Solwill place 2 counters in Command and 1 in Strategic Allocation.
TG/AC:0/1
SA/FS/CC: 3/3/2
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The great races have begun to mobilize, their intentions still unknown. The empire has already begun to change, and the tension is high. Soon, the first shots may be fired, marking the true beginnings of the Twilight War.
Record of Actions
The Xxcha Kingdom: Allocate 2 CC to CP. (SA/FS/CP 2/3/1 --> 2/3/3) The Federation of Sol: Allocate 1 CC to SA and 2 CC to CP. (SA/FS/CP 2/3/0 --> 3/3/2) The Lazax: Allocate 2 CC to CP. (SA/FS/CP 1/3/0 --> 1/3/2) The Barony of Letnev: Allocate 1 CC to SA and 1 CC to CP. (SA/FS/CP 0/3/1 --> 1/3/2) The Sardakk N’orr: Allocate 2 CC to CP. (SA/FS/CP 1/3/1 --> 1/3/3) The Emirates of Hacan: Allocate 1 CC to SA and 1 CC to CP. (SA/FS/CP 2/4/1 --> 3/4/2) The Universities of Jol-Nar: Allocate 1 CC to SA and 1 CC to CP. (SA/FS/CP 0/3/1 --> 1/3/2)
Worlds: R - Mecatol Rex (3R, 6I) R - Industrex (2R, 0I, R (x2)) R - Lodor (3R, 1I, G) R - Mehar Xull (1R, 3I, B) R - Quann (2R, 1I, G) R - Qucen'n (1R, 2I) R - Vefut II (2R, 0I, R)
Worlds: R - Jord (4R, 2I) R - Lazar (1R, 0I) R - Mellon (0R, 2I) R - Sakulag (2R, 1I) R - Zohbat (3R, 1I, B)
Neutral Worlds
N - Arinam (1R, 2I, B)
N - Centauri (1R, 3I)
N - Coorneeq (1R, 2I, R)
N - Dal Bootha (0R, 2I, R)
N - Gral (1R, 1I, B)
N - Meer (0R, 4I)
N - New Albion (1R, 1I, G)
N - Rarron (0R, 3I, G)
N - Resculon (2R, 0I)
N - Starpoint (3R, 1I)
N - Tar'mann (1R, 1I)
N - Tempesta (1R, 1I, B (x2))
N - Tequ'ran (2R, 0I, R)
N - Torkan (0R, 3I, B)
N - Wellon (1R, 2I)
N - Xxehan (1R, 1I, G)
Agenda Effects
Disbanding the Empire: Against - Another round will be added to the end of the game; win conditions referring to round eight instead refer to round nine.
Order of Strategy Card Selection
The Xxcha Kingdom: The Federation of Sol: The Lazax: The Barony of Letnev: The Sardakk N’orr: The Emirates of Hacan: The Universities of Jol-Nar:
There is one Bonus Counter on the (6) Warfare Strategy Card; if it is selected, the race selecting the strategy may elect to gain either one Trade Good or one Command Counter to immediately allocate.
MrBlarney on
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Options
El SkidThe frozen white northRegistered Userregular
And on the up side, all the planets near Jord are so resource poor no one will want them!
Right?
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Federation of Sol: (1) Initiative Current Turn The Universities of Jol-Nar: (3) Civilization (Active) The Lazax: (4) Logistics (Active) The Sardakk N’orr: (5) Trade (Active) The Barony of Letnev: (6) Warfare (Active) The Xxcha Kingdom: (7) Technology (Active) The Emirates of Hacan: (8) Industry (Active)
lodwilk and Void Slayer, it is your turn to kick off the Action Phase.
Not an aggressive* move baron, just wanted to establish our boarders early, to maintain the peace.
Sol
Activate the Centauri/Gral sector. Moving the 1 carrier from Lazar/Sakulag which picks up and moves the 2 Ground Forces from Lazar and Sakulag as well. In addition, moving the two cruisers at Jord.
Land one Ground Force each on Centauri and Gral.
