To sort of explain the notion behind characters in the next game:
You can totally play whatever you like, provided you have the points to buy the Traits you want.
Player Characters (Unbound) remember who they were, but each time they incarnate they are a separate "person" with distinct personality, Traits, and connections. Think of it as reincarnation, or, to nod to the specific reference I was making - Timelord regeneration. Yes, they're all "The Doctor", but each has his own distinct personality.
To sort of explain the notion behind characters in the next game:
You can totally play whatever you like, provided you have the points to buy the Traits you want.
Player Characters (Unbound) remember who they were, but each time they incarnate they are a separate "person" with distinct personality, Traits, and connections. Think of it as reincarnation, or, to nod to the specific reference I was making - Timelord regeneration. Yes, they're all "The Doctor", but each has his own distinct personality.
so, is this basically a way for us to revisit favourite old characters, from wherever, whom we feel need another go at life?
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To sort of explain the notion behind characters in the next game:
You can totally play whatever you like, provided you have the points to buy the Traits you want.
Player Characters (Unbound) remember who they were, but each time they incarnate they are a separate "person" with distinct personality, Traits, and connections. Think of it as reincarnation, or, to nod to the specific reference I was making - Timelord regeneration. Yes, they're all "The Doctor", but each has his own distinct personality.
so, is this basically a way for us to revisit favourite old characters, from wherever, whom we feel need another go at life?
Pretty much.
Obviously, characters outside of Gloss don't gain a "memory" of their previous incarnation (The "timeline" of worlds in DarkRED specifically refers to the games I've run personally), but you can pull concepts from wherever you like, yeah.
To sort of explain the notion behind characters in the next game:
You can totally play whatever you like, provided you have the points to buy the Traits you want.
Player Characters (Unbound) remember who they were, but each time they incarnate they are a separate "person" with distinct personality, Traits, and connections. Think of it as reincarnation, or, to nod to the specific reference I was making - Timelord regeneration. Yes, they're all "The Doctor", but each has his own distinct personality.
so, is this basically a way for us to revisit favourite old characters, from wherever, whom we feel need another go at life?
Pretty much.
Obviously, characters outside of Gloss don't gain a "memory" of their previous incarnation (The "timeline" of worlds in DarkRED specifically refers to the games I've run personally), but you can pull concepts from wherever you like, yeah.
right. not much for me to pull from, Gloss-wise, given I've only got two guys in currently on games. I'll think on it, and likely make a decision when I can see the character creation stuff.
To sort of explain the notion behind characters in the next game:
You can totally play whatever you like, provided you have the points to buy the Traits you want.
Player Characters (Unbound) remember who they were, but each time they incarnate they are a separate "person" with distinct personality, Traits, and connections. Think of it as reincarnation, or, to nod to the specific reference I was making - Timelord regeneration. Yes, they're all "The Doctor", but each has his own distinct personality.
so, is this basically a way for us to revisit favourite old characters, from wherever, whom we feel need another go at life?
Pretty much.
Obviously, characters outside of Gloss don't gain a "memory" of their previous incarnation (The "timeline" of worlds in DarkRED specifically refers to the games I've run personally), but you can pull concepts from wherever you like, yeah.
right. not much for me to pull from, Gloss-wise, given I've only got two guys in currently on games. I'll think on it, and likely make a decision when I can see the character creation stuff.
Should be interesting.
Yeah. Like I said, feel free to re-use a character concept you haven't gotten full use of before. You just won't have a history associated with him or her.
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You can totally play whatever you like, provided you have the points to buy the Traits you want.
Player Characters (Unbound) remember who they were, but each time they incarnate they are a separate "person" with distinct personality, Traits, and connections. Think of it as reincarnation, or, to nod to the specific reference I was making - Timelord regeneration. Yes, they're all "The Doctor", but each has his own distinct personality.
superman is generically good
i haven't done it though. i kinda suck at it. so i'm gonna be bad for once, on purpose.
Liked being a surly dick, also the idea of being a detective type character.
http://deicidecomic.tumblr.com/
READ MY COMIC ^^
w-
winky?
Not really the calm, collected bastard type though. Probably.
What I'm saying is I'd be able to make a decent early levels midboss who's kind of an asshole.
Hmmm, I wouldn't say that. No problem with trying a villainous character for a change though.
http://deicidecomic.tumblr.com/
READ MY COMIC ^^
so, is this basically a way for us to revisit favourite old characters, from wherever, whom we feel need another go at life?
i would never compare myself to superman
(dich you should read all star superman)
Pretty much.
Obviously, characters outside of Gloss don't gain a "memory" of their previous incarnation (The "timeline" of worlds in DarkRED specifically refers to the games I've run personally), but you can pull concepts from wherever you like, yeah.
I guess I like to play fonts of positivity?
edit: Which may explain why I've had difficulty writing stuff for my Sanity! character.
GoFund The Portland Trans Pride March, or Show It To People, or Else!
http://deicidecomic.tumblr.com/
READ MY COMIC ^^
Man, that goblin didn't go crazy. That goblin went goblin!
right. not much for me to pull from, Gloss-wise, given I've only got two guys in currently on games. I'll think on it, and likely make a decision when I can see the character creation stuff.
Should be interesting.
Yeah. Like I said, feel free to re-use a character concept you haven't gotten full use of before. You just won't have a history associated with him or her.