No, it's not from Ueda, but it still has some promise. Check out this game called "Capucine" from some French student devs. I pulled the description from Kotaku:
This game takes place in a fantastic universe where everything is dead. The player controls a child who holds a "capucine". This flower enables her to survive in this desolated world. The little girl can hand on her own life to the surroundings thanks to a beam of light she can cast from her hand. To maintain life, water will be vital. However, the player must be careful not to animate the shadows of the surrounding elements. Indeed, animated shadows will try to steal the flower in order to prevent the child from accomplishing her destiny: revive the World.
Beams of light? Shadow monsters? It all sounds like fans of ICO might like it, but watch the trailer and see for yourself.
That being said, ICO just had something about it and I'll be waiting for "Capucine" to see it includes it's own something.
That trailer made it look "fast." I think perhaps that's just how the player was playing it, though. I hope so.
I liked that in Ico you could set your own pace. Unless those stupid black ghost guys were there, you could just relax. Explore. Experience.
I think that if you clean up the animations and make sure the game is self-paced for the most part, it will be good.
Honestly, though, I'm not as impressed by the art. Ico managed to be stunningly beautiful as a first-gen (?) PS2 game on a CD. Given a Wii, they should be able to do better, but perhaps that all comes down to art direction and quality, not technology.
schmads on
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Honestly, I'm just happy to see a promising looking Wii game that isn't a sequel, remake, or port. The hardware promises all of this innovation, let's get cracking on new stuff already!
Not the graphics, which look shitty, but the game itself seems like a really beautiful thing, you know what I mean? Like after playing it I'll be all warm and tingly inside.
I call it Shadow of the Colossus syndrome, which just goes to show that this might as well be Ico 1.5
While the graphics don't exactly look stunning, they're well within the bounds of what I consider "good enough." Especially considering that this is still probably very early in development.
Now, here's hoping this thing makes it out of France.
Animation could definitely use some work, as has been stated. The girl looks as if she's walking way too quickly for the pace her legs are actually moving.
Otherwise, though, it seems like it could contain some really fun and interesting game mechanics. I especially dug the segment where the player created a bridge by drawing the leaves together.
I saw this earlier on SA and for concept, my jaw cratered the floor. The idea is so unique and excellent and I can't wait to play it. The graphics actually don't look so much "bad" to me as they do uneven. Some of that stuff is obviously normal-mapped; others are almost PS1 era. This is obviously "working demo" level stuff here.
But then, check the website.
Capucine is a project of the students of Supinfogame, developed on PC and thought for the Nintendo Wii.
It's a student game right now and they're probably looking for investment. I imagine their budget right now, if it exists, is tiny. Once they get some investment I bet they can make the Wii sing a bit.
I really hope this comes out, it looks promising as hell.
The premise sounds a lot like Momo (when the time has stopped and she has a one-hour flower that protects her from petrification).
[edit] Wow, that really does look terrible. I mean, okay, we know it's an alpha, but you don't show such stuff to the public. There's a reason everyone's teasers for games +year from release are smoke and mirrors, it's because half the stuff hasn't been implemented yet. Although if they're still looking for funding they don't really have much choice I suppose.
I would say that some work on the animations and some texture work is really all it would take to make me buy into it more. Considering it's student work I'd wager that they are using some free/premade textures for the backdrops and they look like what I'd expect from an N64 game. A bit of money thrown their way would likely do wonders.
I think comparing this to Ico is an insult to Ico.
The art direction looks just bad. I know it's alpha, but the art direction is one of the first things that bleed through. The direction of this is just.. uhg.
Seriously, this game looks amazing. You have no idea how long I've been waiting for game that makes good use of the Wii controller, like pointing a flash light at things to make them grow or something. This is innovation.
Neva on
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I loved the feel of playing ICO, but I thought it was pretty lacking in actual gameplay. Nothing was particularly difficult. The ambiance and the scenery and the overall experience was definitely very enjoyable, I just wish it offered more of a challenge.
what i liked about Ico and SOTC were how stark and open everywhere looked and felt (not that i've completed either, but that's how it seemed). That video just doesn't look like that kind of thing. I'll wait and see what the real team have up their sleeves first.
I loved the feel of playing ICO, but I thought it was pretty lacking in actual gameplay. Nothing was particularly difficult. The ambiance and the scenery and the overall experience was definitely very enjoyable, I just wish it offered more of a challenge.
Well, it was a puzzle game with fighting sequences for, uhm... added tension.
Other than the final couple battles though, the shadow creatures didn't seem anything more than an annoyance.
SOTC is more challenging and more of an "epic" feel.
That game is ugly beyond belief, but the gameplay mechanics look promising.
ElJeffe on
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Graphics stopped being anything other than gravy right about here.
That looks like it's all kinds of covered in gravy to me. Too much work into graphics imho.
You make 3D any worse than that, and it starts to literally hurt your eyes. Well, mine anyway. I've got a real tough time playing the original Starfox.
I saw this earlier on SA and for concept, my jaw cratered the floor. The idea is so unique and excellent and I can't wait to play it. The graphics actually don't look so much "bad" to me as they do uneven. Some of that stuff is obviously normal-mapped; others are almost PS1 era. This is obviously "working demo" level stuff here.
But then, check the website.
Capucine is a project of the students of Supinfogame, developed on PC and thought for the Nintendo Wii.
It's a student game right now and they're probably looking for investment. I imagine their budget right now, if it exists, is tiny. Once they get some investment I bet they can make the Wii sing a bit.
I really hope this comes out, it looks promising as hell.
