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[Nintendo eShop] THREAD IS DEAD! POST IN THE NEW ONE!

MNC DoverMNC Dover Aspiring Game DesignerSeattle, WARegistered User regular
edited January 30 in Games and Technology
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Welcome to the Nintendo eShop thread!


The purpose of this thread is to discuss all of the latest and greatest coming from the magical world of the Nintendo eShop service on the 3DS and the WiiU. With the eShop, you can get games, demos, videos, and more! If you have any questions or want to recommend games/apps, feel free to PM me and I'll add them to the lists below. Digital versions of first-party games are available on the eShop at Midnight EST/EDT of the game's launch. So without any further ado....


eShop, Virtual Console, DSi, and Club Nintendo games


eShop games

These games are created exclusively for the 3DS. Some of them are remakes of old NES games, called 3D Classics, while others are original titles. Either way, there is a lot to choose from.

Great eShop games that you should totally own (in no particular order):

Twin Bee (3D Classic - Shooter)
Mighty Switch Force (Action Puzzle)
Pushmo (Puzzle)
VVVVVV (Platforming)
Zen Pinball (Pinball!)
Mutant Mudds (Platforming)
Kid Icarus (3D Classics - Platforming)
Sakura Samurai (RPG/Punch-Out!!)
Dillion's Rolling Western (Tower Defense)
Bomb Monkey (Puzzle)
Steamworld Dig (Action)


Virtual Console games

You can download older games on the 3DS. Classic portable systems such as the Game Boy, Game Boy Color, Game Boy Advance, Game Gear, and the TurboGrafx-16. In addition, NES games recently became available to early adapters of the 3DS as a payback for paying the $250 launch price tag. For a complete list of games available, click on this link.

Great VC games that you should totally own (in no particular order):

Super Mario Land (GB)
Donkey Kong (GB)
Super Mario Land 2: 6 Golden Coins (GB)
Metroid II: Return of Samus (GB)
The Legend of Zelda: Link's Awakening DX (GBC)
Blaster Master: Enemy Below (GBC)
Tetris (GB)
Super Mario Bros. (NES)
Gargoyle's Quest (GB)
Metroid (NES)
Punch Out!! (NES)
Shinobi (GEN)
Kid Icarus: Of Myths and Monsters (GB)
Shantae (GBC)
Wario Land: Super Mario Land 3 (GB)
Wario Land II (GBC)
Legend of Zelda: Oracle of Ages (GBC)
Legend of Zelda: Oracle of Seasons (GBC)
Wario Land 3 (GBC)


DSi games

Older DSi games are also available for download on the 3DS as well. There are plenty to choose from and, to make everyone's life easier, our own UncleSporky has created a list of some of the best games to get. Here is a site that reviews DSiware games. The only site I know of that reviews every DSiware game

Great DSi games that you should totally own (in no particular order):

Shantae: Risky's Revenge (amazing platformer)
Starship Defense (tower defense)
Art Style: AQUITE/AQUIA (puzzle game with a neat aesthetic)
Art Style: PiCTOBiTS (pixel puzzle game)
Dark Void Zero (old school platformer)
X-Scape (first person space shooter thing)
Cave Story (another amazing platformer)
Dr. Mario Express (classic puzzle game)
Puzzle Challenge Express (classic puzzle game)
Photo Dojo (simple but hilarious 2 player fighting game)
Rayman (classic 2D platformer)
Mighty Flip Champs! (platform puzzler)
Alphabounce (long, extensive brick-breaking RPG)
Soul of Darkness (quality Castlevania knockoff)
Inchworm Animation (full featured animation studio)
Zenonia (great Zelda-style RPG)
Ivy the Kiwi? Mini (weird little platform puzzler)
Mighty Milky Way (gravity-based puzzler from the Shantae people)
Dragon Quest Wars (tiny strategy game)
Mario vs. Donkey Kong: Minis March Again! (great puzzler)
Castle of Magic (action platformer)
Little Red Riding Hood's Zombie BBQ (just...what)
Chronos Twins (interesting dual screen mechanic action game)
Plants vs. Zombies (duh)
Puzzle Quest: Challenge of the Warlords (if you haven't played it yet)
Viking Invasion (tower defense)
Gaia's Moon (side scroller action)
Flip the Core (side scrolling shooter)


Free games via Club Nintendo:

Nintendo is now allowing players to buy download games for their Wii, DSi, and 3DS via the Club Nintendo website. All first party games, and some third party titles, offer codes that you can enter on the official Nintendo website. Fill out a survey and earn coins (and an additional follow-up survey for extra coins). The coins can buy a variety of posters, cases, and various neat stuff. But the games are where it's at. Every month, Nintendo is offering up four games to download. You can find the current games available here.


