Our new Indie Games subforum is now open for business in G&T. Go and check it out, you might land a code for a free game. If you're developing an indie game and want to post about it, follow these directions
. If you don't, he'll break your legs! Hahaha! Seriously though.
Our rules have been updated and given their own forum
. Go and look at them! They are nice, and there may be new ones that you didn't know about! Hooray for rules! Hooray for The System! Hooray for Conforming!
Trenches comic: Tuesday Jan. 24, 2012 - Prophecy
Shoot for the Moon
01/24/2012 - Anonymous
For weeks my only project was to shoot everything in the game. I had to test and see if all the textures would register bullets and rocket impacts and react accordingly (with an explosion or sparks).
I ran through levels shooting walls, doors, trees, NPCs and anything else i could conceivably fire a gun at. It was after about two weeks of this process that one of the level artists asked if I had been shooting the background textures. I realized that I hadn’t because the sparks from a bullet couldn’t be viewed from that distance in real life so it wasn’t really a problem, but an explosion from a rocket COULD conceivably be seen.
So I began again from the beginning, firing at mountains and far off buildings with the rocket launcher and other explosives, then quickly switching to a sniper rifle or scoped weapon to zoom in to see if an explosion occurred.
All in all, it wasn’t a terrible job. Arduous, not altogether unpleasant, but what I didn’t realize until it was too late was that I had been programming my brain with this behaviour. It was a week later that I was on vacation with my wife and some friends, and as I looked out at the beautiful mountains and streams of Canada I thought to myself
“I wonder if I could shoot that?”
It’s been a few years now since I’ve been a QA, and I still often look at mountains off in the distance and imagine firing rockets at them.
Fitocracy: Join us in the SE++ group!
XBox LIVE: Bogestrom | Destiny