*By some definitions of aggressive.
TG/AC: 0/1
SA/FS/CC: 3/3/1
Void Slayer on
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Darn it! I was about to, reading in D&D made me remember somehow, your way too quick!
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Well, I certainly wasn't expecting that move. You humans are full of surprises!
Don't count on your pointless human induced conflicts until they erupt as my old granny use to say.
Maybe were not as bad guys as you think?
Hint: We are.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
The Federation of Sol: Activate Centauri-Gral system. (CP 2 --> 1)
Move in 1 Carrier and 2 Ground Forces from Lazar-Sakulag and 2 Cruisers from Jord.
Land 1 Ground Force on each of Centauri and Gral. The Universities of Jol-Nar: Activate Wellon system. (CP 2 --> 1)
Move in 1 Carrier, 2 Fighters, 2 Ground Forces, and PDS from Jol-Nar.
Land Ground Forces and PDS on Wellon. The Lazax: Activate Tempesta system. (CP 2 --> 1)
Move in 1 Cruiser and 1 Ground Force from Industrex.
Land Ground Force on Industrex. The Sardakk N’orr: Activate Arinam-Meer. (CP 3 --> 2)
Move in 1 Carrier and 2 Ground Forces from Saudor.
Land 1 Ground Force on each of Arinam and Meer.
Worlds: R - Mecatol Rex (3R, 6I) R - Industrex (2R, 0I, R (x2)) R - Lodor (3R, 1I, G) R - Mehar Xull (1R, 3I, B) R - Quann (2R, 1I, G) R - Qucen'n (1R, 2I) E - Tempesta (1R, 1I, B (x2)) R - Vefut II (2R, 0I, R)
Worlds: R - Jord (4R, 2I) E - Centauri (1R, 3I) E - Gral (1R, 1I, B) R - Lazar (1R, 0I) R - Mellon (0R, 2I) R - Sakulag (2R, 1I) R - Zohbat (3R, 1I, B)
Neutral Worlds
N - Coorneeq (1R, 2I, R)
N - Dal Bootha (0R, 2I, R)
N - Rarron (0R, 3I, G)
N - Resculon (2R, 0I)
N - Tar'mann (1R, 1I)
N - Tequ'ran (2R, 0I, R)
N - Torkan (0R, 3I, B)
N - Xxehan (1R, 1I, G)
Agenda Effects
Disbanding the Empire: Against - Another round will be added to the end of the game; win conditions referring to round eight instead refer to round nine.
Order of Play
The Federation of Sol: (1) Initiative The Universities of Jol-Nar: (3) Civilization (Active) The Lazax: (4) Logistics (Active) The Sardakk N’orr: (5) Trade (Active) The Barony of Letnev: (6) Warfare (Active) Current Turn The Xxcha Kingdom: (7) Technology (Active) The Emirates of Hacan: (8) Industry (Active)
The Barony of Letnev: Activate Letnev Home System. (CP 3 --> 2)
Exhaust Arc Prime (4R) and Wren Terra (2R) to build 1 Mechanized Unit (2R) and 2 Cruisers (4R). The Xxcha Kingdom: Activate Tequ'ran-Torkan. (CP 3 --> 2)
Move in 1 Carrier, 2 Fighters, and 2 Ground Forces from Xxcha Home System.
Land 1 Ground Force on each of Tequ'ran and Torkan. The Emirates of Hacan: Activate Bereg-Lirta IV. (CP 2 --> 1)
Move in 1 Dreadnought from Hacan Home System.
Exhaust Arretze (2R), Hercant (1R), and Thibah (1R) to build a Space Dock (4R) at Bereg.
