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Team ICO - Last Guardian still being developed. No other news. Carry on.
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Wandering is more of a choice, but there are a fair number of areas you'll never see if you're just chasing colossi.
Phantasy Star Zero: 2450 4798 1254 | Pokémon SoulSilver: 4383 4365 0505
PSN: theIceBurner, IceBurnerEU, IceBurner-JP
90 minutes in, and I'm only more convinced that Ico is the better game. Managing a grip bar and waiting for your character's flopping around animations to finish just isn't compelling gameplay. I'm going to push through to the end to see if I change my mind, but I'm not confident.
Also realizing why I never finished the game originally. I had a rental copy with no manual, so I didn't
know about the fruit or lizards. It got pretty tough by the end with no grip or health upgrades.
As in it's actually a worse game than the PS2 version because of this.
I'm pretty sure the manual didn't mention fruits or lizards. There's tons of stuff that the manual doesn't mention, like the secret horse moves. It's all part of the discovery process that they intended.
That's too bad. It was the most frustrating part of the original version.
Black: 0389 8074 1114 - 3DS: 4940-5435-1167 - PSN: Haarvest
I guess I'm not playing the game properly 'cause I'm not really exploring. I'm just going after the colossi. But I am paying attention to my surroundings! They are pretty. So pretty, my surroundings.
I'm not exactly blown away. When I played Ico, I immediately got exactly why people hailed it as such a special game. SotC isn't really clicking for me in that way. Not to say that I'm not enjoying myself. I'm loving the whole process of looking for weaknesses on the colossi or looking for ways to expose that weakness by exploring the environment or trying whatever makes sense. However, the last two colossi I faced, numbers 9 and 10, those guys were just annoying.
Oh. The manual for the Ps3 collection does tell you about them, so I just assumed the original did too.
Not really seeing this complaint, there are ways to get things done quicker (i.e jumping stab, does about as much damage as a charged stab but takes less time but slightly more coordination/skill). Though to be honest, in general, I'm not seeing more flailing than the PS2 version.
It amazes me how good these games still look.
PSN: SirGrinchX
Xbox Live: SirGrinch X
That didn't happen with every stab point, though, and I made it through to the end. As to this being a worse game because of it--I don't know about that. The improved visuals plus the solid framerate--especially the solid framerate--put the remake on top, I think.
No, but you can bring Agro to a direct halt, make him do a 180 turn and stand up then jump off him. None of this is explained, you have to figure it out for yourself.
GFWL: Genesius Prime / PSN: Genesius_Prime / Origin: genesiusprime / 3DS: 4871-3718-5715
I love the little touches Team Ico put in their games. Agro walking off to drink water or eat grass when you're doing stuff, being able to pat Agro, etc.
Are you sure that this version is worse in terms of character flopping? I remember the original being just as bad.
You can fully stand up while riding him, too. All of that stuff was undocumented.
The last boss is a good example of this; on the PS2, I always always always had trouble getting the deathblows on him, as he just moved around too much.
On PS3, I get him first time.
It's a very cinematic game. You kind of have to fall in love with the atmosphere to get over the gameplay haggles, but once you do it's seriously one of the best games ever.
Ico is completely genius because it's gameplay keeps you thinking all the time while thrusting you into gorgeous and amazing new environments constantly.
The only reason why I might put SotC over Ico is because it's just the most epic game ever made and the payoff is only matched by, like.. Silent Hill 2, Deus Ex, or maybe RDR.
That was amazing.
One example of that I really liked on this Ico playthrough
I don't remember if I noticed that on my original playthrough. Just really adds to the believability of the characters and the world.
Flailing colossi > stupid shadow buttholes
Black: 0389 8074 1114 - 3DS: 4940-5435-1167 - PSN: Haarvest
These were both wonderful and unique games and I'm grateful that Sony re-released them, otherwise I might never have played them.
I'm getting the sense that I'm going to understand the SotC>Ico point of view a lot better once I get to the end of SotC. Still managed not to have it spoiled so far!
What don't you like about it?
I thought my wife would love Ico back when we first started dating in 2002, but she couldn't play it because she said it was "too creepy." She said a big part of that was the feeling of helplessness with having to fight with a stick. I asked if she would feel better if the game used a sword graphic (even if everything else about it behaved the same as the stick) and she said "yes."
Well, I love the environments, exploration and atmosphere... I just hate the actual feel and mechanics of the fighting. Not the principle of using a stick or anything. That being said, it's not like combat is major part of the game, I just roll my eyes and trudge on through when it pops up.
::Edit:: The main complaint I have with Ico is the damn camera.
PSN: SirGrinchX
Xbox Live: SirGrinch X
That's my biggest fear in my upcoming replay of it. That's the area where standards have really advanced in the last 10 years, and I'm a lot less forgiving of a bad camera now than I was then.
PSN: SirGrinchX
Xbox Live: SirGrinch X
Whenever a shadow appears, it becomes punishingly unfun. At least early on, anyway. Once you get a better weapon at least killing them doesn't take like six hits. (During which you knock them over and have to wait for them to get up)
I wish I didn't have to kill number thirteen. I wish I could just hold on to his back while the camera zoomed out and he flew over the entire land.
I think I'd prefer it if both the games had ended without the tag after the credits. Just seems like a wuss-out. Though I guess SotC's was necessary to explain its position in the mythology.
Now that I've finally played these two, I'm actually disappointed that The Last Guardian is what it is. Ico and SotC are so different in terms of what you do, even though they're quite similar thematically. The Last Guardian just seems so... familiar. Exploring ruins with your pet colossus. Nothing against that concept; I have full faith that it'll be fantastic. It's just that if I'd been paying attention five years ago, when they first revealed SotC, my mind would've been blown. What intrigues me most about The Last Guardian is the team behind it, not the premise.
Lastly, why does the manual call him "Wanda"?
That might ultimately come down to personal preference. I thought they were both great and won't pick a favourite.
Because Wanda is his name in the Japanese version. We call him Wander because the localization team noticed that he had a girl's name.
Wasn't the title during development Wanda and the Colossus? I seem to remember that. Sounds way less badass.
Yeah. The idiots that made the manual probably didn't pay much attention when they changed it. I assume they've used the same manuals for the collection? Or did they find a second, somehow even more incompetent, group of idiots?
Which would actually be pretty decent.
Never played either. Which game should I play first: Ico or Shadow?