blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Re-posted from previous page.
Round 2, Summoning Phase
Knights (discard if in Bretonnia) are trying to clean up around here.
Chaos effects:
Troll Country: Storm (T may place a Warpstone if he gets a kill)
Kislev: Leap (if HR dominates, may move figures to an adjacent region)
Bretonnia: Shock (magic and Warpstones add to T's domination)
Estalia: Hate (figures on this card cannot be moved) and Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase)
Tilea: Festival (+1 PP for S when others summon)
The Border Princes: Shroud (S cannot be targeted in battle while other targets exist)
Khorne is resting; The Horned Rat is active.
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Play Corrupt From Within in Bretonnia
Move Warpstone Token to Border Princes
2/6 PP
Additionally, I'll be out of town until (at best) noon CST on Sunday. I may be able to update, but I'm not certain, and if I can it will certainly be sporadic (no smartphone, will probably not be in the hotel much.)
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Round 2, Summoning Phase
Knights (discard if in Bretonnia) are trying to clean up around here.
Chaos effects:
Troll Country: Storm (T may place a Warpstone if he gets a kill)
Kislev: Leap (if HR dominates, may move figures to an adjacent region) and Numbers (+1 defense for HR while he outnumbers another)
Bretonnia: Shock (magic and Warpstones add to T's domination)
Estalia: Hate (figures on this card cannot be moved) and Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase)
Tilea: Festival (+1 PP for S when others summon)
The Border Princes: Shroud (S cannot be targeted in battle while other targets exist)
Khorne, Nurgle, and The Horned Rat are all resting; Slaanesh is active.
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
Sorry about the delay, guys! If it makes you feel better, I represented my patron well by spending entirely too much money on strippers at an out-of-town bachelor party.
blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited February 2012
Round 2, Battle Phase
Knights (discard if in Bretonnia) are trying to clean up around here.
Chaos effects:
Troll Country: Storm (T may place a Warpstone if he gets a kill)
Kislev: Leap (if HR dominates, may move figures to an adjacent region) and Numbers (+1 defense for HR while he outnumbers another)
Bretonnia: Shock (magic and Warpstones add to T's domination)
Estalia: Hate (figures on this card cannot be moved) and Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase)
Tilea: Festival (+1 PP for S when others summon)
The Border Princes: Shroud (S cannot be targeted in battle while other targets exist)
Map is updated to the start of the battle phase, but results so far are not yet reflected there.
Repeating this part because apparently people missed it last time. :P Roll on Orokos or Invisible Castle, using the Campaign name "CitOW Game 66". Just Khorne left to roll.
HR, please let me know how many rats are leaping and where they are leaping to.
1 hit in Kislev, not enough to kill a rat, so I guess kill the peasant.
3 hits in Tilea, full kill.
1 hit in TBP, one dead plaguebearer.
Are you fucking kidding me
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
In the future, if anyone is making multiple rolls, please do separate rolls for each and link each one separately, and assign the hits from each roll before moving on to the next region. Thanks.
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
I'm fairly certain all the rats are leaping to The Empire, but I guess I should wait for @MrBody to make it official.
In the future, if anyone is making multiple rolls, please do separate rolls for each and link each one separately, and assign the hits from each roll before moving on to the next region. Thanks.
How come? Is there some sort of interrupt or roll adjustment I'm not aware of?
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited February 2012
If you actually had decisions to make, you'd have to assign the hits in a given region before rolling for the next one and making decisions there. In this case it really didn't matter at all, and if it does in the future hopefully I'll be on my game and actually post a battle phase update with instructions on what order to roll in.
blahmcblah on
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
@Tayrun, since you're around, I somehow missed that you have 2 dice in the Badlands (vs. the Peasant) if you wanna roll that while we're waiting on the Rat.
Of course I might just continue the trend of making decisions for rats tonight and just leap his dudes to The Empire.
I've always considered it the Horned Rat's weakest upgrade, but these are special circumstances plus who wants to see the same upgrades chosen every game? Let's give the viewers what they want.
I'll be taking the Vermin Lord upgrade.
MrBody on
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blahmcblahYou pick your side and you stick - you don't cut and run when things get ugly.Registered Userregular
edited February 2012
Round 2, End Phase
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - no effects
2. Hero Tokens are resolved - A Bloodsworn dies in The Empire and a Leper is slain in Bretonnia
3. Resolve Old World cards - Khorne, Nurgle, and Tzeentch must each discard a chaos card
4. Score Ruined Regions - none
5. Advance Threat Dials - There is a tie for most DACs; each god ticks once
Posts
0/6 PP
http://handtracker.heroku.com/games/170/acts/10666
Round 2, Summoning Phase
Knights (discard if in Bretonnia) are trying to clean up around here.