Featured Applications:

Nintendo Video: A free download app that randomly adds short 3D movies to watch. Blue Man Group, College Humor, and Dreamworks have all contributed.
SwapNote: A free download app that allows you to send notes, pics, and sound clips to friends via Street Pass or Spot Pass.
Netflix: Link your account to your 3DS to watch (2d) movies on the small screen.
Hulu Plus: Just like Netflix, link your account to watch TV shows on the go.
3D movie recording: Record up to 10 minutes of 3D footage and upload it to youtube.
Game demos: Download demos of upcoming 3DS releases.
System Transfer: Transfer information from an existing DS, DSi, or 3DS to a 3DS. Great for when the inevitable redesign hits the scene.
A full list of additional built-in software can be found on Nintendo's 3DS site.


Connect with fellow PA people

Sir Ultimos has created a friend code matching system for us to easily connect with each other. Check it out: Sir Ultimos web site and friend code matcher. I also highly encourage everyone to add your 3DS system code in your signature if you want other people to add you.

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Posts

  • cloudeaglecloudeagle Zhu-Li, do the thing! Registered User regular
    Yay, an eShop thread!

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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    FYI, I don't believe Four Swords DSi is available anymore - or at least, it's not free. I got a message awhile ago apparently saying last Monday was the last day to get it.

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  • MNC DoverMNC Dover Aspiring Game Designer Seattle, WARegistered User regular
    Warlock82 wrote: »
    FYI, I don't believe Four Swords DSi is available anymore - or at least, it's not free. I got a message awhile ago apparently saying last Monday was the last day to get it.

    Ack! Good point! Curse my copy/pasting self.

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  • b1rdmanb1rdman Registered User regular
    Since this was linked from the [dying/soon to be dead] 3DS thread, is this a place to continue talking about it in general, or will that talk be shut down since this is an eShop thread? Just wondering, since it was brought up before but not thoroughly, and I don't want to come here looking to discuss something and take this thread off on a tangent it shouldn't be on.

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  • Lindsey LohanLindsey Lohan Registered User regular
    I would say is where you can only discuss eShop stuff at this point. It's annoying to say the least as very few 3DS games have a chance to stay in the top few pages of the forum for any length of time.

    With that said, I've been tempted by SMB Nes on the virtual console, but youtube clips make it look a bit on the dark/blurry side. Is this bad camera work or is the game not great on the 3ds screen?

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  • ArcSynArcSyn Registered User regular
    I can personally vouch for PushMo and Sakura Samurai! So much fun.

    I'm currently working on the second set of bonus levels on PushMo and I just defeated the corrupt monk on Sakura Samurai. Some of those multi-attack enemies are TOUGH! I have a hard time keeping my perfect dodge bonus.
    Spoiler:

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  • mntorankusumntorankusu Registered User regular
    I would say is where you can only discuss eShop stuff at this point. It's annoying to say the least as very few 3DS games have a chance to stay in the top few pages of the forum for any length of time.

    With that said, I've been tempted by SMB Nes on the virtual console, but youtube clips make it look a bit on the dark/blurry side. Is this bad camera work or is the game not great on the 3ds screen?

    They did the same bullshit screen darkening thing they did on the Wii VC releases, and they're stretched horizontally to make them 4:3 (since the analog signal caused the NES to have non-square pixels), so they're blurry as well. I don't know what their problem is, because it seems like they're trying to simulate the original output, but NES games never looked this dark.

  • Brainiac 8Brainiac 8 Registered User regular
    Yes, new thread!

    Sakura Samurai is awesome. Everyone should play it. It's Punch Out! only with Seppuku! 8->

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  • ArcSynArcSyn Registered User regular
    I would say is where you can only discuss eShop stuff at this point. It's annoying to say the least as very few 3DS games have a chance to stay in the top few pages of the forum for any length of time.

