Vanilla Forums has been nominated for a second time in the CMS Critic "Critic's Choice" awards, and we need your vote! Read more here
, and then do the thing (please).
Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions
. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum
. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Bioshock...really? Freaking really?
So I'm playing through Bioshock, cause I own the game I never really gotten around to play it (thank you steam for making me buy games that I'm never going to play).
And all I have to say is...really?
Is this what it comes down to? Just how many turrets do I have to run across? How many boss fights do I have to do where all it comes down to is being respawn at the vita-thingy over and over and over? How long do I have to be lead by the nose by the obvious plot twist?
But most of all, fuck the whole little sister 'morale' choice. I remember back in the day, when this game was still being hyped, the little sisters was suppose to be this huge morale thing never before seen in video games. Well, whoopdee fucking doo, this huge morale thing turns out to be 'kill them for stuff' or 'save them for other stuff', where saving them makes no fucking sense because they're trapped in a underwater city that's full of murdering crazy people. It makes much more sense to keep her big daddy alive. This is like saving a little girl from her mafia father, and then watch her run off into the fucking congo.
So yeah, fuck this game for having a teeny tiny little bit of having something to do with System Shock. Cause System Shock did everything that Bioshock did, but 90x better.