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[Twilight Imperium] Game 4: Fall of the Empire - Game Over: Jol-Nar Wins!

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Posts

  • SeGaTaiSeGaTai Registered User regular
    Jol-Nar votes AGAINST, like we had all along. You can keep your dirty wormholes to yourself

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    edited November 2011
    The Agenda is voted AGAINST: The Lazax places Command Counters from their reserves into the Quann and Lodor systems.

    Civilization Secondary

    The Xxcha Kingdom: PASS
    The Federation of Sol: PLAY (Initiative), exhausting Mellon (2I).
    The Lazax: PASS
    The Barony of Letnev: PASS
    The Sardakk N’orr: PASS
    The Emirates of Hacan: PASS

    MrBlarney on
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  • DarianDarian Yellow Wizard The PitRegistered User regular
    Secondary Ability: Subterfuge Spend 1 Command Counter from your Strategy Allocation area and 2 influence to draw 2 Action Cards.

    Hacan passes the secondary.

  • El SkidEl Skid The frozen white northRegistered User regular
    Xxcha pass.

  • stever777stever777 AFK most Saturdays Registered User regular
    Letnev passes the secondary.

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  • sartorisartori WA, USARegistered User regular
    The Lazax PASS on the secondary.

  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Sol will ACTIVATE the secondary, spending no SA and exhausting Mellon(2I) to draw two cards.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • sartorisartori WA, USARegistered User regular
    Tmoiy's turn, correct?

  • stever777stever777 AFK most Saturdays Registered User regular
    Why does Sol get to not spend the SA?

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  • DarianDarian Yellow Wizard The PitRegistered User regular
    He took initiative this round.

  • MrBlarneyMrBlarney Registered User regular
    Once Tmoiy gets back on the forum (hasn't been on since Sunday according to the profile), I'm sure he'll make his action in a timely fashion. If it doesn't happen in the next day or so, I'll figure out a way to keep things moving.

    4463rwiq7r47.png
  • MrBlarneyMrBlarney Registered User regular
    edited November 2011
    Well, considering the resources available to the N'orr, I'm going to call a PASS on the secondary ability. I'll give until the end of the weekend for Tmoiy to check in, otherwise I'll search for another player - I don't believe LeumasWhite is following the game any longer.

    For now, sartori and jakobagger may take their next turn.

    MrBlarney on
    4463rwiq7r47.png
  • sartorisartori WA, USARegistered User regular
    Lazax
    Take a Tactical Action, activating the Dal Bootha/Xxehan system.

    Move 1 Cruiser and 1 GF from Lodor to Xxehan.

    Land 1 GF on Xxehan.


    TG/AC: 0/3
    SA/FS/CP: 1/3/0

  • MrBlarneyMrBlarney Registered User regular
    edited November 2011
    Since Tmoiy hasn't come back yet, Lykouragh will be joining the N'orr team. Big thanks to him for helping to keep the game moving.

    MrBlarney on
    4463rwiq7r47.png
  • LykouraghLykouragh Registered User regular
    Worry not, the emissaries of the Queen are as numberless as we are crunchy.

    N'orr

    Tactical action, activating Coorneeq/Resculon.

    Move the carrier from our home system, picking up the two fighters and two ground forces, and dropping a ground force on Coorneeq and another on Resculon.


    TG/AC: 1/3
    S/F/C: 1/3/1




  • MrBlarneyMrBlarney Registered User regular
    edited December 2011
    Round 2: Action Phase Update 3

