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[Chaos] CitOW Game 58 --- Creepy Death Takes it for Nurgle! Savant Wins!

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Posts

  • peskypesky Registered User regular
    Summon clan rat from Tilea into Estalia.

    6/8 PP

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Round 4 Old World Phase


    Old World Resists:
    Witchhunters: Heroes remove a corruption from the Highest Threat.
    Trollslayers: Lowest Threat may place an additional hero token somewhere there is already a Hero.

    Totals:
    15
    42
    38
    21
    20

    game58state38.png

    Effects:
    Estalia is hosting a Skulltaker convention, kills of non-K figures count towards K's domination.
    The Border Princes have death creeping up, again. They should get that looked at.

    Nod. Get treat. PSN: Quippish
  • TomeWyrmTomeWyrm A Limited Liability Partnership Registered User regular
    I think there's a Bolt of Change missing in Troll Country.

    Bloodletter to The Border Princes.

    4/7 PP

  • SavantSavant Simply Barbaric Registered User regular
    edited December 2011
    Is it just me, or does the Border Princes STINK!?

    Choking stench in the Border Princes, 1/6 PP.

    Choking Stench - 2 - During the battle phase, each opponent rolls one fewer battle die for each of your Chaos cards in this region.

    Savant on
  • NoughtNought Registered User regular
    I cast (M) Glean to Troll Country.

    4/6 PP

    On fire
    .
    Island. Being on fire.
  • Magic GeekMagic Geek Registered User regular
    Warrior to Estalia
    1/7

  • peskypesky Registered User regular
    Summon clan rat from the border princes into Estalia.

    5/6 PP

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited December 2011
    Round 4 Old World Phase


    Old World Resists:
    Witchhunters: Heroes remove a corruption from the Highest Threat.
    Trollslayers: Lowest Threat may place an additional hero token somewhere there is already a Hero.

    game58state39.png

    Effects:
    Estalia is hosting a Skulltaker convention, kills of non-K figures count towards K's domination.
    The Border Princes have death creeping up, again. They should get that looked at.
    The Border Princes now have a Choking Stench (-2 battle dice for not-N.) Told ya they should have gotten that looked at.
    Troll Country is...uh, I don't get how glean makes it adjacent to all regions. It does though.

    Totals:
    15
    42
    38
    21
    20

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • TomeWyrmTomeWyrm A Limited Liability Partnership Registered User regular
    Bloodbath to the Badlands, which I now REALLY wish I had played somewhere else last turn...oooooh well.

    4/7 PP

  • NoughtNought Registered User regular

    Troll Country is...uh, I don't get how glean makes it adjacent to all regions. It does though.

    It bends time and space. Travelling without moving.

    I'm going to explain important plot points in my head now.

    On fire
    .
    Island. Being on fire.
  • SavantSavant Simply Barbaric Registered User regular
    I have a few choices, not sure which one is best. I guess I'll go with risk reduction.

    Warrior from the Border Princes to Troll Country. 0/6 PP and done.

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Nought wrote:

    Troll Country is...uh, I don't get how glean makes it adjacent to all regions. It does though.

    It bends time and space. Travelling without moving.

    I'm going to explain important plot points in my head now.

    Okay, what's that got to do with "glean", a word previously linked to agriculture in my head?
    glean/glēn/
    Verb:	
    
        Extract (information) from various sources.
        Collect gradually and bit by bit.
    
    THE METAPHOR IS BREAKING DOWN! THE GAME IS RUINED!

    Nod. Get treat. PSN: Quippish
  • NoughtNought Registered User regular
    Nought wrote:

    Troll Country is...uh, I don't get how glean makes it adjacent to all regions. It does though.

    It bends time and space. Travelling without moving.

    I'm going to explain important plot points in my head now.

    Okay, what's that got to do with "glean", a word previously linked to agriculture in my head?
    glean/glēn/
    Verb:	
    
        Extract (information) from various sources.
        Collect gradually and bit by bit.
    
    THE METAPHOR IS BREAKING DOWN! THE GAME IS RUINED!

    asplannedrd3.jpg

    On fire
    .
    Island. Being on fire.
  • NoughtNought Registered User regular
    I Summon an Acolyte from The Empire to Estalia.

