My first testing job was for a game where you drive really fast and crash your car a lot by that publisher people hated for a long time but don’t anymore. They make a lot of sport games.
Anyway, I sat down at my Xbox to do gameplay testing on the title - it was set to be released in a couple of weeks and was supposedly finished after having been tested to death already. In, no joke, TEN MINUTES I found a 100% reproducible crash that affected roughly a third of all the levels. I reported it and almost immediately a crowd of seniors, skeptical at the abilites of the new boy, gathered. I was able to repro the bug on multiple discs across multiple consoles, making it an immediate show-stopper. A lot of the testers who tested it previously got ripped a new one for missing such a huge bug, and I got a pat on the back and all the best projects from that day forward.
But that’s not actually the story. The best part is how they handled it. Instead of fixing the bug, they ended up removing all the affected levels. Yes. That’s a third of the entire game.
I’m sorry everyone.
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Munkus BeaverYou don't have to attend every argument you are invited to.Philosophy: Stoicism. Politics: Democratic SocialistRegistered User, ClubPAregular
best story yet
Humor can be dissected as a frog can, but dies in the process.
AegeriTiny wee bacteriumsPlateau of LengRegistered Userregular
edited February 2012
That story is awesome. I wonder if the game he is talking about is Burnout? I also wonder what the specific crash is. So many intriging questions, so little answers.
And then they release the fixed levels as downloadable content for an extra fee, which will probably cover the cost of the extra work and then some.
ExistentialExistenceException: Your thread encountered a NULL pointer and entered a state of non-being.
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FramlingFaceHeadGeebs has bad ideas.Registered Userregular
Yeah, welcome to the wonderful world of code churn. You can have a dev work out a fix for that bug, but there's no way of knowing what other problems will be introduced.
When time is short, amputate.
you're = you are
your = belonging to you
their = belonging to them
there = not here
they're = they are
Perhaps I'm alone, but I don't get it. What's up with this comic? I mean, I get how it ties into the story, but what are we looking at, exactly? Is there a funny I'm not getting?
Perhaps I'm alone, but I don't get it. What's up with this comic? I mean, I get how it ties into the story, but what are we looking at, exactly? Is there a funny I'm not getting?
Perhaps I'm alone, but I don't get it. What's up with this comic? I mean, I get how it ties into the story, but what are we looking at, exactly? Is there a funny I'm not getting?
Posts
And I've kinda been in a similar situation in the story about catching a job-ending bug.
And maybe they became DLC. ;D
This. :^:
Yeah, that's likely it.
If it happened in a lot of levels, probably a light-post or another car.
I don't know about anyone else, but i still pretty much despise EA.
When time is short, amputate.
your = belonging to you
their = belonging to them
there = not here
they're = they are
Seriously though, great story. I guess the dev's could then fix the bug and release the levels as a DLC...
EA is still a big corporation who only desires money, but they've fixed enough of their issues that most people moved on to hating on Activision.
http://trenchescomic.com/comic/post/history
More specifically it's the original size of that frame. :P