Chaos effects:
Kislev: Leap (if HR dominates, may move figures to an adjacent region)
Bretonnia: Shock (magic and Warpstones add to T's domination)
Estalia: Hate (figures on this card cannot be moved) and Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase)
Tilea: Festival (+1 PP for S when others summon)
The Border Princes: Shroud (S cannot be targeted in battle while other targets exist)
Khorne is resting; The Horned Rat is active.
2/6 PP
Move Warpstone Token to Border Princes
2/6 PP
Additionally, I'll be out of town until (at best) noon CST on Sunday. I may be able to update, but I'm not certain, and if I can it will certainly be sporadic (no smartphone, will probably not be in the hotel much.)
(No one wants to move in to Troll Country? huh? huh?)
Leper to Bretonnia: 0/6PP, and rest
1/6 PP
Knights (discard if in Bretonnia) are trying to clean up around here.
Chaos effects:
Kislev: Leap (if HR dominates, may move figures to an adjacent region) and Numbers (+1 defense for HR while he outnumbers another)
Bretonnia: Shock (magic and Warpstones add to T's domination)
Estalia: Hate (figures on this card cannot be moved) and Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase)
Tilea: Festival (+1 PP for S when others summon)
The Border Princes: Shroud (S cannot be targeted in battle while other targets exist)
Khorne, Nurgle, and The Horned Rat are all resting; Slaanesh is active.
1/6 PP
Sorry about the delay, guys! If it makes you feel better, I represented my patron well by spending entirely too much money on strippers at an out-of-town bachelor party.
0/6 PP
Rest
We just browse through IC for the campaign page and roll there? Is game 66 not up yet?
http://invisiblecastle.com/campaign/rolls/26249/
If you use exactly the same campaign name 'CitOW Game 66' it will show on the same page.
(edit) Never mind Orokos is a lot less hassle.
2 hits in Kislev. Kill Bloodletter and peasant. (assuming Khorne doesn't kill the peasant first)
http://orokos.com/roll/63002
http://orokos.com/roll/c-CitOW+Game+66
Knights (discard if in Bretonnia) are trying to clean up around here.
Chaos effects:
Kislev: Leap (if HR dominates, may move figures to an adjacent region) and Numbers (+1 defense for HR while he outnumbers another)
Bretonnia: Shock (magic and Warpstones add to T's domination)
Estalia: Hate (figures on this card cannot be moved) and Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase)
Tilea: Festival (+1 PP for S when others summon)
The Border Princes: Shroud (S cannot be targeted in battle while other targets exist)
Kislev: 2 dice, 1 die (+1 defense) Bloodletter (and maybe Peasant)
Tilea: 2 dice
The Border Princes: 2 dice, 2 dice Bloodletter and Bloodsworn
Map is updated to the start of the battle phase, but results so far are not yet reflected there.
Repeating this part because apparently people missed it last time. :P Roll on Orokos or Invisible Castle, using the Campaign name "CitOW Game 66". Just Khorne left to roll.
HR, please let me know how many rats are leaping and where they are leaping to.
1 hit in Kislev, not enough to kill a rat, so I guess kill the peasant.
3 hits in Tilea, full kill.
1 hit in TBP, one dead plaguebearer.
edit: oh, forgot Strength in Numbers, so never mind that
His units are getting +1 defense?
Are you fucking kidding me
How come? Is there some sort of interrupt or roll adjustment I'm not aware of?
Of course I might just continue the trend of making decisions for rats tonight and just leap his dudes to The Empire.
GO FINISH UP THE DUNGEON LORDS GAME!
... then start another one because I really wanna play again...
Domination step:
Norsca: +1 VP
Kislev: +3 VP DAC, Rats leap to The Empire
The Empire: +5 VP DAC
Bretonnia: +3 VP
Estalia: +4 VP
The Border Princes: +2 VP
Corruption step:
Norsca: +2 DAC
The Empire: +1
Bretonnia: +1, +2 DAC, +3
Estalia: +2 DAC, +3 DAC
The Border Princes: +3 DAC
Updated VP:
4 VP
7 VP
1 + 8 = 9 VP
3 + 2 = 5 VP
8 + 8 = 16 VP
I've always considered it the Horned Rat's weakest upgrade, but these are special circumstances plus who wants to see the same upgrades chosen every game? Let's give the viewers what they want.
I'll be taking the Vermin Lord upgrade.
Board at the start of the end phase:
1. Remove Chaos Cards from the Board - no effects
2. Hero Tokens are resolved - A Bloodsworn dies in The Empire and a Leper is slain in Bretonnia
3. Resolve Old World cards - Khorne, Nurgle, and Tzeentch must each discard a chaos card
4. Score Ruined Regions - none
5. Advance Threat Dials - There is a tie for most DACs; each god ticks once
12 - Upgrade
13 - Upgrade
9 - Upgrade
11 - Upgrade
9 - Upgrade
Updated VP:
Khorne: 4 VP
Nurgle: 7 VP
Tzeentch: 9 VP
Slaanesh: 5 VP
The Horned Rat: 16 VP
6. Check for Game end - The game does not end
Things that need to happen: