There's a land-kraken type thing in the Witcher 2. It's pretty cleverly done.
It's amphibious at best.
It was also one of the few truly subpar sections in that game, given the obscene number of ways you could die by complete bullshit. Though that may have mostly been sorted out by the 2.0 patch. Haven't started a replay with it yet.
There's a land-kraken type thing in the Witcher 2. It's pretty cleverly done.
It's amphibious at best.
It was also one of the few truly subpar sections in that game, given the obscene number of ways you could die by complete bullshit. Though that may have mostly been sorted out by the 2.0 patch. Haven't started a replay with it yet.
I played it on hard and didn't have a problem with it. Amphibious is certainly a better description than land-kraken though.
There's a land-kraken type thing in the Witcher 2. It's pretty cleverly done.
It's amphibious at best.
It was also one of the few truly subpar sections in that game, given the obscene number of ways you could die by complete bullshit. Though that may have mostly been sorted out by the 2.0 patch. Haven't started a replay with it yet.
I played it on hard and didn't have a problem with it. Amphibious is certainly a better description than land-kraken though.
"Who is it?"
"Plumber."
"I don't need a plumber. You're that kraken, aren't you?"
"...Candygram."
"Candygram, my foot. You get out of here before I call a witcher. You're the kraken, and you know it."
There's a land-kraken type thing in the Witcher 2. It's pretty cleverly done.
It's amphibious at best.
It was also one of the few truly subpar sections in that game, given the obscene number of ways you could die by complete bullshit. Though that may have mostly been sorted out by the 2.0 patch. Haven't started a replay with it yet.
I played it on hard and didn't have a problem with it. Amphibious is certainly a better description than land-kraken though.
While I'm not a fan of how binary the fight sometimes could be (you really couldn't afford to screw up due to how much damage the thing does on normal and above), it did manage to handle a land fight against something that big without having it turn into hacking at its legs while you see nothing but a lower body on your screen.
I really need to beat the first fable. I did beat the second one, however. I heard bad things about the third one.
If you enjoyed fable 2 youll do fine with 3. The story's kind of retarded, but everything else is sufficient. IMHO of course, Tube really hates it
To counter this, I absolutely loved Fable 2, and 3 is one of the most boring, soulless games I've played in a long while. It just feels like a major step back in pretty much every way. Kinda like going from Morrowind to Oblivion. Booyah, on topic!
There's a land-kraken type thing in the Witcher 2. It's pretty cleverly done.
It's amphibious at best.
It was also one of the few truly subpar sections in that game, given the obscene number of ways you could die by complete bullshit. Though that may have mostly been sorted out by the 2.0 patch. Haven't started a replay with it yet.
I played it on hard and didn't have a problem with it. Amphibious is certainly a better description than land-kraken though.
"Who is it?"
"Plumber."
"I don't need a plumber. You're that kraken, aren't you?"
"...Candygram."
"Candygram, my foot. You get out of here before I call a witcher. You're the kraken, and you know it."
Where is that from?
0
Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
There's a land-kraken type thing in the Witcher 2. It's pretty cleverly done.
It's amphibious at best.
It was also one of the few truly subpar sections in that game, given the obscene number of ways you could die by complete bullshit. Though that may have mostly been sorted out by the 2.0 patch. Haven't started a replay with it yet.
I played it on hard and didn't have a problem with it. Amphibious is certainly a better description than land-kraken though.
"Who is it?"
"Plumber."
"I don't need a plumber. You're that kraken, aren't you?"
"...Candygram."
"Candygram, my foot. You get out of here before I call a witcher. You're the kraken, and you know it."
Spent the majority of the weekend with either myself or my girlfriend playing Oblivion. We came to the conclusion that we will be needing two copies of Skyrim, so we can both spend its launch weekend playing it. Luckily we both have a 360, just need to sort out some room to set them both up.
So, I'm totally stealing this from another forum, which is itself stolen from Game Informer:
From the new Game Informer:
Sabretoothed Tigers are confirmed to be in the game.
