Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Trollslayers: Lowest Threat may place an additional hero token somewhere there is already a Hero.
Totals: 15 42 38 21 20
Effects:
Estalia is hosting a Skulltaker convention, kills of non-K figures count towards K's domination.
The Border Princes have death creeping up, again. They should get that looked at.
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Trollslayers: Lowest Threat may place an additional hero token somewhere there is already a Hero.
Effects:
Estalia is hosting a Skulltaker convention, kills of non-K figures count towards K's domination.
The Border Princes have death creeping up, again. They should get that looked at.
The Border Princes now have a Choking Stench (-2 battle dice for not-N.) Told ya they should have gotten that looked at.
Troll Country is...uh, I don't get how glean makes it adjacent to all regions. It does though.
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Trollslayers: Lowest Threat may place an additional hero token somewhere there is already a Hero.
Effects:
Estalia is hosting a Skulltaker convention, kills of non-K figures count towards K's domination.
The Border Princes have death creeping up, again. They should get that looked at.
The Border Princes now have a Choking Stench (-2 battle dice for not-N.) Told ya they should have gotten that looked at.
Troll Country is...uh, I don't get how glean makes it adjacent to all regions. It does though.
If Tzeentch wins because of havoc I'm going to be very cross with you guys, since you could have stopped it if you tried.
Hmmm with one more acolyte and havoc he still cant win. He gets 5 + 3 from his dial. You however are pretty much set to win automatically next turn if you dont win in this one.
If Tzeentch wins because of havoc I'm going to be very cross with you guys, since you could have stopped it if you tried.
Hmmm with one more acolyte and havoc he still cant win. He gets 5 + 3 from his dial. You however are pretty much set to win automatically next turn if you dont win in this one.
If he lays down havoc he gets 9 domination points there, while Slaanesh has 8. The game will end with either him or me as the winner this turn if he does that.
I already got 3vp from dialing last round. I should end at 49vp.
You are going over 50 this turn. You have enough to dominate which is worth a ton due to the nobles and the keeper of secrets, and ratty can only tie you for second place in ruination bonus. I'm pretty sure I can pass you if I ruin Bretonnia, but if not you win.
Nurgle should never have been allowed to double creeping death in BP. Nurgle stuck a warrior in Estalia on turn 3, stoping significant domination points for me, so cry me a river. I played the game I had available, and made a couple of mistakes. Slaan is not something I have a handle on, but I think I am getting there. Maybe next time those sodding Witch hunters will not be permanently in play. Go Tz, Unless I change my mind...
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Trollslayers: Lowest Threat may place an additional hero token somewhere there is already a Hero.
Effects:
Estalia is hosting a Skulltaker convention, kills of non-K figures count towards K's domination.
The Border Princes have death creeping up, again. They should get that looked at.
The Border Princes now have a Choking Stench (-2 battle dice for not-N.) Told ya they should have gotten that looked at.
Troll Country is...uh, I don't get how glean makes it adjacent to all regions. It does though.
Estalia is experiencing Havok. Yea yea yea.
Totals: 15 42 38 21 20
Round 4 Old World Phase
Norsca: 3 dice 1 dead rat
Troll Country: 1 die
Bretonnia: 3 dice2 dice1 die
Estalia: Havok'd
Tilea: 3 dice
The Border Princes: 1 die1 die
Be very careful about region/power order here since this will likely decide things.
I am willing to entertain arguments about the proper amount of dice for Khorne to roll in The Border Princes. It becomes an order of operations question as I see it.
Bloodletter in Norsca grabs one rat and hugs him and squeezes him and calls him George before reducing him to paste.
With regards to Border Princes, I can easily see why I wouldn't get any dice at all now that I read the exact wording for Vengeance. I certainly wouldn't mind rolling, but won't oppose the ruling if you go with me not being able to.
My thoughts were something like Vengence requires you to be rolling a die and Choking reduces the amount you roll....so if that number is 0 then you aren't rolling "at least one die". I'll wait until I've heard in from other players before making a final call. It is happily at the end of the battle order.
Posts
6/8 PP
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Trollslayers: Lowest Threat may place an additional hero token somewhere there is already a Hero.
Totals:
15
42
38
21
20
Effects:
Estalia is hosting a Skulltaker convention, kills of non-K figures count towards K's domination.
The Border Princes have death creeping up, again. They should get that looked at.
Bloodletter to The Border Princes.
4/7 PP
Choking stench in the Border Princes, 1/6 PP.
4/6 PP
.
Island. Being on fire.