    With that said, I've been tempted by SMB Nes on the virtual console, but youtube clips make it look a bit on the dark/blurry side. Is this bad camera work or is the game not great on the 3ds screen?

    They did the same bullshit screen darkening thing they did on the Wii VC releases, and they're stretched horizontally to make them 4:3 (since the analog signal caused the NES to have non-square pixels), so they're blurry as well. I don't know what their problem is, because it seems like they're trying to simulate the original output, but NES games never looked this dark.

    Is there a way to force it into normal ratio like the DS games? Hold start while you select it or something?

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  • Darth NathanDarth Nathan Registered User regular
    What are the odds we'll get a demo for Dillons Rolling Western? It looks cool but it's 15 bucks here in Aus, and I can't even figure out what the game is from the trailer.

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  • mntorankusumntorankusu Registered User regular
    ArcSyn wrote: »
    I would say is where you can only discuss eShop stuff at this point. It's annoying to say the least as very few 3DS games have a chance to stay in the top few pages of the forum for any length of time.

    With that said, I've been tempted by SMB Nes on the virtual console, but youtube clips make it look a bit on the dark/blurry side. Is this bad camera work or is the game not great on the 3ds screen?

    They did the same bullshit screen darkening thing they did on the Wii VC releases, and they're stretched horizontally to make them 4:3 (since the analog signal caused the NES to have non-square pixels), so they're blurry as well. I don't know what their problem is, because it seems like they're trying to simulate the original output, but NES games never looked this dark.

    Is there a way to force it into normal ratio like the DS games? Hold start while you select it or something?

    Nope. There's no 1:1 pixel mode that I've been able to find.

    It's dumb, because 3D Classics don't have any horizontal correction even though they suffer from the same issue. And the colors aren't fucked up. So 3D Classics Kirby's Adventure, even in 2D mode, looks better than a VC release would. Also, the 3D Classics have complete button remapping feature, you can remap anything to anything.

  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    ArcSyn wrote: »
    I would say is where you can only discuss eShop stuff at this point. It's annoying to say the least as very few 3DS games have a chance to stay in the top few pages of the forum for any length of time.

    With that said, I've been tempted by SMB Nes on the virtual console, but youtube clips make it look a bit on the dark/blurry side. Is this bad camera work or is the game not great on the 3ds screen?

    They did the same bullshit screen darkening thing they did on the Wii VC releases, and they're stretched horizontally to make them 4:3 (since the analog signal caused the NES to have non-square pixels), so they're blurry as well. I don't know what their problem is, because it seems like they're trying to simulate the original output, but NES games never looked this dark.

    Is there a way to force it into normal ratio like the DS games? Hold start while you select it or something?

    Nope, because the NES games match the vertical resolution of the 3DS screen on a 1:1 scale.

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  • UncleSporkyUncleSporky Registered User regular
    Well that's not a good enough reason, you could hold start/select to eliminate the 4:3 change instead if you want it in 1:1 mode.

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  • wirehead26wirehead26 Registered User regular
    Super Mario Land was good but so freaking short, the second game is fantastic though. Donkey Kong is amazing as well. And Link's Awakening is of course a classic in every sense of the word.

    I need to look into some of the 3DS specific titles though.

  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    Donkey Kong still pisses me off because they went the lazy route there and didn't support any of the Super Gameboy enhancements (which are quite substantial with that game)

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  • Ov3rchargeOv3rcharge Man our cat is gonna be pissed Seattle, WARegistered User regular
    Any clue as to what we're getting this week?

  • ZephiranZephiran Registered User regular
    From the ashes of the old, the new shall rise.

    I'm looking forward to some impressions of the Bravely Default demo from people with a Japanese 3DS. Game's looking a tad more polished than the last time it was showcased, which has me hoping the game itself is a good 'un.

  • mntorankusumntorankusu Registered User regular
    edited February 2012
    Warlock82 wrote: »
    Donkey Kong still pisses me off because they went the lazy route there and didn't support any of the Super Gameboy enhancements (which are quite substantial with that game)

    Not to mention pretty much every notable Game Boy game took advantage of the SGB somehow, even ones released before it was out. Super Mario Land 1 and 2, Metroid 2 and Kirby's Dream Land all had pre-selected color palettes that they could simply allow us to toggle on and off the same way they do the horrible green color scheme. Even the GBA and GBP supported those without configuration. And then there are games like Donkey Kong, Kirby's Dream Land 2, and Mole Mania that had borders, custom palettes (which could use more than 4 colors) and sound enhancements.