The player threw a wolf he killed into a river, and it went with the tide.
Just killing a random stranger or two won't be enough for you to join the Dark Brotherhood.
Two stealth-perks include a 15x damage-increase with a dagger using the Stealth skill, and a perk that allows you to "disappear" from battle.
Upon exploring Whiterun, you'll be asked if you are a "Battle-Born," or if you belong to the Stormcloaks. On this occasion, the player said "Battle-Born," and got to explore their headquarters without any harm. They offered a quest -- they suspected one of their soldiers had been taken by the Stormcloaks to Northwatch Keep.
a drunkard asks you to go and steal a rare Argonian ale for him, as a small favor.
Smaller tasks such as the one above will appear as a separate tab in the Journal, while the other, lengthier quests that require multiple objectives will appear in the main tab.
He hears some gossip in the local tavern that a boy in Windhelm is "looking" for the Dark Brotherhood.
Spoilers about how you are possibly recruited into the Dark Brotherhood:
Upon visiting the boy in Windhelm, he offers you a contract. The contract has you going to an orphanage to kill a vicious lady who hits the children, and prevents them from being adopted. The orphanage is located in The Rift. Upon arriving there, the player sees how the woman is berating the children, and then stalks her until they are both alone. He kills her. After that, he notices that the children find out, and they all start to laugh/applaud (one even commends the Dark Brotherhood). After that quest is finished, you'll receive a note from the Dark Brotherhood given to you by a courier.
After that, the writer didn't want to describe what happens next, because of spoilers. He says that if you're a fan of previous questlines, you're going to "love" it, and it has a nice mix of dark humor and brutality. Just as he was about to visit the Dark Brotherhood sanctuary, his time ran out.
NPCs and creatures will take shelter when it starts to rain.
You can play games with children (such as "Tag!" in Riverwood).
A massive, RDR-style horseback chase ensued for one player, with mounted guards from the Imperial Legion chasing him all the way to the gates of Riften.
If you destroy a city’s means of income, they will need to buy from a nearby city, and the prices of products in said city will go up, or might not even be available in that city at all any more.
An onscreen warning will flash if you're fighting an enemy too strong for your character, or if you're entering a dungeon that is too highly-leveled.
As your level progresses, random spawns are scaled (region-dependent), and creatures can also spawn in pairs. Weaker enemies aren't written out of the system; they just become less common.
Khajiit apparently get a special animation for unarmed attacks.
Commanded animals will apparently be "easy to manage" (hope this includes a New Vegas-style Companion Wheel, or something).
Stolen items can be sold to any vendor, as long as nobody saw you stealing them.
If you attack/steal from a friend, you can ask for forgiveness.
Maybe you can become the leader of a city as well! Think about it... assume control of a city, destroy another city's means of income and now they have to come to you to buy shit.
Mua ha ha ha!
Everyone has a price. Throw enough gold around and someone will risk disintegration.
I think that my first character is likely going to be a smooth-talking ruthless profiteer. Ideally he'll never raise a weapon in anger, and after a few cycles of "acquire industry->burn competition->profit -> acquire new industry" will just buy his way out of trouble in all cases. Hopefully I can eventually give him a monopoly on the game's entire economy. In the Skyrim of my dreams I can bribe giants to hunt dragons for me. After that it's just maniacal laughter all the way down.
I'll be going with my usual Breton character. The only problem I'll have is whether I should go for a Nightblade-esque character or a good old Spellsword.
I was actually expecting something a bit more mountainy.
Corpse throwing as a mechanic should make for some entertaining times.
No need to wait for them to be a corpse. Even in Oblivion hitting an enemy with a paralysis effect on a slope would send them tumbling down a mountain. It was a preferred way of dealing with wild animal attacks that wouldn't be leaving any real loot if killed. I imagine I'll be doing the same in Skyrim.
Liking that stealing is manageable in this version. None of this marked items business.
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Mostlyjoe13Evil, Evil, Jump for joy!Registered Userregular
Screw it. I want hype. I don't care if it's not perfect. This feeling, now? It's joy, naked joy.
