OF LIQUID!
Fuck! No water on his corpse, only blood. Blood doesn't quench thirst! Need to keep...going...
Can...almost...taste...fountain...
Damn it! Ok, let's just bee-line for that fountain.
Is it ever! Hmm...I peg that apothecary Harik as a bit of a tree hugger. Flame lover, sure, but tree hugger. I'll ask him about that indestructible tree.
Yo, Harik! You know anything about a fireproof tree that somewhat resembles a lady and may or may not be turned back into a hot, grateful lady?
There are tales told to me of a woman transformed into a plant through a Djinni's spell. She stands like a tree somewhere out in the desert, but it is said she bears no fruit.
So, then, what, are we going to head right on into Dispel Potion on hot chick, Part Deux?
Fine, but she stiffed me back in WIT. Although, maybe I should just take that as a hint I should be more socially accepting. I'll try hard on the sweet talk again, since she's the most powerful Wizard in town, other than Keap of course.
But first, I'm going to need some more waterskins. Let's see...that was Mirak, out by the Weapons Shop meathead...
Hi, I'll be buying you out of waterskins here, so I can carry enough water to classify as a water elemental. Never again.
Maybe for some boots, so I can completely clean you out of inventory, but not until I have some extra cash to blow. On to Aziza!
Thanks for the backup at WIT, Aziza. So, anyway, I saw this tree, and tried to burn it and it failed. Harik said you know something. Spill it!
+7 Ask Aziza about tree (111/500)
To the magic pool!
I will tell you of a time long ago when women wore veils and were but wives and chattel to men.
Hey, we have the same dreams! I mean...please go on.
She is hot! Err, was hot, at least.
There was a woman -- a beautiful woman, a loving woman -- who wished with her very soul to become a healer, and thus aid others.
Doesn't look like that worked out too well for her.
Her father tried to dissuade her, saying that this was no task for a woman of her gentleness and sensitivity. She would go about her duties quietly, but each evening she would tell him again to become a healer.
And he paddled her so hard it merged with her?
At last her father gave in, and she was trained in the art of healing, despite the jeers and condescension of the male students and teachers. She became a healer and removed her veil forever.
Jeers and condescension? Who could do such a thing?
She soon discovered that life was not easy for a woman healer. Many men distrusted her skills and refused to call upon her. Some men called upon her only to try to take advantage of her beauty.
Suddenly the Spielburg healer surviving so long makes sense...
One day, a man came to her and told the tale of his brother dying in the desert. She did not quite trust his manner of looking at her, but she could not refuse aid to one who might need it.
This doesn't sound like it'll end well...
She followed him out of the city and into the desert. She was led to an encampment of ragged tents. She soon learned to her sorrow that the tale of the brother was but a lie. These were Brigands, and what they did with her, I shall not say.
Those monsters. I swear from this point on to murder every Brigand I see until they're wiped off the face of the...err, desert.
She tried to escape them the next day, and ran to the mountains to hide. They were swift to follow. They had nearly recaptured her when she called aloud for help. A Djinni heard her cry and transformed her into a tree.
Huge help that was. Ace move, jackass. Maybe the next time someone asks for help it could, you know, help.
Fortunately for you, me, and her, I am soaking in magic. Kindness, though? That's a bit foreign to me.
The gift of kindness is simple. It is only what you would give to someone who has been in the desert far too long.
Good thing I'm now part water elemental, then.
You must then tell her about yourself, remind her what it is to be human. Your words are as important as the gift, for they give meaning to the act.
If there's one thing I excel at, it's sweet talking women that don't respond to me.
I know you can achieve the gift of kindness, but you do not yet have a suitable gift of sacrifice. Perhaps you will be able to do this another time.
Oh well, I'll come back to her later then.
To-Do: - Figure out the deal with the tree-lady that won't burn. - Save the tree lady by giving her water, magic sacrifice, and love. I don't have magic sacrifice covered yet. Ask Aziza later.
- Wait for fortune to finish cooking. Takes a few hours at least.
- Figure out how to get a Dervish's Whirl for 1500 centimes
- Find Scorpion Venom and Ghoul Claws (hopefully lying around harmlessly) for cash.
- Figure out what's waiting at the crossing of dinar and fountain.
- Be a Hero Shapeir style for rewards of "goodness"
-- Show those Paladins how it's done, Darkmagic-style.
- Impress Ad Avis enough with magic that he'll talk to me
- Track down Iblis's tomb and measure up
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, 1000 dinar reward)
- Go to Tarna one day, track down that Demon-wizard, and kick his ass just because he's there
- One day, long in the future, track down this Dark Master that even the Wizards of WIT are scared of, because that guy sounds really bad ass.
I'm beat from a long day and the hot desert. Think I'll rest up a bit before the sun sets.
Sup Shameen. I'm going to take quick advantage of the free bed before exploring a bit more.
Before you leave, Jim Darkmagic, I must give you something. In case you do not make it back to the inn before closing time, take our spare key. We lock the inn shortly after midnight. Take care not to lose it. A night spent on the stones of the plaza drags on forever.
You take the key to the front door from Shameen.
Thanks, but I am a powerful Wizard with a magical Opening spell, so I probably won't use it anyway.
Now to rest, and then keep a promise to Alichica.
Ten Dinars for a glorified snow globe? Fuck that, I'll give you 5 and promise not to burn your stand down for the next 8 hours. Pray that I do not alter the deal any further.
Now I owe Uhura a lashing from this morning.
This time I came prepared.
Damn, so close! Next time, Uhura. Next time!
Time to call it a day, I think. Finally.
Oh, Alichica. I will look at that sand dome and always remember how close I came to torching your shop.
Points tally (starting from 104):
+7 Ask Aziza about tree
Total: 111 points out of 500
Our hero goes back to the inn and collapses on the bed. Tired. Worn out. Drained. The Earth Elemental was a beast, but he prevailed.
But in about an hour he gets bored of counting rocks on the ceiling and decides to wander again.
He's just that manly.
I think I may have taken one or two hits on the head from the Earth Elemental, but it sure seems that in my rush to save the city, some little gnome was twerping at me about something else. Ah I'll remember later. Not in a rush to go see him again.
Ohhh yeahhh, the Dervish. I...think he wants trouble? Or help dealing with trouble? I don't know. I'll go talk to him anyways. He's much more approachable than Keapon.
A few minutes later...
Wise words. So, what's up? You need to tell me something?
To the west of Shapeir and north of here stands a puzzle. Five W's. Points: 5 (229) - Ask Dervish about Puzzle
A puzzle you say? What about the puzzle? My brain already hurts from your talking.
When he who seeks what is where finds out why.
I...what?
That is the heart of the puzzle. Harik may help you free the frozen heart from the body of the beast.
Harik? Who???
That is why you must solve the puzzle. Knowing Who will help you find out Why.
Huh?? Why??
When you discover the Why, you will know more about the puzzle around the puzzle
Puzzle? Back to puzzle? Where puzzle?
The Where is five skareen lengths to the west of Shapeir and but two Skareen lengths north of here.
I...skareen...puzzle...whuh...
WHEEEENNN?!?!
If not soon, then never.
*head explodes*
After our hero returns from his temporary trip to insanity, he sets out looking for a beast. At least he's reasonably certain he's looking for a beast.
Some time later...
Points: 5 (234) - Find the beast.
Mother of burning swords, what is THAT?
You see a strange creature trapped in a cage in the middle of the desert. The head resembles a cobra, the body looks like that of a panther, and its tail is like a scorpion. You find it difficult to believe that such a combination could exist in nature. It looks half-starved and its eyes have a touch of madness in them.
That can't be natural, that just can't. I'd better put the poor thing out of its misery. But wait, the Dervish said there's a puzzle, and though the fighter part of me says swords are the answer to all, the Paladin side says help it...should I? Lets take a closer look.
Its eyes catch yours, and you can't seem to look away. Huge eyes, burning eyes that see your very soul. You seem to hear in your mind the words, "Come closer, much closer. Come closer and release me, free me. Come closer and trust me. Look into my eyes and trust me."
The damn thing is intelligent! Good grief! And...look at this!
