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hrm
this is something i'm going to have to mess around with in person to understand
that sounds like a lot of traits at once though so that'll be fun!
http://www.necrobator.com/features/a-closer-look-at-necromancer-traits/
Basically, trait points increase stats and stuff, while every 5 points unlocks a minor or major trait for that line (up to 30 points per line, 3 minor and 3 major traits per line, 70 points earned when you reach max level). It looks like you can have 7 minor and 7 major traits.
LOL NA: Rednaz
Currently Playing: Dark Forces
Looking at this image... it seems that you gain particular stat benefits depending on -which- line you go into. 5 points in you get a Minor Trait... you will get all of them, 10 points in you choose your Major trait, 15 minor, 20 major etc etc.
Confirmed. ArenaNet grins are officially pretty big.
http://wiki.guildwars2.com/wiki/List_of_necromancer_traits
if you put 30 points into Spite
you will get the passive 30% increased condition duration and 300 Power
you will get the adept, the master, and the grandmaster traits (parasitic bond, death into life, siphoned power)
you will get to choose any three of the seven major spite traits
do i have this right
Soon to be followed by equally big grins here and around the world.
I believe so, yeah!
- You get a stat boost for every point in that line. Each line gives a specific set of 2 stats.
- at 5, 15, and 25 points in that line, you get specific minor traits. Always the same ones for each level of each line. (ie - you always get the same minor trait at 5 points and that minor trait is specific to the 5 point level of that line. Same for all the other minor traits)
- at 10, 20 and 30 points, you get to choose from that line's pool of 7 major traits. The pool is the same for all 3 levels. (ie - each line gets 7 possible choices. At 10 points, you choose one of them. At 20 points, you choose another from the remaining six and so on. These traits are specific to that line.)
So if you max out a line at 30 points, you get the max stat boost from that line, all 3 minor traits for that line and a choice of 3 of the 7 major traits from that line.
You've got 70 points so you can max out 2 lines and go part way up a third, or spread it out or whatever.
you only get seventy points, as far as i can tell
no points for levels 1-10
one point per level for 11-80
you cannot go past tier one until you hit level 40, you cannot go past tier two until you hit level 60
http://www.guildwars2.com/en/the-game/combat/traits-overview/
but the 3 minor 7 major * 5 attribute setup we're seeing is only 50 traits!
wonder if it got cut completely in half since that development stage? i mean it's a completely different system compared to the current one so I guess it wouldn't be that surprising
70. the extra point wouldn't give you access to another minor or major trait anyways.
LOL NA: Rednaz
Currently Playing: Dark Forces
Signed up. Let's see how this goes.
fert.
Steam: cristke
Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
It's like an inverse Wario
LOL NA: Rednaz
Currently Playing: Dark Forces
Of course, for a specific weapon and style there's very likely to be some kind of accepted optimization, but there's nothing wrong with that (and it's rather inevitable)
What matters is that there's enough choice in different styles to begin with.
Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
That sounds like the most useless trait ever. It's something no one will ever spec into I bet
Just think of the hilarity ensuing in WvW as an an unsuspecting enemy battalion is brought to submission by the fartstorm of twenty rouges launched from the precipice of a besieged tower.
Could be marginally useful if it's proc'd by things like knockdowns and knockbacks... but marginal is the operative word.
You used to be called a noob if you brought along Frenzy in GW1 when the game launched, 3 months later lo and behold Frenzy is a staple skill for warriors in GvG.
Traits like that seem to me to be part of this pressure thing. Just being in contact with the enemy necessitates the use of boons, self heals and cleanses even if you're not being directly targeted by the assist train. Unless that ain't the case and I'm wrooooooooooong.
Then you make a macro that just jumps and shouts "FART".
<3
I am making a sly jest at your expense.
Oh, we will. It's what min-maxers do.
It's just how it works.
I registered this morning with the former and still had no confirmation, but almost instantly got it signing up with the latter.
So long as they refresh the PvP metagame on a regular basis like back in the beginning of Guild Wars (was it a month between FOTMs?), it should be OK.
PvE powerbuilds will probably take longer. Took a few months before the 55-monk caught on.
Steam (Ansatz) || Planetside 2 - Vanu (Ansatz) || GW2 Officer (Ansatz.6498)
I shall steal all the salad dressing.
Except min-maxing is the worst thing you can do in GW2. Being able to be any of the trinity types doesn't just mean you can heal, tank, or DPS, it means you have to be able to do all of those things at any given point. If you min-max, you're going to be terrible at something (that's that the "min" means) and anything you "max" into is such a fleeting position due to cooldowns and the flow of combat that you're just gimping yourself.
Really?
It's 2012 man.