And picking between damage and stealth for a perk? Genius. I always hated when perks were between obvious and dumb choices. This is a meaningful pick. I only hope the same applies for things like magic. Damage vs long control time for fear effects, etc.
Liking that stealing is manageable in this version. None of this marked items business.
I wonder if there's no marking at all or if it's just the shopkeepers not being able to tell.
Morrowind allowed you to sell stolen items to anyone but had an issue where if you stole something from a vendor it would consider all future items of that type to be the one you stole. While finding a fence was sometimes annoying in Oblivion, it was still miles better than not knowing if what you were about to sell would lead to the guards being called.
Liking that stealing is manageable in this version. None of this marked items business.
I wonder if there's no marking at all or if it's just the shopkeepers not being able to tell.
Morrowind allowed you to sell stolen items to anyone but had an issue where if you stole something from a vendor it would consider all future items of that type to be the one you stole. While finding a fence was sometimes annoying in Oblivion, it was still miles better than not knowing if what you were about to sell would lead to the guards being called.
Really looking forward to playing a thief slash illusionist. With stolen goods not being marked and not requiring a fence to unload them I think it'll be more fun. I just hope the houses actually have worthwhile things to steal, and not this clay and pewter flatware like in Oblivion.
If they bring in their "clutter" from Fallout, which I'd expect given the other things finding their way into TES, I expect thievery to be pretty great. Fallout was fantastic about almost every house having a little story. Things like a skeleton in a bathtub with a toaster at the other end, a pile of skeletons at a door with packed suitcases in hand, tearful notes, two skeletons holding hands on a bed with suicide pills beside them, etc.
If they can pull off that kind of thing with Skyrim, with its many more populated houses and NPCs, I'll be impressed.
Thinking of that, I hope there are lots of journals and scrolls and shit to read apart from the standard Elder Scrolls library. I really dug that aspect of the new Fallouts when scrounging around in someone's rooms. But there needs to be like, heirloom armor/weapons, rare alchemy reagents, a prized gold carafe, something worth stealing. Not a bunch of fresh food and 20 Septims worth of cloth bolts.
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MongerI got the ham stink.Dallas, TXRegistered Userregular
I'm with you guys. Against my better judgment, I have allowed myself to become incredibly excited for this.
Also, I thought it would go away if I didn't sit down and write it. It didn't go away. I inflict it on all of you.
Skipping rocks along the beachline pass
Young boy stops his arms mid-cast
Waves part for a slimy, wriggling mass
Emerging
Land Kraken crawls
(Boy's spine chills and)
Land Kraken walks
(Eyes grow wide)
Land Kraken looms
(Boy's legs work like they never have, to)
Land Kraken lives!
(Get home!)
Quiet village off the coastline mourns
The youngest of the tribe found torn
And as families gather forlorn
Screaming
Land Kraken runs
(Spear tips shatter on)
Land Kraken hunts
(His weathered hide)
Land Kraken kills
(Never knowing mercy in those cold, black eyes)
Land Kraken lives!
(He rends)
Pounding hoofs betray a paladin's learned
The terrestrial cephalopod turns
A writhing shadow in the auburn
Sunset
Ride, paladin!
Hold your drawn sword tight!
Savior paladin!
Hold your drawn sword tight!
Ride, paladin!
Hold your drawn sword tight!
Savior paladin!
And!
Now!
We!
Strike!
-interlude-
Take a dip
Clean the splattered viscera
That fight wasn't fair
Paladin
Noble foolish warrior
Broken armor everywhere
Land Kraken roams
(Set upon an inky warpath)
Land Kraken fights
(He marches)
Land Kraken feasts
(He conquers)
Land Kraken lives!
Land Kraken thrives!
Land Kraken lives!
Nothing survives!
GoodKingJayIIIThey wanna get mygold on the ceilingRegistered Userregular
I've been playing a lot of New Vegas just to get in the mood for this game. I won't be getting Skyrim immediately, so that'll hold me over past launch. But oooooh man. Wow. Seriously pumped.
