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Magic Online - V.4 Client Public Beta looms before us
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Hang in there. Once you beat him, you get his entire deck. And lower the difficulty, it's already crazy hard.
Do the challenges, they teach you good tricks, and the value of the second main phase.
Also, Inkmoth Nexus looks nifty.
Edit: Welp, mana screwed in Game 3,
Looking forward to dipping my toes in the M12 waters.
Magic Online - Bertro
Lies.
My free Grave Titan says hello.
And that's another thing. Do claim this card, even if you don't want to play Paper Magic. It's a money card. You can make back your 1200 MS.
Cantido, bro, us Magic Onlineians have been a living long, harsh life under the cruel rule of Grave Titan and his Titan brethren.
Interesting? I think not.
But yeah, don't let my lack of enthusiasm for core sets dissuade anyone from being excited. I'll probably cave in and hit up a pre-release in hopes of cracking a pile of Garruks.
Of course, knowing my luck, I'll crack a pile of Scrambleverse.
Hi Meta ^_^
Needs moar money cardz.
EDIT: In case it's hard to see:
2x Aegis Angel
1x Gideon Jura
1x Mind Control
2x Pacifism
1x Throne of Empires
1x Crown of Empires
1x Fireball
Infinite Fliers
Awesome!
So I finally beat him and the second planeswalker in the demo. After the first one, that other challenge was a breeze. Then I tried that rival mode (i think. I can't remember what the mode was called exactly.). It was 3v1 and he only had 40hp but every turn got to pull a card from a separate non-player card deck that just had rules that would destroy our side. Is that a real game mode? I've never seen or heard of it played before.
Behance Portfolio I Amazonian I PSN- Subtle_Ties | 3DS: 3840-5210-2008 (Subtle)
Archenemy is a real thing. It's a non-competitive multiplayer format, a type of accessory to the official game.
Fuck overrun.
Fuck the shuffler.
Fuck.
LoL: 2SANG, GW2: eesang.4316
FYI: Image above links to my webcomic, and is (mostly) SFW. Steam ID: Obos Vent: Obos
How do you do this?
Tell me about it. In the last round, my opponent's clock was at 00:29 and mine was at 15:06 when he won the match.
He slow-rolled each and every Fireball.
Ha. Yeah. If you ever hear the term "grinder", it's usually referring to these sorts of people who "multi-queue". They can be professional magic players, like LSV, or just silly bastards who dream of being profession magic players.
Sold Gideon and some random chafe for another go at a prerelease, hoping to redeem myself. Opened nothing special, but put together a pretty aggressive bloodthirst deck.
First round - Each opening hand was 6 lands + Ice Cage. Each mull was 5 lands + 6 drop. Game three, my opponent has Celestial Purge for Blood Ogre, Celestial Purge for a Bloodlord of Vaasgoth, then Oblivion Ring for Sengir Vampire. Thanks, Disentomb!
I just took out the elixir. Any critiques on my picks?
LoL: 2SANG, GW2: eesang.4316
Edit: Damn, 2-0 and both matches I got to have the Horde + Angel combo come into play which usually resulted in a quick concede.
Cut the white entirely. You've got enough cards in black and red to make up for it. Gravedigger should never be left out of a black deck, Duskhunter bat is a fine bloodthirst enabler and Tunnelers and Arsonists are also fine bloodthirst enablers. I'd also cut elixir for Swiftfoot boots, it's one of those artifacts that shouldn't be left in the sideboard, especially with the ginormous black fliers you have.
I had taken the Elixir out for Diabolic Tutor before the rounds started. Played white mostly for the 2x Timely Reinforcements and the fliers.
You're right on the boots, I definitely should've run those. In the two games I lost, I had lost to an Inferno Titan and a bloodthirsted Furyborn Hellkite in the third rounds.
My Bloodlord got Act of Treason'ed against the Inferno Titan for lethal on me :<
LoL: 2SANG, GW2: eesang.4316
Magic Online - Bertro
Timely Reinforcements, while a fine card, is not the sort of card that should make you want to go into white on them alone. What will win you the game are your black fliers, and between boots, gravediggers and tutor, you should have more than enough inevitability. If white had oblivion ring or pacifism, that'd be fine, or if you dropped the red cards in favor of Day of Judgement and some of the less exciting white bodies. You basically need consistency in a deck like this where all you need to do is last till turn 5-6 when you drop your bomb and ride that to victory. B/W seems fine, B/R is also fine, but mixing the three is a recipe for sadness.
Alas, it is a sorcery, and thus largely terrible in sealed. Basically a glorified lifegain spell.
It's not terrible as such, it just needs a slow control deck to shine. Gaining 6 life and chumping their biggest dude for 3 turns is pretty good and will often see you into the lategame all on its own. That doesn't really make it splashable.
This game was more fun when I won sometimes. I've had to resort to some Zen (the concept, not the MTG set abbreviation) mental acrobatics to justify the continual blows to my ego. I try not to think about the ungodly amount of money I spent, even just over this past weekend. (I spent "tix" not "$", so it's all fine.)
On the plus side, I cracked a Sorin Markov and foil Chandra in my second sealed pool. So that was nice.
Here are some other things you can think about to help come to terms with losing:
1. As you were drafting irregular formats, meaning things not currently relevant to the tournament scene, you're more likely to encounter hardcore limited players. Especially with something like Urza block. Scrubby dudes have no reason to play Urza block.
2. Maybe you know this already, but ZZW is a blazing fast and somewhat annoying draft format. I was a weirdo and primarily drafted monogreen to some success, but most folks were all about the weenie aggro and those archetypes were dominant.
3. I sucked at M12 prerelease too. My rating went from 1810 > 1744. Bad beats with a couple of pools that were much better than 1-3.
Anyway, I always get dominated by infect decks and direct damage decks. I'm thinking maybe more emphasis on creature destruction might help, but that still doesn't stop me getting cleaned out by dd decks.
Anyway, here's where it stands right now (i tweak it all the time):
4 Tome Scour
2 Leaden Myr
4 Diabolic Tutor
4 Temple Bell
4 Haunting Echoes
8 Island
2 Doom Blade
4 Cancel
4 Jwari Shapeshifter
2 Mind Control
4 Halimar Excavator
4 Traumatize
5 Swamp
2 Silver Myr
3 Drowned Catacomb
4 Terramorphic Expanse
I added those Myr cause it seemed like a cheap way to up my mana and get Traumatize and Haunting Echoes out as early as possible (which is clearly the main thrust). I've thought about getting rid of the excavators and shapeshifters and replacing them with counters and creature destruction, and just relying on Traumatize and haunting echoes, tome scour, and temple bell to get my milling done, but i'm not sure. Really, i haven't played in so long i'm not really sure what's out there. I'm only vaguely aware of how planeswalkers work, and i'm not sure i trust them, but they seem useful when used correctly.
@Breadcrumb, if you upload your drafts to raredraft.com we can comment on your pick choices.
LoL: 2SANG, GW2: eesang.4316