Normally I wouldn't openly discuss my thinkings!!! but this is a newbie game and most are just learning
Barring unbelievable die rolls, there's no way Nurgle is getting 3 DACs this round, and there's a good chance he won't even get 2. Tzeentch getting a double tick for Mystical Disregard in the first round is a lot scarier than Nurgle getting to remove one corruption.
In addition, he's pretty much blown all his cards and will be in a weaker position next round with almost no figures.
You on the other hand, have a pretty sweet warpstone setup with plenty of figures. I probably would have leaned on you as the biggest threat even if you didn't thwart my Estalia domination. My only worry now is having figures tied up there. Starting to think I should have dumped some crappy card there just to block a 2nd magic symbol.
Normally I wouldn't openly discuss my thinkings!!! but this is a newbie game and most are just learning
Barring unbelievable die rolls, there's no way Nurgle is getting 3 DACs this round, and there's a good chance he won't even get 2. Tzeentch getting a double tick for Mystical Disregard in the first round is a lot scarier than Nurgle getting to remove one corruption.
In addition, he's pretty much blown all his cards and will be in a weaker position next round with almost no figures.
You on the other hand, have a pretty sweet warpstone setup with plenty of figures. I probably would have leaned on you as the biggest threat even if you didn't thwart my Estalia domination. My only worry now is having figures tied up there. Starting to think I should have dumped some crappy card there just to block a 2nd magic symbol.
Hmmmm nurgle is in a REALLY good position to get 3 DACs this round. With 3 warriors (plus 2 points from cards alone) vs 1 warrior from purple (and in total only 4 points from figures for purple), nurgle will most likely dominate the region. And with that, he will place 2 corruption in the Empire (populous), Bretonnia (populous), Norsca (adjacent due to glean and populous due to outbreak), Tilea and the Badlands. Which nets him 3 DACs.
Although you are right on him blowing all his cards away.
Oh geez, I forgot about Norsca being adjacent AND populous. Everyone is learning!
I was going to Grey Seer into Estalia and try to dominate it anyway. Denying Tzeentch was just roleplaying petty rats.
The more I see the Horned Rat in action, the more I'm convinced your chances of winning are more dependent on other players' interaction with each other than on the HR's skill. I'll clarify when the game is over.
Double oops, forgot to link my Grey Seer card play. Can't find any way to recreate a direct link to it, but I guess you can just see it by clicking on recent acts?
Double oops, forgot to link my Grey Seer card play. Can't find any way to recreate a direct link to it, but I guess you can just see it by clicking on recent acts?
Rat turds. Just found out Nurgle gets the points on Quicken Decay even if I Skitterleap there. Here I was thinking I was clever for finding a way around that.
MrBody on
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited February 2012
Round 1, Battle Phase
Chaos effects:
Norsca: Glean (adjacent to all regions) and Outbreak (region is populous)
Troll Country: Leap (if HR dominates, may move figures to an adjacent region)
Kislev: Decay (+1 VP for N when others summon to or away from here)
The Border Princes: Death x2 (N places corruption in adjacent regions if he dominates)
Tilea: 2 dice
The Border Princes: 3 dice, 1 die
Roll on Orokos or Invisible Castle, using the Campaign name "CitOW Game 66". You may roll at will. HR, please let me know how many rats are leaping and where they are leaping to.
@Tayrun: you should link your roll
Also, instead of doing 2#1d6, try 2d6h4 next time (this rolls two d6 dice, reports hits of 4 or better after exploding max rolls)
The Horned Rat to summon a Clan Rat (following adjacency)
I'll reveal the next Old World card; The Horned Rat to make any decisions
Tzeentch may discard a card before drawing to 5
blahmcblah on
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Sorry about the wait, guys, busy weekend. If I had the time I probably would've just rolled for Salvation since he didn't have a choice of targets anyway.
I'll reveal the next Old World card; Nurgle to make any decisions
I think that The Horned Rat to make any decisions.
Check the edit timestamps; I fixed that before you posted. :P
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Round 2, Old World and Draw Phases
Bretonnian Knights
Place one Hero token in Bretonnia and one Hero token in any other region. - In the end phase when Old World cards are resolved, any player with one or more followers in Bretonnia must discard a Chaos card, if able.
The Horned Rat to place the other Hero.
After that, the Draw Phase:
Tzeentch may discard a card before drawing to 5.