Worlds: R - Mecatol Rex (3R, 6I) R - Industrex (2R, 0I, R (x2)) R - Lodor (3R, 1I, G) R - Mehar Xull (1R, 3I, B) R - Quann (2R, 1I, G) R - Qucen'n (1R, 2I) E - Tempesta (1R, 1I, B (x2)) R - Vefut II (2R, 0I, R)
Worlds: R - Archon Ren (2R, 3I) R - Archon Tau (1R, 1I) R - New Albion (1R, 1I, G) R - Starpoint (3R, 1I) E - Tequ'ran (2R, 0I, R) E - Torkan (0R, 3I, B)
Worlds: R - Jord (4R, 2I) E - Centauri (1R, 3I) E - Gral (1R, 1I, B) R - Lazar (1R, 0I) R - Mellon (0R, 2I) R - Sakulag (2R, 1I) R - Zohbat (3R, 1I, B)
Neutral Worlds
N - Coorneeq (1R, 2I, R)
N - Dal Bootha (0R, 2I, R)
N - Rarron (0R, 3I, G)
N - Resculon (2R, 0I)
N - Tar'mann (1R, 1I)
N - Xxehan (1R, 1I, G)
Agenda Effects
Disbanding the Empire: Against - Another round will be added to the end of the game; win conditions referring to round eight instead refer to round nine.
Order of Play
The Federation of Sol: (1) Initiative Current Turn The Universities of Jol-Nar: (3) Civilization (Active) The Lazax: (4) Logistics (Active) The Sardakk N’orr: (5) Trade (Active) The Barony of Letnev: (6) Warfare (Active) The Xxcha Kingdom: (7) Technology (Active) The Emirates of Hacan: (8) Industry (Active)
Taking a Transfer action, I will activating Jord and mellon/zohbat.
Moving the Carrier in Mellon/Zohbat to Jord.
I will Exhaust Jord (4R) and Skulag (2R) to build 4 Fighters and two cruisers
TG/AC: 0/1
SA/FS/CC: 3/3/0
I hope you really have no intention of invading El Skid, you don't want to see what happens to humans when you betray them.
They get really, really whiny.
He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
Posts
TG/AC: 0/3
SA/FS/CC: 2/3/3
TG/AC:0/1
SA/FS/CC: 3/3/2
Place one token each in Strategy and Command
TG/AC: 0/1
SA/FS/CC: 3/4/2
I place 2 Command Counters into my Command Pool.
TG/AC: 0/3
SA/FS/CP: 1/3/2
Place one token in Strategy and Command
TG/AC:0/1
SA/FS/CP: 1/3/2
Place one token each in Strategy and Command
TG/AC: 0/3
SA/FS/CC: 1/3/2
The Black Hole of Cygnus X-1
Place both counters in the Command Pool.
TG/AC: 1/3
SA/FS/CP: 1/3/3
The great races have begun to mobilize, their intentions still unknown. The empire has already begun to change, and the tension is high. Soon, the first shots may be fired, marking the true beginnings of the Twilight War.
Record of Actions
The Xxcha Kingdom: Allocate 2 CC to CP. (SA/FS/CP 2/3/1 --> 2/3/3)
The Federation of Sol: Allocate 1 CC to SA and 2 CC to CP. (SA/FS/CP 2/3/0 --> 3/3/2)
The Lazax: Allocate 2 CC to CP. (SA/FS/CP 1/3/0 --> 1/3/2)
The Barony of Letnev: Allocate 1 CC to SA and 1 CC to CP. (SA/FS/CP 0/3/1 --> 1/3/2)
The Sardakk N’orr: Allocate 2 CC to CP. (SA/FS/CP 1/3/1 --> 1/3/3)
The Emirates of Hacan: Allocate 1 CC to SA and 1 CC to CP. (SA/FS/CP 2/4/1 --> 3/4/2)
The Universities of Jol-Nar: Allocate 1 CC to SA and 1 CC to CP. (SA/FS/CP 0/3/1 --> 1/3/2)
Current Map: Round 2, Start of Strategy Phase
Technology Status
The Lazax: sartori and jakobagger
Action Cards: 3
Treaty Cards: 7
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Hacan [3], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Integrated Economy, Stasis Capsules, Hylar V Assault Laser
Worlds:
R - Mecatol Rex (3R, 6I)
R - Industrex (2R, 0I, R (x2))