    Record of Actions

    The Federation of Sol: Activate Jord and Mellon-Zohbat. (CP 1 --> 0)
    Move 1 Carrier from Mellon-Zohbat to Jord.
    Exhaust Jord (4R) and Sakulag (2R) to build 2 Cruisers (4R) and 4 Fighters (2R) at Jord.
    The Universities of Jol-Nar: Activate Primary Ability of (3) Civilization Strategy, selecting the agenda "Broad Cloaking Technology" (LAW).
    Xxcha spends a Strategic Allocation counter (SA 2 --> 1) to draw a new agenda, "Clearing the Wormholes".
    The agenda is voted 30-3 AGAINST: The Lazax place Command Counters into the Quann and Lodor systems. The following race plays on the secondary ability:
    Sol (Initiative), exhausting Mellon (2I). (AC 1 --> 3)
    The Lazax: Activate Dal Bootha-Xxehan. (CP 1 --> 0)
    Move 1 Cruiser and 1 Ground Force in from Lodor.
    Land Ground Force on Xxehan.
    The Sardakk N’orr: Activate Coorneeq-Resculon. (CP 2 --> 1)
    Move 1 Carrier, 2 Fighters, and 2 Ground Forces in from N'orr Home System.
    Land 1 Ground Force on each of Coorneeq and Resculon.

    Current Map: Round 2, Action Phase Update 3
    Technology Status

    The Lazax: sartori and jakobagger
    Trade Goods: 0
    Action Cards: 3
    Treaty Cards: 7

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 0

    Trade Contracts: Hacan [3], Xxcha [2]
    Technology: Enviro Compensator, Sarween Tools, Micro Technology, Integrated Economy, Stasis Capsules, Hylar V Assault Laser

    Worlds:
    R - Mecatol Rex (3R, 6I)
    R - Industrex (2R, 0I, R (x2))
    R - Lodor (3R, 1I, G)
    R - Mehar Xull (1R, 3I, B)
    R - Quann (2R, 1I, G)
    R - Qucen'n (1R, 2I)
    E - Tempesta (1R, 1I, B (x2))
    R - Vefut II (2R, 0I, R)
    E - Xxehan (1R, 1I, G)
    The Barony of Letnev: stever777
    Trade Goods: 0
    Action Cards: 3
    Treaty Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: N'orr [1], Jol-Nar [1]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters

    Worlds:
    E - Arc Prime (4R, 0I)
    E - Wren Terra (2R, 1I)
    R - Arnor (2R, 1I)
    R - Lor (1R, 2I, R)
    The Sardakk N’orr: Tmoiy, LeumasWhite, and Lykouragh
    Trade Goods: 1
    Action Cards: 3
    Treaty Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Letnev [1], Hacan [3]
    Technology: Hylar V Assault Laser, Deep Space Cannon

    Worlds:
    R - Tren'lak (1R, 0I)
    R - Quinarra (3R, 1I)
    E - Arinam (1R, 2I, B)
    E - Coorneeq (1R, 2I, R)
    E - Meer (0R, 4I)
    E - Resculon (2R, 0I)
    R - Saudor (2R, 2I)
    The Emirates of Hacan: Darian and FunkyWaltDogg
    Trade Goods: 0
    Action Cards: 1
    Treaty Cards: 4

    Strategy Allocation: 3
    Fleet Supply: 4
    Command Pool: 1

    Trade Contracts: Lazax [3], N'orr [2]
    Technology: Enviro Compensator, Sarween Tools

    Worlds:
    E - Arretze (2R, 0I)
    E - Hercant (1R, 1I)
    R - Kamdorn (0R, 1I)
    R - Bereg (3R, 1I, R)
    R - Lirta IV (2R, 3I, G)
    E - Thibah (1R, 1I)
    The Universities of Jol-Nar: SeGaTai and Cayrus
    Trade Goods: 0
    Action Cards: 1
    Treaty Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 1

    Trade Contracts: Letnev [1], Sol [2]
    Technology: Hylar V Assault Laser, Antimass Deflectors, XRD Transporters, Enviro Compensator, Sarween Tools, Micro Technology

    Worlds:
    R - Jol (1R, 2I)
    R - Nar (2R, 3I)
    R - Abyz (3R, 0I)
    R - Fria (2R, 0I, B)
    E - Wellon (1R, 2I)
    The Xxcha Kingdom: El Skid
    Trade Goods: 0
    Action Cards: 3
    Treaty Cards: 4

    Strategy Allocation: 1
    Fleet Supply: 3
    Command Pool: 2

    Trade Contracts: Lazax [2], Sol [2]
    Technology: Antimass Deflectors, Enviro Compensator

