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[Twilight Imperium] Game 4: Fall of the Empire - Game Over: Jol-Nar Wins!

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    El SkidEl Skid The frozen white northRegistered User regular
    edited November 2011
    The Xxcha will place 2 counters in Command

    TG/AC: 0/3
    SA/FS/CC: 2/3/3

    El Skid on
  • Options
    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Sol will place 2 counters in Command and 1 in Strategic Allocation.

    TG/AC:0/1
    SA/FS/CC: 3/3/2

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    Hacan

    Place one token each in Strategy and Command

    TG/AC: 0/1
    SA/FS/CC: 3/4/2

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    sartorisartori WA, USARegistered User regular
    Lazax

    I place 2 Command Counters into my Command Pool.


    TG/AC: 0/3
    SA/FS/CP: 1/3/2

  • Options
    SeGaTaiSeGaTai Registered User regular
    Jol-Nar

    Place one token in Strategy and Command

    TG/AC:0/1
    SA/FS/CP: 1/3/2

    PSN SeGaTai
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    Letnev

    Place one token each in Strategy and Command

    TG/AC: 0/3
    SA/FS/CC: 1/3/2

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    TmoiyTmoiy Registered User regular
    N'orr

    Place both counters in the Command Pool.

    TG/AC: 1/3
    SA/FS/CP: 1/3/3

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    MrBlarneyMrBlarney Registered User regular
    edited December 2011
    Round 2: Start of Strategy Phase

    The great races have begun to mobilize, their intentions still unknown. The empire has already begun to change, and the tension is high. Soon, the first shots may be fired, marking the true beginnings of the Twilight War.

    Record of Actions

    The Xxcha Kingdom: Allocate 2 CC to CP. (SA/FS/CP 2/3/1 --> 2/3/3)
    The Federation of Sol: Allocate 1 CC to SA and 2 CC to CP. (SA/FS/CP 2/3/0 --> 3/3/2)
    The Lazax: Allocate 2 CC to CP. (SA/FS/CP 1/3/0 --> 1/3/2)
    The Barony of Letnev: Allocate 1 CC to SA and 1 CC to CP. (SA/FS/CP 0/3/1 --> 1/3/2)
    The Sardakk N’orr: Allocate 2 CC to CP. (SA/FS/CP 1/3/1 --> 1/3/3)
    The Emirates of Hacan: Allocate 1 CC to SA and 1 CC to CP. (SA/FS/CP 2/4/1 --> 3/4/2)
    The Universities of Jol-Nar: Allocate 1 CC to SA and 1 CC to CP. (SA/FS/CP 0/3/1 --> 1/3/2)

    Current Map: Round 2, Start of Strategy Phase
    Technology Status

    The Lazax: sartori and jakobagger
    Trade Goods: 0
    Action Cards: 3
    Treaty Cards: 7

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Hacan [3], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Integrated Economy, Stasis Capsules, Hylar V Assault Laser

    Worlds:
    R - Mecatol Rex (3R, 6I)
    R - Industrex (2R, 0I, R (x2))
    R - Lodor (3R, 1I, G)
    R - Mehar Xull (1R, 3I, B)
    R - Quann (2R, 1I, G)
    R - Qucen'n (1R, 2I)
    R - Vefut II (2R, 0I, R)
    The Barony of Letnev: stever777
    Trade Goods: 0
    Action Cards: 3
    Treaty Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: N'orr [1], Jol-Nar [1]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters

    Worlds:
    R - Arc Prime (4R, 0I)
    R - Wren Terra (2R, 1I)
    R - Arnor (2R, 1I)
    R - Lor (1R, 2I, R)
    The Sardakk N’orr: Tmoiy and LeumasWhite
    Trade Goods: 1
    Action Cards: 3
    Treaty Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Letnev [1], Hacan [3]
    Technology: Hylar V Assault Laser, Deep Space Cannon

    Worlds:
    R - Tren'lak (1R, 0I)
    R - Quinarra (3R, 1I)
    R - Saudor (2R, 2I)
    The Emirates of Hacan: Darian and FunkyWaltDogg
    Trade Goods: 0
    Action Cards: 1
    Treaty Cards: 4