R - Lodor (3R, 1I, G)
R - Mehar Xull (1R, 3I, B)
R - Quann (2R, 1I, G)
R - Qucen'n (1R, 2I)
R - Vefut II (2R, 0I, R)
Action Cards: 3
Treaty Cards: 4
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: N'orr [1], Jol-Nar [1]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters
Worlds:
R - Arc Prime (4R, 0I)
R - Wren Terra (2R, 1I)
R - Arnor (2R, 1I)
R - Lor (1R, 2I, R)
Action Cards: 3
Treaty Cards: 4
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Letnev [1], Hacan [3]
Technology: Hylar V Assault Laser, Deep Space Cannon
Worlds:
R - Tren'lak (1R, 0I)
R - Quinarra (3R, 1I)
R - Saudor (2R, 2I)
Action Cards: 1
Treaty Cards: 4
Strategy Allocation: 3
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Lazax [3], N'orr [2]
Technology: Enviro Compensator, Sarween Tools
Worlds:
R - Arretze (2R, 0I)
R - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
R - Bereg (3R, 1I, R)
R - Lirta IV (2R, 3I, G)
R - Thibah (1R, 1I)
Action Cards: 1
Treaty Cards: 4
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Letnev [1], Sol [2]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology
Worlds:
R - Jol (1R, 2I)
R - Nar (2R, 3I)
R - Abyz (3R, 0I)
R - Fria (2R, 0I, B)
Action Cards: 3
Treaty Cards: 4
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Lazax [2], Sol [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Archon Ren (2R, 3I)
R - Archon Tau (1R, 1I)
R - New Albion (1R, 1I, G)
R - Starpoint (3R, 1I)
Action Cards: 1
Treaty Cards: 4
Strategy Allocation: 3
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Jol-Nar [3], Xxcha [2]
Technology: Antimass Deflectors, Cybernetics
Worlds:
R - Jord (4R, 2I)
R - Lazar (1R, 0I)
R - Mellon (0R, 2I)
R - Sakulag (2R, 1I)
R - Zohbat (3R, 1I, B)
Neutral Worlds
N - Centauri (1R, 3I)
N - Coorneeq (1R, 2I, R)
N - Dal Bootha (0R, 2I, R)
N - Gral (1R, 1I, B)
N - Meer (0R, 4I)
N - New Albion (1R, 1I, G)
N - Rarron (0R, 3I, G)
N - Resculon (2R, 0I)
N - Starpoint (3R, 1I)
N - Tar'mann (1R, 1I)
N - Tempesta (1R, 1I, B (x2))
N - Tequ'ran (2R, 0I, R)
N - Torkan (0R, 3I, B)
N - Wellon (1R, 2I)
N - Xxehan (1R, 1I, G)
Agenda Effects
Order of Strategy Card Selection
The Xxcha Kingdom:
The Federation of Sol:
The Lazax:
The Barony of Letnev:
The Sardakk N’orr:
The Emirates of Hacan:
The Universities of Jol-Nar:
There is one Bonus Counter on the (6) Warfare Strategy Card; if it is selected, the race selecting the strategy may elect to gain either one Trade Good or one Command Counter to immediately allocate.
And on the up side, all the planets near Jord are so resource poor no one will want them!
Right?
Almost too neutral.
Place bonus token in Command.
TG/AC: 0/3
SA/FS/CC: 1/3/3
The Black Hole of Cygnus X-1
GREED IS GOOD
TG/AC: 0/1
SA/FS/CC: 3/4/2
Thanks for leaving me a lot of options...
Civilization it is
Order of Play
The Federation of Sol: (1) Initiative Current Turn
The Universities of Jol-Nar: (3) Civilization (Active)
The Lazax: (4) Logistics (Active)
The Sardakk N’orr: (5) Trade (Active)
The Barony of Letnev: (6) Warfare (Active)
The Xxcha Kingdom: (7) Technology (Active)
The Emirates of Hacan: (8) Industry (Active)
lodwilk and Void Slayer, it is your turn to kick off the Action Phase.
