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[Tribes] Ascend. - Updating OP, steamgroup listed for coordinating matches together!
Posts
except by the time your chaingun is out of range, the missile won't come anywhere near catching them before they cap.
Against vehicles, it will force a shrike to stay on the other side of the map. It's alright against bikes, but bikes might as well spawn with a 60 second bomb on them. It's not so great against tanks unless they are overwhelmed. The tank gunner can shoot down the missile easily or the tank can just back up over a hill.
EDIT: Not as bad with smaller weapon models enabled, but it's still pretty annoying.
EDIT 2: God damn it. I really, really hate the current reticle for automatics. I can't see shit when I'm firing away.
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
They change the reticule and the visuals (bullet size) for automatics almost every patch. I like the one they have now, but most of the time I'm looking at the bullets and not the reticule.
They stopped once they hit the tiny crosshairs a couple patches ago. I wish they'd change them again.
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
I think that's because you only hear it when it's actually locked onto you, not when they're locking on to you.
Except anything a vehicle is good at a certain class can do better. There is no reason to use one unless you suck ass with the class that could do that better. So no, there is no reason to be using them or need the gen to get them provided you are competent with the correct class. I'd argue that buffing the vehicles a good amount so they are actually superior to every class at one specific thing and making them a critical item would help and then tie them directly to the generator (ie kill the gen they all drop dead) might help.
On the contrary. You DO get enough time to get away, and every time you poke out behind cover, you don't instantly get a OH MY GOD IT'S AFTER YOU warning. It just feels like the overall time goes by a hell of a lot faster from your end.
Hell, no. There's nothing that compares to a Beowulf's cannon as far as range and overall damage goes.
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
So granted, if you're inept with the proper class at killing what you wanted to kill the tank will let you do that against lesser players. But if you're not it's just a gigantic ass death trap that severely limits you. And if you're decent at the game and someone tries to use on on you, it's not much of a threat and simply a free vehicle kill at that.
Getting anything out of it other than a quick exploding death is a testament to the other guys being pathetic, not it being worth anything more than a warm bucket of piss and a waste of points that could have gone to spamming air strikes.
And to me, a single air strike is a waste of points, when taking care of a tank can accomplish much more provided your aim with it is pretty good, and you've found yourself a good spot to rain death from . The tank's awesome. If they buff it, I'll be even happier. It could stand to be a bit more durable. Hell, the booster is really unecessary; they shoudl've just brought back Tribes 2's energy shield.
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
The tank gets face raped by any soldier or raider that hasn't gone full retard. There should be no shortage of those on a good team. Short of that it's not all that hard of a target for a brute or jug either. You might die once going at it, but it should be fairly straight forward.
In short, if you are getting more than one kill with the tank before it gets blown to shit it's because the guys you are playing suck hard at this game and are pathetic and that alone.
All the killing power in the world isn't worth piss if you're an extremely low mobility death trap that's stuck on the ground. Especially in a game that values mobility over everything.
Your assumption of more than a decade of experience, and your treatment of people new to the game as "pathetic" is insulting, and uncalled for. You are the worst kind of elitist goose, and I hope never to be in a game with you. People with your attitude make the game un-fun.
Pretty much. I'm personally awesome with the tank, and I coudln't give a fuck what some goose with 15 years of "experience" has to say about it. It's a deadly weapon in the right hands. It's like any vehicle in any game. Unsupported, of course people can bring it down. That's not the point. It's an incredibly potent weapon when used right.
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
Yawn, you guys will get better. And then like the rest of us that have played the prior games are going to start to see the issues. Some of the crap is just extremely suck ass against people that know how to play the game, vehicles fall into the most extreme of suck ass categories as they are now.
The fact that "well shit works, when people who have no idea how to play Tribes plays" is not a defense of the game. All that says is "yeah, if you have no clue what you are doing this works". When people who have experience in the game can smash half of the game into "don't even bother" level nonsense there is a problem.
Because like or not, you guys will get better. And tanks will become worthless, some weapons and classes will become worthless, and a lot of tactics are going to become worthless if things don't change.
This happened in the prior games, some shit was just better. Though what didn't work didn't fail as amazingly hard as things do in this one.
And at Otaku, no, support has fuck all to do with it. It's going down, you can solo it before you are killed pretty fast. It's a slow ass coffin at best against people that know how to play. For all it's worth, you might as well be a jug that can't fly with the same target area. If the other team isn't bad, you're going to get 1-2 shots off max before you're blown up. Thus, the air strike is better because it's actually dangerous enough to avoid, nobody that can frag is going to avoid the tank, it's a free kill. Your skill has nothing to do with it, it's the other guys not knowing how to fight it. It's a sitting duck.