The cage is made of wrought iron. When the sun is on it, that metal must be scorching. There is no sign of food or water in the cage, and the creature must have been in the cage for at least a couple of days. There are no signs of footprints around the cage. The door to the cage is fastened shut, but there is no lock.
This is what a hero is for...even for a creature as repulsive as this, I doubt it's right to leave it trapped here, but there's no way I can open it at the moment, but I can help it live till I find the way to free it. Here little fellow, here's some water and food. Mm mm mm delicious dried lizard jerky!
Points: 5 (239) - Water or Feed the Beast.
Sorry beasty. That's all I'm doing for today. I'm worn out from killing Rocky, and dealing with the Dervish. I'll be back tomorrow after I figure out what to do about you.
After a fitful sleep, our hero sets out to help the beast.
You're welcome! He wasn't very good for resting either.
Hey, thanks for lending me the sword again dude! I'm doing more good deeds today, FYI!
I think my ribs are still somewhat misshapen, but damn straight.
This note was left here for you.
A note? Lets see this.
You read the crumpled paper with the nearly illegible scrawl. "If you know what's good for you, you will obey orders. We will leave them here. If you don't follow them, you'll be sorry. We'll be watching you."
What the hell. Yeah I'll be back for more, simply to find the jerk who left this note. Can't possibly be a Katta, they're too nice. Who else is a jerk...hrm.
Alright, I need to go figure out what to do about the beast now. The dervish mentioned Harik, lets go talk to Mr Pill.
That sounds most interesting. It is probably not a natural creature, but around here, who can tell? You could try a dispel potion on it, though.
Didn't I do this last game? *mutter* Tell me about this dispel potion.
It is a pity that I do not have any of the potion made up. I have most of the ingredients, though. If you could find the ingredients I am missing, then I could make some dispel potions for you.
Is there a buxom gold haired maiden waiting at the end of this too? I sure hope so.
To make a dispel potion, I will need the feather of a Griffin, and, let me think... ah, that may be a problem. I need the "Fruit of Compassion." For the potion to be effective, a strand of the enchanted victim's own hair must be dropped in at the last minute, However, this is up to you.
*Frowns* Up to me? I get to decide whether to put the hair in or not? i.e. make it WORK or not? You have a weird way of saying things. Ok, what about the Griffin.
The griffin is half-bird and half-beast. It has the head and wings of an eagle and the body of a lion. Since it is neither wholly one nor the other, it can be used as a catalyst for change.
That...actually sounded pseudo scientific. Haven't seen one yet, I'll go ask around. What about the fruit?
The Fruit of Compassion is extremely rare. It can only be given, never taken or bought. I have heard rumors of but one plant in the entire land where you might find this. There are tales told to me of a woman transformed into a plant through a Djinni's spell. She stands like a tree somewhere out in the desert, but it is said she bears no fruit. You should talk to the Enchantress Aziza, for she would know more about this than I.
Heyyyy, yeah, I saw that tree, and talked to Aziza about it way back in Set 15. Seems I was missing something at the time...I'll go ask again. Wait a second, I bet I could use this dispel potion on her too!
The hair is the last thing added to the potion just before you give it to the enchanted victim. As the hair of the enchanted creature dissolves in the potion, so too shall the spell dissolve when the victim drinks the potion. The hair must be freshly pulled. That is important.
You're almost making sense again Harik, you've been laying off the pills haven't you.
I'm getting one of these "hint-hint" things from you Rakeesh. Fine, I won't bother it if it doesn't bother me. Alright! One more stop before I'm off.
There is some form of magical protection around the cage which prevents me from detecting it. It is clear that a powerful magic user intends the creature to die. The beast is probably enchanted. You will need a dispel potion to find its true form.
Fair enough. Alright, you told me the story about the tree woman a week ago or so, do I have everything I need to help her now?
Right.
The gift of kindness is simple. It is only what you would give to someone who has been in the desert far too long.
A proper burial? Oh! Water, of course.
You must then tell her about yourself, remind her what it is to be human. You words are as important as the gift, for they give meaning to the act.
The gift of magic is the gift of sacrifice. The gift must be something you gained through hardship and from aiding others. It must also be something from which a plant can gain strength. Tell her then how you got the gift and why. You will be reminding her of why she became a healer.
Alright, you imply I have a gift of sacrifice now. *digs around bags* Fire lamp? Hrm no. A piece of paper! Ooo probably bad idea to show that to a tree. Ah I have it. Earth. Magical Elemental Earth. I was planning on giving it to Samwise, he could make some awesome gardens with it, but to the tree it goes.
The last gift again is simple, a mere gesture of affection. Remind her that there are still people in the world who care about others. Finally, there is something you need to say to her, to remind her who she is. Her name is Julanar, "Flower of the Pomegranate."
When you have done this, your part in her tale will be complete. Julanar will not be able to walk t his land as a human woman until another frees her with the power of true love, but you can at least free her spirit by giving her these gifts.
Ah heck, you mean I won't be able to use a dispel potion on her to help her out. Oh well, I can at least make her feel like a natural woman again. Maybe a nature woman.
Our hero takes his leave of Aziza, and heads off to gather the two components he needs. After a bit of walking:
Points: 3 (232) - Find the Griffin's Nest
Awwww lookit him. Isn't he cute?! Well, I guess I should take Rakeesh's hint and not bother him, he does look like a noble creature.
You can see part of a feather sticking out from under a rock near the cliff base.
You pick up a large feather and put it away.
And the griffin is none the wiser. Come trusty steed, to the tree we go! Points: 7 (249) - Get feather
Well Julanar, lets get you fixed up. First, Aziza said...something you need if you've been in the desert too long and some stories, well here you go little girl.
Points: 7 (256) - Give tree water Points: 7 (261) - Tell tree about self.
Ok, I think I need water because I'm getting heat stroke. The tree just turned around to look at me, didn't it. Next step...The Gift of sacrifice.
Points: 7 (268) - Give tree earth Points: 5 (273) - Tell tree about the earth elemental.
Wow, the magic of the earth elemental really did her some good! Guess I know why women love those mud baths and facials. Now lastly...
Points: 5 (278) - Hug a tree Points: 5 (283) - Tell Julanar her name
And and...look. It's a fruit. This could quite possibly be the fruit of compassion! Thank you Aziza!
It must be the fruit. The game says so! Points: 7 (290) - Obtain Fruit of Compassion
Gave my honor a heck of a boost as well.
Back to Harik! If he even remembers talking to me yesterday.
I have made up three potions from what you gave me. Remember to have the victim drink the potion in order to break the spell. You will need to remember to add a freshly collected sample of the victim's hair before the victim drinks it.
You keep using the word victim...are you talking about the enchantment or how they will feel after drinking your potion? Points: 7 (297) - Get the dispel potions
Back to the beast!
Not YOU, but I can take care of you with a sword, not a potion
Like so.
Ok, I need to distract it while I grab some of it's tail feathers, er hair. Here little guy, have some more water.
Yoink!
I bet you're thirsty enough that you'll drink even...this.
Hey, you're not a golden haired buxom maiden! You're not even a maiden! Who are you anyways?
Ah, I see, you're a jackass! Pleased to make your acquaintance.
I am Al Scurva, an apprentice sorcerer. My former master, Ad Avis, transformed me into that monster and left me to die.
Ok, you may be a jack-ass, but he's even worse than you are. Or is this like back in Spielberg where the kobold had a reason for turning the baronet into a bear?
He will be most displeased that I am still alive. Do not think he will be unaware of your interference. He will be watching you from now on.
Fair enough. I've faced down a couple of angry magicians.
I will give you this warning: Do not go near Ad Avis unless you have some spell of protection or are very quick. If he manages to throw a spell at you, you will either be his willing servant or else be transformed into a creature most resembling your soul.
Ok, that's all well and good, but...why do I care about this Ad Avis? He's likely hundreds of miles from here.
There is some major ritual magic he has planned for when the moon arises between the Scorpion's claws and the Dragon's teeth. If he succeeds in this it would be best not to be in this land. I certainly will not be. Just remember, Ad Avis awaits you in Raseir.
