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[Let's Play] Paradox Succession Game: Charlemagne's Heirs! The Thread Lives!
Posts
The first Frankish conquest outside of their homeland had slowly been turned into a Frankish province in every way except the climate, the native Berber people having adopted Frankish culture. The first of many.
In mid 1635 the war was going excellently. All of the British colonies had been occupied, yet the British king refused to parley. This would not do. The British cowered behind their large fleets while taking back islands scattered in the ocean.
A nobleman donated a large quantity of gold to the treasury, which was immediately put to good use constructing fortifications in our homeland.
Spies were sent to infiltrate the British government, with orders to spy on troop movements. It took several attempts but we did infiltrate their government.
Our spies report that the Scottish lands are willing and ready to rise up against the British, if encouraged. We provide some funding and promises of independence to get a small army to raise up.
From the far east, it seems as if the Zenatan sultan let his country get ruled by the much smaller Yemen.
Our invasion of the British coast leads to a small victory against one of their fleets!
Unexpectedly, the royal heir passed away at the end of June. This was the last blow Isaac could take, already being at such an old age, after losing his firstborn the king sunk into a deep depression and wasted away over the next week.
As Thomas is just a babe, a ruling council formed from the nobility has been established to guide him until he is old enough to rule.
The King is dead. Long live the King!
I forgot to put land maintenance back to 100 when I invaded, so um don't forget that.
We're 5-7 years out from the next NI, was hoping to live a bit longer
Oh. Yeah - that would be it.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Of course, depending on how the NLCS goes there may be more or less time to kill throughout the week.
And I might I be amiss in suggesting that you take the reigns over the Regency Council and then (hopefully) hand it off to an interested party once the heir comes of age.
EDIT: So, I guess what I mean is that I'm already playing a Regency Council game.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Take it.
Other nations tried to involve us in their own petty wars, but the council had to look out for the future of Vermandois and it's young king, other nations could deal with their own problems.
Some consolidation takes place in the lesser nations to the east, but this is no business of ours. Vermandois itself is troubles by spreading contagion which must take priority.
Some of the fringe cultures are no longer considered fashionable in the court, and are subsequently shunned through the nation.
With an excess of money pouring into the coffers in these peaceful times, the council decides to better defend the borders of our realm. A line of mighty fortresses is build along our continental borders to protect against our warlike neighbours.
Let us never forget what we are fighting for: Vermandois has a glorious history and is the cultural center of Europe.
Unfortunately our inward looking policy must come to an end as Bohemia flexes its muscles, and we feel obliged to prevent it obtaining complete hegemony in eastern Europe.
Other nations take advantage of our Bohemian engagement to pursue an expansionist agenda while we are in no position to defend our allies.
The war starts off well, but we don't arrive in time to save Silesia from being mostly absorbed into Bohemia. A series of military setbacks reinforce the council's original impressions that military expeditions are a bad idea. We withdraw from the conflict and recommit to our policy of a defensive foreign policy until the king is of an age to make his own decisions.
I seem to have accidentally roleplayed an incompetent inward looking regency, so figure I might as well run with it
A new colony is established near our African provinces, and the council is please to find the area a rich source of ivory, further enriching the nation.
We watch warily as "Great" Britain tries to rebuild after the humiliating defeat it suffered at our hands, but Irish land is a poor substitute for that which it lost.
However, these gains are short lived. Great Britain is plagued by rebels, with nationalists throwing off the shackles of English domination in Ireland and Lollard heretics causing no end of trouble in England.
1644 -
1645 -
1648 -
Our other neighbours continue to war against heretics and savages, with Castille warring against the Huron and Leon extending their north African holdings even further after wars against Tunisia and Morocco. Meanwhile, Bohemia grows even more dangerous after absorbing Poland into their realm:
Meanwhile at home, Vermandois continues to prosper. New technologies are discovered to strengthen our armies, and mighty new armies are raised to replace those lost in the Bohemian debacle.