    3/6 PP

    On fire
    .
    Island. Being on fire.
  • Magic GeekMagic Geek Registered User regular
    edited December 2011
    Corrupt from within in the Badlands. Move the Skaven to the Border Princes
    http://handtracker.heroku.com/games/139/acts/9060

    0/6

    Or has Nurgle just won?

    Magic Geek on
  • SavantSavant Simply Barbaric Registered User regular
    edited December 2011
    Magic Geek wrote:
    Corrupt from within in the Badlands. Move the Skaven to the Border Princes
    http://handtracker.heroku.com/games/139/acts/9060

    0/6

    Or has Nurgle just won?

    I think Khorne took the other card slot there, so you'll probably have to do something else.

    And I don't think I've won just yet, depending upon the die rolls and what Tzeentch does. I've been expecting him to screw me over.

    Savant on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Yea, that slot is already filled @Magic Geek

    Nod. Get treat. PSN: Quippish
  • Magic GeekMagic Geek Registered User regular
    edited December 2011
    ooops. Fair point.

    Move it to Norsca, and move the Hero. to Troll Country

    Then I think I roll 3 dice and thats it. :)

    Magic Geek on
  • SavantSavant Simply Barbaric Registered User regular
    Magic Geek wrote:
    ooops. Fair point.

    Move it to Norsca, and move the Hero. to Troll Country

    Then I think I roll 3 dice and thats it. :)

    Urgh...there goes my warrior.

  • peskypesky Registered User regular
    Summon big mean rat into Estalia.

    2/6 PP

  • TomeWyrmTomeWyrm A Limited Liability Partnership Registered User regular
    Hmm...I smell another Havoc around the corner, and a Tzeench victory along with it. Can't really know for certain just yet though.

    Bloodletter to Bretonnia.

    2/7 PP

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Round 4 Old World Phase


    Old World Resists:
    Witchhunters: Heroes remove a corruption from the Highest Threat.
    Trollslayers: Lowest Threat may place an additional hero token somewhere there is already a Hero.

    game58state40.png

    Effects:
    Estalia is hosting a Skulltaker convention, kills of non-K figures count towards K's domination.
    The Border Princes have death creeping up, again. They should get that looked at.
    The Border Princes now have a Choking Stench (-2 battle dice for not-N.) Told ya they should have gotten that looked at.
    Troll Country is...uh, I don't get how glean makes it adjacent to all regions. It does though.

    Totals:
    15
    42
    38
    21
    20

    Nod. Get treat. PSN: Quippish
  • NoughtNought Registered User regular
    I Summon an Acolyte from The Empire to Estalia.

    2/6 PP

    On fire
    .
    Island. Being on fire.
  • Magic GeekMagic Geek Registered User regular
    I'm out... your go rat...
    Nurgle is out too, so be careful who you kill in Bretonnia. (Death is creeping around the corner...)

  • SavantSavant Simply Barbaric Registered User regular
    If Tzeentch wins because of havoc I'm going to be very cross with you guys, since you could have stopped it if you tried.

  • peskypesky Registered User regular
    Grey Seer into Norsca summoning 2 from The Empire.

    1/6 PP

  • peskypesky Registered User regular
    Savant wrote:
    If Tzeentch wins because of havoc I'm going to be very cross with you guys, since you could have stopped it if you tried.

    Hmmm with one more acolyte and havoc he still cant win. He gets 5 + 3 from his dial. You however are pretty much set to win automatically next turn if you dont win in this one. :(

  • SavantSavant Simply Barbaric Registered User regular
    pesky wrote:
    Savant wrote:
    If Tzeentch wins because of havoc I'm going to be very cross with you guys, since you could have stopped it if you tried.

    Hmmm with one more acolyte and havoc he still cant win. He gets 5 + 3 from his dial. You however are pretty much set to win automatically next turn if you dont win in this one. :(

    If he lays down havoc he gets 9 domination points there, while Slaanesh has 8. The game will end with either him or me as the winner this turn if he does that.

  • NoughtNought Registered User regular
    edited December 2011
    Quell surprise.

    I cast (M) Havoc to Estalia, replacing Skulltaker.

    0/6 PP

    Nought on
    On fire
    .
    Island. Being on fire.
  • NoughtNought Registered User regular
    I already got 3vp from dialing last round. I should end at 49vp.

