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[PAG] The First Annual CF Pokemon Tournament!

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    SUPERSUGASUPERSUGA Registered User regular
    Lucky he has that electric immunity!

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    piLpiL Registered User regular
    edited August 2011
    "Good dodging Weedle!"

    Weedle-SS.png

    "You have him on the ropes, Stringshot again, it's your only hope!'
    Another String Shot: 1d6 1
    no damage
    Shock the boring Weedle: 1d6 1
    no damage

    "Well. Crap."

    Edit: Commence ineffectual slapfight!

    piL on
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    LucedesLucedes might be real Registered User regular
    i feel confident in my ability to win this ineffectual slapfight.

    thank goodness no one has real attacks!


    "Just keep attacking, Sandshrew! Sand Attack, forever!"

    slap ineffectually! sand attack!: 1d6 3

    In the stands, the spectators begin to yawn, and shuffle about.

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    SUPERSUGASUPERSUGA Registered User regular
    As the crowd start to boo the adjudicators consider increasing the voltage...

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    LucedesLucedes might be real Registered User regular
    this is cruelty to animals!

    animals other than sandshrew

    please proceed

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    piLpiL Registered User regular
    I swear to God Lucedes, if I somehow manage to beat Sandshrew and your other two pokemon are Sandshrew, there will be no end. NO END.

    Weedle pants and tries again:
    To no avail.
    Also I don't really hate Orokos.

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    kimekime Queen of Blades Registered User regular
    The longer this goes on, the more perverse amusement I gain from it :P

    Battle.net ID: kime#1822
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    CapfalconCapfalcon Tunnel Snakes Rule Capital WastelandRegistered User regular
    SUPERSUGA wrote:
    As the crowd start to boo the adjudicators consider increasing the voltage...

    We want blood!

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    piLpiL Registered User regular
    This is going to be one of those matches where we run out of PP

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    SUPERSUGASUPERSUGA Registered User regular
    Effective immediately the shock arena now makes a 2d6 attack against anyone that makes an unsuccessful attack.

    The voltage is so high that even those immune to electricity can be hurt! Such pokemon count their electric defence as 5 against these attacks.
    Yes, I am a bastard.

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    piLpiL Registered User regular
    Don't worry Suga, it'll be 6s from here on out!

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    kimekime Queen of Blades Registered User regular
    Yeyyyy more damage!

    Battle.net ID: kime#1822
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    EgosEgos Registered User regular
    that's brutal

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    SUPERSUGASUPERSUGA Registered User regular
    The adjudicators may lower the voltage at a later point... Or not...

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    LucedesLucedes might be real Registered User regular
    well damn

    that is harsh

    hummmmm...

    this disincentivizes attacking completely, is there a way i can do that and not get shocked?

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    kimekime Queen of Blades Registered User regular
    You can try, you know, doing damage

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    SUPERSUGASUPERSUGA Registered User regular
    Remember you have super attacks at your disposal. And no, as it stands you must attack.

    I'll rule that as soon as one pokemon is down the shocks go back to normal.

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    piLpiL Registered User regular
    edited August 2011
    Roll a 4 or higher.

    Edit: But I'm about to leave. Hope I get to take one more turn before I gooooooo go go.

    piL on
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    LucedesLucedes might be real Registered User regular
    edited August 2011
    alright, then.

    'SANDSHREW! GET IT IN GEAR, NOW!"

    Sandshrew scrambles to put together a decent attack, with ominous sizzling in the background from the increased voltage.
    Sand Attack, Break Defenses!

    Sand Attack! Break Defenses!: 1d6+1d6 6 + 5

    (i rolled both dice at once, to make it concise. first attack hit, break defenses was useless! sigh...)

    All that shouting took a toll on the normally nice trainer.

    Stress from super attack.: 1d6 3

    Sandshrew's Defense Curl triggers! Sandshrew's Sand Attack triggers!

    Sandshrew's defense against normal attacks is 5, and Weedle takes -1 to make normal attacks.

    Weedle takes 3 Stress, Nice Trainer takes 3 stress.

    Lucedes on
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    LucedesLucedes might be real Registered User regular
    have fun attacking. <3

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    piLpiL Registered User regular
    edited August 2011
    Weedle is buried in a mound of sand and "worms" its way out, covered in scratches and torn flesh.

    "Weedle, do what you have to. You have no choice."

    "Weedle" it responds grimly before charging off.

    Weedlerun.png

    The weedle charges forward before leaping into the air,

    Weedlejump.png
    Poison Sting WITH BREAK DEFENSE: 1d6 2 -1 = 1
    + Break Defense: BREAK DEFENSE (I accidently rolled 2d6 before this whoops): 1d6 1

    = 2. Of course the only thing higher than a 3 I roll doesn't count because I accidently rolled 2d6.

    Well, and this:

    Super Attacks Hurt!: 1d6 6

    And Weedle's Damage: 5

    Weedlespoit.png

    Weedle is shocked to death for his bravery, Elliot gets a headache, and out comes

    Meowth!

    Goddamnit.

    piL on
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    SpoitSpoit *twitch twitch* Registered User regular
    You Rang?

    steam_sig.png
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    EgosEgos Registered User regular
    Poor Weedle, he was filled to the brim with juices of life.

