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[Chaos] CitOW Game 66 - The Blue Scribes Have Written: Victory for Tzeentch!

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Sorry about the sporadic updates, guys. Apparently you guys really like posting when I'm not around, and my computer is being a dick.

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    MrBodyMrBody Registered User regular
    edited February 2012
    Play Strength in Numbers in Kislev
    0/6 PP

    http://handtracker.heroku.com/games/170/acts/10666

    MrBody on
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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Re-posted from previous page.

    Round 2, Summoning Phase

    game66state11.png

    Knights (discard if in Bretonnia) are trying to clean up around here.

    Chaos effects:
    Troll Country: Storm (T may place a Warpstone if he gets a kill)
    Kislev: Leap (if HR dominates, may move figures to an adjacent region)
    Bretonnia: Shock (magic and Warpstones add to T's domination)
    Estalia: Hate (figures on this card cannot be moved) and Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase)
    Tilea: Festival (+1 PP for S when others summon)
    The Border Princes: Shroud (S cannot be targeted in battle while other targets exist)

    Khorne is resting; The Horned Rat is active.

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    MrBody wrote:
    Play Strength in Numbers in Kislev
    0/6 PP

    http://handtracker.heroku.com/games/170/acts/10666

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited February 2012
    Khorne is resting; Nurgle is active.

    blahmcblah on
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    OverhamsterenOverhamsteren CopenhagenRegistered User regular
    Leper from The Badlands to Bretonnia: 1/6PP

    make art until someone dies
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    TayrunTayrun Registered User regular
    *continuous grumbling*

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    doldaridoldari Registered User regular
    Summon a Acolyte (Cultist) to Bretonnia.
    2/6 PP


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    Salvation122Salvation122 Registered User regular
    Play Corrupt From Within in Bretonnia
    Move Warpstone Token to Border Princes
    2/6 PP


    Additionally, I'll be out of town until (at best) noon CST on Sunday. I may be able to update, but I'm not certain, and if I can it will certainly be sporadic (no smartphone, will probably not be in the hotel much.)

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    MrBodyMrBody Registered User regular
    edited February 2012
    Dick moves are the best moves.


    (No one wants to move in to Troll Country? huh? huh?)

    MrBody on
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    OverhamsterenOverhamsteren CopenhagenRegistered User regular
    edited February 2012
    I'm sure your Vermin Lord will be content petting his warpstone token. :D

    Leper to Bretonnia: 0/6PP, and rest

    Overhamsteren on
    make art until someone dies
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    doldaridoldari Registered User regular
    Summon a Acolyte (Cultist) to Bretonnia.
    1/6 PP


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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Round 2, Summoning Phase

    game66state12.png

    Knights (discard if in Bretonnia) are trying to clean up around here.

    Chaos effects:
    Troll Country: Storm (T may place a Warpstone if he gets a kill)
    Kislev: Leap (if HR dominates, may move figures to an adjacent region) and Numbers (+1 defense for HR while he outnumbers another)
    Bretonnia: Shock (magic and Warpstones add to T's domination)
    Estalia: Hate (figures on this card cannot be moved) and Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase)
    Tilea: Festival (+1 PP for S when others summon)
    The Border Princes: Shroud (S cannot be targeted in battle while other targets exist)

    Khorne, Nurgle, and The Horned Rat are all resting; Slaanesh is active.

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited February 2012
    @Salvation122 (whenever he or she gets back).

    blahmcblah on
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    Salvation122Salvation122 Registered User regular
    Cultist to Tilea
    1/6 PP


    Sorry about the delay, guys! If it makes you feel better, I represented my patron well by spending entirely too much money on strippers at an out-of-town bachelor party.

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    doldaridoldari Registered User regular
    edited February 2012
    Summon a Acolyte (Cultist) to Bretonnia.
    0/6 PP

    doldari on
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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    @Salvation122 Take us home, Slaanesh.

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    Salvation122Salvation122 Registered User regular
    Cultist to Border Princes

    Rest

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    MrBodyMrBody Registered User regular
    I'm a tad unclear on how to roll dice.

    We just browse through IC for the campaign page and roll there? Is game 66 not up yet?

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    OverhamsterenOverhamsteren CopenhagenRegistered User regular
    I made a roll there:

    http://invisiblecastle.com/campaign/rolls/26249/

    If you use exactly the same campaign name 'CitOW Game 66' it will show on the same page. :)

    make art until someone dies
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    MrBodyMrBody Registered User regular
    edited February 2012
    Hmm....it's taking a year to send my registration confirmation email.

    (edit) Never mind Orokos is a lot less hassle.

    2 hits in Kislev. Kill Bloodletter and peasant. (assuming Khorne doesn't kill the peasant first)

    http://orokos.com/roll/63002

    MrBody on
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    OverhamsterenOverhamsteren CopenhagenRegistered User regular
    Kill Bloodletter and Bloodsworn in The Border Princes.
    http://orokos.com/roll/c-CitOW+Game+66

    make art until someone dies
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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited February 2012
    Round 2, Battle Phase

    game66state13.png

    Knights (discard if in Bretonnia) are trying to clean up around here.

    Chaos effects:
    Troll Country: Storm (T may place a Warpstone if he gets a kill)
    Kislev: Leap (if HR dominates, may move figures to an adjacent region) and Numbers (+1 defense for HR while he outnumbers another)
    Bretonnia: Shock (magic and Warpstones add to T's domination)
    Estalia: Hate (figures on this card cannot be moved) and Havoc (Warriors/Greater Daemons roll no battle dice and place corruption during battle phase)
    Tilea: Festival (+1 PP for S when others summon)
    The Border Princes: Shroud (S cannot be targeted in battle while other targets exist)

    Kislev: 2 dice, 1 die (+1 defense) Bloodletter (and maybe Peasant)
    Tilea: 2 dice
    The Border Princes: 2 dice, 2 dice Bloodletter and Bloodsworn

    Map is updated to the start of the battle phase, but results so far are not yet reflected there.