Meanwhile the council decides a new direction is needed to renew the realm and keep it strong for young King Thomas. Decisions must be made that will effect all the realm.
So we need a new idea. I tend to favour Cabinet (for better avoiding wars) or military drill (to better fight them if they're inevitable), but voting is open and I'll accept the will of the people.
Do we have updated descriptions of the effects of all the ideas, now?
EDIT: Okay, I think I'm dumb. I asked that before. Reading now!
EDIT2: Okay, they aren't all there. What does Cabinet do? What does Scientific Revolution do?
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
Naval:
Naval Fighting Instruction (30)
+50% blockade efficiency
+0.30 naval morale
Sea Provisioning (53)
+hips can repair at sea
-5% naval attrition
+5% colonisation range
Army:
Regimental System (30)
-40% regiment recruitment time
+15% reinforcement speed
Napoleonic Warfare (53)
+0.25 discipline (essentially a 25% increase - affects casualties taken and effected)
+0.15 leader shock and fire (better leaders)
Exploration:
Scientific Revolution (30)
-10% technology costs
+1% production efficiency
+1% trade efficiency
-10% Papal Influence
Improved Foraging (53)
-50% land attrition (e.g. casualties from attrition on land - usually in enemy/unfriendly provinces)
Government:
Smithian Economics (30)
+20% production efficiency (more production, more trade units,
-5% building costs
Liberty, Egalite, Fraternity (53)
+3 tolerance for heretics and heathens
+15 stability investment
-0.10 Papal influence (the Pope, he is not impressed with your egalitarian society)
Culture:
Cabinet (30)
-1 infamy (like a 5 star diplomat)
+0.5 diplomats
Revolution and Counter Revolution (53)
+CB for other government types
+0.05 land and naval morale
I vote Cabinet.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae
...and that I haven't ridiculously unbalanced things with my limited playtesting sample of one person (although we are basically almighty, so I don' think I can inadvertently hurt us too badly...I am more worried about borking the AI).
The regency council decides it likes running the show, and convinces the boy king Thomas to turn them into a permanent institution, called a "Cabinet".
One of the ministers is so impressed with this gesture that he releases his magnum opus to enrich the public discourse.
Meanwhile in the east, the balance of power shifts slightly south as the once mighty kingdom of Zenata is inherited by the little known nation of Yemen.
England recovers from its revolutions and begins to stir again, causing much uneasiness at court. First convincing the pope to excommunicate the new Scottich monarch, and then turning on the natives in the new world. Still, as long as they don't start any trouble in Europe we are happy to leave them be.
Sensing another english war is inevitable, the council sets to work building up the infrastructure necessary for sustained naval conflict. Two mighty shipyards are build, one on the north coast and one on the west, to help Vermandois project its power and rule the seas.
Unfortunately the expenses drain the treasury to the extend that when calamity occurs, the government can do little but watch as the people burn in their houses.
The nations in the east continue their squabbling, absorbing and splitting as the tide of power shifts back and forth. Naples tries to continue its expansionary agenda but gets involved in one too many conflicts and, sensing weakness, the Byzantine army invades in what is assumed to be an attempt to reclaim past Roman glories.
Then, on July 3 1652 his majesty Thomas II de Vermandois claims his right to rule in his own name, and the council is lowered once again to a merely advisory role. His younger brother Charles is his heir for the time being.
The young king is headstrong and not particularly wise in the ways of statesmanship. He immediately tries to establish a new order, with disastrous results. His attempts at 'diplomacy' only offend our neighbours, and it is only through cordial ties with the council that good relations are maintained with Brittany.
Clearly we need to find a diversion for the king before he brings the kingdom down around our ears.
So, if possible, I'd prefer a more diplomatic solution to getting our hands on their European holdings.
Steam: Elvenshae // PSN: Elvenshae // WotC: Elvenshae