Convocation to Norsica. I'll be moving two of my Acolytes from Estalia.
2/6 PP
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited January 2012
Round 1, Summoning Phase
Rabble (Peasants count as Heroes during end phase) have been roused.
Chaos effects:
Troll Country: Festival (+1 PP for S when others summon) and Subtlety (Daemonettes and KoS place corruption)
Bretonnia: Stench (-1 die per N card for others during battle phase) and Skulls (killed enemy figures count for K's domination)
Estalia: Storm (place a Warpstone if T gets a kill)
The Badlands: Cache (if HR dominates, may discard from power sheet at start of summoning phase for +2 PP)
"(M) Strength in Numbers - 1 - If you have more figures than any one other player in this region, the defense value of your figures is increased by one."
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Round 1, Battle Phase
Rabble (Peasants count as Heroes during end phase) have been roused.
Chaos effects:
Troll Country: Festival (+1 PP for S when others summon) and Subtlety (Daemonettes and KoS place corruption)
Bretonnia: Stench (-1 die per N card for others during battle phase) and Skulls (killed enemy figures count for K's domination)
Tilea: Numbers (+1 defense for HR while he outnumbers another)
Estalia: Storm (place a Warpstone if T gets a kill)
The Badlands: Cache (if HR dominates, may discard from power sheet at start of summoning phase for +2 PP)
Roll on Orokos or Invisible Castle, using the Campaign name "CitOW Game 64". Remember to assign all hits from a given region before moving on to the next. You may roll at will.
Oooo... Unless I've missed something, my rat-like senses tell me that there's a chance I could double tick!
EEEEEeee! Exciting!
Hopefully not, because I'm hoping that Nurgle whiffs too. Which lets me get two dial advancements.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Oooo... Unless I've missed something, my rat-like senses tell me that there's a chance I could double tick!
EEEEEeee! Exciting!
Hopefully not, because I'm hoping that Nurgle whiffs too. Which lets me get two dial advancements.
Even if the nurgle scores 3 hits on one die which is completely freakin impossible, he has more than enough targets to assign hits to ensure a draw between the 2 of you. Maybe offer some rats for sacrifice to gramps and he might take pity on you?
Now if bluey had convo-ed to the badlands, that would have made things a lil more ummmm interesting.
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
I'll do updates this afternoon/evening, but in the meantime it'd be cool if Tzeentch would place his Warpstone and HR his cultist. If you'd rather wait to see the board update, that's fine too.
I don't need to wait. I'll be placing my warpstone in Norsica.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
0
Options
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited January 2012
Round 2, Old World and Draw Phases
Closing the Portal
Place one Warpstone token in every region with six or more total corruption tokens (not counting Warpstone already in that region). - Players cannot draw more than one card during the draw phase.
Draw Phase:
Tzeentch may choose to discard a card before drawing (but I wouldn't recommend it).
Draw 1, 3 in hand, 18 left in deck Draw 1, 5 in hand, 18 left in deck Draw 1, 3 or 4 in hand, 17 left in deck Draw 1, 4 in hand, 18 left in deck Draw 1, 4 in hand, 18 left in deck
I think we can safely assume Tzeentch will not discard, so Khorne will be active once The Horned Rat decides whether or not he's cashing in his Cache.
"The only way to get rid of a temptation is to give into it." - Oscar Wilde
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited January 2012
Don't worry, you're not the only one. I'd say that's fine, except I have no easy way of shuffling it back into the deck. Just don't play it and don't draw next round.
Posts
Plaguebearer to Bretonnia and Rest
2/6 PP
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
1/6 PP
The Black Hole of Cygnus X-1
Rabble (Peasants count as Heroes during end phase) have been roused.
Chaos effects:
Bretonnia: Stench (-1 die per N card for others during battle phase) and Skulls (killed enemy figures count for K's domination)
Estalia: Storm (place a Warpstone if T gets a kill)
The Badlands: Cache (if HR dominates, may discard from power sheet at start of summoning phase for +2 PP)
Nurgle is resting; The Horned Rat is active.