    On fire
    .
    Island. Being on fire.
  • TomeWyrmTomeWyrm A Limited Liability Partnership Registered User regular
    Nought wrote:
    Quell surprise.

    I cast (M) Havoc to Estalia, replacing Skulltaker.

    0/6 PP

    Eh...not that it matters so much in the end, but I still have 2 PP to spend, and this was done out of order.

    Though now knowing that a Havoc is going to happen...Bloodletter to Norsca I guess.

    0/7 PP and rest.

  • SavantSavant Simply Barbaric Registered User regular
    Nought wrote:
    I already got 3vp from dialing last round. I should end at 49vp.

    You are going over 50 this turn. You have enough to dominate which is worth a ton due to the nobles and the keeper of secrets, and ratty can only tie you for second place in ruination bonus. I'm pretty sure I can pass you if I ruin Bretonnia, but if not you win.

    I warned you guys, but oh well.

  • Magic GeekMagic Geek Registered User regular
    edited December 2011
    Nurgle should never have been allowed to double creeping death in BP. Nurgle stuck a warrior in Estalia on turn 3, stoping significant domination points for me, so cry me a river. I played the game I had available, and made a couple of mistakes. Slaan is not something I have a handle on, but I think I am getting there. Maybe next time those sodding Witch hunters will not be permanently in play. Go Tz, Unless I change my mind...

    Magic Geek on
  • peskypesky Registered User regular
    Summon clan rat from Bretonnia into The Empire.

    0/8 PP and rest.

    Grats to either nurgle or Tz.

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    edited December 2011
    Round 4 Old World Phase


    Old World Resists:
    Witchhunters: Heroes remove a corruption from the Highest Threat.
    Trollslayers: Lowest Threat may place an additional hero token somewhere there is already a Hero.

    game58state41.png

    Effects:
    Estalia is hosting a Skulltaker convention, kills of non-K figures count towards K's domination.
    The Border Princes have death creeping up, again. They should get that looked at.
    The Border Princes now have a Choking Stench (-2 battle dice for not-N.) Told ya they should have gotten that looked at.
    Troll Country is...uh, I don't get how glean makes it adjacent to all regions. It does though.
    Estalia is experiencing Havok. Yea yea yea.

    Totals:
    15
    42
    38
    21
    20

    Round 4 Old World Phase

    Norsca: 3 dice 1 dead rat
    Troll Country: 1 die
    Bretonnia: 3 dice 2 dice 1 die
    Estalia: Havok'd
    Tilea: 3 dice
    The Border Princes: 1 die 1 die

    Be very careful about region/power order here since this will likely decide things.

    I am willing to entertain arguments about the proper amount of dice for Khorne to roll in The Border Princes. It becomes an order of operations question as I see it.

    DevoutlyApathetic on
    Nod. Get treat. PSN: Quippish
  • TomeWyrmTomeWyrm A Limited Liability Partnership Registered User regular
    Bloodletter in Norsca grabs one rat and hugs him and squeezes him and calls him George before reducing him to paste.

    With regards to Border Princes, I can easily see why I wouldn't get any dice at all now that I read the exact wording for Vengeance. I certainly wouldn't mind rolling, but won't oppose the ruling if you go with me not being able to.

  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    My thoughts were something like Vengence requires you to be rolling a die and Choking reduces the amount you roll....so if that number is 0 then you aren't rolling "at least one die". I'll wait until I've heard in from other players before making a final call. It is happily at the end of the battle order.

    Nod. Get treat. PSN: Quippish
  • DarianDarian Yellow Wizard The PitRegistered User regular
    edited December 2011
    I'm on the 0 dice side of the argument. In my opinion, Vengeance gives an extra die after you are ready to roll some, but can never be your only die.

    edit: This exact example is already in the unofficial FAQ in post 3, actually.

    Darian on
  • DevoutlyApatheticDevoutlyApathetic Registered User regular
    Argh! I went and checked that but missed it hiding at the bottom.

    As it is explicitly called out in the FAQ we're going with the FAQ interpretation.

    Nod. Get treat. PSN: Quippish
  • NoughtNought Registered User regular
    So we're just going to follow the rules now?

    What happened to you man, you used to be cool.

    On fire
    .
    Island. Being on fire.
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