Draw 2, 7 in hand, 17 left in deck Draw 2, 3 in hand, 17 left in deck Draw 2 or 3, 5 in hand, 17 or 16 left in deck Draw 2, 7 in hand, 17 left in deck Draw 2, 4 in hand, 17 left in deck
Once Tzeentch has decided whether or not to discard, Khorne will be active to begin the summoning phase.
Rule question: Can Tzeentch use the mystical disregard upgrade to override a region's 3rd chaos card from Horned Rat's Council of Thirteen upgrade?
As answered in the FAQ, no.
Q: Can Tzeentch use “Mystical Disregard” to play on top of a Horned Rat’s Chaos card that was played as the additional Chaos card in that region (allowed by the Horned Rat’s upgrade “Council of Thirteen”)?
A: No, Mystical Disregard only allows Tzeentch to play on top of a Chaos card that occupies one of the two card spaces in any region.
(M) Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
Yeah, it's very costly and yet provides little defense against Khorne (I mean, their warriors roll two frakin' dice!) :? But unfortunately, it's the only really defensive card Nurgle has so in a sense it's more useful than Transmorgrify in that it shows up more often in games.
However, there are exceptions! Take the rpt2 game as an example, in which Transmorgrify shifted the tide of the game allowing the Horned Rat to squeak a victory. Didn't help me very much though...
The really silly part about Transmorgrify is it gives you 1-3 combat dice for one turn when for the same cost you could get a permanent warrior or greater demon for just one more point.
I guess if you wanted those combat dice AND a slightly more efficient extra point of domination for one turn? That's so insanely situational though the only time I can imagine having a Transmorgrify card in your hand is if you had two at the start of a turn and couldn't discard both of them.
MrBody on
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Posts
Play Grey Seer to Estalia (2 cultists)
2/6 PP
1/6 PP
To get 2 DAC has no mean. Because Nurgle try to get 3 DAC.
If I aim to get 2 DAC, I would have used card in Bretonnia, non Estalia.
And We are still friend, if you don't block me more this round.
Barring unbelievable die rolls, there's no way Nurgle is getting 3 DACs this round, and there's a good chance he won't even get 2. Tzeentch getting a double tick for Mystical Disregard in the first round is a lot scarier than Nurgle getting to remove one corruption.
In addition, he's pretty much blown all his cards and will be in a weaker position next round with almost no figures.
You on the other hand, have a pretty sweet warpstone setup with plenty of figures. I probably would have leaned on you as the biggest threat even if you didn't thwart my Estalia domination. My only worry now is having figures tied up there. Starting to think I should have dumped some crappy card there just to block a 2nd magic symbol.
Hmmmm nurgle is in a REALLY good position to get 3 DACs this round. With 3 warriors (plus 2 points from cards alone) vs 1 warrior from purple (and in total only 4 points from figures for purple), nurgle will most likely dominate the region. And with that, he will place 2 corruption in the Empire (populous), Bretonnia (populous), Norsca (adjacent due to glean and populous due to outbreak), Tilea and the Badlands. Which nets him 3 DACs.
Although you are right on him blowing all his cards away.
Nurgle has such a sweet deal with cheap warriors.
I was going to Grey Seer into Estalia and try to dominate it anyway. Denying Tzeentch was just roleplaying petty rats.
The more I see the Horned Rat in action, the more I'm convinced your chances of winning are more dependent on other players' interaction with each other than on the HR's skill. I'll clarify when the game is over.
Clan Rat (cultist) to Estalia.
1/6 PP
Double oops, forgot to link my Grey Seer card play. Can't find any way to recreate a direct link to it, but I guess you can just see it by clicking on recent acts?
That's it.
http://handtracker.heroku.com/games/170/acts/10406
The bottom of handtracker site "ACTS". Maybe you will find it.
0/6 PP
http://handtracker.heroku.com/games/170/acts/10429
Clan Rat (cultist) to Estalia
0/6 PP
Rat turds. Just found out Nurgle gets the points on Quicken Decay even if I Skitterleap there. Here I was thinking I was clever for finding a way around that.