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Lazax [3], N'orr [2]
    Technology: Enviro Compensator, Sarween Tools

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    R - Thibah (1R, 1I)
    The Universities of Jol-Nar: SeGaTai and Cayrus
    Trade Goods: 0
    Action Cards: 1
    Treaty Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Letnev [1], Sol [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    R - Abyz (3R, 0I)
    R - Fria (2R, 0I, B)
    The Xxcha Kingdom: El Skid
    Trade Goods: 0
    Action Cards: 3
    Treaty Cards: 4

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Lazax [2], Sol [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Archon Ren (2R, 3I)
    R - Archon Tau (1R, 1I)
    R - New Albion (1R, 1I, G)
    R - Starpoint (3R, 1I)
    The Federation of Sol: lodwilk and Void Slayer
    Trade Goods: 0
    Action Cards: 1
    Treaty Cards: 4

    Strategy Allocation: 3
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Jol-Nar [3], Xxcha [2]
    Technology: Antimass Deflectors, Cybernetics

    Worlds:
    R - Jord (4R, 2I)
    R - Lazar (1R, 0I)
    R - Mellon (0R, 2I)
    R - Sakulag (2R, 1I)
    R - Zohbat (3R, 1I, B)

    Neutral Worlds
    N - Arinam (1R, 2I, B)
    N - Centauri (1R, 3I)
    N - Coorneeq (1R, 2I, R)
    N - Dal Bootha (0R, 2I, R)
    N - Gral (1R, 1I, B)
    N - Meer (0R, 4I)
    N - New Albion (1R, 1I, G)
    N - Rarron (0R, 3I, G)
    N - Resculon (2R, 0I)
    N - Starpoint (3R, 1I)
    N - Tar'mann (1R, 1I)
    N - Tempesta (1R, 1I, B (x2))
    N - Tequ'ran (2R, 0I, R)
    N - Torkan (0R, 3I, B)
    N - Wellon (1R, 2I)
    N - Xxehan (1R, 1I, G)

    Agenda Effects
    Disbanding the Empire: Against - Another round will be added to the end of the game; win conditions referring to round eight instead refer to round nine.

    Order of Strategy Card Selection

    The Xxcha Kingdom:
    The Federation of Sol:
    The Lazax:
    The Barony of Letnev:
    The Sardakk N’orr:
    The Emirates of Hacan:
    The Universities of Jol-Nar:

    There is one Bonus Counter on the (6) Warfare Strategy Card; if it is selected, the race selecting the strategy may elect to gain either one Trade Good or one Command Counter to immediately allocate.

    MrBlarney on
    4463rwiq7r47.png
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    The Xxcha choose the Technology strategy

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Sol will take the (1)Initiative strategy

    And on the up side, all the planets near Jord are so resource poor no one will want them!

    Right?

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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    sartorisartori WA, USARegistered User regular
    The Lazax will take the (4) Logistics strategy card.

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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    My what a neutral thing to do.

    Almost too neutral.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    Letnev will take the (6) Warfare strategy card.

    Place bonus token in Command.

    TG/AC: 0/3
    SA/FS/CC: 1/3/3

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
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    TmoiyTmoiy Registered User regular
    We will select (5) Trade once again.

    GREED IS GOOD

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    MrBlarneyMrBlarney Registered User regular
    Hacan and Jol-Nar remaining to select Strategy cards, with (2) Diplomacy, (3) Civilization, and (8) Industry left to choose from.