So what you're saying is it's kinda like Sadness (cool concept, no mainstream support) except that the concept came from people who might actually be capable of making enough to create a proof-of-concept demo to gain publisher support?
I like the concept, but I don't want to get my hopes up over another cool sounding title that has no chance of ever getting released at retail.
Graphics stopped being anything other than gravy right about here.
That looks like it's all kinds of covered in gravy to me. Too much work into graphics imho.
You make 3D any worse than that, and it starts to literally hurt your eyes. Well, mine anyway. I've got a real tough time playing the original Starfox.
Absolutely, 100%. While improved graphics are always welcome, I will never complain about a game's graphics unless they're worse than Mario 64, because Mario 64 graphics are adequate. IMO, of course.
Absolutely, 100%. While improved graphics are always welcome, I will never complain about a game's graphics unless they're worse than Mario 64, because Mario 64 graphics are adequate. IMO, of course.
When I said it was ugly, I very much meant from a design/artistic standpoint.
It wouldn't matter so much, but the reason ICO and games like it are so great is because they are so beautiful. ICO's gameplay is really nothing special, but it's just so beautiful I could just walk around the castle all day.
Absolutely, 100%. While improved graphics are always welcome, I will never complain about a game's graphics unless they're worse than Mario 64, because Mario 64 graphics are adequate. IMO, of course.
When I said it was ugly, I very much meant from a design/artistic standpoint.
It wouldn't matter so much, but the reason ICO and games like it are so great is because they are so beautiful. ICO's gameplay is really nothing special, but it's just so beautiful I could just walk around the castle all day.
Now that's a different matter entirely. Based on the teaser, I'm lukewarm about the art/design/whatever you want to call it. Some shots looked amazing, while others seemed strange and out of place.
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edit: Urg, that's Uggo, it looks like an ICO fangame. The animation is terrible, and alot of the textures are dreamcast-esque.
This game looks pretty decent, there wasn't anything in the trailer that I found amazing or anything, but the core gameplay looks interesting.
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Well, it is on the Wii. </flamebait>
It is pretty damn ugly.
Actually, that's apparently footage of the prototype PC version. ;-)
I liked that in Ico you could set your own pace. Unless those stupid black ghost guys were there, you could just relax. Explore. Experience.
I think that if you clean up the animations and make sure the game is self-paced for the most part, it will be good.
Honestly, though, I'm not as impressed by the art. Ico managed to be stunningly beautiful as a first-gen (?) PS2 game on a CD. Given a Wii, they should be able to do better, but perhaps that all comes down to art direction and quality, not technology.
It looked remarkably close to finished too.
Not the graphics, which look shitty, but the game itself seems like a really beautiful thing, you know what I mean? Like after playing it I'll be all warm and tingly inside.
I call it Shadow of the Colossus syndrome, which just goes to show that this might as well be Ico 1.5
Just sayin'.
Now, here's hoping this thing makes it out of France.
http://www.audioentropy.com/
Otherwise, though, it seems like it could contain some really fun and interesting game mechanics. I especially dug the segment where the player created a bridge by drawing the leaves together.
I also have a blog!
But then, check the website.
It's a student game right now and they're probably looking for investment. I imagine their budget right now, if it exists, is tiny. Once they get some investment I bet they can make the Wii sing a bit.
I really hope this comes out, it looks promising as hell.
[edit] Wow, that really does look terrible. I mean, okay, we know it's an alpha, but you don't show such stuff to the public. There's a reason everyone's teasers for games +year from release are smoke and mirrors, it's because half the stuff hasn't been implemented yet. Although if they're still looking for funding they don't really have much choice I suppose.
The art direction looks just bad. I know it's alpha, but the art direction is one of the first things that bleed through. The direction of this is just.. uhg.
Man, what?
http://product.half.ebay.com/ICO_W0QQprZ5233QQtgZinfo
You can get it for $20 right now if you really wanted it and have it shipped to you.
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Graphics stopped being anything other than gravy right about here.
http://www.audioentropy.com/
Also, I think it's pretty.
"Everyone who is capable of logical thought should be able to see why you shouldn't sell lifetime subscriptions to an MMO. Cell phone companies and drug dealers don't offer lifetime subscriptions either, guess why?" - Mugaaz
I've never been a fan of ebay. When I say it's impossible to find, I mean in actual stores. I haven't seen it on store shelves for years.
Your definition of impossible is severely lacking... Buy it! Go on!
Yeah man, plus it's Half.com which means there is no bidding involved, just hit the buy button and they'll send it to you.
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Well, it was a puzzle game with fighting sequences for, uhm... added tension.
Other than the final couple battles though, the shadow creatures didn't seem anything more than an annoyance.
SOTC is more challenging and more of an "epic" feel.
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You make 3D any worse than that, and it starts to literally hurt your eyes. Well, mine anyway. I've got a real tough time playing the original Starfox.
http://www.audioentropy.com/
So what you're saying is it's kinda like Sadness (cool concept, no mainstream support) except that the concept came from people who might actually be capable of making enough to create a proof-of-concept demo to gain publisher support?
I like the concept, but I don't want to get my hopes up over another cool sounding title that has no chance of ever getting released at retail.
http://www.audioentropy.com/
When I said it was ugly, I very much meant from a design/artistic standpoint.
It wouldn't matter so much, but the reason ICO and games like it are so great is because they are so beautiful. ICO's gameplay is really nothing special, but it's just so beautiful I could just walk around the castle all day.
Now that's a different matter entirely. Based on the teaser, I'm lukewarm about the art/design/whatever you want to call it. Some shots looked amazing, while others seemed strange and out of place.
http://www.audioentropy.com/