As was foretold, we've added advertisements to the forums! If you have questions, or if you encounter any bugs, please visit this thread: https://forums.penny-arcade.com/discussion/240191/forum-advertisement-faq-and-reports-thread/
Options

[Chaos] CitOW Game 66 - The Blue Scribes Have Written: Victory for Tzeentch!

1246711

Posts

  • Options
    MrBodyMrBody Registered User regular
    Oh, Tzeentch. We could have been friends. Now I'm going to have to block your 2nd dial tick out of spite.

    Play Grey Seer to Estalia (2 cultists)
    2/6 PP

  • Options
    OverhamsterenOverhamsteren CopenhagenRegistered User regular
    edited February 2012
    Plaguebearer(warrior) to The Border Princes: 1/6 PP

    Overhamsteren on
    make art until someone dies
  • Options
    doldaridoldari Registered User regular
    Summon a Acolyte (Cultist) to Norsca~
    1/6 PP


  • Options
    doldaridoldari Registered User regular
    edited February 2012
    Dear MrBody~
    To get 2 DAC has no mean. Because Nurgle try to get 3 DAC.

    If I aim to get 2 DAC, I would have used card in Bretonnia, non Estalia.
    And We are still friend, if you don't block me more this round.

    doldari on
  • Options
    MrBodyMrBody Registered User regular
    Normally I wouldn't openly discuss my thinkings!!! but this is a newbie game and most are just learning

    Barring unbelievable die rolls, there's no way Nurgle is getting 3 DACs this round, and there's a good chance he won't even get 2. Tzeentch getting a double tick for Mystical Disregard in the first round is a lot scarier than Nurgle getting to remove one corruption.

    In addition, he's pretty much blown all his cards and will be in a weaker position next round with almost no figures.

    You on the other hand, have a pretty sweet warpstone setup with plenty of figures. I probably would have leaned on you as the biggest threat even if you didn't thwart my Estalia domination. My only worry now is having figures tied up there. Starting to think I should have dumped some crappy card there just to block a 2nd magic symbol.

  • Options
    peskypesky Registered User regular
    edited February 2012
    MrBody wrote:
    Normally I wouldn't openly discuss my thinkings!!! but this is a newbie game and most are just learning

    Barring unbelievable die rolls, there's no way Nurgle is getting 3 DACs this round, and there's a good chance he won't even get 2. Tzeentch getting a double tick for Mystical Disregard in the first round is a lot scarier than Nurgle getting to remove one corruption.

    In addition, he's pretty much blown all his cards and will be in a weaker position next round with almost no figures.

    You on the other hand, have a pretty sweet warpstone setup with plenty of figures. I probably would have leaned on you as the biggest threat even if you didn't thwart my Estalia domination. My only worry now is having figures tied up there. Starting to think I should have dumped some crappy card there just to block a 2nd magic symbol.

    Hmmmm nurgle is in a REALLY good position to get 3 DACs this round. With 3 warriors (plus 2 points from cards alone) vs 1 warrior from purple (and in total only 4 points from figures for purple), nurgle will most likely dominate the region. And with that, he will place 2 corruption in the Empire (populous), Bretonnia (populous), Norsca (adjacent due to glean and populous due to outbreak), Tilea and the Badlands. Which nets him 3 DACs.

    Although you are right on him blowing all his cards away.

    Nurgle has such a sweet deal with cheap warriors. :(

    pesky on
  • Options
    MrBodyMrBody Registered User regular
    Oh geez, I forgot about Norsca being adjacent AND populous. Everyone is learning!

    I was going to Grey Seer into Estalia and try to dominate it anyway. Denying Tzeentch was just roleplaying petty rats.

    The more I see the Horned Rat in action, the more I'm convinced your chances of winning are more dependent on other players' interaction with each other than on the HR's skill. I'll clarify when the game is over.

  • Options
    OverhamsterenOverhamsteren CopenhagenRegistered User regular
    Anyway you are up MrBody :)

    make art until someone dies
  • Options
    MrBodyMrBody Registered User regular
    edited February 2012
    Oops, forgot that Slaneesh was out.

    Clan Rat (cultist) to Estalia.
    1/6 PP


    Double oops, forgot to link my Grey Seer card play. Can't find any way to recreate a direct link to it, but I guess you can just see it by clicking on recent acts?

    MrBody on
  • Options
    doldaridoldari Registered User regular
    edited February 2012
    MrBody wrote:
    Double oops, forgot to link my Grey Seer card play. Can't find any way to recreate a direct link to it, but I guess you can just see it by clicking on recent acts?