    They didn't support a reasonable control scheme, either. B and A are mapped to B and A, while on the Super Game Boy they recognized that that wasn't optimal, and allowed you to switch between B/A and Y/B. The final version 3DS VC NES games (and the GBA games) also support using X/A, which is an acceptable solution considering they are absolutely, 100% against being competent.

    Hopefully they'll update the GB games to support that as well, but, you know. Incompetence.

    mntorankusu on
  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited February 2012
    Warlock82 wrote: »
    Donkey Kong still pisses me off because they went the lazy route there and didn't support any of the Super Gameboy enhancements (which are quite substantial with that game)

    Not to mention pretty much every notable Game Boy game took advantage of the SGB somehow, even ones released before it was out. Super Mario Land 1 and 2, Metroid 2 and Kirby's Dream Land all had pre-selected color palettes that they could simply allow us to toggle on and off the same way they do the horrible green color scheme. Even the GBA and GBP supported those without configuration. And then there are games like Donkey Kong, Kirby's Dream Land 2, and Mole Mania that had borders, custom palettes (which could use more than 4 colors) and sound enhancements.

    They didn't support a reasonable control scheme, either. B and A are mapped to B and A, while on the Super Game Boy they recognized that that wasn't optimal, and allowed you to switch between B/A and Y/B. The final version 3DS VC NES games (and the GBA games) also support using X/A, which is an acceptable solution considering they are absolutely, 100% against being competent.

    Hopefully they'll update the GB games to support that as well, but, you know. Incompetence.

    Yes to all of this. Although I'll add at least GBC and GBA totally ignored the SGB stuff too (don't know about GBP, guessing the same thing). It's like Nintendo wants to forget this thing existed when it was a pretty damn popular device. But at least playing Donkey Kong '94 on my GBA I could pick freaking color profiles to not make it look stupid!

    The annoying thing is something like the 3DS would be ideal for bringing back something along the lines of what SGB let you do - I mean, imagine being able to bring up a touch screen menu system on the bottom screen where you could pick colors on the fly (with touch controls) and immediately see them take effect on the top screen. You don't even necessarily need to pause the top screen for this. Hell, let the person save color profiles to their SD card (because seriously, it would be a pretty small file) and pick them on the fly. So when you're playing, say, Mega Man GB, you can set different palettes for different stages by tapping different profiles. How awesome would that be?

    Argg, it's making me mad just thinking about all the potential lost here :(

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  • skeldareskeldare Defaulting Bravely Gresham, ORRegistered User regular
    Still waiting on a NA release of Wario Land. It should be coming soon since it's been released everywhere else.

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  • mntorankusumntorankusu Registered User regular
    Warlock82 wrote: »
    Argg, it's making me mad just thinking about all the potential lost here :(

    The most annoying part to me is how much effort they put into some things. They made these amazing GB/GBC borders that you can enable in unscaled mode, and even made it so you could turn on the 3D to simulate depth of the screen. They added a mode that simulates the horrible color and response time of the original Game Boy LCD. But they didn't implement any of the basic features that the SGB had almost twenty years ago, even for games like Donkey Kong '94 where it was a selling point.

  • G0DG0D Registered User
    All of this DK'94 SGB stuff is lost on me. Isn't it that it just had a special border for each level and a palette that went along with it? Not levels or anything, right?

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  • SightTDWSightTDW Registered User regular
    Zephiran wrote: »
    From the ashes of the old, the new shall rise.

    I'm looking forward to some impressions of the Bravely Default demo from people with a Japanese 3DS. Game's looking a tad more polished than the last time it was showcased, which has me hoping the game itself is a good 'un.

    The visuals look amazing. The hand drawn looking environments should be great to look at in 3D. I know nothing about the actual battle system though. Hoping the demo makes it here. Hoping the game makes it here for that matter too.

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  • skeldareskeldare Defaulting Bravely Gresham, ORRegistered User regular
    Once we actually get confirmation of a stateside release and a release date, I'm sure they'll bring the demo up.

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  • Warlock82Warlock82 Never pet a burning dog Registered User regular
    edited February 2012
    G0D wrote: »
    All of this DK'94 SGB stuff is lost on me. Isn't it that it just had a special border for each level and a palette that went along with it? Not levels or anything, right?