A serious wizard, in Raseir? Evil? Ritual? Well hell. He's the one who's been sending elementals against Shapeir isn't it. Ok, when that Caravan I've been hearing about comes around, he's going DOWN. Not for your sake, but because it's the right thing to do, dammit!
Aaannnd yeah, just teleport out of here. At least you got out.
..You're welcome. Points: 15 (312) - Dispel the beast.
The caravan will be here in a few days. I will bide my time until then, for I shall defeat this Ad Avis, and whoever else is in charge over there. But first, a good long shower. He spits when he talks.
Hrm, doesn't seem like it does when I say her name several times. Ah well not like I'm trying to grind honor
That was one of the things that annoyed me about the EGA version. If your honor got too high you became a Paladin. Even if you WANTED to be a goddamn thief.
DisruptedCapitalist on
"Simple, real stupidity beats artificial intelligence every time." -Mustrum Ridcully in Terry Pratchett's Hogfather p. 142 (HarperPrism 1996)
Really? I thought if you did any breakins you'd automatically not become a Paladin.
There are a few automatic no-Paladin activities, but the only thieving ones are entering the blacksmith's house or a certain house in Raseir. Also, wearing the X-ray glasses at the right time prevents Paladin (at least it used to, and I'm hoping it still does...).
Really? I thought if you did any breakins you'd automatically not become a Paladin.
There are a few automatic no-Paladin activities, but the only thieving ones are entering the blacksmith's house or a certain house in Raseir. Also, wearing the X-ray glasses at the right time prevents Paladin (at least it used to, and I'm hoping it still does...).
That explains why I always had issues becoming a paladin.
They changed it in the VGA version. Wearing the glasses during that crucial scene no longer automatically denies your paladin-hood, but it does lower your honor.
They changed it in the VGA version. Wearing the glasses during that crucial scene no longer automatically denies your paladin-hood, but it does lower your honor.
Then it looks like I'll need to do some other dishonorable activities. Shouldn't be a problem...
Hm. Maybe it's cuz I was playing a magic user, not a thief. It's been a while.
If you played it right when it came out, it would have automatically disqualified you from paladin-hood. They patched it later since they basically just considered it an easter egg.
Another night of good food, good talk, and good rest. Yeah I'll likely have to head to Raseir soon, but I'm gonna live it up while I can.
And a good morning to you too Abdulla. Water you say? This actually sounds refreshing. This place could use a lot more of it. Why so fearsome?
The Water Elemental in the fountain of town is the greatest of misfortunes. We shall all die of thirst!
Oh come on, just go somewhere else and gra...oh wait, that fountain is the ONLY source of water around here isn't it.
Time to hero up again I suppose.
It's actually sorta pretty. But it keeps slapping my hand away when I try to fill up my waterskin. How rude. Time to get rid of it. Lets go visit the usual suspects since I'm right here then we'll pop over to Aziza's
You fluidly describe the water elemental to Harik.
Well, I hope you figure out how to deal with it. This city will soon run out of water. I do not deal much with water, so I have little I can tell you.
A bust, but I figured it would be. *eyes Keapon's door* Well he DID help me with the air and earth elemental...but I think I'm going to regret this.
Water it be today, matey? Did you sea the swell Elemental that's made such a splash in the fountain? She's awfully soppy and tends to gush, but I tell you, Eddy, and I don't mean to deluge you, there's an undercurrent of still water running steep. If I were you, I'd rain away.
I regret this.
Ahoy, me boy, and shiver me timbers. Ya got what it takes to make a lady less limber. Pieces of eight, mate, and blow the maid down, sweep her off her feet and then clear out of town. Arrrrhh, me bucko, if you be thirstin' to sponge off the maritime maiden, you'll need to air out a few things first, or you'll be seein' the waters pout. Arrrrhh!
Yeah yeah, air, hey Keapon, you're full of hot air, why don't you do something about it? Freaking gnomes...over to Aziza's water palace.
All in a day's work M'lady. More than happy to hug a tree. Can you help me out today?
The Elemental will draw all water into itself. It can draw water from the very body of a human that approaches it. In the fountain, the Water Elemental will draw upon the boundless magical stream which is the lifeblood of the city. People will be dying of thirst as it grows in power enough to engulf the entire city in a flood. As long as the Water Elemental is in the fountain, the Elemental cannot be harmed or contained. It is only vulnerable to air. Once away from the fountain, it will be drawn to the nearest source of water. You might then contain it.
Wellll, I think I have a perfect idea for a container for a water elemental. In fact I think I about about ten of them on me. Lets go try it!
Heeere Misty. Here good little Water Elemental! Damn not working. Guess I need to think. Lets set this down.
*digs through inventory* Ahha! Air! Lots of it! In fact I'll be fighting fire with fire! Er...water with...air. Right.
Points: 20 (332) - Capture Water Elemental
With a bellow from my bellows, Misty is history. Who's the man, who's the man, Sparky, Dusty, Rocky, and Misty all downed by da HEROOOOOO. Waaaahooo! *cough cough* Ahem. All in a day's work to save the city.
Our hero heads around the city to see if any other damage was done. In the palace plaza....
Points: 5 (337) - Receive the Katta's pin
Ahh thank you. Thank you dear Katta. Surely I can't accept such a ...ok yes I can. Thank you!
Over to the west, the Plaza of the fighters...
Hey listen, this isn't my deal, in fact did you see who did this? Me and my sword want to have a little chat with them for giving me orders.
I not be seeing who leave it. It come while I feed Simba.
Gah. Well lets see what our note leaver has to say.
You read the crumpled paper with the nearly illegible scrawl and small torn spot. "Tomorrow night is your lasdt night. You'll get your final orders then. Be seeing you."
Orders. ORDERS. Yeah I'll be there tomorrow night, to plant my fist in this guy's face most likely.
Come tomorrow...(Day 15 for those of you keeping count)...
Ohhh reallllyyyyy...can you ask Shema if she has any shoe shine and hair gel?
Bet it's that jerk again. Lets go see.
Lady, I like the way you talk sometimes.
You read the crumpled paper with the nearly illegible scrawl and large torn spot. "At nightfall tonight, go the door at the end of Askeri Darb, off Saif Darb. Obey, or you'll regret it."
Go the door? Good lord I'm dealing with a moron too.
Our hero passes the day...with one more shopping trip.
How did he know what she looks like...?
A room worthy of a hero. Going to hate to have to leave it in a couple of days.
That night...
*mutter mutter* Freaking making me loose my beauty sleep. When I find this jerk...
What the hell am I doing walking through the streets in the middle of the night anyways. I should be in the desert killing jackelmen. I'm not some honorless thief.
Gee. Guess I'm expected.
...Ok guys look. I've just destroyed four elementals and saved a tree. I don't think your melodramatics are going to get me.
Voice: Stand where you are.
...k?
Same Voice: You now face the most important decision of your life...
More important than when I left Tammy back on the farm?
Same Voice: Are you a man, or just a craven coward?
You know, I recognize that voice actually.
Ok, I'm coming in there, but not because of you, I need to have a talk with you about this entire "obey" crap you're laying on me.
It actually is rather dark in he...
*crumple to floor*
Guess intellegence IS my dump stat.
Buh...when I get my hands on you, and when I stop seeing everything twice.
Kinky. Not quite up to Mandrake house's standards, but still.
Lets see, I'm cuffed to the wall, they took my sword, but look, there's another one over there.
Yes I'm AWARE of that. Hang on, lets just flex my muscles here a bit...
You are SO going down. I intended to spend this night sleeping in preparation for a day with Aziza tomorrow, NOT breaking out of chains and grabbing a sword that's not mine.
No shield either eh? You're so going down.
Far too easy.
Now, when you regain conciousness, I'd like an answer or five, please.
I told you, I'm not burning anything anymore!
What? No, I want some answers.
Nope, not going to kill him. Number one, he's unarmed and defenseless, and that's not honorable. Number two, it's pissing you people off.
Voices: "Kill Him!" about 30 more times. It gets repetitive. But here's a couple more anyways.
FINALLY....
Issur, I knew it was you. I could smell your foul stench the moment I was brought into this place.