    Repeating this part because apparently people missed it last time. :P Roll on Orokos or Invisible Castle, using the Campaign name "CitOW Game 66". Just Khorne left to roll.

    HR, please let me know how many rats are leaping and where they are leaping to.

    blahmcblah on
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    TayrunTayrun Registered User regular
    edited February 2012
    Roll

    1 hit in Kislev, not enough to kill a rat, so I guess kill the peasant.
    3 hits in Tilea, full kill.
    1 hit in TBP, one dead plaguebearer.

    Tayrun on
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    ElldrenElldren Is a woman dammit ceterum censeoRegistered User regular
    edited February 2012
    nb: clan rats have 1 defense, so you can kill one with one hit

    edit: oh, forgot Strength in Numbers, so never mind that

    Elldren on
    fuck gendered marketing
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    TayrunTayrun Registered User regular
    Elldren wrote: »
    nb: clan rats have 1 defense, so you can kill one with one hit

    His units are getting +1 defense?

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    Salvation122Salvation122 Registered User regular
    Tayrun wrote: »
    Roll

    1 hit in Kislev, not enough to kill a rat, so I guess kill the peasant.
    3 hits in Tilea, full kill.
    1 hit in TBP, one dead plaguebearer.


    Are you fucking kidding me

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    In the future, if anyone is making multiple rolls, please do separate rolls for each and link each one separately, and assign the hits from each roll before moving on to the next region. Thanks.

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    I'm fairly certain all the rats are leaping to The Empire, but I guess I should wait for @MrBody to make it official.

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    TayrunTayrun Registered User regular
    blahmcblah wrote: »
    In the future, if anyone is making multiple rolls, please do separate rolls for each and link each one separately, and assign the hits from each roll before moving on to the next region. Thanks.

    How come? Is there some sort of interrupt or roll adjustment I'm not aware of? :/

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited February 2012
    If you actually had decisions to make, you'd have to assign the hits in a given region before rolling for the next one and making decisions there. In this case it really didn't matter at all, and if it does in the future hopefully I'll be on my game and actually post a battle phase update with instructions on what order to roll in.

    blahmcblah on
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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    @Tayrun, since you're around, I somehow missed that you have 2 dice in the Badlands (vs. the Peasant) if you wanna roll that while we're waiting on the Rat.

    Of course I might just continue the trend of making decisions for rats tonight and just leap his dudes to The Empire.

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    TayrunTayrun Registered User regular
    Done. Both missed. *grumble*

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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Screw it, I'm bored. If he decides for some reason that he'd rather leap backwards to TC or not at all, I'll fix it later.

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    TayrunTayrun Registered User regular
    edited February 2012
    blahmcblah wrote: »
    Screw it, I'm bored. If he decides for some reason that he'd rather leap backwards to TC or not at all, I'll fix it later.

    GO FINISH UP THE DUNGEON LORDS GAME!

    ... then start another one because I really wanna play again...

    Tayrun on
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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    Round 2, Corruption Phase

    game66state14.png

    Domination step:
    Norsca: +1 VP
    Kislev: +3 VP DAC, Rats leap to The Empire
    The Empire: +5 VP DAC
    Bretonnia: +3 VP
    Estalia: +4 VP
    The Border Princes: +2 VP

    Corruption step:
    Norsca: +2 DAC
    The Empire: +1
    Bretonnia: +1, +2 DAC, +3
    Estalia: +2 DAC, +3 DAC
    The Border Princes: +3 DAC

    Updated VP:
    4 VP
    7 VP
    1 + 8 = 9 VP
    3 + 2 = 5 VP
    8 + 8 = 16 VP

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    MrBodyMrBody Registered User regular
    edited February 2012
    Yes yes, all units leap from Kislev to Empire.

    I've always considered it the Horned Rat's weakest upgrade, but these are special circumstances plus who wants to see the same upgrades chosen every game? Let's give the viewers what they want.

    I'll be taking the Vermin Lord upgrade.


    MrBody on
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    blahmcblahblahmcblah You pick your side and you stick - you don't cut and run when things get ugly. Registered User regular
    edited February 2012
    Round 2, End Phase

    Board at the start of the end phase:

    game66state15.png

    1. Remove Chaos Cards from the Board - no effects

    2. Hero Tokens are resolved - A Bloodsworn dies in The Empire and a Leper is slain in Bretonnia

    3. Resolve Old World cards - Khorne, Nurgle, and Tzeentch must each discard a chaos card

    4. Score Ruined Regions - none

    5. Advance Threat Dials - There is a tie for most DACs; each god ticks once

    12 - Upgrade
    13 - Upgrade
    9 - Upgrade
    11 - Upgrade
    9 - Upgrade

    Updated VP:
    Khorne: 4 VP
    Nurgle: 7 VP
    Tzeentch: 9 VP
    Slaanesh: 5 VP
    The Horned Rat: 16 VP



    6. Check for Game end - The game does not end

    Things that need to happen:
    1. Khorne to discard a chaos card
    2. Nurgle to discard a chaos card
    3. Tzeentch to discard a chaos card
    4. Khorne to choose an upgrade
    5. Nurgle to choose an upgrade
    6. Tzeentch to choose an upgrade
    7. Slaanesh to choose an upgrade
    8. The Horned Rat to choose an upgrade
    9. I'll reveal the next Old World card; The Horned Rat to make any decisions

    blahmcblah on
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    doldaridoldari Registered User regular
    edited February 2012
    I don't have a chaos card. :o

    doldari on
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    TayrunTayrun Registered User regular
    Here is my discard.

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