"(M) Strength in Numbers - 1 - If you have more figures than any one other player in this region, the defense value of your figures is increased by one."
0/6 Power points remaining - I'm out.
0/7 PP
Acolyte to Estalia
1/6 PP
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
0/6 PP
The Black Hole of Cygnus X-1
0/6 PP
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Rabble (Peasants count as Heroes during end phase) have been roused.
Chaos effects:
Bretonnia: Stench (-1 die per N card for others during battle phase) and Skulls (killed enemy figures count for K's domination)
Tilea: Numbers (+1 defense for HR while he outnumbers another)
Estalia: Storm (place a Warpstone if T gets a kill)
The Badlands: Cache (if HR dominates, may discard from power sheet at start of summoning phase for +2 PP)
Troll Country: 2 dice (vs. Peasant)
Bretonnia: 3 dice, 2 dice
Estalia: 2 dice, 1 die
Roll on Orokos or Invisible Castle, using the Campaign name "CitOW Game 64". Remember to assign all hits from a given region before moving on to the next. You may roll at will.
Whiff in Estalia. Wrong campaign name for this one. Got a lil confused with copying
and pasting.
EEEEEeee! Exciting!
Hopefully not, because I'm hoping that Nurgle whiffs too. Which lets me get two dial advancements.
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Even if the nurgle scores 3 hits on one die which is completely freakin impossible, he has more than enough targets to assign hits to ensure a draw between the 2 of you. Maybe offer some rats for sacrifice to gramps and he might take pity on you?
Now if bluey had convo-ed to the badlands, that would have made things a lil more ummmm interesting.
The Black Hole of Cygnus X-1
Bretonnia0 hits
Estalia0 hits
well that was fun, I guess...
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Domination step:
Norsca: +1 VP
Troll Country: +2 VP
Bretonnia: +4 VP
Tilea: +2 VP DAC
The Badlands: +1 VP DAC, Cache claimed
Corruption step:
Norsca: +2 DAC
Troll Country: +4 DAC
Bretonnia: +1, +1
Estalia: +3 DAC
Updated VP:
0 + 4 = 4 VP
0 VP
0 + 1 = 1 VP
0 + 2 = 2 VP
0 + 3 = 3 VP
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - Plaguebearer skulls returned
2. Hero Tokens are resolved - Angry Peasants kill an Acolyte in Norsca, a Bloodletter in Estalia, and a Clan Rat in Tilea
3. Resolve Old World cards - no effects
4. Score Ruined Regions - none
5. Advance Threat Dials - There is a tie for the most DACs; all besides Nurgle tick once
6 - Score 4 VP
7 - Place 1 Warpstone
8 - Score 3 VP
5 - Summon 1 Cultist
Updated VP:
Khorne: 4 + 4 = 8 VP
Nurgle: 0 VP
Tzeentch: 1 VP
Slaanesh: 2 + 3 = 5 VP
The Horned Rat: 3 VP
6. Check for Game end - The game does not end
Things that need to happen:
On the board, too.
The Black Hole of Cygnus X-1
Clan Rat to The Boarder Princes please.
Closing the Portal
Place one Warpstone token in every region with six or more total corruption tokens (not counting Warpstone already in that region). - Players cannot draw more than one card during the draw phase.
Draw Phase:
Tzeentch may choose to discard a card before drawing (but I wouldn't recommend it).
Draw 1, 3 in hand, 18 left in deck
Draw 1, 5 in hand, 18 left in deck
Draw 1, 3 or 4 in hand, 17 left in deck
Draw 1, 4 in hand, 18 left in deck
Draw 1, 4 in hand, 18 left in deck
I think we can safely assume Tzeentch will not discard, so Khorne will be active once The Horned Rat decides whether or not he's cashing in his Cache.
"We believe in the people and their 'wisdom' as if there was some special secret entrance to knowledge that barred to anyone who had ever learned anything." - Friedrich Nietzsche
Crap! I drew 2 cards.
I'll just use the first and dump the second, if that's OK.
The Black Hole of Cygnus X-1
The Black Hole of Cygnus X-1
6/7PP