Awfully glib for someone who was about to die, Walid. Well you live by the virtues of annoyance and honor.
Your real equipment is in the other room. You have been tested to prove your worthiness to join the Eternal Order of Fighters.
You're kidding me. You dragged me out in the middle of the night and almost had me kill someone in cold blood for THIS?
Wooooo!!!!
Never. Again.
More honor for not killing a helpless opponent! Points: 7 (344) - Join the EOF.
Yeah, it's really weird. But also accurate, because if you get truly accepted into the ETERNAL Order of Fighters, you really will be a Fighter. Eternally.
Set 29 - You can steal anything that you like (that you like)
Our Hero arrives back at Shapeir, feeling a little down in the dumps.
I haven't been a dick at all today. I've just been helping people for no reward. What a shitty day.
You going to pay me for it? No? See ya.
I threw nitroglycerin at it until it blew up. Still think I'm a badass? Man, fuck this noise. I'm going to go see someone who understands me.
DAH-link, you know just how to brighten my night. Er, darken my day. Make me happy.
I have a new assignment for you, if you're interested in another... job. For a small price, I'm willing to give you a gentle bump in the right direction.
Miss 'Zad, you can give me a bump as hard as you like.
For you, it will take a mere 20 dinars to loosen my lips.
How long did it take you to speak Innuendo fluently?
We pay her the 20 dinars.
Early at night, go to Sahir Tarik, off Kudra Darb. Look for the first door on your left. I have heard the owner of the house has accumulated a lot of wealth. His sons both serve in the guard and occasionally work night shifts. That's why the door is often unbarred. You should be fine as long as you can avoid being around when they arrive or leave. The money you find there should be more than enough to compensate the price of this little bit of information.
Okay. I'll be back if I should happen upon anything valuable tonight.
And... just like that... tonight's the night. I need this one.
Hey... I know this place. This is where those WITless idiots are. Looks like this is the door. Lock is... a TROL3900. Oh please. The real deal didn't keep me out of the brigand's fortress, what makes them think a little hunk of metal is going to keep me out of their abode?
*snick*
This is the extra thieving opportunity in QFG2VGA, and was not available in the EGA version. It's highly lucrative, but quite a bit easier to get caught during this than the other two jobs.
Well, I can tell right away that those swords above the door thar are shiny and expensive. But... since they catch my eye immediately... maybe I should save them for last. I spy... a jewelry box over on yonder table.
Stealing the swords any time before the end of this job will get you caught as soon as anybody steps in the room. Their absence is obvious, and the guards perform an immediate search for you.
Ha.
The nose-picking method is successful yet again.
We open the jewelry box.
Son of a...
Sifting through the box, you only find more cheap imitations.
No. I refuse to give up this easily.
You look again, but find nothing worth taking.
Hnnnng is there a trick bottom in this or something?!
You could not even pay anybody to take such worthless jewelry off your hands.
WHY didn't he go to Jared?!
The jewelry is junk.
*sob*
It has no worth.
My talents were wasted on this! Wait... what do we have here?
Wait! You spy something that looks valuable within the mass of tangled necklaces. However, you cannot get it free with your bare hands.
Ha ha! I have a thing that is meant for cutting other things!
Let this be a lesson, kids. Persistence pays off! Never stop trying to steal from people!
Now... what's in drawer #1?
I really don't need any of this, but I can take it, so I'm gonna.
It never goes smooth. Why doesn't it ever go smooth?!
Fathi: We've come to pick up your brother. He'll be patrolling the western section with us tonight.
Cloak engaged.
Qadir: I'll go and see if he's ready to leave.
...
The guard goes behind the curtain in the back.
Qadir: Hey! What are you still doing in bed? Your buddies are already waiting for you outside!
You hear someone groaning.
Nonono. No.
Qadir: Suit yourself.
Qadir: Someday they're gonna cut your wages over this. Now get ready and don't make too much noise, huh?
Gotta act fast now. Who knows when they're going to come outta there. Only a couple things left to check. The dishes are trash... what about that cabinet over there?
Score. Just the swords, now...
Jesus Mary and Joseph
Qadir: They're already back. Get moving.
Close the door, there, now back into invisibility mode.
Mysterious as
the dark side of THE MOOOOOON
Fathi: Hey, Rahat, we're going to take Nadim for a drink when tonight's shift is over. It was his birthday yesterday. You coming along?
Rahat: Sure, sounds like a great plan! ...Oh drat. I forgot I'm flat broke. Can you guys lend me some change?
harumph... mooch
Haris: Not until you pay me back the four dinars you still owe me.
Rahat: Okay, okay. I'll just borrow some change from dad's stash and pay him back when I get my next salary.
Fathi: Are you really going to wake your parents up over this?
Rahat: Of course not. I'll be back in a second.
And yet I'm the one they'll arrest for thievery.
Oh shit. I took the savings. He'll know I'm here if I don't put them back, stat.
You can put the bag of coins in either of the two places Rahat checks. You only get 2 chances per hiding spot, and then Rahat knows something's wrong. Then the jig's up. I always hide behind the table, but the curtain next to the front door works just as well. It's inadvisable to try sneaking all the way to the desk from the table, so I go for the cabinet.
Now there is a first.
Rahat takes some coins from the bag and puts it back.
Holy mackerel. Thanks, Dinarzad. Only one thing left to do.
I can... almost... reach them...
*WHUMP*
Okay, so you get caught if you accidentally climb too high on the rope or if you sneak too close to the back room. The floorboards creak no matter how high your Sneak skill is. This makes for the single most awkward point-and-click moment of the entire game, and you're caught trying to get pixel-perfect in the one spot that will allow you to climb to the swords.
No! I'm so close! I can't sneak while carrying such a heavy burden!
I have two of these anyway... they won't notice an extra basket laying around.
Let's see... I didn't really need these daggers. I'll put some back.
Phew. Man, I just wasn't expecting those swords to be so heavy.
Safe! Time to see what kind of haul I get after selling my score.
...Okay, that wasn't even subtle. How much for this jade bracelet?
Sold. Now about these swords...
No. I won't accept less than 50 dinars. I almost fell on my face trying to get them.
That... worked? Hey! I'm getting pretty good at this haggling stuff.
:whistle:Yeah my wallet's fat, and full of Dinars...:whistle:
Posts
Also, there's a final Elemental to be dealt with right before the caravan leaves for Raseir. Several katta and other important folk want to see you before you go, some to give you important equipment. These last few days in Shapeir aren't bereft of things to do, I just front-loaded Hamburglar with practicing his skills and so now the days aren't so full anymore. Which is actually pretty nice, since it's letting me bang updates out regularly. Having to practice skills slows everything way down.
Syphyre doesn't have to go to the gym, he's just naturally like that
Not to mention that by QFG4, I will have a SWORD OF FLAME.
The only problem with doing these playthroughs side by side is that sometimes I go "hell josh just DID the dispel potion...do I go "please reference set 28" or actually write it up too.
Then I realize that our dialogue and responses are totally different and I'm half done anyways :P
Page 6
NOTE: HAS QFG4 SPOILERS SO DO NOT READ IF YOU DO NOT WISH TO.
There are two new magic games in the QFG2 remake, and both are much tougher than Mage's Maze. I just got my ass kicked sideways by Keapon Laffin in Force Bolt Flurry.
Magic User 15 - Thirst for Knowledge
Wizard...Fuck Yeah! Check the arsenal...
Flame Dart: 100
Zap: 99
Fetch: 83
Detect Magic: 83
Calm: 82
Dazzle: 81
Open: 81.
Trigger: 80
Force Bolt: 54
Levitate: 53
Reversal: 10
Going to need to work that Reversal spell into the rotation, but overall it's been a pretty successful day...
...make that a successful six hours. Holy shit. What can I even do to kill time?
To-Do:
- Wait for fortune to finish cooking. Takes a few hours at least.
- Figure out how to get a Dervish's Whirl for 1500 centimes
- Find Scorpion Venom and Ghoul Claws (hopefully lying around harmlessly) for cash.
- Figure out what's waiting at the crossing of dinar and fountain.