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    SUPERSUGASUPERSUGA Registered User regular
    I feel so bad for you, pil :(

    Voltage is now lowered back to 1d6.

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    SUPERSUGASUPERSUGA Registered User regular
    Although meowth's fronts attack power looks very useful here! I'd rule it protects him from the shock cage.

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    LucedesLucedes might be real Registered User regular
    also, to add insult to injury, Stress Fix! Protective: Your Pokemon has not taken any Stress since its last turn.
    Nice Trainer is at 2 stress.

    She smiles broadly.

    "Don't give them a chance! Sandshrew, Sand Attack Combo!"
    Sand Attack, with Follow-Through!

    Sand Attack + Follow Through on Meowth!: 2d6 5,5

    Meowth takes a pair of punishing sandy blows to the face!
    3 stress, then 3 stress.

    Nice Trainer takes more stress... seems like all this excitement is catching up with her.

    stress from follow through: 1d6 3

    2+3 = 5 Stress total for Nice Trainer.

    Next turn: Sandshrew's Defense vs. Normal is 5, since defense curl triggered.
    Meowth gets -1 to Normal Attack rolls.

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    JacquesCousteauJacquesCousteau Registered User regular
    Ha. This is hilarious. Cool game Suga.

    steam_sig.png
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    SUPERSUGASUPERSUGA Registered User regular
    Remember that when your trainer reaches their stress limit you suffer -1 to attacks and can't use super attacks or trainer bonus powers.

    We won't go back and redo anything but the way meowth was thrown down wasn't quite right, so make sure you've all read the throwing down and recalling pokemon section in the game doc.

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    EgosEgos Registered User regular
    Meowth was suppose to attack, piL :(

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    piLpiL Registered User regular
    Sorry, posting from my phone. I was late in leaving trying to get one more post because I don't expect to have very much access today.

    Also Spoit, I saw your name and thought it was the appropriate sound effect.

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    LucedesLucedes might be real Registered User regular
    oh!

    Meowth can attack before my attack! i don't mind!

    i thought the turns just alternated, and since Weedle just attacked, i assumed wrong things.

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    SUPERSUGASUPERSUGA Registered User regular
    Well new pokemon are thrown down at the start of the owner's turn, so sandshrew would have had a turn with no opponent, which is an area I actually need to address in the rules. I'd say he could use any action he wanted, ideally to grant himself a bonus, but won't treat attacks as unsuccessful as there's no target. I'll add this into the rules soon.

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    SUPERSUGASUPERSUGA Registered User regular
    Not to rub further salt into your wounds, pil, but weedle's poison sting doesn't need to hit to cause a poison token, and as such is only unsuccessful if the target is immune to poison (sometime miswritten in the doc as 'ignores poison tokens' which is misleading.

    Again, we won't go back, as I only just noticed myself. Just a reminder to all to make sure you aren't missing out by not checking your rules!

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    LucedesLucedes might be real Registered User regular
    how does it poison if it doesn't hit?
    that is totally counter-intuitive, suga.

    also: free switch on an idle turn would totally make sense, since it's not a tense situation.
    more like breathing room, which is how the game handles it.

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    kimekime Queen of Blades Registered User regular
    Lucedes wrote:
    how does it poison if it doesn't hit?
    that is totally counter-intuitive, suga.

    also: free switch on an idle turn would totally make sense, since it's not a tense situation.
    more like breathing room, which is how the game handles it.

    You gotta watch out for the lack of "if this attack causes Stress." Those are the best moves :P

    It makes sense, too. How often when stung by a bee or whatnot do you think, "ow! That pointy thingie really hurt when it pierced my skin!"? No, you think "Ow! That venom is making my foot feel like it's on fire!"

    Battle.net ID: kime#1822
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    LucedesLucedes might be real Registered User regular
    edited August 2011
    like i am picturing this sting
    this sting that ineffectively glances off
    and i do not feel that it causes poison

    because the function of the stinger is to deliver poison by injection
    ergo, if there is no stinging, no injection, there can be no poisoning

    Lucedes on
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    kimekime Queen of Blades Registered User regular
    Lucedes wrote:
    like i am picturing this sting
    this sting that ineffectively glances off
    and i do not feel that it causes poison

    because the function of the stinger is to deliver poison by injection
    ergo, if there is no stinging, no injection, there can be no poisoning

    Re-think the attack. The sting hits and injects poison every single time. The roll is to determine whether it went deep enough or hit a vulnerable spot to cause damage on it's own.

    Problem. Solved. :P

    Battle.net ID: kime#1822
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    EgosEgos Registered User regular
    It's that poison-y

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    SUPERSUGASUPERSUGA Registered User regular
    It's also worth remembering that stress is quite abstract and may not always mean a physical hit. Having to dive to the ground to avoid a knockout blow would cause stress, for example, without physical contact. It's all down to how the players describe things. It's a bit of a shift from HP but that's why I used stress and not HP.

    As for weedle the intention is that if he wants to sting you, he will. It's just whether he gets to cause you stress too or not, remembering this doesn't necessarily mean a bigger physical hit.

    Yes, this may be counter intuitive at first but I think its something you'd get used to pretty quick with help from the gm.

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    LucedesLucedes might be real Registered User regular
    it is pretty much relentlessly dumb forever, but that's cool.

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