    That's it.
    http://handtracker.heroku.com/games/170/acts/10406

    The bottom of handtracker site "ACTS". Maybe you will find it.

    doldari on
  • Options
    OverhamsterenOverhamsteren CopenhagenRegistered User regular
    Plaguebearer(warrior) to The Border Princes: 0/6 PP

    make art until someone dies
  • Options
    doldaridoldari Registered User regular
    Summon a Acolyte (Cultist) to Norsca~
    0/6 PP

  • Options
    MrBodyMrBody Registered User regular
    edited February 2012
    Play Skitterleap to Troll Country
    http://handtracker.heroku.com/games/170/acts/10429

    Clan Rat (cultist) to Estalia
    0/6 PP



    Rat turds. Just found out Nurgle gets the points on Quicken Decay even if I Skitterleap there. Here I was thinking I was clever for finding a way around that.

    MrBody on
  • Options
    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited February 2012
    Round 1, Battle Phase

    game66state06.png

    Chaos effects:
    Norsca: Glean (adjacent to all regions) and Outbreak (region is populous)
    Troll Country: Leap (if HR dominates, may move figures to an adjacent region)
    Kislev: Decay (+1 VP for N when others summon to or away from here)
    The Border Princes: Death x2 (N places corruption in adjacent regions if he dominates)

    Tilea: 2 dice
    The Border Princes: 3 dice, 1 die

    Roll on Orokos or Invisible Castle, using the Campaign name "CitOW Game 66". You may roll at will. HR, please let me know how many rats are leaping and where they are leaping to.

    blahmcblah on
  • Options
    MrBodyMrBody Registered User regular
    All figures leap from Troll Country to Kislev.

  • Options
    OverhamsterenOverhamsteren CopenhagenRegistered User regular
    3 hits!! Kill 1 seductress(cultist) and 1 Deamonette(warrior) in Border Princes

    http://invisiblecastle.com/campaign/rolls/26249/

    make art until someone dies
  • Options
    TayrunTayrun Registered User regular
    Pew pew. No point rolling the 'splosion, afaik.

  • Options
    OverhamsterenOverhamsteren CopenhagenRegistered User regular
    If I get two dial ticks I will remove 1 Tzeentch corruption in Norsca

    make art until someone dies
  • Options
    DarianDarian Yellow Wizard The PitRegistered User regular
    edited February 2012
    MrBody wrote:
    All figures leap from Troll Country to Kislev.

    +2 VP for Nurgle

    @Tayrun: you should link your roll
    Also, instead of doing 2#1d6, try 2d6h4 next time (this rolls two d6 dice, reports hits of 4 or better after exploding max rolls)

    Darian on
  • Options
    Salvation122Salvation122 Registered User regular
    Sorry it took me so long!

    1 hit. Nuke a Plaguebearer.

    At least I still get my one DAC.

  • Options
    OverhamsterenOverhamsteren CopenhagenRegistered User regular
    edited February 2012
    At least I still get my one DAC.

    I am nice like that. <3

    Overhamsteren on
    make art until someone dies
  • Options
    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited February 2012
    Round 1, Corruption Phase

    game66state07.png

    Domination step:
    Norsca: +1 VP
    Troll Country: +1 VP, Rats leap to Kislev - +2 VP
    Kislev: +3 VP DAC
    Estalia: +4 VP DAC
    The Border Princes: +2 VP, 2 corruption placed in Norsca (DAC), The Empire (DAC), Bretonnia (DAC), Tilea, and The Badlands

    Corruption step:
    Norsca: +1, +2 DAC
    The Empire: +1
    Bretonnia: +1
    Estalia: +3
    The Border Princes: +2 DAC

    Updated VP:
    0 VP
    0 + 4 = 4 VP
    0 + 1 = 1 VP
    0 VP
    0 + 8 = 8 VP

    blahmcblah on
  • Options
    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited February 2012
    Round 1, End Phase

    Board at the start of the end phase:

    game66state08.png

    1. Remove Chaos Cards from the Board - no effects

    2. Hero Tokens are resolved - none

    3. Resolve Old World cards - no effects

    4. Score Ruined Regions - none

    5. Advance Threat Dials - Nurgle has the most DACs and ticks twice; all others tick once

    6 - Score 4 VP
    5 - Score 3 VP
    10 - Remove 1 Corruption

    7 - Place 1 Warpstone
    8 - Score 3 VP
    5 - Summon 1 Cultist

    Updated VP:
    Khorne: 0 + 4 = 4 VP
    Nurgle: 4 + 3 = 7 VP
    Tzeentch: 1 VP
    Slaanesh: 0 + 3 = 3 VP
    The Horned Rat: 8 VP



    6. Check for Game end - The game does not end

    Things that need to happen:
    1. Nurgle to remove a corruption
    2. Tzeentch to place a Warpstone
    3. The Horned Rat to summon a Clan Rat (following adjacency)
    4. I'll reveal the next Old World card; The Horned Rat to make any decisions
    5. Tzeentch may discard a card before drawing to 5

    blahmcblah on
  • Options
    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Sorry about the wait, guys, busy weekend. If I had the time I probably would've just rolled for Salvation since he didn't have a choice of targets anyway.

  • Options
    doldaridoldari Registered User regular
    edited February 2012
    Place a Warpstone token in the Estalia, please

    blahmcblah wrote:
    I'll reveal the next Old World card; Nurgle to make any decisions

    I think that The Horned Rat to make any decisions.

    doldari on
  • Options
    MrBodyMrBody Registered User regular
    Summon cultist to Kislev.

  • Options
    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    doldari wrote:
    blahmcblah wrote:
    I'll reveal the next Old World card; Nurgle to make any decisions

    I think that The Horned Rat to make any decisions.

    Check the edit timestamps; I fixed that before you posted. :P

  • Options
    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Round 2, Old World and Draw Phases

    Bretonnian Knights
    Place one Hero token in Bretonnia and one Hero token in any other region. - In the end phase when Old World cards are resolved, any player with one or more followers in Bretonnia must discard a Chaos card, if able.

    game66state09.png

    The Horned Rat to place the other Hero.

    After that, the Draw Phase:

    Tzeentch may discard a card before drawing to 5.

    Draw 2, 7 in hand, 17 left in deck
    Draw 2, 3 in hand, 17 left in deck
    Draw 2 or 3, 5 in hand, 17 or 16 left in deck
    Draw 2, 7 in hand, 17 left in deck
    Draw 2, 4 in hand, 17 left in deck

    Once Tzeentch has decided whether or not to discard, Khorne will be active to begin the summoning phase.

  • Options
    MrBodyMrBody Registered User regular
    edited February 2012
    Hero to the empire.

    Rule question: Can Tzeentch use the mystical disregard upgrade to override a region's 3rd chaos card from Horned Rat's Council of Thirteen upgrade?

    MrBody on
  • Options
    peskypesky Registered User regular
    MrBody wrote:
    Hero to the empire.

    Rule question: Can Tzeentch use the mystical disregard upgrade to override a region's 3rd chaos card from Horned Rat's Council of Thirteen upgrade?

    As answered in the FAQ, no.

    Q: Can Tzeentch use “Mystical Disregard” to play on top of a Horned Rat’s Chaos card that was played as the additional Chaos card in that region (allowed by the Horned Rat’s upgrade “Council of Thirteen”)?
    A: No, Mystical Disregard only allows Tzeentch to play on top of a Chaos card that occupies one of the two card spaces in any region.

  • Options
    doldaridoldari Registered User regular
    edited February 2012
    Discard "Transmogrify", then I draw to 5.

    Transmogrify - 2 - During the battle phase, roll one battle die for each Warpstone token and magic symbol in this region.


    http://handtracker.heroku.com/games/170/acts/10541

    doldari on
  • Options
    TayrunTayrun Registered User regular
    Play Hate in Estalia. Trap everything. 6/7 PP.

    http://handtracker.heroku.com/games/170/acts/10551

  • Options
    OverhamsterenOverhamsteren CopenhagenRegistered User regular
    edited February 2012
    Leper(cultist) to The Badlands: 5/6PP

    Overhamsteren on
    make art until someone dies
  • Options
    doldaridoldari Registered User regular
    Play "Havoc" to Estalia.

    (M) Havoc - 2 - Instead of rolling battle dice in this region, all Warriors and Greater Daemons each place one corruption token during the battle phase.


    http://handtracker.heroku.com/games/170/acts/10555


  • Options
    MrBodyMrBody Registered User regular
    Ah, Transmogrify. The "Dazzle" of the expansion.

    They couldn't even give it a magic symbol? If I were to fine tune balance this game, I'd swap the magic symbol on Havoc onto Trans.

  • Options
    OverhamsterenOverhamsteren CopenhagenRegistered User regular
    At least it's not as bad as choking stench :D

    make art until someone dies
  • Options
    mi-go huntermi-go hunter Once again I'm back in the lab. Cleaning my knives, ready for stabs.Registered User regular
    edited February 2012
    At least it's not as bad as choking stench :D


    Yeah, it's very costly and yet provides little defense against Khorne (I mean, their warriors roll two frakin' dice!) :? But unfortunately, it's the only really defensive card Nurgle has so in a sense it's more useful than Transmorgrify in that it shows up more often in games.
    However, there are exceptions! Take the rpt2 game as an example, in which Transmorgrify shifted the tide of the game allowing the Horned Rat to squeak a victory. Didn't help me very much though...

    mi-go hunter on
  • Options
    MrBodyMrBody Registered User regular
    edited February 2012
    The really silly part about Transmorgrify is it gives you 1-3 combat dice for one turn when for the same cost you could get a permanent warrior or greater demon for just one more point.

    I guess if you wanted those combat dice AND a slightly more efficient extra point of domination for one turn? That's so insanely situational though the only time I can imagine having a Transmorgrify card in your hand is if you had two at the start of a turn and couldn't discard both of them.

    MrBody on
  • Options
    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    @Salvation122 is up.

  • Options
    OverhamsterenOverhamsteren CopenhagenRegistered User regular
    Salvation seems you are on the site a lot, why the drag in taking moves?

    make art until someone dies
Sign In or Register to comment.