- Be a Hero Shapeir style for rewards of "goodness"
-- Show those Paladins how it's done, Darkmagic-style.
- Impress Ad Avis enough with magic that he'll talk to me
- Track down Iblis's tomb and measure up
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, 1000 dinar reward)
- Go to Tarna one day, track down that Demon-wizard, and kick his ass just because he's there
- One day, long in the future, track down this Dark Master that even the Wizards of WIT are scared of, because that guy sounds really bad ass.
Well, barely any time has passed, and I'm almost tapped out magically, so I guess I can explore the desert outside town for a while and see if I can track down an oasis or knock off some brigands just for spite.
Bye Alichica, if I net 10 dinars out here, I promise I'll even come by and purchase a bit of your junk, since your map is awesome and your compass is not terrible.
You should see me Levitate. Now that's a thing of beauty. For now, though, I'm heading out to explore.
You are not likely to live long if you go that way. One cannot travel in the desert unless one is better prepared or joins a caravan.
No, it's cool. I'm a wizard.
Wow, this is a desert and a half. I'm glad I have a mostly full waterskin to keep me alive. Now which way to go first...eenie, meenie, miney, mo. East it is!
You drink the last few drops from your waterskin. You might want to start looking for a place where you can refill it.
Well that's not good. That tree looks odd, though. Looks almost like a person kindling. Perfect Flame Dart practice.
Or, you know, it looks kind of like a lady. Sorry about the monitor, I'll give you the dinars for a new one. Guess I don't realize my own power yet.
To-Do:
- Figure out the deal with the tree-lady that won't burn.
- Wait for fortune to finish cooking. Takes a few hours at least.
- Figure out how to get a Dervish's Whirl for 1500 centimes
- Find Scorpion Venom and Ghoul Claws (hopefully lying around harmlessly) for cash.
- Figure out what's waiting at the crossing of dinar and fountain.
- Be a Hero Shapeir style for rewards of "goodness"
-- Show those Paladins how it's done, Darkmagic-style.
- Impress Ad Avis enough with magic that he'll talk to me
- Track down Iblis's tomb and measure up
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, 1000 dinar reward)
- Go to Tarna one day, track down that Demon-wizard, and kick his ass just because he's there
- One day, long in the future, track down this Dark Master that even the Wizards of WIT are scared of, because that guy sounds really bad ass.
Better start heading back, though, what with the lack of water...
The sound of your footsteps seem to echo "water" in your ears.
Maybe that brigand has water. Brigands are over 80% water, I hear.
Taste my Zapped blade! Mmm...taste...water...DIE, BEING OF LIQUID!
Fuck! No water on his corpse, only blood. Blood doesn't quench thirst! Need to keep...going...
Can...almost...taste...fountain...
Damn it! Ok, let's just bee-line for that fountain.
Is it ever! Hmm...I peg that apothecary Harik as a bit of a tree hugger. Flame lover, sure, but tree hugger. I'll ask him about that indestructible tree.
Yo, Harik! You know anything about a fireproof tree that somewhat resembles a lady and may or may not be turned back into a hot, grateful lady?
There are tales told to me of a woman transformed into a plant through a Djinni's spell. She stands like a tree somewhere out in the desert, but it is said she bears no fruit.
So, then, what, are we going to head right on into Dispel Potion on hot chick, Part Deux?
Fine, but she stiffed me back in WIT. Although, maybe I should just take that as a hint I should be more socially accepting. I'll try hard on the sweet talk again, since she's the most powerful Wizard in town, other than Keap of course.
But first, I'm going to need some more waterskins. Let's see...that was Mirak, out by the Weapons Shop meathead...
Hi, I'll be buying you out of waterskins here, so I can carry enough water to classify as a water elemental. Never again.
Maybe for some boots, so I can completely clean you out of inventory, but not until I have some extra cash to blow. On to Aziza!
Thanks for the backup at WIT, Aziza. So, anyway, I saw this tree, and tried to burn it and it failed. Harik said you know something. Spill it!
+7 Ask Aziza about tree (111/500)
To the magic pool!
I will tell you of a time long ago when women wore veils and were but wives and chattel to men.
Hey, we have the same dreams! I mean...please go on.
She is hot! Err, was hot, at least.
There was a woman -- a beautiful woman, a loving woman -- who wished with her very soul to become a healer, and thus aid others.
Doesn't look like that worked out too well for her.
Her father tried to dissuade her, saying that this was no task for a woman of her gentleness and sensitivity. She would go about her duties quietly, but each evening she would tell him again to become a healer.
And he paddled her so hard it merged with her?
At last her father gave in, and she was trained in the art of healing, despite the jeers and condescension of the male students and teachers. She became a healer and removed her veil forever.
Jeers and condescension? Who could do such a thing?
She soon discovered that life was not easy for a woman healer. Many men distrusted her skills and refused to call upon her. Some men called upon her only to try to take advantage of her beauty.
Suddenly the Spielburg healer surviving so long makes sense...
One day, a man came to her and told the tale of his brother dying in the desert. She did not quite trust his manner of looking at her, but she could not refuse aid to one who might need it.
This doesn't sound like it'll end well...
She followed him out of the city and into the desert. She was led to an encampment of ragged tents. She soon learned to her sorrow that the tale of the brother was but a lie. These were Brigands, and what they did with her, I shall not say.
Those monsters. I swear from this point on to murder every Brigand I see until they're wiped off the face of the...err, desert.
She tried to escape them the next day, and ran to the mountains to hide. They were swift to follow. They had nearly recaptured her when she called aloud for help. A Djinni heard her cry and transformed her into a tree.
Huge help that was. Ace move, jackass. Maybe the next time someone asks for help it could, you know, help.
Fortunately for you, me, and her, I am soaking in magic. Kindness, though? That's a bit foreign to me.
The gift of kindness is simple. It is only what you would give to someone who has been in the desert far too long.
Good thing I'm now part water elemental, then.
You must then tell her about yourself, remind her what it is to be human. Your words are as important as the gift, for they give meaning to the act.
If there's one thing I excel at, it's sweet talking women that don't respond to me.
I know you can achieve the gift of kindness, but you do not yet have a suitable gift of sacrifice. Perhaps you will be able to do this another time.
Oh well, I'll come back to her later then.
To-Do:
- Figure out the deal with the tree-lady that won't burn.
- Save the tree lady by giving her water, magic sacrifice, and love. I don't have magic sacrifice covered yet. Ask Aziza later.
- Wait for fortune to finish cooking. Takes a few hours at least.
- Figure out how to get a Dervish's Whirl for 1500 centimes
- Find Scorpion Venom and Ghoul Claws (hopefully lying around harmlessly) for cash.
- Figure out what's waiting at the crossing of dinar and fountain.
- Be a Hero Shapeir style for rewards of "goodness"
-- Show those Paladins how it's done, Darkmagic-style.
- Impress Ad Avis enough with magic that he'll talk to me
- Track down Iblis's tomb and measure up
- Be a Hero Raseir style
-- Find and restore Emir Arus (evil brother ruling throne, 1000 dinar reward)
- Go to Tarna one day, track down that Demon-wizard, and kick his ass just because he's there
- One day, long in the future, track down this Dark Master that even the Wizards of WIT are scared of, because that guy sounds really bad ass.
I'm beat from a long day and the hot desert. Think I'll rest up a bit before the sun sets.
Sup Shameen. I'm going to take quick advantage of the free bed before exploring a bit more.
Before you leave, Jim Darkmagic, I must give you something. In case you do not make it back to the inn before closing time, take our spare key. We lock the inn shortly after midnight. Take care not to lose it. A night spent on the stones of the plaza drags on forever.
You take the key to the front door from Shameen.
Thanks, but I am a powerful Wizard with a magical Opening spell, so I probably won't use it anyway.
Now to rest, and then keep a promise to Alichica.
Ten Dinars for a glorified snow globe? Fuck that, I'll give you 5 and promise not to burn your stand down for the next 8 hours. Pray that I do not alter the deal any further.
Now I owe Uhura a lashing from this morning.
This time I came prepared.
Damn, so close! Next time, Uhura. Next time!