    Worlds:
    R - Archon Ren (2R, 3I)
    R - Archon Tau (1R, 1I)
    R - New Albion (1R, 1I, G)
    R - Starpoint (3R, 1I)
    E - Tequ'ran (2R, 0I, R)
    E - Torkan (0R, 3I, B)
    The Federation of Sol: lodwilk and Void Slayer
    Trade Goods: 0
    Action Cards: 3
    Treaty Cards: 4

    Strategy Allocation: 3
    Fleet Supply: 3
    Command Pool: 0

    Trade Contracts: Jol-Nar [3], Xxcha [2]
    Technology: Antimass Deflectors, Cybernetics

    Worlds:
    E - Jord (4R, 2I)
    E - Centauri (1R, 3I)
    E - Gral (1R, 1I, B)
    R - Lazar (1R, 0I)
    R - Mellon (0R, 2I)
    E - Sakulag (2R, 1I)
    R - Zohbat (3R, 1I, B)

    Neutral Worlds
    N - Dal Bootha (0R, 2I, R)
    N - Rarron (0R, 3I, G)
    N - Tar'mann (1R, 1I)

    Agenda Effects
    Disbanding the Empire: Against - Another round will be added to the end of the game; win conditions referring to round eight instead refer to round nine.

    Order of Play

    The Federation of Sol: (1) Initiative
    The Universities of Jol-Nar: (3) Civilization (Inactive)
    The Lazax: (4) Logistics (Active)
    The Sardakk N’orr: (5) Trade (Active)
    The Barony of Letnev: (6) Warfare (Active) Current Turn
    The Xxcha Kingdom: (7) Technology (Active)
    The Emirates of Hacan: (8) Industry (Active)

    MrBlarney on
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  • stever777stever777 AFK most Saturdays Registered User regular
    edited November 2011
    Letnev

    I activate the primary ability of the (6)Warfare strategy -
    retrieving the Command Counter from the Arc Prime system and placing it back in my Command Pool.


    Everyone else should PLAY or PASS on the secondary.
    Secondary Ability: Patrols
    Spend one Command Counter from your Strategy Allocation area to choose one or two of your Destroyer/Cruiser units anywhere on the board. Each unit may now move to an adjacent empty (non-Home) system. Then place one of your Command Counters from your reinforcements in each destination system.
    (Notes: An empty system is defined as one that does not contain units and which is not a red-bordered Special System. Ships moved by the secondary ability may come from activated systems and may move to activated systems.)

    TG/AC: 0/3
    SA/FS/CP: 1/3/3

    stever777 on
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  • MrBlarneyMrBlarney Registered User regular
    edited November 2011
    I believe you should be at SA/FS/CP: 1/3/3, stever777, unless I missed some actions somewhere?

    Warfare Secondary

    The Sardakk N’orr: PASS
    The Emirates of Hacan: PASS
    The Universities of Jol-Nar: PASS
    The Xxcha Kingdom: PASS
    The Federation of Sol: PASS
    The Lazax: PASS

    MrBlarney on
    4463rwiq7r47.png
  • stever777stever777 AFK most Saturdays Registered User regular
    Thanks. Post edited.

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  • El SkidEl Skid The frozen white northRegistered User regular
    Xxcha PASS on Warfare secondary

  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    Hacan will PLAY on the Warfare secondary:
    • Move one cruiser from Bereg/Lirta IV to Trader's Gap.
    • Move one cruiser from Hacan homeworlds to (unnamed) Asteroid Field.
    TG/AC: 0/1
    SA/FS/CP: 2/4/1

  • SeGaTaiSeGaTai Registered User regular
    Jol-Nar] Pass on warfare secondary

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    edited November 2011
    INVALID ORDER: Invalid system for movement

    FunkyWaltDogg, you're going to have to revise your orders. Not only is the Asteroid Field impassable to movement without the Antimass Deflectors technology, you can never end your movement in such a system anyways.

    MrBlarney on
    4463rwiq7r47.png
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    Whoops! We'll get back to you right away...

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Hacan will PASS on the Warfare secondary:

    That's on me; I was thinking of the Nebula rules instead of the Asteroid rules. Sorry!