    4463rwiq7r47.png
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    DarianDarian Yellow Wizard The PitRegistered User regular
    Hacan will take the (8) Industry strategy card

    TG/AC: 0/1
    SA/FS/CC: 3/4/2

  • Options
    SeGaTaiSeGaTai Registered User regular
    Jol-Nar
    Thanks for leaving me a lot of options...
    Civilization it is

    PSN SeGaTai
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    MrBlarneyMrBlarney Registered User regular
    Round 2: Start of Action Phase

    Order of Play

    The Federation of Sol: (1) Initiative Current Turn
    The Universities of Jol-Nar: (3) Civilization (Active)
    The Lazax: (4) Logistics (Active)
    The Sardakk N’orr: (5) Trade (Active)
    The Barony of Letnev: (6) Warfare (Active)
    The Xxcha Kingdom: (7) Technology (Active)
    The Emirates of Hacan: (8) Industry (Active)

    lodwilk and Void Slayer, it is your turn to kick off the Action Phase.

    4463rwiq7r47.png
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    edited November 2011
    Well, time to test the waters.

    Not an aggressive* move baron, just wanted to establish our boarders early, to maintain the peace.

    Sol

    Activate the Centauri/Gral sector. Moving the 1 carrier from Lazar/Sakulag which picks up and moves the 2 Ground Forces from Lazar and Sakulag as well. In addition, moving the two cruisers at Jord.

    Land one Ground Force each on Centauri and Gral.


    *By some definitions of aggressive.

    TG/AC: 0/1
    SA/FS/CC: 3/3/1

    Void Slayer on
    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Options
    MrBlarneyMrBlarney Registered User regular
    Update your post with your counters, please.

    SeGaTai and Cayrus are up.

    4463rwiq7r47.png
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Darn it! I was about to, reading in D&D made me remember somehow, your way too quick!

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Options
    TmoiyTmoiy Registered User regular
    Well, I certainly wasn't expecting that move. You humans are full of surprises!

  • Options
    sartorisartori WA, USARegistered User regular
    edited November 2011
    Darn it! I was about to, reading in D&D made me remember somehow, your way too quick!

    I'm starting to get used to it myself :)

    sartori on
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    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Tmoiy wrote:
    Well, I certainly wasn't expecting that move. You humans are full of surprises!

    Don't count on your pointless human induced conflicts until they erupt as my old granny use to say.

    Maybe were not as bad guys as you think?

    Hint: We are.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • Options
    SeGaTaiSeGaTai Registered User regular
    Jol-Nar

    Active Wellon-Moving in carrier w/ 2GFs, 2 fighters and a PDS from Jol-Nar

    TG/AC:0/1
    SA/FS/CP:1/3/1

    PSN SeGaTai
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    MrBlarneyMrBlarney Registered User regular
    Should I assume you want to land your forces, or...?

    sartori and jakobagger are up.

    4463rwiq7r47.png
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    SeGaTaiSeGaTai Registered User regular
    yes land GFs and PDS on wellon-sorry bout that

    PSN SeGaTai
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    stever777stever777 AFK most Saturdays Registered User regular
    Well, time to test the waters.

    Not an aggressive* move baron, just wanted to establish our boarders early, to maintain the peace.

    Sure.
    (Sarcastic.)

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    sartorisartori WA, USARegistered User regular
    Lazax
    Take a Tactical Action, activating Tempesta system

    Move 1 Cruiser and 1 GF from Industrex to Tempesta.

    Land 1 GF on Tempesta.


    TG/AC: 0/3
    SA/FS/CP: 1/3/1

  • Options
    TmoiyTmoiy Registered User regular
    edited November 2011
    N'orr

    Activate the Arinam/Meer system. Move in a carrier and 2 ground forces from Saudor, and land 1 ground force on each planet.

    TG/AC: 1/3
    SA/FS/CP: 1/3/2


    We need these neutral planets in order to keep pace influentially. No ill will is meant toward our respected neighbors.