Time to call it a day, I think. Finally.
Oh, Alichica. I will look at that sand dome and always remember how close I came to torching your shop.
Points tally (starting from 104):
+7 Ask Aziza about tree
Total: 111 points out of 500
But in about an hour he gets bored of counting rocks on the ceiling and decides to wander again.
He's just that manly.
I think I may have taken one or two hits on the head from the Earth Elemental, but it sure seems that in my rush to save the city, some little gnome was twerping at me about something else. Ah I'll remember later. Not in a rush to go see him again.
Ohhh yeahhh, the Dervish. I...think he wants trouble? Or help dealing with trouble? I don't know. I'll go talk to him anyways. He's much more approachable than Keapon.
A few minutes later...
Wise words. So, what's up? You need to tell me something?
To the west of Shapeir and north of here stands a puzzle. Five W's.
Points: 5 (229) - Ask Dervish about Puzzle
A puzzle you say? What about the puzzle? My brain already hurts from your talking.
When he who seeks what is where finds out why.
I...what?
That is the heart of the puzzle. Harik may help you free the frozen heart from the body of the beast.
Harik? Who???
That is why you must solve the puzzle. Knowing Who will help you find out Why.
Huh?? Why??
When you discover the Why, you will know more about the puzzle around the puzzle
Puzzle? Back to puzzle? Where puzzle?
The Where is five skareen lengths to the west of Shapeir and but two Skareen lengths north of here.
I...skareen...puzzle...whuh...
WHEEEENNN?!?!
If not soon, then never.
*head explodes*
After our hero returns from his temporary trip to insanity, he sets out looking for a beast. At least he's reasonably certain he's looking for a beast.
Some time later...
Points: 5 (234) - Find the beast.
Mother of burning swords, what is THAT?
You see a strange creature trapped in a cage in the middle of the desert. The head resembles a cobra, the body looks like that of a panther, and its tail is like a scorpion. You find it difficult to believe that such a combination could exist in nature. It looks half-starved and its eyes have a touch of madness in them.
That can't be natural, that just can't. I'd better put the poor thing out of its misery. But wait, the Dervish said there's a puzzle, and though the fighter part of me says swords are the answer to all, the Paladin side says help it...should I? Lets take a closer look.
Its eyes catch yours, and you can't seem to look away. Huge eyes, burning eyes that see your very soul. You seem to hear in your mind the words, "Come closer, much closer. Come closer and release me, free me. Come closer and trust me. Look into my eyes and trust me."
The damn thing is intelligent! Good grief! And...look at this!
The cage is made of wrought iron. When the sun is on it, that metal must be scorching. There is no sign of food or water in the cage, and the creature must have been in the cage for at least a couple of days. There are no signs of footprints around the cage. The door to the cage is fastened shut, but there is no lock.
This is what a hero is for...even for a creature as repulsive as this, I doubt it's right to leave it trapped here, but there's no way I can open it at the moment, but I can help it live till I find the way to free it. Here little fellow, here's some water and food. Mm mm mm delicious dried lizard jerky!
Points: 5 (239) - Water or Feed the Beast.
Sorry beasty. That's all I'm doing for today. I'm worn out from killing Rocky, and dealing with the Dervish. I'll be back tomorrow after I figure out what to do about you.
After a fitful sleep, our hero sets out to help the beast.
You're welcome! He wasn't very good for resting either.
Hey, thanks for lending me the sword again dude! I'm doing more good deeds today, FYI!
I think my ribs are still somewhat misshapen, but damn straight.
This note was left here for you.
A note? Lets see this.
You read the crumpled paper with the nearly illegible scrawl. "If you know what's good for you, you will obey orders. We will leave them here. If you don't follow them, you'll be sorry. We'll be watching you."
What the hell. Yeah I'll be back for more, simply to find the jerk who left this note. Can't possibly be a Katta, they're too nice. Who else is a jerk...hrm.
Alright, I need to go figure out what to do about the beast now. The dervish mentioned Harik, lets go talk to Mr Pill.
That sounds most interesting. It is probably not a natural creature, but around here, who can tell? You could try a dispel potion on it, though.
Didn't I do this last game? *mutter* Tell me about this dispel potion.
It is a pity that I do not have any of the potion made up. I have most of the ingredients, though. If you could find the ingredients I am missing, then I could make some dispel potions for you.
Is there a buxom gold haired maiden waiting at the end of this too? I sure hope so.
To make a dispel potion, I will need the feather of a Griffin, and, let me think... ah, that may be a problem. I need the "Fruit of Compassion." For the potion to be effective, a strand of the enchanted victim's own hair must be dropped in at the last minute, However, this is up to you.
*Frowns* Up to me? I get to decide whether to put the hair in or not? i.e. make it WORK or not? You have a weird way of saying things. Ok, what about the Griffin.
The griffin is half-bird and half-beast. It has the head and wings of an eagle and the body of a lion. Since it is neither wholly one nor the other, it can be used as a catalyst for change.
That...actually sounded pseudo scientific. Haven't seen one yet, I'll go ask around. What about the fruit?
The Fruit of Compassion is extremely rare. It can only be given, never taken or bought. I have heard rumors of but one plant in the entire land where you might find this. There are tales told to me of a woman transformed into a plant through a Djinni's spell. She stands like a tree somewhere out in the desert, but it is said she bears no fruit. You should talk to the Enchantress Aziza, for she would know more about this than I.
Heyyyy, yeah, I saw that tree, and talked to Aziza about it way back in Set 15. Seems I was missing something at the time...I'll go ask again. Wait a second, I bet I could use this dispel potion on her too!
The hair is the last thing added to the potion just before you give it to the enchanted victim. As the hair of the enchanted creature dissolves in the potion, so too shall the spell dissolve when the victim drinks the potion. The hair must be freshly pulled. That is important.
You're almost making sense again Harik, you've been laying off the pills haven't you.
I'm getting one of these "hint-hint" things from you Rakeesh. Fine, I won't bother it if it doesn't bother me. Alright! One more stop before I'm off.
There is some form of magical protection around the cage which prevents me from detecting it. It is clear that a powerful magic user intends the creature to die. The beast is probably enchanted. You will need a dispel potion to find its true form.
Fair enough. Alright, you told me the story about the tree woman a week ago or so, do I have everything I need to help her now?
Right.
The gift of kindness is simple. It is only what you would give to someone who has been in the desert far too long.
A proper burial? Oh! Water, of course.
You must then tell her about yourself, remind her what it is to be human. You words are as important as the gift, for they give meaning to the act.
The gift of magic is the gift of sacrifice. The gift must be something you gained through hardship and from aiding others. It must also be something from which a plant can gain strength. Tell her then how you got the gift and why. You will be reminding her of why she became a healer.
Alright, you imply I have a gift of sacrifice now. *digs around bags* Fire lamp? Hrm no. A piece of paper! Ooo probably bad idea to show that to a tree. Ah I have it. Earth. Magical Elemental Earth. I was planning on giving it to Samwise, he could make some awesome gardens with it, but to the tree it goes.
The last gift again is simple, a mere gesture of affection. Remind her that there are still people in the world who care about others. Finally, there is something you need to say to her, to remind her who she is. Her name is Julanar, "Flower of the Pomegranate."
When you have done this, your part in her tale will be complete. Julanar will not be able to walk t his land as a human woman until another frees her with the power of true love, but you can at least free her spirit by giving her these gifts.
Ah heck, you mean I won't be able to use a dispel potion on her to help her out. Oh well, I can at least make her feel like a natural woman again. Maybe a nature woman.
Our hero takes his leave of Aziza, and heads off to gather the two components he needs. After a bit of walking:
Points: 3 (232) - Find the Griffin's Nest
Awwww lookit him. Isn't he cute?! Well, I guess I should take Rakeesh's hint and not bother him, he does look like a noble creature.
You can see part of a feather sticking out from under a rock near the cliff base.
You pick up a large feather and put it away.
And the griffin is none the wiser. Come trusty steed, to the tree we go!
Points: 7 (249) - Get feather
Well Julanar, lets get you fixed up. First, Aziza said...something you need if you've been in the desert too long and some stories, well here you go little girl.