  • sartorisartori WA, USARegistered User regular
    The Lazax PASS on the Warfare secondary.

  • LykouraghLykouragh Registered User regular
    The N'orr PASS on the Warfare secondary.

  • El SkidEl Skid The frozen white northRegistered User regular
    Oh heck- that's me now, isn't it?

    Take a Strategic Action- Play Technology.

    Take
    Hylar V Assault Lasers.

  • LykouraghLykouragh Registered User regular
    The N'orr, after examining the state of their treasury and chittering softly, PASS on the Technology secondary.



  • MrBlarneyMrBlarney Registered User regular
    edited November 2011
    Uhh, you might want to wait on Sol to make a decision on the Warfare Secondary first, El Skid. Once Sol has their orders in, it will be your turn.

    MrBlarney on
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  • Void SlayerVoid Slayer Very Suspicious Registered User regular
    Ah sorry, too much Skyrim.

    Sol will PASS on the Warfare secondary.

    He's a shy overambitious dog-catcher on the wrong side of the law. She's an orphaned psychic mercenary with the power to bend men's minds. They fight crime!
  • MrBlarneyMrBlarney Registered User regular
    Alright. El Skid, will you stick with your chosen action?

    4463rwiq7r47.png
  • El SkidEl Skid The frozen white northRegistered User regular
    edited November 2011
    I'll keep that, yeah.

    El Skid on
  • MrBlarneyMrBlarney Registered User regular
    edited December 2011
    Technology Secondary

    The Federation of Sol: PASS
    The Lazax: PLAY (SA 1 --> 0), exhausting Lodor (2R) and Quann (3R) and using 3 Technology Specialties from Vefut II and Industrex (2x) to gain Deep Space Cannon.
    The Barony of Letnev: PASS
    The Sardakk N’orr: PASS
    The Emirates of Hacan: PASS
    The Universities of Jol-Nar: PLAY (SA 1 --> 0), gaining Neural Motivator (Racial Ability).

    Only the Lazax and Jol-Nar need to report their decisions to PLAY or PASS on the secondary; all other players are considered to have automatically PASSed for lack of resources.

    MrBlarney on
    4463rwiq7r47.png
  • sartorisartori WA, USARegistered User regular
    Lazax

    I PLAY the secondary ability of Technology, spending a Strategy Allocation counter, exhausting Quann (2R) and, and Lodor (3R), and using the Technology Specialty discount from Vefut II (1 Red) and Industrex (2 Red) to gain “Deep Space Cannon”.

    TG/AC: 0/3
    SA/FS/CP: 0/3/0

  • SeGaTaiSeGaTai Registered User regular
    Jol-Nar] Play on tech secondary as well, spending SA counter and using racial ability to gain Neural Motivator

    TG/AC: 0/1
    SA/FS/CP 0/3/1

    PSN SeGaTai
  • MrBlarneyMrBlarney Registered User regular
    Alright, I think the turn is now the Hacan's to spend.

    4463rwiq7r47.png
  • FunkyWaltDoggFunkyWaltDogg Columbia, SCRegistered User regular
    Hacan

    Take a Transfer Action, activating Hacan homeworlds and Thibah.
    Move the Carrier (w/ Fighters) to the homeworlds.
    Move a Cruiser to Thibah.
    Build a Destroyer at Arretze, using the resource from Sarween Tools.


    TG/AC: 0/1
    SA/FS/CP: 3/4/0

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Hold up; we just missed out on Tech, so we should build more stuff with our resources.

  • DarianDarian Yellow Wizard The PitRegistered User regular
    Hacan

    Take a Transfer Action, activating Hacan homeworlds and Thibah.
    Move the Carrier (w/ Fighters) to the homeworlds.
    Move a Cruiser to Thibah.
    Build a Destroyer at Arretze, using the resource from Sarween Tools.
    Exhaust Bereg (3 resources) and build a Mechanized Unit and two Fighters at Arretze.


    TG/AC: 0/1
    SA/FS/CP: 3/4/0


    If we're permitted to modify our order, I've added/underlined the extra production at the bottom. It's still within the unit limit for Arretze (up to 5 plastic)

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