As your level progresses, random spawns are scaled (region-dependent), and creatures can also spawn in pairs. Weaker enemies aren't written out of the system; they just become less common.
I want to know more about this. It kinda depends on how much "less common" they are, but Skyrim would basically have the same problem as Oblivion, only instead of being attacked by random bandits, it would be random horrid snow monsters. If it's more or less the Fallout 3 scaled zones, that's fine.
Posts
I would get a chuckle out of watching someone do a Lets Play of Skyrim using a "Dragon Denier" character.
"That cannot be a Dragon, must be a cloud. Oh no! I have spontaneously combusted!"
http://www.fallout3nexus.com/downloads/file.php?id=16534
It was also one of the few truly subpar sections in that game, given the obscene number of ways you could die by complete bullshit. Though that may have mostly been sorted out by the 2.0 patch. Haven't started a replay with it yet.
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I played it on hard and didn't have a problem with it. Amphibious is certainly a better description than land-kraken though.
"Who is it?"
"Plumber."
"I don't need a plumber. You're that kraken, aren't you?"
"...Candygram."
"Candygram, my foot. You get out of here before I call a witcher. You're the kraken, and you know it."
While I'm not a fan of how binary the fight sometimes could be (you really couldn't afford to screw up due to how much damage the thing does on normal and above), it did manage to handle a land fight against something that big without having it turn into hacking at its legs while you see nothing but a lower body on your screen.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
To counter this, I absolutely loved Fable 2, and 3 is one of the most boring, soulless games I've played in a long while. It just feels like a major step back in pretty much every way. Kinda like going from Morrowind to Oblivion. Booyah, on topic!
You know the ones, the boulders.
Where is that from?
LAND SHARK! Old SNL gag.
http://www.youtube.com/watch?v=a3ELlI1nrjE
SNL Land Shark Sketch from ~1975
The harder the rain, honey, the sweeter the sun.
From the new Game Informer:
Sabretoothed Tigers are confirmed to be in the game.
The player threw a wolf he killed into a river, and it went with the tide.
Just killing a random stranger or two won't be enough for you to join the Dark Brotherhood.
Two stealth-perks include a 15x damage-increase with a dagger using the Stealth skill, and a perk that allows you to "disappear" from battle.
a drunkard asks you to go and steal a rare Argonian ale for him, as a small favor.
Smaller tasks such as the one above will appear as a separate tab in the Journal, while the other, lengthier quests that require multiple objectives will appear in the main tab.
He hears some gossip in the local tavern that a boy in Windhelm is "looking" for the Dark Brotherhood.
Spoilers about how you are possibly recruited into the Dark Brotherhood:
NPCs and creatures will take shelter when it starts to rain.
You can play games with children (such as "Tag!" in Riverwood).
A massive, RDR-style horseback chase ensued for one player, with mounted guards from the Imperial Legion chasing him all the way to the gates of Riften.
If you destroy a city’s means of income, they will need to buy from a nearby city, and the prices of products in said city will go up, or might not even be available in that city at all any more.
An onscreen warning will flash if you're fighting an enemy too strong for your character, or if you're entering a dungeon that is too highly-leveled.
As your level progresses, random spawns are scaled (region-dependent), and creatures can also spawn in pairs. Weaker enemies aren't written out of the system; they just become less common.
Khajiit apparently get a special animation for unarmed attacks.
Commanded animals will apparently be "easy to manage" (hope this includes a New Vegas-style Companion Wheel, or something).
Stolen items can be sold to any vendor, as long as nobody saw you stealing them.
If you attack/steal from a friend, you can ask for forgiveness.
ONE MONTH AND ONE DAY.
The harder the rain, honey, the sweeter the sun.
Oh man oh man!
Maybe you can become the leader of a city as well! Think about it... assume control of a city, destroy another city's means of income and now they have to come to you to buy shit.
Mua ha ha ha!