Points: 7 (256) - Give tree water
Points: 7 (261) - Tell tree about self.
Ok, I think I need water because I'm getting heat stroke. The tree just turned around to look at me, didn't it. Next step...The Gift of sacrifice.
Points: 7 (268) - Give tree earth
Points: 5 (273) - Tell tree about the earth elemental.
Wow, the magic of the earth elemental really did her some good! Guess I know why women love those mud baths and facials. Now lastly...
Points: 5 (278) - Hug a tree
Points: 5 (283) - Tell Julanar her name
And and...look. It's a fruit. This could quite possibly be the fruit of compassion! Thank you Aziza!
It must be the fruit. The game says so!
Points: 7 (290) - Obtain Fruit of Compassion
Gave my honor a heck of a boost as well.
Back to Harik! If he even remembers talking to me yesterday.
I have made up three potions from what you gave me. Remember to have the victim drink the potion in order to break the spell. You will need to remember to add a freshly collected sample of the victim's hair before the victim drinks it.
You keep using the word victim...are you talking about the enchantment or how they will feel after drinking your potion?
Points: 7 (297) - Get the dispel potions
Back to the beast!
Not YOU, but I can take care of you with a sword, not a potion
Like so.
Ok, I need to distract it while I grab some of it's tail feathers, er hair. Here little guy, have some more water.
Yoink!
I bet you're thirsty enough that you'll drink even...this.
Hey, you're not a golden haired buxom maiden! You're not even a maiden! Who are you anyways?
Ah, I see, you're a jackass! Pleased to make your acquaintance.
I am Al Scurva, an apprentice sorcerer. My former master, Ad Avis, transformed me into that monster and left me to die.
Ok, you may be a jack-ass, but he's even worse than you are. Or is this like back in Spielberg where the kobold had a reason for turning the baronet into a bear?
He will be most displeased that I am still alive. Do not think he will be unaware of your interference. He will be watching you from now on.
Fair enough. I've faced down a couple of angry magicians.
I will give you this warning: Do not go near Ad Avis unless you have some spell of protection or are very quick. If he manages to throw a spell at you, you will either be his willing servant or else be transformed into a creature most resembling your soul.
Ok, that's all well and good, but...why do I care about this Ad Avis? He's likely hundreds of miles from here.
There is some major ritual magic he has planned for when the moon arises between the Scorpion's claws and the Dragon's teeth. If he succeeds in this it would be best not to be in this land. I certainly will not be. Just remember, Ad Avis awaits you in Raseir.
A serious wizard, in Raseir? Evil? Ritual? Well hell. He's the one who's been sending elementals against Shapeir isn't it. Ok, when that Caravan I've been hearing about comes around, he's going DOWN. Not for your sake, but because it's the right thing to do, dammit!
Aaannnd yeah, just teleport out of here. At least you got out.
..You're welcome.
Points: 15 (312) - Dispel the beast.
The caravan will be here in a few days. I will bide my time until then, for I shall defeat this Ad Avis, and whoever else is in charge over there. But first, a good long shower. He spits when he talks.
It makes maxing out honor very easy
That was one of the things that annoyed me about the EGA version. If your honor got too high you became a Paladin. Even if you WANTED to be a goddamn thief.
There are a few automatic no-Paladin activities, but the only thieving ones are entering the blacksmith's house or a certain house in Raseir. Also, wearing the X-ray glasses at the right time prevents Paladin (at least it used to, and I'm hoping it still does...).
That explains why I always had issues becoming a paladin.
Then it looks like I'll need to do some other dishonorable activities. Shouldn't be a problem...
If you played it right when it came out, it would have automatically disqualified you from paladin-hood. They patched it later since they basically just considered it an easter egg.
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Yes
Another night of good food, good talk, and good rest. Yeah I'll likely have to head to Raseir soon, but I'm gonna live it up while I can.
And a good morning to you too Abdulla. Water you say? This actually sounds refreshing. This place could use a lot more of it. Why so fearsome?
The Water Elemental in the fountain of town is the greatest of misfortunes. We shall all die of thirst!
Oh come on, just go somewhere else and gra...oh wait, that fountain is the ONLY source of water around here isn't it.
Time to hero up again I suppose.
It's actually sorta pretty. But it keeps slapping my hand away when I try to fill up my waterskin. How rude. Time to get rid of it. Lets go visit the usual suspects since I'm right here then we'll pop over to Aziza's
You fluidly describe the water elemental to Harik.
Well, I hope you figure out how to deal with it. This city will soon run out of water. I do not deal much with water, so I have little I can tell you.
A bust, but I figured it would be. *eyes Keapon's door* Well he DID help me with the air and earth elemental...but I think I'm going to regret this.
Water it be today, matey? Did you sea the swell Elemental that's made such a splash in the fountain? She's awfully soppy and tends to gush, but I tell you, Eddy, and I don't mean to deluge you, there's an undercurrent of still water running steep. If I were you, I'd rain away.
I regret this.
Ahoy, me boy, and shiver me timbers. Ya got what it takes to make a lady less limber. Pieces of eight, mate, and blow the maid down, sweep her off her feet and then clear out of town. Arrrrhh, me bucko, if you be thirstin' to sponge off the maritime maiden, you'll need to air out a few things first, or you'll be seein' the waters pout. Arrrrhh!
Yeah yeah, air, hey Keapon, you're full of hot air, why don't you do something about it? Freaking gnomes...over to Aziza's water palace.
All in a day's work M'lady. More than happy to hug a tree. Can you help me out today?
The Elemental will draw all water into itself. It can draw water from the very body of a human that approaches it. In the fountain, the Water Elemental will draw upon the boundless magical stream which is the lifeblood of the city. People will be dying of thirst as it grows in power enough to engulf the entire city in a flood. As long as the Water Elemental is in the fountain, the Elemental cannot be harmed or contained. It is only vulnerable to air. Once away from the fountain, it will be drawn to the nearest source of water. You might then contain it.
Wellll, I think I have a perfect idea for a container for a water elemental. In fact I think I about about ten of them on me. Lets go try it!
Heeere Misty. Here good little Water Elemental! Damn not working. Guess I need to think. Lets set this down.
*digs through inventory* Ahha! Air! Lots of it! In fact I'll be fighting fire with fire! Er...water with...air. Right.
Points: 20 (332) - Capture Water Elemental
With a bellow from my bellows, Misty is history. Who's the man, who's the man, Sparky, Dusty, Rocky, and Misty all downed by da HEROOOOOO. Waaaahooo! *cough cough* Ahem. All in a day's work to save the city.
Our hero heads around the city to see if any other damage was done. In the palace plaza....
Points: 5 (337) - Receive the Katta's pin
Ahh thank you. Thank you dear Katta. Surely I can't accept such a ...ok yes I can. Thank you!
Over to the west, the Plaza of the fighters...
Hey listen, this isn't my deal, in fact did you see who did this? Me and my sword want to have a little chat with them for giving me orders.
I not be seeing who leave it. It come while I feed Simba.
Gah. Well lets see what our note leaver has to say.
You read the crumpled paper with the nearly illegible scrawl and small torn spot. "Tomorrow night is your lasdt night. You'll get your final orders then. Be seeing you."
Orders. ORDERS. Yeah I'll be there tomorrow night, to plant my fist in this guy's face most likely.
Come tomorrow...(Day 15 for those of you keeping count)...
Ohhh reallllyyyyy...can you ask Shema if she has any shoe shine and hair gel?
Bet it's that jerk again. Lets go see.
Lady, I like the way you talk sometimes.
You read the crumpled paper with the nearly illegible scrawl and large torn spot. "At nightfall tonight, go the door at the end of Askeri Darb, off Saif Darb. Obey, or you'll regret it."
Go the door? Good lord I'm dealing with a moron too.
Our hero passes the day...with one more shopping trip.
How did he know what she looks like...?
A room worthy of a hero. Going to hate to have to leave it in a couple of days.
That night...
*mutter mutter* Freaking making me loose my beauty sleep. When I find this jerk...