Not an aggressive* move baron, just wanted to establish our boarders early, to maintain the peace.
Sol
Activate the Centauri/Gral sector. Moving the 1 carrier from Lazar/Sakulag which picks up and moves the 2 Ground Forces from Lazar and Sakulag as well. In addition, moving the two cruisers at Jord.
Land one Ground Force each on Centauri and Gral.
*By some definitions of aggressive.
TG/AC: 0/1
SA/FS/CC: 3/3/1
SeGaTai and Cayrus are up.
I'm starting to get used to it myself
Don't count on your pointless human induced conflicts until they erupt as my old granny use to say.
Maybe were not as bad guys as you think?
Hint: We are.
Active Wellon-Moving in carrier w/ 2GFs, 2 fighters and a PDS from Jol-Nar
TG/AC:0/1
SA/FS/CP:1/3/1
sartori and jakobagger are up.
Sure.
(Sarcastic.)
The Black Hole of Cygnus X-1
Take a Tactical Action, activating Tempesta system
Move 1 Cruiser and 1 GF from Industrex to Tempesta.
Land 1 GF on Tempesta.
TG/AC: 0/3
SA/FS/CP: 1/3/1
Activate the Arinam/Meer system. Move in a carrier and 2 ground forces from Saudor, and land 1 ground force on each planet.
TG/AC: 1/3
SA/FS/CP: 1/3/2
We need these neutral planets in order to keep pace influentially. No ill will is meant toward our respected neighbors.
Record of Actions
The Federation of Sol: Activate Centauri-Gral system. (CP 2 --> 1)
Move in 1 Carrier and 2 Ground Forces from Lazar-Sakulag and 2 Cruisers from Jord.
Land 1 Ground Force on each of Centauri and Gral.
The Universities of Jol-Nar: Activate Wellon system. (CP 2 --> 1)
Move in 1 Carrier, 2 Fighters, 2 Ground Forces, and PDS from Jol-Nar.
Land Ground Forces and PDS on Wellon.
The Lazax: Activate Tempesta system. (CP 2 --> 1)
Move in 1 Cruiser and 1 Ground Force from Industrex.
Land Ground Force on Industrex.
The Sardakk N’orr: Activate Arinam-Meer. (CP 3 --> 2)
Move in 1 Carrier and 2 Ground Forces from Saudor.
Land 1 Ground Force on each of Arinam and Meer.
Current Map: Round 2, Action Phase Update 1
Technology Status
The Lazax: sartori and jakobagger
Action Cards: 3
Treaty Cards: 7
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Hacan [3], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Integrated Economy, Stasis Capsules, Hylar V Assault Laser
Worlds:
R - Mecatol Rex (3R, 6I)
R - Industrex (2R, 0I, R (x2))
R - Lodor (3R, 1I, G)
R - Mehar Xull (1R, 3I, B)
R - Quann (2R, 1I, G)
R - Qucen'n (1R, 2I)
E - Tempesta (1R, 1I, B (x2))
R - Vefut II (2R, 0I, R)
Action Cards: 3
Treaty Cards: 4
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 3
Trade Contracts: N'orr [1], Jol-Nar [1]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters
Worlds:
R - Arc Prime (4R, 0I)
R - Wren Terra (2R, 1I)
R - Arnor (2R, 1I)
R - Lor (1R, 2I, R)
Action Cards: 3
Treaty Cards: 4
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Letnev [1], Hacan [3]
Technology: Hylar V Assault Laser, Deep Space Cannon
Worlds:
R - Tren'lak (1R, 0I)
R - Quinarra (3R, 1I)
E - Arinam (1R, 2I, B)