Chaos effects:
Troll Country: Leap (if HR dominates, may move figures to an adjacent region)
Kislev: Decay (+1 VP for N when others summon to or away from here)
The Border Princes: Death x2 (N places corruption in adjacent regions if he dominates)
Tilea: 2 dice
The Border Princes: 3 dice, 1 die
Roll on Orokos or Invisible Castle, using the Campaign name "CitOW Game 66". You may roll at will. HR, please let me know how many rats are leaping and where they are leaping to.
http://invisiblecastle.com/campaign/rolls/26249/
+2 VP for Nurgle
@Tayrun: you should link your roll
Also, instead of doing 2#1d6, try 2d6h4 next time (this rolls two d6 dice, reports hits of 4 or better after exploding max rolls)
1 hit. Nuke a Plaguebearer.
At least I still get my one DAC.
I am nice like that.
Domination step:
Norsca: +1 VP
Troll Country: +1 VP, Rats leap to Kislev - +2 VP
Kislev: +3 VP DAC
Estalia: +4 VP DAC
The Border Princes: +2 VP, 2 corruption placed in Norsca (DAC), The Empire (DAC), Bretonnia (DAC), Tilea, and The Badlands
Corruption step:
Norsca: +1, +2 DAC
The Empire: +1
Bretonnia: +1
Estalia: +3
The Border Princes: +2 DAC
Updated VP:
0 VP
0 + 4 = 4 VP
0 + 1 = 1 VP
0 VP
0 + 8 = 8 VP
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - no effects
2. Hero Tokens are resolved - none
3. Resolve Old World cards - no effects
4. Score Ruined Regions - none
5. Advance Threat Dials - Nurgle has the most DACs and ticks twice; all others tick once
6 - Score 4 VP
5 - Score 3 VP
10 - Remove 1 Corruption
7 - Place 1 Warpstone
8 - Score 3 VP
5 - Summon 1 Cultist
Updated VP:
Khorne: 0 + 4 = 4 VP
Nurgle: 4 + 3 = 7 VP
Tzeentch: 1 VP
Slaanesh: 0 + 3 = 3 VP
The Horned Rat: 8 VP
6. Check for Game end - The game does not end
Things that need to happen:
I think that The Horned Rat to make any decisions.
Check the edit timestamps; I fixed that before you posted. :P
Bretonnian Knights
Place one Hero token in Bretonnia and one Hero token in any other region. - In the end phase when Old World cards are resolved, any player with one or more followers in Bretonnia must discard a Chaos card, if able.
The Horned Rat to place the other Hero.
After that, the Draw Phase:
Tzeentch may discard a card before drawing to 5.
Draw 2, 7 in hand, 17 left in deck
Draw 2, 3 in hand, 17 left in deck
Draw 2 or 3, 5 in hand, 17 or 16 left in deck
Draw 2, 7 in hand, 17 left in deck
Draw 2, 4 in hand, 17 left in deck
Once Tzeentch has decided whether or not to discard, Khorne will be active to begin the summoning phase.
Rule question: Can Tzeentch use the mystical disregard upgrade to override a region's 3rd chaos card from Horned Rat's Council of Thirteen upgrade?
As answered in the FAQ, no.
Q: Can Tzeentch use “Mystical Disregard” to play on top of a Horned Rat’s Chaos card that was played as the additional Chaos card in that region (allowed by the Horned Rat’s upgrade “Council of Thirteen”)?
A: No, Mystical Disregard only allows Tzeentch to play on top of a Chaos card that occupies one of the two card spaces in any region.
Transmogrify - 2 - During the battle phase, roll one battle die for each Warpstone token and magic symbol in this region.
http://handtracker.heroku.com/games/170/acts/10541
http://handtracker.heroku.com/games/170/acts/10551
(M) Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.
http://handtracker.heroku.com/games/170/acts/10555
They couldn't even give it a magic symbol? If I were to fine tune balance this game, I'd swap the magic symbol on Havoc onto Trans.
Yeah, it's very costly and yet provides little defense against Khorne (I mean, their warriors roll two frakin' dice!) :? But unfortunately, it's the only really defensive card Nurgle has so in a sense it's more useful than Transmorgrify in that it shows up more often in games.
However, there are exceptions! Take the rpt2 game as an example, in which Transmorgrify shifted the tide of the game allowing the Horned Rat to squeak a victory. Didn't help me very much though...
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I guess if you wanted those combat dice AND a slightly more efficient extra point of domination for one turn? That's so insanely situational though the only time I can imagine having a Transmorgrify card in your hand is if you had two at the start of a turn and couldn't discard both of them.