What the hell am I doing walking through the streets in the middle of the night anyways. I should be in the desert killing jackelmen. I'm not some honorless thief.
Gee. Guess I'm expected.
...Ok guys look. I've just destroyed four elementals and saved a tree. I don't think your melodramatics are going to get me.
Voice: Stand where you are.
...k?
Same Voice: You now face the most important decision of your life...
More important than when I left Tammy back on the farm?
Same Voice: Are you a man, or just a craven coward?
You know, I recognize that voice actually.
Ok, I'm coming in there, but not because of you, I need to have a talk with you about this entire "obey" crap you're laying on me.
It actually is rather dark in he...
*crumple to floor*
Guess intellegence IS my dump stat.
Buh...when I get my hands on you, and when I stop seeing everything twice.
Kinky. Not quite up to Mandrake house's standards, but still.
Lets see, I'm cuffed to the wall, they took my sword, but look, there's another one over there.
Yes I'm AWARE of that. Hang on, lets just flex my muscles here a bit...
You are SO going down. I intended to spend this night sleeping in preparation for a day with Aziza tomorrow, NOT breaking out of chains and grabbing a sword that's not mine.
No shield either eh? You're so going down.
Far too easy.
Now, when you regain conciousness, I'd like an answer or five, please.
I told you, I'm not burning anything anymore!
What? No, I want some answers.
Nope, not going to kill him. Number one, he's unarmed and defenseless, and that's not honorable. Number two, it's pissing you people off.
Voices: "Kill Him!" about 30 more times. It gets repetitive. But here's a couple more anyways.
FINALLY....
Issur, I knew it was you. I could smell your foul stench the moment I was brought into this place.
Awfully glib for someone who was about to die, Walid. Well you live by the virtues of annoyance and honor.
Your real equipment is in the other room. You have been tested to prove your worthiness to join the Eternal Order of Fighters.
You're kidding me. You dragged me out in the middle of the night and almost had me kill someone in cold blood for THIS?
Wooooo!!!!
Never. Again.
More honor for not killing a helpless opponent!
Points: 7 (344) - Join the EOF.
Next: Our last day in Shapeir.
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There will be more. Tomorrow the only thing I've got to do is my final exam at 8 AM, and my 2nd job at 6-9 PM.
So I'll get some stuff up.
Generally they do, but as I'm heading in the Paladin direction, I must do the honorable thing and not kill an opponent I've disarmed.
I may post what happens if you kill him as a sidebar.
What's really odd is that if you do finish him off, he still jumps up afterwards completely fine.
Must be a trick sword or something.
Our Hero arrives back at Shapeir, feeling a little down in the dumps.
I haven't been a dick at all today. I've just been helping people for no reward. What a shitty day.
You going to pay me for it? No? See ya.
I threw nitroglycerin at it until it blew up. Still think I'm a badass? Man, fuck this noise. I'm going to go see someone who understands me.
DAH-link, you know just how to brighten my night. Er, darken my day. Make me happy.
I have a new assignment for you, if you're interested in another... job. For a small price, I'm willing to give you a gentle bump in the right direction.
Miss 'Zad, you can give me a bump as hard as you like.
For you, it will take a mere 20 dinars to loosen my lips.
How long did it take you to speak Innuendo fluently?
We pay her the 20 dinars.
Early at night, go to Sahir Tarik, off Kudra Darb. Look for the first door on your left. I have heard the owner of the house has accumulated a lot of wealth. His sons both serve in the guard and occasionally work night shifts. That's why the door is often unbarred. You should be fine as long as you can avoid being around when they arrive or leave. The money you find there should be more than enough to compensate the price of this little bit of information.
Okay. I'll be back if I should happen upon anything valuable tonight.
And... just like that... tonight's the night. I need this one.
Hey... I know this place. This is where those WITless idiots are. Looks like this is the door. Lock is... a TROL3900. Oh please. The real deal didn't keep me out of the brigand's fortress, what makes them think a little hunk of metal is going to keep me out of their abode?
*snick*
This is the extra thieving opportunity in QFG2VGA, and was not available in the EGA version. It's highly lucrative, but quite a bit easier to get caught during this than the other two jobs.
Well, I can tell right away that those swords above the door thar are shiny and expensive. But... since they catch my eye immediately... maybe I should save them for last. I spy... a jewelry box over on yonder table.
Stealing the swords any time before the end of this job will get you caught as soon as anybody steps in the room. Their absence is obvious, and the guards perform an immediate search for you.
Ha.
The nose-picking method is successful yet again.
We open the jewelry box.
Son of a...
Sifting through the box, you only find more cheap imitations.
No. I refuse to give up this easily.
You look again, but find nothing worth taking.
Hnnnng is there a trick bottom in this or something?!
You could not even pay anybody to take such worthless jewelry off your hands.
WHY didn't he go to Jared?!
The jewelry is junk.
*sob*
It has no worth.
My talents were wasted on this! Wait... what do we have here?
Wait! You spy something that looks valuable within the mass of tangled necklaces. However, you cannot get it free with your bare hands.
Ha ha! I have a thing that is meant for cutting other things!
Let this be a lesson, kids. Persistence pays off! Never stop trying to steal from people!
Now... what's in drawer #1?
I really don't need any of this, but I can take it, so I'm gonna.
It never goes smooth. Why doesn't it ever go smooth?!
Fathi: We've come to pick up your brother. He'll be patrolling the western section with us tonight.
Cloak engaged.
Qadir: I'll go and see if he's ready to leave.
...
The guard goes behind the curtain in the back.
Qadir: Hey! What are you still doing in bed? Your buddies are already waiting for you outside!
You hear someone groaning.
Nonono. No.
Qadir: Suit yourself.
Qadir: Someday they're gonna cut your wages over this. Now get ready and don't make too much noise, huh?
Gotta act fast now. Who knows when they're going to come outta there. Only a couple things left to check. The dishes are trash... what about that cabinet over there?
Score. Just the swords, now...
Jesus Mary and Joseph
Qadir: They're already back. Get moving.
Close the door, there, now back into invisibility mode.
Mysterious as
the dark side of
THE MOOOOOON
Fathi: Hey, Rahat, we're going to take Nadim for a drink when tonight's shift is over. It was his birthday yesterday. You coming along?
Rahat: Sure, sounds like a great plan! ...Oh drat. I forgot I'm flat broke. Can you guys lend me some change?
harumph... mooch
Haris: Not until you pay me back the four dinars you still owe me.
Rahat: Okay, okay. I'll just borrow some change from dad's stash and pay him back when I get my next salary.
Fathi: Are you really going to wake your parents up over this?
Rahat: Of course not. I'll be back in a second.
And yet I'm the one they'll arrest for thievery.
Oh shit. I took the savings. He'll know I'm here if I don't put them back, stat.
You can put the bag of coins in either of the two places Rahat checks. You only get 2 chances per hiding spot, and then Rahat knows something's wrong. Then the jig's up. I always hide behind the table, but the curtain next to the front door works just as well. It's inadvisable to try sneaking all the way to the desk from the table, so I go for the cabinet.
Now there is a first.
Rahat takes some coins from the bag and puts it back.
Holy mackerel. Thanks, Dinarzad. Only one thing left to do.
I can... almost... reach them...
*WHUMP*
Okay, so you get caught if you accidentally climb too high on the rope or if you sneak too close to the back room. The floorboards creak no matter how high your Sneak skill is. This makes for the single most awkward point-and-click moment of the entire game, and you're caught trying to get pixel-perfect in the one spot that will allow you to climb to the swords.
No! I'm so close! I can't sneak while carrying such a heavy burden!
I have two of these anyway... they won't notice an extra basket laying around.
Let's see... I didn't really need these daggers. I'll put some back.
Phew. Man, I just wasn't expecting those swords to be so heavy.
Safe! Time to see what kind of haul I get after selling my score.
...Okay, that wasn't even subtle. How much for this jade bracelet?
Sold. Now about these swords...
No. I won't accept less than 50 dinars. I almost fell on my face trying to get them.
That... worked? Hey! I'm getting pretty good at this haggling stuff.
:whistle:Yeah my wallet's fat, and full of Dinars...:whistle: