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[StarCraft2] Trash micro but win--is marine.
Posts
Real doing some kickass sentry drops.
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it's the medivacs
what do you do here, counter attack immediately? he's not getting up that ramp.
(I don't actually think this is "broken" at all)
just gotta stop it from happening to begin with.
REAL FIGHTIIIIIIIIIIIIIIIIING
dimaga 8 pooling
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ReaL takes 3-0/6-0!!!!!!!!!!!
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yay mkp
oh shit there's a bunch more groups. I feel like this tourney snuck up on me.
I keep reading interrobang's name as interracial gang bang.
I can't stop laughing at his french sarcasm
http://www.twitch.tv/esltv_taketv2?utm_campaign=live_embed_click&utm_source=www.teamliquid.net
ed: and now it's over, bm. Real got in there to cast too, his english is actually really good.
wra
it's not even the same amount of letters! D:
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This music is being (preemptively) removed from the public domain; it's being stolen from the people."
I missed that! Damn!
His English actually used to be really terrible but its way better in the last few months.
it adds an element to gameplay that can be frustrating for both sides, but that doesn't make it bad.
it limits micro... if you let yourself get trapped. and there are ways around it (burrow, emp, dodging them/not engaging)
I can't see how they can change this, though.
The only way to fix Protoss' reliance on forcefields in the midgame is to buff gateway units significantly to enable them to scale better into the midgame. This they cannot do, because a zealot + stalker combo is already the most potent army at that point in the game. Chrono'd units out of a pair of normal gateways early on would beat literally every zerg in the world constantly if gateway units were any more powerful.
Please stop teching to High Templar and Archons so damn quickly, but when I EMP them with cloaked ghosts, please keep telling me to "fu ck myself".
Makes my day.
Kind Regards,
Kafu.
What do you think about giving force fields hit points?
Seems like it would solve the problem, more or less.
Why do I even play this game. Why do I play zerg.
All ins would be too strong. Protoss has no such thing as Bunkers, so forcefields are the only reliable way of solving a heavy-duty baneling bust. There is already a brutal baneling bust that hits off 2 base that doesn't matter how much you've reinforced your wall with big buildings, it'll still bust right on through with about 10 banelings, and forcefields are THE only way to stop it. You'd have to give them more hitpoints than a building to avoid making such strategies too strong against Protoss, and if you give them more hitpoints than a building, given they only last for 20 seconds they may as well not have hitpoints anyway.
Anyway, bed time.
I love the style so much.
You can just give forcefields a non-structure classification so banelings don't do bonus damage to you. I mean I'm not sure how they'd calibrate this but if in a bust scenario you are even trading 4 banes for a forcefield unless its some mythical 56 baneling bust I think you would be fine. The forcefield HP idea is more for the durhur sentry got near a ramp before your units popped checkmate thing.
Just like Protoss against Terran drops!
the ff on a ramp during a nomal x gate attack on the natural is bs though
Because reading your opponent correctly, building just enough counter to stop each push, and hulking out to a 5-base chitin tsunami that throws 45 larva worth of death across the map every few seconds is the Best Feeling in Starcraft™?
XBL: Steampunk Ninja | iOS: hlprmnky | Hero Academy: Callow | SC2: Callow.126
the whole single FF on ramp is just plain ridiculous
especially since there is NOTHING you can do about it
anyway, just don't let it happen, I guess
which is bs
wra
To deal with ramp forcefields, put your spines further forward so that you aren't fighting at the hatchery. This is a good idea regardless of the ramp forcefields, because in a battle a hatchery and mineral lines are like big permanent forcefields.
Whats that, half the cost of a stalker, does more damage, takes more damage, and moves faster even off creep?
That sounds reasonable.
I mind single force fields on a ramp cuts your base in half and there's nothing you can do about it.
The fact that it can so easily be done and changes a tide so much is just bad design.
Anyway, looks like I'll be listening to this while I ladder / stream from now on, holding down the R key and calling everyone I play horrible.
Especially force-fielding bro-tosses.
wra
its bullshit that roaches cant shoot up
1.1dps less than a roach ><
Once it is, everything kind of falls to shit.