    Quick Google search turned up this:
    http://blog.scoutshonour.com/post/2379636248

    Ignore the crap about the shitty GB Donkey Kong "Land" game at the beginning and scroll down for the DK '94 stuff. This does a pretty decent job of showing exactly what SGB adds to the game. (edit: as an unrelated note, the rest of the articles he wrote on this are actually super interesting... I wasn't aware Super Gameboy could actually use the SNES's sound and graphics chips... shame very few games took advantage - link to the intro: http://blog.scoutshonour.com/post/2350461718 - follow the links at the bottom of each page to the next part)

    As a further illustration, look at the level select screens here:
    http://www.mariowiki.com/Donkey_Kong_(Game_Boy)

    There was also this (SGB related, not DK related :)):
    tumblr_ldv1pkCsT61qzvs0a.png

    Which in 1994, on a god damn classic Gameboy game, looked pretty impressive :P

    Edit 2: Actually reading these articles, I think I'm starting to understand more why they didn't support SGB enhancements - namely that the device essentially accessed chips inside the SNES itself (aka, the emulator would probably need to be fooled into thinking it was running an SNES somehow). That being said, homebrew emulators are able to emulate this stuff so I can't imagine Nintendo couldn't code theirs to do so as well (especially given the very small number of SGB enhanced titles out there, it's not like there would be surprises).

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  • FerquinFerquin Snorlax Renton, WA, USARegistered User regular
    Can we still talk about StreetPass stuff here, like Find Mii?

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  • MNC DoverMNC Dover Aspiring Game Designer Seattle, WARegistered User regular
    Hmmm....honestly I don't know. Find Mii isn't going to get it's own thread, but it also isn't exactly eShop related. I'd imagine if it didn't become a focal point of the thread, or derailed it in any way, the mods would probably let it slide. Good question though. If it becomes a big issue, I think we'd be best just PMing a mod. But don't just PM a mod for any old reason, I'm sure they hate that. :)

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  • FerquinFerquin Snorlax Renton, WA, USARegistered User regular
    Figured as much. I'll just lurk and see what happens.

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  • G0DG0D Registered User
    Any guesses as to the new freebies for next month/what we might be getting in the e-Shop this week?

    Hopefully something good, on both points, though I'm really hoping for something legitimately 3D for the 3DS this time.

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  • GlalGlal Registered User regular
    I would say is where you can only discuss eShop stuff at this point. It's annoying to say the least as very few 3DS games have a chance to stay in the top few pages of the forum for any length of time.
    With that said, I've been tempted by SMB Nes on the virtual console, but youtube clips make it look a bit on the dark/blurry side. Is this bad camera work or is the game not great on the 3ds screen?
    They did the same bullshit screen darkening thing they did on the Wii VC releases, and they're stretched horizontally to make them 4:3 (since the analog signal caused the NES to have non-square pixels), so they're blurry as well. I don't know what their problem is, because it seems like they're trying to simulate the original output, but NES games never looked this dark.
    Maybe it was the NES cable that had unusually high brightness and you're just seeing what the hardware output picture was actually like? If memory serves some of the Nintendo consoles had compatible cables and using another console's cable would get you a different brightness level.
    Not that they couldn't have just upped the emulator brightness to compensate.

  • maximumzeromaximumzero I...wait, what? New Orleans, LARegistered User regular
    MNC Dover wrote: »
    Hmmm....honestly I don't know. Find Mii isn't going to get it's own thread, but it also isn't exactly eShop related. I'd imagine if it didn't become a focal point of the thread, or derailed it in any way, the mods would probably let it slide. Good question though. If it becomes a big issue, I think we'd be best just PMing a mod. But don't just PM a mod for any old reason, I'm sure they hate that. :)

    That's what really sucks about the lack of an all-encompassing 3DS thread. I feel like I'm not allowed to ask silly little questions here because it's not on-topic.

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  • Rorus RazRorus Raz Waste Not, Waant Not Registered User, Super Moderator, Moderator mod
    Any software that is not sold on a physical cartridge is pretty much okay to discuss.

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  • b1rdmanb1rdman Registered User regular
    too bad Nintendo didn't go the route of the Vita and make all software available on both physical media and DD. Then all games could be discussed freely in a wonderful 3DS utopia thread.