Better defense, some sort of shield, faster, slight hover? Dunno, it just needs something not to be a free medal to the first guy with some halfass anti vehicle gun that see's the thing.
The stone cold fact of the matter is that generators and the games around them are pointless now. Vehicles aren't worth a warm bucket of piss. Some weapons and even classes are gimped so hard it's not worth using them fro what you get and is a drag on your own team that you're not picking a better one. And the lack of speed and closer nature of the classes means going from spree to spree to spree is pretty damn easy given the regeneration factor without trying. And going for mega spree's is easy if you just try.
It shouldn't be this way, and there are very simple fixes for this. Removing speed caps, raising the damage of all the guns across the board, requiring an inventory for load out instead of spawn with, removing health regeneration, and buffing the vehicles. And contrary to what a few have claimed, inventory to change class doesn't translate into spending tons of time running around naked. It just makes you defend better and spend a few times retaking your base which opens you up to be capped on.
Most of the old timers have already "been there and done that" are sounding the alarm for your sake that "yo man, that shit won't actually work"
It's tiresome.
It's also rather conceited (also: stupid) of you to think that you know better than the developers of this game.
In your opinion. Bro.
You two can go at it for a while. I'll come back to this thread when that's over.
Joline Lovejoy: Gifted Priest/Pistoleer - Chains of Corvis IKRPG
That's fine. It's important that people recognize the weaknesses in the game. I don't have a problem with people saying that some parts of the game are useless or are traps for the unwary. The substance of your argument is persuasive, though I like to have a working generator to power the various useful deployables.
These are the things that I object to. Your casual assumption that people will succeed if they simply want to. Your insulting attitude toward people who lack the more than a decade's experience in Tribes games. The fact that you disregard the existence of a learning curve, and casually insult people to fail to accomplish what you present as simple tasks.
Maybe I'm misinterpreting what you are saying, in which case I apologize. Maybe you didn't intend to insult people new to the game, in which case I'm sorry for criticizing you so harshly. The fact remains that a welcoming community is critical for actually making the game fun. Maintaining an attitude of "If you guys weren't pathetic, you'd see things my way" is unhelpful goosery. If you want people to accept your argument, why not spend time helping them gain the skills necessary to see things your way instead of deriding them?
Vehicles have always been gimmicks compared to good players anyway though.
Garthor, what are your criticisms of the beta? It seems anytime anyone brings up anything they don't like, you tell them they're wrong, because the developers are apparently infallable. Is this like, your perfect game? I'm not trying to be sarcastic here, I haven't seen you agree with any criticisms, only jump to the defense of the game. Saying it's stupid to question the designs of the developers is ridiculous. Of course they can be wrong. It's a beta. They're ASKING us to criticise their decisions. Some suggestions that have been thrown around are things like, instead of using inventory stations to get your loadout, make spawn times longer when the generator is down. That is absolutely bad game design. Taking away control from the player is textbook terrible design. That's part of why the generators/inventory stations in previous games was fun. You were practically always alive and could always be doing SOMETHING. It's not fun to be able to read a book in between my lives.
I do have to agree with Geese that saying "Well of course the good players can kill a tank, but everyone else can't, so it's ok" is kinda ridiculous. If something is only useful because everyone else is bad it's not going to be useful for very long when everyone gets better. There's a learning curve, sure. But eventually the majority of the player base will make it up that curve, and then tanks will be next to useless. I've seen tons of people solo tanks, and I've never seen a tank blow me away with it's skill. I have no trouble taking out tanks. They've killed me a few times, sure, but they died shortly afterwards from the sheer amount of damage my single life was able to do to them. They seem fairly weak in that regard. A single dude shouldn't be able to solo one of those things, especially if you have to spend those points to get one. I never drive the things, but it must be frustrating for those that do. New players probably don't have the skills to do that, but it won't take too long for them to get those skills. The curve isn't exactly steep. You can't balance a game based around the lowest skilled players. You have to balance it against players playing the game optimally.
Now, @avynte has the right of it in that they can be damn fun. But balanced? Probably not as of yet.
It was pretty awesome.
Also, I'm going to play more Tribes this morning.
I AM THE SHAZBOT
Turrets in TDM - Hate em', if you use em', I hate you
No Servers for Canada - What up with that?