1/7
5/6 PP
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Trollslayers: Lowest Threat may place an additional hero token somewhere there is already a Hero.
Effects:
Estalia is hosting a Skulltaker convention, kills of non-K figures count towards K's domination.
The Border Princes have death creeping up, again. They should get that looked at.
The Border Princes now have a Choking Stench (-2 battle dice for not-N.) Told ya they should have gotten that looked at.
Troll Country is...uh, I don't get how glean makes it adjacent to all regions. It does though.
15
42
38
21
20
4/7 PP
It bends time and space. Travelling without moving.
I'm going to explain important plot points in my head now.
.
Island. Being on fire.
Warrior from the Border Princes to Troll Country. 0/6 PP and done.
Okay, what's that got to do with "glean", a word previously linked to agriculture in my head?
THE METAPHOR IS BREAKING DOWN! THE GAME IS RUINED!
.
Island. Being on fire.
3/6 PP
.
Island. Being on fire.
http://handtracker.heroku.com/games/139/acts/9060
0/6
Or has Nurgle just won?
I think Khorne took the other card slot there, so you'll probably have to do something else.
And I don't think I've won just yet, depending upon the die rolls and what Tzeentch does. I've been expecting him to screw me over.
Move it to Norsca, and move the Hero. to Troll Country
Then I think I roll 3 dice and thats it.
Urgh...there goes my warrior.
2/6 PP
Bloodletter to Bretonnia.
2/7 PP
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Trollslayers: Lowest Threat may place an additional hero token somewhere there is already a Hero.
Effects:
Estalia is hosting a Skulltaker convention, kills of non-K figures count towards K's domination.
The Border Princes have death creeping up, again. They should get that looked at.
The Border Princes now have a Choking Stench (-2 battle dice for not-N.) Told ya they should have gotten that looked at.
Troll Country is...uh, I don't get how glean makes it adjacent to all regions. It does though.
15
42
38
21
20
2/6 PP
.
Island. Being on fire.
Nurgle is out too, so be careful who you kill in Bretonnia. (Death is creeping around the corner...)
1/6 PP
Hmmm with one more acolyte and havoc he still cant win. He gets 5 + 3 from his dial. You however are pretty much set to win automatically next turn if you dont win in this one.
If he lays down havoc he gets 9 domination points there, while Slaanesh has 8. The game will end with either him or me as the winner this turn if he does that.
I cast (M) Havoc to Estalia, replacing Skulltaker.
0/6 PP
.
Island. Being on fire.
.
Island. Being on fire.
Eh...not that it matters so much in the end, but I still have 2 PP to spend, and this was done out of order.
Though now knowing that a Havoc is going to happen...Bloodletter to Norsca I guess.
0/7 PP and rest.
You are going over 50 this turn. You have enough to dominate which is worth a ton due to the nobles and the keeper of secrets, and ratty can only tie you for second place in ruination bonus. I'm pretty sure I can pass you if I ruin Bretonnia, but if not you win.
I warned you guys, but oh well.
0/8 PP and rest.
Grats to either nurgle or Tz.
Old World Resists:
Witchhunters: Heroes remove a corruption from the Highest Threat.
Trollslayers: Lowest Threat may place an additional hero token somewhere there is already a Hero.
Effects:
Estalia is hosting a Skulltaker convention, kills of non-K figures count towards K's domination.
The Border Princes have death creeping up, again. They should get that looked at.
The Border Princes now have a Choking Stench (-2 battle dice for not-N.) Told ya they should have gotten that looked at.
Troll Country is...uh, I don't get how glean makes it adjacent to all regions. It does though.
Estalia is experiencing Havok. Yea yea yea.
15
42
38
21
20
Round 4 Old World Phase
Norsca: 3 dice 1 dead rat
Troll Country: 1 die
Bretonnia: 3 dice 2 dice 1 die
Estalia: Havok'd
Tilea: 3 dice
The Border Princes: 1 die 1 die
Be very careful about region/power order here since this will likely decide things.
I am willing to entertain arguments about the proper amount of dice for Khorne to roll in The Border Princes. It becomes an order of operations question as I see it.
With regards to Border Princes, I can easily see why I wouldn't get any dice at all now that I read the exact wording for Vengeance. I certainly wouldn't mind rolling, but won't oppose the ruling if you go with me not being able to.
edit: This exact example is already in the unofficial FAQ in post 3, actually.
As it is explicitly called out in the FAQ we're going with the FAQ interpretation.
What happened to you man, you used to be cool.
.
Island. Being on fire.