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  • ZephiranZephiran Registered User regular
    edited February 2012
    Given that we don't know the download caps on the thing just quite yet, we might very well come to see a few games get simultaneous digital and retail releases. I guess stuff like that would come down to individual developer's decisions, I doubt Nintendo themselves would say no to devs that want their games both in stores and on the eShop.

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  • skeldareskeldare Defaulting Bravely Gresham, ORRegistered User regular
    b1rdman wrote: »
    too bad Nintendo didn't go the route of the Vita and make all software available on both physical media and DD. Then all games could be discussed freely in a wonderful 3DS utopia thread.

    They're working on it.

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  • ArcSynArcSyn Registered User regular
    Zephiran wrote: »
    Given that we don't know the download caps on the thing just quite yet, we might very well come to see a few games get simultaneous digital and retail releases. I guess stuff like that would come down to individual developer's decisions, I doubt Nintendo themselves would say no to devs that want their games both in stores and on the eShop.

    Didn't Team Meat reveal that the WiiWare size limit was 40MB, and the 3DS eShop limit was 2GB?

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  • skeldareskeldare Defaulting Bravely Gresham, ORRegistered User regular
    edited February 2012
    ArcSyn wrote: »
    Zephiran wrote: »
    Given that we don't know the download caps on the thing just quite yet, we might very well come to see a few games get simultaneous digital and retail releases. I guess stuff like that would come down to individual developer's decisions, I doubt Nintendo themselves would say no to devs that want their games both in stores and on the eShop.

    Didn't Team Meat reveal that the WiiWare size limit was 40MB, and the 3DS eShop limit was 2GB?

    That was a misquote. They don't know what the limit is, but it's most likely much larger than the Wiiware limit.

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  • b1rdmanb1rdman Registered User regular
    ArcSyn wrote: »
    Zephiran wrote: »
    Given that we don't know the download caps on the thing just quite yet, we might very well come to see a few games get simultaneous digital and retail releases. I guess stuff like that would come down to individual developer's decisions, I doubt Nintendo themselves would say no to devs that want their games both in stores and on the eShop.

    Didn't Team Meat reveal that the WiiWare size limit was 40MB, and the 3DS eShop limit was 2GB?

    Was just going to say this. Which wouldn't be so bad, as there are plenty of games on Vita, or any system for that matter, that fall below, sometimes well below, this threshold. Then I read this:
    skeldare wrote: »
    ArcSyn wrote: »
    Zephiran wrote: »
    Given that we don't know the download caps on the thing just quite yet, we might very well come to see a few games get simultaneous digital and retail releases. I guess stuff like that would come down to individual developer's decisions, I doubt Nintendo themselves would say no to devs that want their games both in stores and on the eShop.

    Didn't Team Meat reveal that the WiiWare size limit was 40MB, and the 3DS eShop limit was 2GB?

    That was a misquote. They don't know what the limit is, but it's most likely much larger than the Wiiware limit.

    Hopefully it is somewhat accurate, if not more than 2GB. Then we may see the same setup, and be able to discuss all games in one inclusive thread. But I only want this type of service if it becomes account specific, not tied to the hardware. I thought I heard somewhere that Nintendo was working on an online setup of this sort, where you have a username type deal and can sign in to devices like PSN and XBL. Is this only for the Wii U, or will the 3DS be jumping on this as well? I really don't want to wait another handheld generation to want to start downloading my games for a Nintendo system.

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  • Xenogears of BoreXenogears of Bore Registered User regular
    3DSware is designed from the get go to be run directly from the card, so the theoretical limit is 32 GB.

    The practical limit is probably 4GB, but that will probably only be for retail. The biggest game on there right now is a little over 200 MB.

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  • DirtyDirty Registered User regular
    edited February 2012
    b1rdman wrote: »
    too bad Nintendo didn't go the route of the Vita and make all software available on both physical media and DD. Then all games could be discussed freely in a wonderful 3DS utopia thread.

    I'm sure you're probably joking, but I imagine if that were the case, the eShop thread would probably be limited to demos and eShop exclusives.

    I have a feeling that once the Vita thread goes the way of the 3DS thread, Vita Store discussion will probably get absorbed into the PSN thread, and limited to games like Stardust or Escape Plan.

    Dirty on
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