E - Meer (0R, 4I)
R - Saudor (2R, 2I)
Action Cards: 1
Treaty Cards: 4
Strategy Allocation: 3
Fleet Supply: 4
Command Pool: 2
Trade Contracts: Lazax [3], N'orr [2]
Technology: Enviro Compensator, Sarween Tools
Worlds:
R - Arretze (2R, 0I)
R - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
R - Bereg (3R, 1I, R)
R - Lirta IV (2R, 3I, G)
R - Thibah (1R, 1I)
Action Cards: 1
Treaty Cards: 4
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Letnev [1], Sol [2]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology
Worlds:
R - Jol (1R, 2I)
R - Nar (2R, 3I)
R - Abyz (3R, 0I)
R - Fria (2R, 0I, B)
E - Wellon (1R, 2I)
Action Cards: 3
Treaty Cards: 4
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 3
Trade Contracts: Lazax [2], Sol [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Archon Ren (2R, 3I)
R - Archon Tau (1R, 1I)
R - New Albion (1R, 1I, G)
R - Starpoint (3R, 1I)
Action Cards: 1
Treaty Cards: 4
Strategy Allocation: 3
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Jol-Nar [3], Xxcha [2]
Technology: Antimass Deflectors, Cybernetics
Worlds:
R - Jord (4R, 2I)
E - Centauri (1R, 3I)
E - Gral (1R, 1I, B)
R - Lazar (1R, 0I)
R - Mellon (0R, 2I)
R - Sakulag (2R, 1I)
R - Zohbat (3R, 1I, B)
Neutral Worlds
N - Dal Bootha (0R, 2I, R)
N - Rarron (0R, 3I, G)
N - Resculon (2R, 0I)
N - Tar'mann (1R, 1I)
N - Tequ'ran (2R, 0I, R)
N - Torkan (0R, 3I, B)
N - Xxehan (1R, 1I, G)
Agenda Effects
Order of Play
The Federation of Sol: (1) Initiative
The Universities of Jol-Nar: (3) Civilization (Active)
The Lazax: (4) Logistics (Active)
The Sardakk N’orr: (5) Trade (Active)
The Barony of Letnev: (6) Warfare (Active) Current Turn
The Xxcha Kingdom: (7) Technology (Active)
The Emirates of Hacan: (8) Industry (Active)
Take a Tactical Action, activating Arc Prime system
Exhaust Arc Prime (4R) & Wren (2R)
Build 1 Mech on Arc & 2 Cruisers.
TG/AC: 0/3
SA/FS/CP: 1/3/2
The Black Hole of Cygnus X-1
Take a tactical action,
Activate Torkan/Tequ'ran system
Move Carrier, 2 fighters and 2 GF from Archon Ren
Land 1 GF on Torkan and 1 on Tequ'ran.
TG/AC: 0/3
SA/FS/CC: 2/3/2
Wouldn't that put you over the fleet limit in that system?
(Not just lucky)
The Black Hole of Cygnus X-1
Take a Tactical Action, activating the Bereg/Lirta IV system.
- Move in the Dreadnought from Hacan homeworlds.
- Exhaust Arretze, Hercant, and Thibah to build a spacedock at Bereg.
TG/AC: 0/1SA/FS/CP: 3/4/1
Record of Actions
The Barony of Letnev: Activate Letnev Home System. (CP 3 --> 2)
Exhaust Arc Prime (4R) and Wren Terra (2R) to build 1 Mechanized Unit (2R) and 2 Cruisers (4R).
The Xxcha Kingdom: Activate Tequ'ran-Torkan. (CP 3 --> 2)
Move in 1 Carrier, 2 Fighters, and 2 Ground Forces from Xxcha Home System.
Land 1 Ground Force on each of Tequ'ran and Torkan.
The Emirates of Hacan: Activate Bereg-Lirta IV. (CP 2 --> 1)
Move in 1 Dreadnought from Hacan Home System.
Exhaust Arretze (2R), Hercant (1R), and Thibah (1R) to build a Space Dock (4R) at Bereg.
