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[ChemistryOn!] SpaceChem! Demo on Steam, good for four hours.
Posts
True. I used that for my solution of the World 8 final stage to run automatically. Looking at my two key reactors, I think the ratio of inputs did require my micromanagement. Oh well.
Apparently I had forgotten I don't have flip-flops in that stage. They are funny things, flip-flops. When they were first introduced I thought they seemed... of little use. Now, I'm constantly wishing I had them when I don't.
Games Finished: 34 Games Added: 15 Total Progress: +19
The best part is the absolute ridiculousness that is my Reactor 2. BEHOLD!
Games Finished: 34 Games Added: 15 Total Progress: +19
Someday, though, someday, that score list will have a population of one.
Also: man, I would love a "delete everything in this reactor" button. Sometimes, I just don't want to delete 90-something symbols by hand.
Edit for content: But yeah, I don't think I'll be using the feedback loop at all. The part I'm stuck on is finding a clean way of breaking up the variable input where you get the three different shaped blocks. I think I've worked it out as I said, I just can't be bothered trying it.
Thats... insane. My God. I just never even considered it as a thing you could do.
Wow.
I still have that reaction every time I look at the third Moustache level. I know Ive done harder stages at this point, but that one just makes me go "No. No way." for some reason.
Games Finished: 34 Games Added: 15 Total Progress: +19
(Please do not gift. My game bank is already full.)
You motivated me to go finish the level with the loopback in it, though my time was absolutely horrendous. The boss level looks... interesting.
Games Finished: 34 Games Added: 15 Total Progress: +19
I'm working on the second research mission, and had to scrap two entire plans - hours of work - before landing on one that I think will work.
Now I just have to get the blue Waldo to grab those molecules, doublebond them together on the bonder set the red Waldo was using and assemble the sets in the output area - and use the sensor effectively to output the damn thing when it's done.
Games Finished: 34 Games Added: 15 Total Progress: +19
However, what I wanted to talk about was the Corvi DLC. I just finished off the whole thing yesterday and enjoyed it immensely of course - I even have some great cycle counts on a few of them.
I was curious though. Anyone play the one where you make Methane - QT4 I believe? I solved it with good cycles, but there is something I just don't get.
So you need to output Methane across the barrier, right? Your inputs are Carbon and... Methane.
Why is that Carbon input there? I didn't use it at ALL. They are literally handing be Methane. I just has to teleport it over and reassemble it. I can't think of anyway to use that extra carbon that would make my reactor more efficient.
Yet it's there. Staring at me. There must be a way to use it to do things better, right? Right? It couldn't be there just to drive me mad, could it?
Anyway, all that's left for me in terms of the campaign is I Told You So, the two Flidais Assembly missions... and whatever the last mission is called (I'm guessing "End of the Line" from ronya's post). I'm at right about 70 hours in this game which means it's absorbed more of my life than any Steam game with the exception of Super Meat Boy (116 hours)
Games Finished: 34 Games Added: 15 Total Progress: +19
Regarding QT4:
It's just the text from the logs in game, nothing more and nothing less.
I just got to the first production level with fusion reactors and had to take a break. Earlier I thought I had the final tf2 promo level almost done, but I had overlooked something early and had to start from scratch.
SWTOR: Allanna (Shadowlands) / TSW: Sara-Luna
Add me if you want to feel even better about yourself! I could use some learderboard motivation to get farther into this game, not very many of my friends play it I don't think.
SWTOR: Allanna (Shadowlands) / TSW: Sara-Luna
Am I on the right track? Or am I boxing myself in somehow?
Also, send invites on Steam so you can be on my SpaceChem friends leaderboard! I feel so alone :cry:
edit: no idea how to get this screenshot to work, I completely forgot how (it's been a long day)
http://steamcommunity.com/id/hatedinamerica/screenshot/595834676684701924
That's how it's been, as I've gotten further along. I look at a stage and give up, then a possible solution will hit me, in the shower or in the middle of a conversation. The game gets in your head.
SWTOR: Allanna (Shadowlands) / TSW: Sara-Luna
I should really have a go at the boss level I reached last time I played...
The only problem I have is that I prefer nice, aesthetically pleasing times. For example, I got a time of 666 on the Nothing Works level. It's definitely possible to get a lower score, but not a better one.
The second pic link in the OP is broken, you can use this one. It's also way less terrifying for people looking into the game.
YEP.
I was free too. I have everything done by the last 'research' mission, the boss and the two assembly missions on the last world. I figured I'd call it good enough.
Then you jerks bumped the thread.
Now all I can think about is going back to rhose last levels.
I have a backlog! Damn you SpaceChem!
Games Finished: 34 Games Added: 15 Total Progress: +19
Flip-flops are awesome. Yes, they are completely unnecessary for the first puzzle, but they are incredible.
I actually, when going back to old levels for Cheevos or just to improve my score, often found myself wishing I had flip-flops.
Games Finished: 34 Games Added: 15 Total Progress: +19
When I went back and looked at "It Takes Three" (or something like that) I was wishing for them. The solution (that I can come up with) is so inefficient and messy without them.
SWTOR: Allanna (Shadowlands) / TSW: Sara-Luna
This was my reactor for that part. I just put multiple grabs in the following reactors.