I think that my first character is likely going to be a smooth-talking ruthless profiteer. Ideally he'll never raise a weapon in anger, and after a few cycles of "acquire industry->burn competition->profit -> acquire new industry" will just buy his way out of trouble in all cases. Hopefully I can eventually give him a monopoly on the game's entire economy. In the Skyrim of my dreams I can bribe giants to hunt dragons for me. After that it's just maniacal laughter all the way down.
Skyrim Map
Corpse throwing as a mechanic should make for some entertaining times.
No need to wait for them to be a corpse. Even in Oblivion hitting an enemy with a paralysis effect on a slope would send them tumbling down a mountain. It was a preferred way of dealing with wild animal attacks that wouldn't be leaving any real loot if killed. I imagine I'll be doing the same in Skyrim.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Shouts don't count. They're northern magic.
Shooting dragons out of the sky then hewing off their heads is going to be SOO GOOD.
This is probably the most excited I've been about a new release in quite some time.
The hype is almost palpable.
Tofu wrote: Here be Littleboots, destroyer of threads and master of drunkposting.
You shouldn't. You can still see under the water clearly if you tilt the camera just right. Shitty Gamebryo engine.
I love that glitch. I hate navigating underwater and it makes it so much easier.
I wonder if there's no marking at all or if it's just the shopkeepers not being able to tell.
Morrowind allowed you to sell stolen items to anyone but had an issue where if you stole something from a vendor it would consider all future items of that type to be the one you stole. While finding a fence was sometimes annoying in Oblivion, it was still miles better than not knowing if what you were about to sell would lead to the guards being called.
Steam Profile
3DS: 3454-0268-5595 Battle.net: SteelAngel#1772
Really looking forward to playing a thief slash illusionist. With stolen goods not being marked and not requiring a fence to unload them I think it'll be more fun. I just hope the houses actually have worthwhile things to steal, and not this clay and pewter flatware like in Oblivion.
If they can pull off that kind of thing with Skyrim, with its many more populated houses and NPCs, I'll be impressed.
Old PA forum lookalike style for the new forums | My ko-fi donation thing.
Also, I thought it would go away if I didn't sit down and write it. It didn't go away. I inflict it on all of you.
Young boy stops his arms mid-cast
Waves part for a slimy, wriggling mass
Emerging
Land Kraken crawls
(Boy's spine chills and)
Land Kraken walks
(Eyes grow wide)
Land Kraken looms
(Boy's legs work like they never have, to)
Land Kraken lives!
(Get home!)
Quiet village off the coastline mourns
The youngest of the tribe found torn
And as families gather forlorn
Screaming
Land Kraken runs
(Spear tips shatter on)
Land Kraken hunts
(His weathered hide)
Land Kraken kills
(Never knowing mercy in those cold, black eyes)
Land Kraken lives!
(He rends)
Everlasting!
Neverending!
Triumphant beast!
Undefeatable!
Insatiable!
Blood-drenched tentacles reave!
Pounding hoofs betray a paladin's learned
The terrestrial cephalopod turns
A writhing shadow in the auburn
Sunset
Ride, paladin!
Hold your drawn sword tight!
Savior paladin!
Hold your drawn sword tight!
Ride, paladin!
Hold your drawn sword tight!
Savior paladin!
And!
Now!
We!
Strike!
-interlude-
Take a dip
Clean the splattered viscera
That fight wasn't fair
Paladin
Noble foolish warrior
Broken armor everywhere
Land Kraken roams
(Set upon an inky warpath)
Land Kraken fights
(He marches)
Land Kraken feasts
(He conquers)
Land Kraken lives!
Land Kraken thrives!
Land Kraken lives!
Nothing survives!
All right, people. It is not a gerbil. It is not a hamster. It is not a guinea pig. It is a death rabbit. Death. Rabbit. Say it with me, now.
I want to know more about this. It kinda depends on how much "less common" they are, but Skyrim would basically have the same problem as Oblivion, only instead of being attacked by random bandits, it would be random horrid snow monsters. If it's more or less the Fallout 3 scaled zones, that's fine.