Current Map: Round 2, Action Phase Update 2
Technology Status
The Lazax: sartori and jakobagger
Action Cards: 3
Treaty Cards: 7
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Hacan [3], Xxcha [2]
Technology: Enviro Compensator, Sarween Tools, Micro Technology, Integrated Economy, Stasis Capsules, Hylar V Assault Laser
Worlds:
R - Mecatol Rex (3R, 6I)
R - Industrex (2R, 0I, R (x2))
R - Lodor (3R, 1I, G)
R - Mehar Xull (1R, 3I, B)
R - Quann (2R, 1I, G)
R - Qucen'n (1R, 2I)
E - Tempesta (1R, 1I, B (x2))
R - Vefut II (2R, 0I, R)
Action Cards: 3
Treaty Cards: 4
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: N'orr [1], Jol-Nar [1]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters
Worlds:
E - Arc Prime (4R, 0I)
E - Wren Terra (2R, 1I)
R - Arnor (2R, 1I)
R - Lor (1R, 2I, R)
Action Cards: 3
Treaty Cards: 4
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Letnev [1], Hacan [3]
Technology: Hylar V Assault Laser, Deep Space Cannon
Worlds:
R - Tren'lak (1R, 0I)
R - Quinarra (3R, 1I)
E - Arinam (1R, 2I, B)
E - Meer (0R, 4I)
R - Saudor (2R, 2I)
Action Cards: 1
Treaty Cards: 4
Strategy Allocation: 3
Fleet Supply: 4
Command Pool: 1
Trade Contracts: Lazax [3], N'orr [2]
Technology: Enviro Compensator, Sarween Tools
Worlds:
E - Arretze (2R, 0I)
E - Hercant (1R, 1I)
R - Kamdorn (0R, 1I)
R - Bereg (3R, 1I, R)
R - Lirta IV (2R, 3I, G)
E - Thibah (1R, 1I)
Action Cards: 1
Treaty Cards: 4
Strategy Allocation: 1
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Letnev [1], Sol [2]
Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology
Worlds:
R - Jol (1R, 2I)
R - Nar (2R, 3I)
R - Abyz (3R, 0I)
R - Fria (2R, 0I, B)
E - Wellon (1R, 2I)
Action Cards: 3
Treaty Cards: 4
Strategy Allocation: 2
Fleet Supply: 3
Command Pool: 2
Trade Contracts: Lazax [2], Sol [2]
Technology: Antimass Deflectors, Enviro Compensator
Worlds:
R - Archon Ren (2R, 3I)
R - Archon Tau (1R, 1I)
R - New Albion (1R, 1I, G)
R - Starpoint (3R, 1I)
E - Tequ'ran (2R, 0I, R)
E - Torkan (0R, 3I, B)
Action Cards: 1
Treaty Cards: 4
Strategy Allocation: 3
Fleet Supply: 3
Command Pool: 1
Trade Contracts: Jol-Nar [3], Xxcha [2]
Technology: Antimass Deflectors, Cybernetics
Worlds:
R - Jord (4R, 2I)
E - Centauri (1R, 3I)
E - Gral (1R, 1I, B)
R - Lazar (1R, 0I)
R - Mellon (0R, 2I)
R - Sakulag (2R, 1I)
R - Zohbat (3R, 1I, B)
Neutral Worlds
N - Dal Bootha (0R, 2I, R)
N - Rarron (0R, 3I, G)
N - Resculon (2R, 0I)
N - Tar'mann (1R, 1I)
N - Xxehan (1R, 1I, G)
Agenda Effects
Order of Play
The Federation of Sol: (1) Initiative Current Turn
The Universities of Jol-Nar: (3) Civilization (Active)
The Lazax: (4) Logistics (Active)
The Sardakk N’orr: (5) Trade (Active)
The Barony of Letnev: (6) Warfare (Active)
The Xxcha Kingdom: (7) Technology (Active)
The Emirates of Hacan: (8) Industry (Active)
Taking a Transfer action, I will activating Jord and mellon/zohbat.
Moving the Carrier in Mellon/Zohbat to Jord.
I will Exhaust Jord (4R) and Skulag (2R) to build 4 Fighters and two cruisers
TG/AC: 0/1
SA/FS/CC: 3/3/0
I hope you really have no intention of invading El Skid, you don't want to see what happens to humans when you betray them.