    Tmoiy on
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    MrBlarneyMrBlarney Registered User regular
    edited November 2011
    Round 2: Action Phase Update 1

    Record of Actions

    The Federation of Sol: Activate Centauri-Gral system. (CP 2 --> 1)
    Move in 1 Carrier and 2 Ground Forces from Lazar-Sakulag and 2 Cruisers from Jord.
    Land 1 Ground Force on each of Centauri and Gral.
    The Universities of Jol-Nar: Activate Wellon system. (CP 2 --> 1)
    Move in 1 Carrier, 2 Fighters, 2 Ground Forces, and PDS from Jol-Nar.
    Land Ground Forces and PDS on Wellon.
    The Lazax: Activate Tempesta system. (CP 2 --> 1)
    Move in 1 Cruiser and 1 Ground Force from Industrex.
    Land Ground Force on Industrex.
    The Sardakk N’orr: Activate Arinam-Meer. (CP 3 --> 2)
    Move in 1 Carrier and 2 Ground Forces from Saudor.
    Land 1 Ground Force on each of Arinam and Meer.

    Current Map: Round 2, Action Phase Update 1
    Technology Status

    The Lazax: sartori and jakobagger
    Trade Goods: 0
    Action Cards: 3
    Treaty Cards: 7

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Hacan [3], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Integrated Economy, Stasis Capsules, Hylar V Assault Laser

    Worlds:
    R - Mecatol Rex (3R, 6I)
    R - Industrex (2R, 0I, R (x2))
    R - Lodor (3R, 1I, G)
    R - Mehar Xull (1R, 3I, B)
    R - Quann (2R, 1I, G)
    R - Qucen'n (1R, 2I)
    E - Tempesta (1R, 1I, B (x2))
    R - Vefut II (2R, 0I, R)
    The Barony of Letnev: stever777
    Trade Goods: 0
    Action Cards: 3
    Treaty Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: N'orr [1], Jol-Nar [1]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters

    Worlds:
    R - Arc Prime (4R, 0I)
    R - Wren Terra (2R, 1I)
    R - Arnor (2R, 1I)
    R - Lor (1R, 2I, R)
    The Sardakk N’orr: Tmoiy and LeumasWhite
    Trade Goods: 1
    Action Cards: 3
    Treaty Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Letnev [1], Hacan [3]
    Technology: Hylar V Assault Laser, Deep Space Cannon

    Worlds:
    R - Tren'lak (1R, 0I)
    R - Quinarra (3R, 1I)
    E - Arinam (1R, 2I, B)
    E - Meer (0R, 4I)
    R - Saudor (2R, 2I)
    The Emirates of Hacan: Darian and FunkyWaltDogg
    Trade Goods: 0
    Action Cards: 1
    Treaty Cards: 4

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 2

    Trade Contracts: Lazax [3], N'orr [2]
    Technology: Enviro Compensator, Sarween Tools

    Worlds:
    R - Arretze (2R, 0I)
    R - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    R - Thibah (1R, 1I)
    The Universities of Jol-Nar: SeGaTai and Cayrus
    Trade Goods: 0
    Action Cards: 1
    Treaty Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Letnev [1], Sol [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    R - Abyz (3R, 0I)
    R - Fria (2R, 0I, B)
    E - Wellon (1R, 2I)
    The Xxcha Kingdom: El Skid
    Trade Goods: 0
    Action Cards: 3
    Treaty Cards: 4

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 3

    Trade Contracts: Lazax [2], Sol [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Archon Ren (2R, 3I)
    R - Archon Tau (1R, 1I)
    R - New Albion (1R, 1I, G)
    R - Starpoint (3R, 1I)
    The Federation of Sol: lodwilk and Void Slayer
    Trade Goods: 0
    Action Cards: 1
    Treaty Cards: 4

    Strategy Allocation: 3
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Jol-Nar [3], Xxcha [2]
    Technology: Antimass Deflectors, Cybernetics

    Worlds:
    R - Jord (4R, 2I)
    E - Centauri (1R, 3I)
    E - Gral (1R, 1I, B)
    R - Lazar (1R, 0I)
    R - Mellon (0R, 2I)
    R - Sakulag (2R, 1I)
    R - Zohbat (3R, 1I, B)

    Neutral Worlds
    N - Coorneeq (1R, 2I, R)
    N - Dal Bootha (0R, 2I, R)
    N - Rarron (0R, 3I, G)
    N - Resculon (2R, 0I)
    N - Tar'mann (1R, 1I)
    N - Tequ'ran (2R, 0I, R)
    N - Torkan (0R, 3I, B)
    N - Xxehan (1R, 1I, G)

    Agenda Effects
    Disbanding the Empire: Against - Another round will be added to the end of the game; win conditions referring to round eight instead refer to round nine.

    Order of Play

    The Federation of Sol: (1) Initiative
    The Universities of Jol-Nar: (3) Civilization (Active)
    The Lazax: (4) Logistics (Active)
    The Sardakk N’orr: (5) Trade (Active)
    The Barony of Letnev: (6) Warfare (Active) Current Turn
    The Xxcha Kingdom: (7) Technology (Active)
    The Emirates of Hacan: (8) Industry (Active)

    MrBlarney on
    4463rwiq7r47.png
  • Options
    stever777stever777 AFK most Saturdays Registered User regular
    Letnev

    Take a Tactical Action, activating Arc Prime system

    Exhaust Arc Prime (4R) & Wren (2R)
    Build 1 Mech on Arc & 2 Cruisers.

    TG/AC: 0/3
    SA/FS/CP: 1/3/2

    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    El SkidEl Skid The frozen white northRegistered User regular
    Xxcha

    Take a tactical action,

    Activate Torkan/Tequ'ran system

    Move Carrier, 2 fighters and 2 GF from Archon Ren

    Land 1 GF on Torkan and 1 on Tequ'ran.


    TG/AC: 0/3
    SA/FS/CC: 2/3/2

  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited November 2011
    stever777 wrote:
    Letnev

    Wouldn't that put you over the fleet limit in that system?

    Darian on
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    TmoiyTmoiy Registered User regular
    Your Fleets may always contain one more Ship than your number of Command Counters in your Fleet Supply.

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    stever777stever777 AFK most Saturdays Registered User regular
    edited November 2011
    Woo-hoo! I did something right and knew it was right!
    (Not just lucky)

    stever777 on
    Hosting Android: Netrunner - Thread 2: The Revenge

    The Black Hole of Cygnus X-1
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    In that case, we're up. Need to strategize with my partner; we'll try to get our action in tonight.

  • Options
    FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    Hacan

    Take a Tactical Action, activating the Bereg/Lirta IV system.
    • Move in the Dreadnought from Hacan homeworlds.
    • Exhaust Arretze, Hercant, and Thibah to build a spacedock at Bereg.
    TG/AC: 0/1
    SA/FS/CP: 3/4/1


  • Options
    MrBlarneyMrBlarney Registered User regular
    edited November 2011
    Round 2: Action Phase Update 2

    Record of Actions

    The Barony of Letnev: Activate Letnev Home System. (CP 3 --> 2)
    Exhaust Arc Prime (4R) and Wren Terra (2R) to build 1 Mechanized Unit (2R) and 2 Cruisers (4R).
    The Xxcha Kingdom: Activate Tequ'ran-Torkan. (CP 3 --> 2)
    Move in 1 Carrier, 2 Fighters, and 2 Ground Forces from Xxcha Home System.
    Land 1 Ground Force on each of Tequ'ran and Torkan.
    The Emirates of Hacan: Activate Bereg-Lirta IV. (CP 2 --> 1)
    Move in 1 Dreadnought from Hacan Home System.
    Exhaust Arretze (2R), Hercant (1R), and Thibah (1R) to build a Space Dock (4R) at Bereg.

    Current Map: Round 2, Action Phase Update 2
    Technology Status

    The Lazax: sartori and jakobagger
    Trade Goods: 0
    Action Cards: 3
    Treaty Cards: 7

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Hacan [3], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Integrated Economy, Stasis Capsules, Hylar V Assault Laser

    Worlds:
    R - Mecatol Rex (3R, 6I)
    R - Industrex (2R, 0I, R (x2))
    R - Lodor (3R, 1I, G)
    R - Mehar Xull (1R, 3I, B)
    R - Quann (2R, 1I, G)
    R - Qucen'n (1R, 2I)
    E - Tempesta (1R, 1I, B (x2))
    R - Vefut II (2R, 0I, R)
    The Barony of Letnev: stever777
    Trade Goods: 0
    Action Cards: 3
    Treaty Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: N'orr [1], Jol-Nar [1]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters

    Worlds:
    E - Arc Prime (4R, 0I)
    E - Wren Terra (2R, 1I)
    R - Arnor (2R, 1I)
    R - Lor (1R, 2I, R)
    The Sardakk N’orr: Tmoiy and LeumasWhite
    Trade Goods: 1
    Action Cards: 3
    Treaty Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Letnev [1], Hacan [3]
    Technology: Hylar V Assault Laser, Deep Space Cannon

    Worlds:
    R - Tren'lak (1R, 0I)
    R - Quinarra (3R, 1I)
    E - Arinam (1R, 2I, B)
    E - Meer (0R, 4I)
    R - Saudor (2R, 2I)
    The Emirates of Hacan: Darian and FunkyWaltDogg
    Trade Goods: 0
    Action Cards: 1
    Treaty Cards: 4

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Lazax [3], N'orr [2]
    Technology: Enviro Compensator, Sarween Tools

    Worlds:
    E - Arretze (2R, 0I)
    E - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    E - Thibah (1R, 1I)
    The Universities of Jol-Nar: SeGaTai and Cayrus
    Trade Goods: 0
    Action Cards: 1
    Treaty Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Letnev [1], Sol [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    R - Abyz (3R, 0I)
    R - Fria (2R, 0I, B)
    E - Wellon (1R, 2I)
    The Xxcha Kingdom: El Skid
    Trade Goods: 0
    Action Cards: 3
    Treaty Cards: 4

    Strategy Allocation: 2
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Lazax [2], Sol [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Archon Ren (2R, 3I)
    R - Archon Tau (1R, 1I)
    R - New Albion (1R, 1I, G)
    R - Starpoint (3R, 1I)
    E - Tequ'ran (2R, 0I, R)
    E - Torkan (0R, 3I, B)
    The Federation of Sol: lodwilk and Void Slayer
    Trade Goods: 0
    Action Cards: 1
    Treaty Cards: 4

    Strategy Allocation: 3
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Jol-Nar [3], Xxcha [2]
    Technology: Antimass Deflectors, Cybernetics

    Worlds:
    R - Jord (4R, 2I)
    E - Centauri (1R, 3I)
    E - Gral (1R, 1I, B)
    R - Lazar (1R, 0I)
    R - Mellon (0R, 2I)
    R - Sakulag (2R, 1I)
    R - Zohbat (3R, 1I, B)

    Neutral Worlds
    N - Coorneeq (1R, 2I, R)
    N - Dal Bootha (0R, 2I, R)
    N - Rarron (0R, 3I, G)
    N - Resculon (2R, 0I)
    N - Tar'mann (1R, 1I)
    N - Xxehan (1R, 1I, G)

    Agenda Effects
    Disbanding the Empire: Against - Another round will be added to the end of the game; win conditions referring to round eight instead refer to round nine.

    Order of Play

    The Federation of Sol: (1) Initiative Current Turn
    The Universities of Jol-Nar: (3) Civilization (Active)
    The Lazax: (4) Logistics (Active)
    The Sardakk N’orr: (5) Trade (Active)
    The Barony of Letnev: (6) Warfare (Active)
    The Xxcha Kingdom: (7) Technology (Active)
    The Emirates of Hacan: (8) Industry (Active)

    MrBlarney on
    4463rwiq7r47.png
  • Options
    Void SlayerVoid Slayer Very Suspicious Registered User regular
    Okay,

    Taking a Transfer action, I will activating Jord and mellon/zohbat.

    Moving the Carrier in Mellon/Zohbat to Jord.

    I will Exhaust Jord (4R) and Skulag (2R) to build 4 Fighters and two cruisers


    TG/AC: 0/1
    SA/FS/CC: 3/3/0


    I hope you really have no intention of invading El Skid, you don't want to see what happens to humans when you betray them.
    They get really, really whiny.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
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