DISCUSS
Well, you hate me then. You rum drinking jerk! I setup a perfectly good base in the center and this is the thanks I get. The last time I tidy up and try and make the map more homey.
I'm not expecting people to have a decades worth of experience. One of my best friends lives in the same building as I do and plays at my apartment. This is his first tribes game. He can solo a tank laughably quickly. He can also go on fairly large spree's if he tries, which is a matter of knowing when to back off and get all your health after a kill instead of pushing from kill, to kill, to kill, to kill. Which is easy in this game. He has some FPS experience, I spent a week dueling him and forcing him to ski in the older games just to brush him up a bit (he used to play quake) and get him up to speed. He's now a fellow top 3 each time, no use for the generator/vehicles/deployables monster. It took me two months of work in total, with a sold week of boot camp.
He wanted to get better so he did. But before I smacked the stupid out of him he was spamming turrets outside, using vehicles, and goofing around the generator. Now he's a monster and gets sprees most rounds, mid airs aren't an issue, and I can count on him to duel 3 people at once in a base if we want to get some laughs. I've seen multiple Tribes vets straighten people out and get them fragging properly.
Bingo. The people I got into this game have already hopped that part of a curve in a month or two. Tanks are just free kills to them. I haven't seen much of a curve in this game, it's not really there. Most of the problems seem to be people trying to go through with failing ideas and hoping they work out. If you're willing to do things the proper way it's fairly straight forward to step your game up. Because what you're trying to do simply does not work after you pass a few hurdles in this game. Eventually people are going to cross those hurdles. At which point the tank will be less of a threat to them than any of the classes in this game even if the classes are low on ammo and injured before you start the fight.
If something only works because people do not know how to deal with it there is a problem. A competent soldier/pathfinder/raider should be able to solo a tank with minimal effort and little risk of dieing sans them doing something stupid or flashy. It's slightly more of a pain for a jug or a brute but it's still more than possible, but their lack of mobility raises their odds of being killed if they launch the attack from far away. Still though, you shouldn't die more than once. And all that leaves out the issue of multiple people attacking it, that's just 1v1.
The tanks only saving grace at the moment is that a lot of people just don't seem to be aware that tanks are extremely easy prey compared to almost everything else in the game. Only a radar or sniper with his back turned while scoped in are easier kills. But I've seen multiple people think "oh crap a tank, those are hard to kill" and just not even bother. To be fair, I thought that at first and got shot by it. So I figured "well, it's a static target let's see how hard I can hit it", few seconds across the map back to it, few seconds shooting at it, and one dead as hell tank. My friend that's playing on my LAN with me each night, he bitched to me once or twice about tanks. I told him to just go kill it, first try he blew it up. He hasn't had a problem with the since and solo's them when he see's them. When I'm on the same team as him, we don't bother to gang up on them. Because it's overkill, one person is more than enough to mulch it quickly.
People are going to start figuring out that tanks are one of the easier targets there is. If you like using them that's fine. Just be aware they are only viable because most people haven't realized they are sweet kills. I love seeing two things in this game more than anything. A sniper taking pot shots because 9/10 times that's a free hand to hand medal without fail and they aren't a threat to me anyways. And tanks because that's a free medal and they aren't really a threat to me either. Doombringers, people with thumpers in buildings, people that know how to disk duel, and properly positioned jugs are all threats though. Brute fractal grenade spam is a death sentence, but I don't worry about that because there isn't much you can do. Just take the death and move on. I'm actually fine with it even though it's brainless, it makes the Brute who he is.
I'll give you something to hate, the soldiers weapon choices. I'd say make primary choices discs or thumper, and secondary choices AR or pistol. Doesn't make sense as it is. Should fix that.
Competent brutes covering the gens on both teams.
Competent doombringers covering the flags on both teams.
Snipers on both teams killing flag carriers left and right.
My team capped the flag to tie the game 5 seconds after regulation time ended.
I ended up getting the winning flag capture in overtime.
Any good commentary streams or youtube videos I could have a look at? I'd like to hear all this stuff about what goes on at the more high level play.
Specifically youtube, since then I can just download them and watch them later.
On my end, I have Skype if people do want to get a group chat going during a game.
Also, if you want to launch from in Steam, so others can see when you're playing here's the info (Win 7):
Games Menu --> Add non-steam game
Target: "C:\Program Files (x86)\Hi-Rez Studios\HiRezLauncherUI.exe" game=200 product=10
Start In: "C:\Program Files (x86)\Hi-Rez Studios\"